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Ilany
Nightingale Enterprises
4
|
Posted - 2011.12.29 18:58:00 -
[1] - Quote
Outline proposal: To change the system by limiting the quantitiy of mineral available on each moon. When a deposit is depleted it is reallocated to another moon somewhere else in the cluster. This 'new' deposit is discoverable by probes or by an existing POS.
Example: A moon in Fountain has 16800 units of Technetium. After a week it is mined out and the server reallocates 16800 units of technetium to a moon in Curse. The empty slot on the moon in Fountain is filled with a desposit of Atmospheric Gas.
Why? a) Players should have to work for their isk. b) The availability of certain technology (i.e. Tech 2) should not be controlled by a tiny proportion of the player base who got lucky in 2005 when moon mining was introduced. c) The market should be more open and competitive. Same principle as T2 blueprint originals.
Fluff explanation Surface layer desposits have run out. Miners now need to drill deeper into the crust where deposits are smaller and deplete over time.
Mechanics
There are over 200,000 moons in EVE (although not all are accessible or can be mined). Each moon has slots. On some moons each slot is filled, on some only one slot and on some none at all. On those that are filled some have the same moon minerals, but mostly they are different.
My proposal is to mix up all 400,000 (???) available slots and keep mixing them up so no one can pemanently control the supply of any given moon mineral type. The slot on each moon is filled with a fixed 'desposit' and when the deposit is depleted the server reassigns it to a slot on another moon at the next downtime. There are enough 'empty' slots within the system for wiggle room.
The slots would be juggled randomly and a deposit could reappear in the next system or on the other side of EVE, although some sort of mechanism (like with wormholes) would be needed to maintain the value of each 0.0 region (at least roughly).
Obviously there is a risk that contant change will disrupt the flow and disruption will drive up prices (although I think players would adapt quite quickly to this). In any case it can be offset in a number of ways:
- Increase the number of R64 deposits rotating through the system, and/or
- Increase the number of available deposits, either by increasing the number of slots on available moons or by increasing the number of moons to mine (perhaps W-space given the proposed limitations on deposit size).
- Change the way blueprints work: alter the quantities of T2 components required by introducing new flavours of decryptor from the other factions.
- Reduce the time taken to scan moons (I think this would be a good idea anyway)
On the latter point we would be looking at a revival and development (as a new profession) of the moon scanning role that some of us had to carry out back in 2005.
Desirable effects: a) Large blobby alliance no longer has monopoly and has to scout regions and fight for rare desposits (or seek alternative sources of isk).
b) Small enterprising corp gets lucky find. Mines 75% of deposit before large blobby alliance finds them and nukes their POS.
c) T2 Materials cannot be controlled by cartels. Prices drop, enabling more players to use T2 ships/mods at reasonable prices.
Thoughts? |

Twylla
Blue.Shift
8
|
Posted - 2011.12.29 19:04:00 -
[2] - Quote
Destabilizing monopolies and shifting the 'map' of resources is a good thing. Drives conflict. Provides opportunities, creates drama when the 'fatties' boss around the 'lil guys' because a tech moon popped up under one of their pos'es. Drives more conflict.
The resource deposits should, however, provide a pretty sizable deposit.. maybe worth somewhere between 14-60 days (arbitrarily). enough to warrant infrastructure, and enough to keep people exploring, but not to the point where it encourages operational complacency.
The trick is to make these materials available enough that the 'run outs' don't create drastic spikes and drops. Carebear: Passive-agressive industralist; Prey. Gunrunner:-áIndustrialist with a lot of big guns, keeps big friends supplied with big guns, and doesn't take sh*t from anybody. |

Ilany
Nightingale Enterprises
4
|
Posted - 2011.12.29 19:08:00 -
[3] - Quote
Yes, I'd agree with that.
I was thinking R64 should be smaller (week or two week long deposits) and R32 and below should be double that or triple that (etc), although it need not necessarily be fixed to rarity (some desposits could be larger, some smaller). |

Lord Zim
Bat Country Goonswarm Federation
369
|
Posted - 2011.12.29 19:47:00 -
[4] - Quote
I literally can't wait to run around and scan every moon in every system in every region, repeatedly, to see what moon has gotten what material this day, so I can plop down a POS for a whole 2 weeks. |

