| Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 .. 12 :: one page |
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Thread Statistics | Show CCP posts - 2 post(s) |

Odyessus
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Posted - 2009.02.12 23:05:00 -
[301]
a friendly bump - awesome program. i must say though, im interested how evemon will evolve to incorporate the t3 ships etc. any ideas?
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maranne marachian
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Posted - 2009.02.13 15:47:00 -
[302]
i fully expect to see it add a button that says allow attribute respec in this plan. if thats ticked it will calculate around being able to move your atts around every 6 months and recommend changes to your plan. possibly even a couple of tick box rows labled primary/secondary to allow you to find skills that use specific primaries and secondaries.. its a not insignificant piece of programing but one that can be done easily enough in the time remaining.
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Juwi Kotch
Gallente VIRTUAL LIFE VANGUARD Intrepid Crossing
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Posted - 2009.02.13 18:03:00 -
[303]
Is it planned to "manage" certificates as well sometime with EVEMon?
Juwi Kotch
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No'akai
Minmatar Copia-WarRages Armaments
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Posted - 2009.02.14 00:17:00 -
[304]
Originally by: Scetrov Edited by: Scetrov on 12/02/2009 21:49:14 No'akai, Two things you can try:
First, 1) goto "Tools" -> "Options" 2) click the "Update" tab 3) in the "XML Update" group, uncheck "Disable automatic skill XML update"
Second, 1) re-size the window using the right border 2) a "pie" should appear in the top right corner 3) click the "pie" (also called a throbber)
Post back here or on BattleClinic if you continue to have problems.
Ok, that did it, cheers  |

Lukriss
Caldari
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Posted - 2009.02.14 07:36:00 -
[305]
Originally by: Juwi Kotch Is it planned to "manage" certificates as well sometime with EVEMon?
Juwi Kotch
I don't know what you mean by "manage" but if you're wanting to make plans from them, there's a 3rd party site that allows you to do so. http://eve.digitalmalice.com/certs
to import them, in evemon go to plans -> manage | file -> load plan from file
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Hesod Adee
KDS Navy
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Posted - 2009.02.15 20:25:00 -
[306]
Since it looks like we will be able to respec our attributes with Apocrypha, will Evemon be able to automatically calculate the attributes we should set to get our skill plans done in the least time ?
I can manually get this done by playing around with the implant calculator, so it doesn't really matter if this isn't implemented. But it would be helpful if I could just press one button to get the result. ----------------------------------------------
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Drykor
Minmatar Tribal Liberation Force
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Posted - 2009.02.17 13:33:00 -
[307]
Feature request: Show the skill pie chart by skills trained with certain attributes, for example a piece of the pie with primary Int and secondary Mem, another piece for primary Charisma, secondary Intelligence, etc.
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.02.17 18:17:00 -
[308]
Originally by: Drykor Feature request: Show the skill pie chart by skills trained with certain attributes, for example a piece of the pie with primary Int and secondary Mem, another piece for primary Charisma, secondary Intelligence, etc.
Sound like a good idea I have logged it as ticket #1084
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.02.23 16:37:00 -
[309]
I have created an EVEMon twitter account which I will be using to tweet about what is happening with EVEMon and probably occasional comment about the happenings of New Eden.