Ilany
Nightingale Enterprises
4
|
Posted - 2011.12.29 19:54:00 -
[5] - Quote
Err yeah, that's the point. Large alliances who don't work for their isk will have to put in some effort, a bit like everyone else in EVE. No work no play.
Potential hidden advantage of scheme - Goons spend more time scanning moons and less time trolling forums.
|

Twylla
Blue.Shift
9
|
Posted - 2011.12.29 19:56:00 -
[6] - Quote
(grand hypothetical) use smalls, they're cheap, easily fueled (especially with the new fuel block chanegs), highly mobile, and nobody really cares if it's easy or not. If that's where the resources and isk are, people will follow.
TBH, I don't necessarily think it's the best idea, but T2 bottlenecks have been a painful point of contention for as long as EVE has existed, even before Goon came along.
At the end of the day, I'll likely stand behind anything that either encourages or forces nullsec alliances to bring in more people out of highsec into the real game, even if its at their expense. There's a lot of room out there for more than just the pewpews for those people who are willing to put in the work for, say, a chance at having a Tech moon for a few weeks.
Life in EVE is fleeting, but renewable. Resources in EVE should be fleeting, but renewable. Carebear: Passive-agressive industralist; Prey. Gunrunner:-áIndustrialist with a lot of big guns, keeps big friends supplied with big guns, and doesn't take sh*t from anybody. |

Lord Zim
Bat Country Goonswarm Federation
369
|
Posted - 2011.12.29 19:59:00 -
[7] - Quote
There's "work for isk", and then there's "stab myself in the **** for some isk". |

Twylla
Blue.Shift
9
|
Posted - 2011.12.29 20:00:00 -
[8] - Quote
Lord Zim wrote:There's "work for isk", and then there's "stab myself in the **** for some isk".
I'll stab myself for .01 isk less than you.
If you're not willing to do the work, there's always someone willing to do it for you, for a price.
Carebear: Passive-agressive industralist; Prey. Gunrunner:-áIndustrialist with a lot of big guns, keeps big friends supplied with big guns, and doesn't take sh*t from anybody. |

Lord Zim
Bat Country Goonswarm Federation
371
|
Posted - 2011.12.29 20:10:00 -
[9] - Quote
I guess we all know what the next botted activity would become with these changes, then.
Oh boy I can't wait to see even more activities be botted because they're mindboggingly boring. Oh boy oh boy oh boy. |

Hirana Yoshida
Behavioral Affront
209
|
Posted - 2011.12.29 20:53:00 -
[10] - Quote
Or they could just continue down the path they started on when the player owned tax offices were introduced.
- Move moon stuff to PI (removes most of the passiveness of the revenue stream). - Shuffle planets and or redo distribution on the various types to create "valuable space". - Have alchemy lab making what was moon-goo be annexes on tax offices. They can be raided/looted when office is reinforced (goldmines should bloody well require guards!).
Small gang roams will take care of the rest and the bloated entities that rely on blob's to keep the moon-ISK flowing will find themselves down at the dole office in no time. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
126
|
Posted - 2011.12.29 21:05:00 -
[11] - Quote
End result of this: Billion isk vagabonds.
No. |

Twylla
Blue.Shift
11
|
Posted - 2011.12.29 21:09:00 -
[12] - Quote
Lord Zim wrote:I guess we all know what the next botted activity would become with these changes, then.
Oh boy I can't wait to see even more activities be botted because they're mindboggingly boring. Oh boy oh boy oh boy.
Bots are paying subscribers too! Why else does CCP not publish ban statistics in regards to botting (especially now that the Incarna messups tanked their sub count)
But this is unrelated. You, however, have made a good point. :) Carebear: Passive-agressive industralist; Prey. Gunrunner:-áIndustrialist with a lot of big guns, keeps big friends supplied with big guns, and doesn't take sh*t from anybody. |

Lord Zim
Bat Country Goonswarm Federation
371
|
Posted - 2011.12.29 21:20:00 -
[13] - Quote
I have suggested making MI (the moon version of PI), but the only reason I can see for moving around the content of moons to create "valuable space" is to try to suck on the moongoo teat before the bigger alliances come rolling to move to these pockets of "valuable space". What's next, moving them around right after the big alliances have moved? |

Ilany
Nightingale Enterprises
5
|
Posted - 2011.12.29 21:58:00 -
[14] - Quote
Danika Princip wrote:End result of this: Billion isk vagabonds.
No.
Dunno how you came to that conclusion. The pupose of this proposal is to cause prices to drop by breaking monopolies.
Incidentally Vagabonds used to cost a lot less than they do now. The reason they cost so much is because someone is artifically inflating the price of the materials used to make them.
Lord Zim wrote:...the only reason I can see for moving around the content of moons to create "valuable space" is to try to suck on the moongoo teat before the bigger alliances come rolling to move to these pockets of "valuable space". What's next, moving them around right after the big alliances have moved?
That's not what I'm suggesting. The proposal is not to recreate pockets of valuable space in different locations. It is break the monopoly by moving the mineral deposits around frequently so no single organisation can sit on any given moon indefinitely and make a profit from it.
Super-size alliances could chase after the moons all over EVE by scanning them down, but they would move every other week so it would be very resource intensive. I don't think they would do that (which is the point) so instead they would have to find an alternative funding model, like other players (shock horror). |

Scatim Helicon
GoonWaffe Goonswarm Federation
171
|
Posted - 2011.12.29 22:01:00 -
[15] - Quote
You realise that the main impact of depleting and relocating moon minerals would be to shift them all into the hands of larger, better organised alliances, right?
(For this reason, I approve!) |

Scatim Helicon
GoonWaffe Goonswarm Federation
171
|
Posted - 2011.12.29 22:02:00 -
[16] - Quote
quote is not edit :(
However I'll also point out that a secondary affect would be to discourage large scale 0.0 conflict because the benefits of taking moons would be too fleeting to justify the expenses of invasion. |

Lord Zim
Bat Country Goonswarm Federation
371
|
Posted - 2011.12.29 22:43:00 -
[17] - Quote
Ilany wrote:That's not what I'm suggesting. The proposal is not to recreate pockets of valuable space in different locations. It is break the monopoly by moving the mineral deposits around frequently so no single organisation can sit on any given moon indefinitely and make a profit from it.
Super-size alliances could chase after the moons all over EVE by scanning them down, but they would move every other week so it would be very resource intensive. I don't think they would do that (which is the point) so instead they would have to find an alternative funding model, like other players (shock horror). Oh, you're really still looking at moving resources around, are you? Well, scatim pointed out the dumbest part of that plan: why the **** should I bother moving around when I can just wait a few weeks and see if I don't get the tech back?
No. Your idea is dumb, dumb, dumb. One of the things that's needed to drive conflict is static resources that don't move. We currently have some of the tech, to get tech you'll have to come and take it, not sit in some backwater system in bumfuck providence (or whateverthefuck is today's ****** region) and wait. |

Ilany
Nightingale Enterprises
5
|
Posted - 2011.12.30 00:47:00 -
[18] - Quote
Scatim Helicon wrote:You realise that the main impact of depleting and relocating moon minerals would be to shift them all into the hands of larger, better organised alliances, right?
No it woudn't. a) They are already in the hands of large alliances and have been for years. b) This proposal would change that situation. Large alliances might be able to persuade their members to go hunting for new deposits, but I would be surprised if anyone had the patience to go scanning every moon in the whole cluster once every other week. This proposal would favour smaller alliances who have a tight grasp of a small area, or enterprising corporations working in low sec.
Lord Zim wrote:One of the things that's needed to drive conflict is static resources that don't move
Nonsense. This proposal does not diminish the value of a region, it just means you have to control it better and work for your isk like everyone else.
Lord Zim wrote:Well, scatim pointed out the dumbest part of that plan: why the **** should I bother moving around when I can just wait a few weeks and see if I don't get the tech back?
Probably best if you don't constuct arguments based on comments from another goon. Look at the numbers: The chance of an R64 mineral coming back to the same moon within a reasonable time frame would be very slim. |