You can find EVEMon here : http://twitter.com/evemon
Kind of modeling how this works on @evernote as it forces me to be brief with my tweets thus preventing me from spending too much time blogging. For those new to Twitter two great clients come in the form of [url=http://www.tweetdeck.com/beta/]TweetDeck[/url] and [url=http://www.twhirl.org/]Twhirl[/url]
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m4T4OR
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Posted - 2009.02.24 06:45:00 -
[310]
trying to set a training path adn getting an error message , also it will not bring up my skills only the very latest ones trained
any ideas ? EVEMon Version: 1.2.4.1005 .NET Runtime Version: 2.0.50727.1433 Operating System: Microsoft Windows NT 5.1.2600 Service Pack 3
System.OverflowException: TimeSpan overflowed because the duration is too long. at System.TimeSpan.Interval(Double value, Int32 scale) at System.TimeSpan.FromMinutes(Double value) at EVEMon.Common.Skill.GetTimeSpanForPoints(Int32 points, EveAttributeScratchpad scratchpad, Boolean includeImplants) in C:\EVEMon 1.2.4\EVEMon.Common\Skill.cs:line 175 at EVEMon.Common.Skill.GetTrainingTimeOfLevelOnly(Int32 level, Boolean includeCurrentSP, EveAttributeScratchpad scratchpad, Boolean includeImplants) in C:\EVEMon 1.2.4\EVEMon.Common\Skill.cs:line 481 at EVEMon.Common.Skill.GetTrainingTimeOfLevelOnly(Int32 level, Boolean includeCurrentSP, EveAttributeScratchpad scratchpad) in C:\EVEMon 1.2.4\EVEMon.Common\Skill.cs:line 475 at EVEMon.Common.Plan.CheckForTimeBenefit(String skillA, String skillB, TimeSpan baseTime, List`1 entries) in C:\EVEMon 1.2.4\EVEMon.Common\Plan.cs:line 297 at EVEMon.Common.Plan.CheckForTimeBenefit(String skillA, String skillB, TimeSpan baseTime) in C:\EVEMon 1.2.4\EVEMon.Common\Plan.cs:line 255 at EVEMon.Common.Plan.CheckForAttributeSuggestion() in C:\EVEMon 1.2.4\EVEMon.Common\Plan.cs:line 234 at EVEMon.Common.Plan.get_HasAttributeSuggestion() in C:\EVEMon 1.2.4\EVEMon.Common\Plan.cs:line 199 at EVEMon.SkillPlanner.NewPlannerWindow.UpdateStatusBar() in C:\EVEMon 1.2.4\SkillPlanner\NewPlannerWindow.cs:line 220 at EVEMon.SkillPlanner.NewPlannerWindow.NewPlannerWindow_Load(Object sender, EventArgs e) in C:\EVEMon 1.2.4\SkillPlanner\NewPlannerWindow.cs:line 148 at System.Windows.Forms.Form.OnLoad(EventArgs e) at EVEMon.Common.EVEMonForm.OnLoad(EventArgs e) in C:\EVEMon 1.2.4\EVEMon.Common\EVEMonForm.cs:line 24 at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.SafeNativeMethods.ShowWindow(HandleRef hWnd, Int32 nCmdShow) at System.Windows.Forms.Control.SetVisibleCore(Boolean value) at System.Windows.Forms.Form.SetVisibleCore(Boolean value) at System.Windows.Forms.Control.Show() at EVEMon.Common.Plan.ShowEditor(Settings s, CharacterInfo gci) in C:\EVEMon 1.2.4\EVEMon.Common\Plan.cs:line 1250 at EVEMon.CharacterMonitor.ShowNewPlanWindow() in C:\EVEMon 1.2.4\CharacterMonitor.cs:line 1743 at EVEMon.MainWindow.newToolStripMenuItem_Click(Object sender, EventArgs e) in C:\EVEMon 1.2.4\MainWindow.cs:line 1517 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.02.24 09:41:00 -
[311]
m4T4OR,
Please update to the latest "snapshot" version of EVEMon from http://evemon.battleclinic.com/ (third link in "downloads"). The problem you describe should have been fixed.
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.02.28 22:05:00 -
[312]
Araan and I had a chat this evening about the implementation of Certificates for EVEMon and we have come up with a couple of ideas for integrating certificates into the user interface.
What innovative ways can we use to display the data we have at hand? some of the things we came up with:
- skills and certificates integrated together - imitating the in-game certificate browser - incorporate "what this skill enables" - panning? zooming? printing? - hover over for more details
I have asked a similar question on Twitter, so post your responses here and let us know what you think?
Post your ideas here, on BattleClinic or on Twitter.
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lonelang
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Posted - 2009.03.01 05:27:00 -
[313]
anyone else getting strange bug where it is not reporting that you have implants plugged in? |

Alexia Sanchez
Gallente
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Posted - 2009.03.01 08:47:00 -
[314]
Originally by: lonelang anyone else getting strange bug where it is not reporting that you have implants plugged in?
yup, same here, no imp's =/
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.03.01 14:46:00 -
[315]
Edited by: Scetrov on 01/03/2009 14:46:19 The API seems to have gone wrong and no longer included implants, more information on BattleClinic.com.
As a quick work arround:
Quote:
You can manually change your implants by following this procedure:
1) In EVEMon goto "Tools" -> "Manual Implant Groups..." 2) Ensure the "Jump Clones" drop down box says "Current" 3) Use the "..." buttons beside each slot to alter your implants
Have tested this on on my main and it appears to work even even after an update.