Lord Zim
Bat Country Goonswarm Federation
373
|
Posted - 2011.12.30 01:23:00 -
[19] - Quote
Ilany wrote:Lord Zim wrote:One of the things that's needed to drive conflict is static resources that don't move Nonsense. This proposal does not diminish the value of a region, it just means you have to control it better and work for your isk like everyone else. Pray tell, why doesn't this proposal diminish the value of a region?
Ilany wrote:Lord Zim wrote:Well, scatim pointed out the dumbest part of that plan: why the **** should I bother moving around when I can just wait a few weeks and see if I don't get the tech back? Probably best if you don't constuct arguments based on comments from another goon. Look at the numbers: The chance of an R64 mineral coming back to the same moon within a reasonable time frame would be very slim. We're looking at a few hundred tech moons total in-game, out of 200k. I'm going to ask, again, why the **** should I bother moving around when I can just wait a few weeks and see if I don't get the tech moon back? It's equally as likely, and a metric fucktonne less work than running around and scanning each and every ******* 200k moons in the game (or whatever the **** it was that was moonmineable), so, again:
why the ****
should I bother running around when the moon'll just bugger off 2 weeks later and I have to hunt through 200k (or whateverthefuck moons are mineable) again?
And for a more common scenario: good luck maintaining f.ex a sylramic fibers chain (yes, from scratch) over an extended period of time without committing suicide because it's such a mindnumbing chore compared to the return on investment and time spent, because your moon minerals ******* move all over the ******* place.
I mean, come on, does it really have to be said by someone not in goonswarm for you to realize that this is a fuckstupid idea? |

Emperor Salazar
Dreddit Test Alliance Please Ignore
296
|
Posted - 2011.12.30 01:26:00 -
[20] - Quote
Space is not equal. Moons help emphasize this.
Get over it or get a moon for yourself. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
172
|
Posted - 2011.12.30 01:27:00 -
[21] - Quote
Whoever controls the most space gets the largest randomly distributed portion of moon mins: a surefire recipe for small alliances to get a foothold in 0.0.
signed
- hisec industrial guy |

Scatim Helicon
GoonWaffe Goonswarm Federation
174
|
Posted - 2011.12.30 02:06:00 -
[22] - Quote
Ilany wrote:No it woudn't. a) They are already in the hands of large alliances and have been for years. b) This proposal would change that situation. Large alliances might be able to persuade their members to go hunting for new deposits, but I would be surprised if anyone had the patience to go scanning every moon in the whole cluster once every other week. This proposal would favour smaller alliances who have a tight grasp of a small area, or enterprising corporations working in low sec. A large alliance can devote more people to moonscanning than a small alliance, can better cover for people burning out, and can more efficiently co-ordinate their efforts. I've previously worked in GSRecon, I've seen us scan entire regions (often hostile regions) in a matter of a few days. If a valuable moon appears anywhere near our space, we'll find it. It'll be boring and repetitive work which makes people want to not play Eve any more, but that effect will hit small alliances with less redundancy more seriously than it will the mega-blocs.
Some little group of 50 guys won't have those same resources or the same breadth of interests (moonscanning is not particularly fun or exciting without a bunch of other people to organise it with), and will sit with a tech moon next door oblivious to its presence until a large alliance with dozens of people scanning everything in reach shows up and towers it from under their noses. Or, even better, we'll just let those little alliances do the hard work of moonscanning everything, and every couple of days fly a few covopses around hitting d-scan for moon mining pos modules and dropping 250 guys on any tower that is mining. Thanks for finding our next tech deposit for us, sorry we blew up your tower!
Plus, if a small alliance holds only a small area, there's obviously a lesser chance of tech (or whatever) spawning in their space than in that of a large alliance which holds a lot of space.
Quote:Lord Zim wrote:One of the things that's needed to drive conflict is static resources that don't move Nonsense. This proposal does not diminish the value of a region, it just means you have to control it better and work for your isk like everyone else. Perhaps you haven't been paying attention to... well, anything in Eve, but the only valuable regions in 0.0 right now are those with tech in them. The result of shifting materials would be a constant disruption to the supply, spiking the market prices of the ships produced with them (good for moon owners, not so much for the consumers at the end of the chain). So we'll sit on a few regions, and the increased cost means we can make the same isk by mining fewer moons. Great for our logistics teams, not so good for anyone else.
Quote:Lord Zim wrote:Well, scatim pointed out the dumbest part of that plan: why the **** should I bother moving around when I can just wait a few weeks and see if I don't get the tech back? Probably best if you don't constuct arguments based on comments from another goon. Look at the numbers: The chance of an R64 mineral coming back to the same moon within a reasonable time frame would be very slim. Do you have a coherent argument or are you just going with 'that guy is in your alliance therefore you lose'.
The chance of the same material appearing on the same moon is obviously small, but the more space you own, the more chance of the r64 (r64s aren't particularly valuable fyi, tech is where the money is) spawning somewhere else in space that you own. Congratulations, you just incentivised AFK alliances holding as much empty un-used space as possible.
|

Ilany
Nightingale Enterprises
6
|
Posted - 2011.12.30 12:20:00 -
[23] - Quote
Scatim Helicon wrote:A large alliance can devote more people to moonscanning than a small alliance, can better cover for people burning out, and can more efficiently co-ordinate their efforts. I've previously worked in GSRecon, I've seen us scan entire regions (often hostile regions) in a matter of a few days. If a valuable moon appears anywhere near our space, we'll find it. It'll be boring and repetitive work which makes people want to not play Eve any more, but that effect will hit small alliances with less redundancy more seriously than it will the mega-blocs.
As I said in the first post, the moon mining system would need to be changed: perhaps a new sov structure which allows the owner to scan the system (for a resource cost). 'Visitors' would have to use the existing aim-the-probe at the moon system. And yes, large alliances might have the human resources to scan large areas of space, but I think your resolve to do that repeatedly would falter over time if the deposits continually moved around.
Scatim Helicon wrote:Plus, if a small alliance holds only a small area, there's obviously a lesser chance of tech (or whatever) spawning in their space than in that of a large alliance which holds a lot of space.
True, but that space would have to be maintained at-cost (either by players manually scanning the moons or by running the expensive-to-fuel scanning structure I suggested above). Either way, the chance of a rare mineral spawning in a different place is much higher than it is now...
Quote:The chance of the same material appearing on the same moon is obviously small, but the more space you own, the more chance of the r64 (r64s aren't particularly valuable fyi, tech is where the money is) spawning somewhere else in space that you own. Congratulations, you just incentivised AFK alliances holding as much empty un-used space as possible.
I appreciate that Goons are relatively new to EVE, and I appreciate that technetium might be where the money is at the moment, but times change. Two years ago tech was virtually worthless and the money was in dyspro (and to a lesser extent prom). Before that I recall neo being more valuable, and 4-5 years ago they were all roughly equal (or at least cheap enough that the difference didn't matter so much).
The problem with tech is that it is concentrated (by chance) in particular 0.0 regions. I'm pretty sure CCP will do something about that, in the same way they 'fixed' dyspro and neo in the past... this is one way to achieve a balance and ensure it doesn't need fixing again GÇô there are lots of levers for managing the mechanics, which is far easier than making single massive changes to the T2 system every 2 or 3 years.
I don't see how AFK alliances would benefit from this proposal GÇô the idea is that it requires work to earn isk. The strength to defend the space should be another requirement GÇô so this could easily be combined with other proposals to place mining arrays outside shields and encourage small gang warfare etc. |

Lord Zim
Bat Country Goonswarm Federation
376
|
Posted - 2011.12.30 12:40:00 -
[24] - Quote
Ilany wrote:I appreciate that Goons are relatively new to EVE ahahahahahahahahahaha
you're funny.
Ilany wrote:The problem with tech is that it is concentrated (by chance) in particular 0.0 regions. I'm pretty sure CCP will do something about that, in the same way they 'fixed' dyspro and neo in the past... this is one way to achieve a balance and ensure it doesn't need fixing again GÇô there are lots of levers for managing the mechanics, which is far easier than making single massive changes to the T2 system every 2 or 3 years. So, because you can't see any single way of displacing the CFC (much like the NC "couldn't be displaced" and "is killing the game"), and as such get access to the tech, you want to make the act of actually extracting the t2 materials a literal cockstab based on chance.
You sound like a good game designer, I like your ideas and would like to subscribe to your newsletter. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
296
|
Posted - 2011.12.30 13:50:00 -
[25] - Quote
Ilany wrote: I appreciate that Goons are relatively new to EVE
Literally clueless.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
296
|
Posted - 2011.12.30 13:51:00 -
[26] - Quote
Such ignorance also explains why you think this idea is good.
Hint: its not. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
126
|
Posted - 2011.12.30 18:58:00 -
[27] - Quote
Ilany wrote:Danika Princip wrote:End result of this: Billion isk vagabonds.
No. Dunno how you came to that conclusion. The pupose of this proposal is to cause prices to drop by breaking monopolies.
Monopolies have moons in constant production, ensuring a constant supply of moongoo, even if they ahve the prices controlled. Moving the moons every two-three weeks gives broken supply, with moongoo getting to the market in dribs and drabs, tiny amounts at random times. Supply will fall, while demand doesn't, so prices will spike.
You might hate monopolies, but isn't it better to have techmoons in the hands of people who A) know where they are, B) have the capability to mine them, and C) have the logistics in place to actually get the moongoo to market?
Do you really want some random chucklefuck in lowsec to have their research pos sat on a tech moon without knowing it? There aren't that many tech mons in the game, and every one you take out of circulation like this, or every one no-one can find, is less supply for the market.
|