I have submitted a BR, I will update the thread on BattleClinic when I know more.
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killmc
Gallente Eve Unity Sylph Alliance
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Posted - 2009.03.10 23:52:00 -
[316]
any word on patch for evemon yet
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Akor Flandres
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Posted - 2009.03.11 00:36:00 -
[317]
Originally by: killmc any word on patch for evemon yet
FFS THE API ISNT EVEN BACK UP YET
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Jen'te An
Gallente
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Posted - 2009.03.11 05:51:00 -
[318]
Five more hours have gone by. How 'bout now? 
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Psionist
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Posted - 2009.03.11 06:44:00 -
[319]
Or now?
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Naomi Wynn
Amarr Wynn Industries
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Posted - 2009.03.11 08:47:00 -
[320]
How about now? :P
Seriously though guys, it takes a few minutes (see: loooong minutes) to code in new features like the skill queue. Give it a few days at least before you start considering pestering the EVEMon devs... we owe them that much after the years of an immensely useful service they've provided to us at no cost. :)
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MitchPT
Garoun Investment Bank
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Posted - 2009.03.11 11:23:00 -
[321]
the API is up now, just need the patch for the new skills. They should be done soon, let the Evemon devs do their work.
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Zaldox
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Posted - 2009.03.11 11:54:00 -
[322]
Yep let them do their work,and just be grateful we got a program like this....
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Jen'te An
Gallente
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Posted - 2009.03.11 14:30:00 -
[323]
It would appear that it's at least tracking skill training correctly now that the API is back up. I'm pretty content with that.
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Jamdown
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Posted - 2009.03.11 15:10:00 -
[324]
Originally by: Jen'te An It would appear that it's at least tracking skill training correctly now that the API is back up. I'm pretty content with that.
I'm not too sure. Last night I loaded up 1.5 days in the queue. This included hacking and archaeology. Both were new skills for me and they trained to level one. I was able to fit both modules to a ship; so I know they went to at least lvl1. In checking EVEMON today. It is showing both skill just short of lvl 1, by 7 points. I have not been able to login and check if I actually had a loss, but i'm betting its a API issue.
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Myrhial Arkenath
Ghost Festival
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Posted - 2009.03.11 15:17:00 -
[325]
How stable is the current snapshot of EVEmon if anyone is already using it and how often does it get updated to a newer snapshot? And is work still being done on the remapping tool?
CEO | Diary of a pod pilot |

Draku Rykenen
Gallente The Scope
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Posted - 2009.03.11 15:41:00 -
[326]
API is back, my evemon just update my attributes, although for some reason it is not yet applying my implants correctly in the plans.
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Arianna D
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Posted - 2009.03.11 17:39:00 -
[327]
Is there going to be an attribute optimizer? I had thought I saw somewhere there was
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Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2009.03.11 19:02:00 -
[328]
i just downloaded the apocrypha data update, so it doesnt crash on startup anymore (woohoo!) but now im noticing that evemon thinks that my attributes are wayyyyy higher than they actually are, (perception 48 anyone? \o/)
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.03.11 19:10:00 -
[329]
Missing skill errors should be resolved in the data update (thanks to zofu) that I pushed out a few minutes ago. Post on here or on BattleClinic if you are still having problems with missing skills.
I have had reports that EVEMon is displaying the wrong attributes, I would appreciate it if anyone who is suffering from any problem with EVEMon updates to the latest "Snapshot" version from the EVEMon site.
Talking of "Snapshot" versions, they are generally stable and working and well worth updating to if you want the latest and greatest versions before the masses, go play. Snapshots change regularly so if you find a bug please make sure you still have the latest version before reporting it.
Two new features should be pushed out through the updater in the next couple of days, namely:
- Attribute Optimizer by DonQuiche
- Support for the 100% Training bonus for new characters by Me
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Scetrov
Gallente OcUK Overclockers Podpilot Services
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Posted - 2009.03.11 19:38:00 -
[330]
If you attributes are way out, try reloading from the API by clicking the Throbber (segmented pie in the top right hand corner of EVEMon), if that fails try deleting your character and re-adding.
I am having good reports about the data files, which means that I don't get to stay up all night!
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