Scatim Helicon
GoonWaffe Goonswarm Federation
178
|
Posted - 2011.12.30 20:06:00 -
[28] - Quote
Ilany wrote:As I said in the first post, the moon mining system would need to be changed: perhaps a new sov structure which allows the owner to scan the system (for a resource cost). 'Visitors' would have to use the existing aim-the-probe at the moon system. And yes, large alliances might have the human resources to scan large areas of space, but I think your resolve to do that repeatedly would falter over time if the deposits continually moved around.
It would falter much more quickly in a small corp or alliance where the moon team consisted of one or maybe two players. In fact, for the most part they'd likely not bother at all, since they could probably make more ISK and certainly have more fun spending a few hours just tagging along with a highsec incursion rather than constant moonscanning and POS logistics to get a few weeks of promethium.
And you want to use Sov structures to automate the process? Just more incentive for us sov-ing everything within reach and waiting for the roulette wheel to drop tech moons into our lap. Meanwhile lowsec and NPC 0.0 get lumbered with the suicide-inducing tedium of endless manual moonprobing and in all probability don't bother (or more accurately, can't keep their logistics guys subscribed to eve), leaving large sovholding entities to rake in all the profits.
Quote:Scatim Helicon wrote:Plus, if a small alliance holds only a small area, there's obviously a lesser chance of tech (or whatever) spawning in their space than in that of a large alliance which holds a lot of space. True, but that space would have to be maintained at-cost (either by players manually scanning the moons or by running the expensive-to-fuel scanning structure I suggested above). Either way, the chance of a rare mineral spawning in a different place is much higher than it is now... Hi, we're Goonswarm Federation, and we pay 60 billion ISK a month in sov bills and POS fuel costs. A few billion more for automated moonscans is going to be nothing, especially when we can pass the extra costs on to the consumers, and when non-sov space has given up on moons altogether because manual moonscanning on a monthly basis is marginally less fun than stabbing yourself in the eye with a ballpoint pen, and so the demand has spiked. |

Scatim Helicon
GoonWaffe Goonswarm Federation
178
|
Posted - 2011.12.30 20:07:00 -
[29] - Quote
Quote:Quote:The chance of the same material appearing on the same moon is obviously small, but the more space you own, the more chance of the r64 (r64s aren't particularly valuable fyi, tech is where the money is) spawning somewhere else in space that you own. Congratulations, you just incentivised AFK alliances holding as much empty un-used space as possible. I appreciate that Goons are relatively new to EVE, and I appreciate that technetium might be where the money is at the moment, but times change. Two years ago tech was virtually worthless and the money was in dyspro (and to a lesser extent prom). Before that I recall neo being more valuable, and 4-5 years ago they were all roughly equal (or at least cheap enough that the difference didn't matter so much). Ummm, you realise that two years ago we lived in Delve and Querious and we were rolling around in the huge piles of dysprosium and promethium that those regions generated? 5 years ago it was all equally worthless because the demand for T2 items was relatively low due to both lower average skill levels and the inflated prices from the T2 BPO monopoly.
Quote:The problem with tech is that it is concentrated (by chance) in particular 0.0 regions. I'm pretty sure CCP will do something about that, in the same way they 'fixed' dyspro and neo in the past... this is one way to achieve a balance and ensure it doesn't need fixing again GÇô there are lots of levers for managing the mechanics, which is far easier than making single massive changes to the T2 system every 2 or 3 years. No, the problem with tech is that the demand (and so, because supply is fixed, the cost) for it is wildly disproportionate due to the T2 items that use it in the manufacturing process. That's the most obvious place to start if you want to fix the tech spike - alter the material requirements so that other moon minerals become more valuable and tech less so. That, or introduce alchemy for r32s to increase the supply (though this would likely keep tech unbalanced relative to other r32s, it would at least bring it more in line with the r64s).
Randomly switching the moons around the galaxy looks like a great idea at first glance but ultimately it breaks more things than it fixes.
Quote:I don't see how AFK alliances would benefit from this proposal GÇô the idea is that it requires work to earn isk. The strength to defend the space should be another requirement GÇô so this could easily be combined with other proposals to place mining arrays outside shields and encourage small gang warfare etc. The problem is that you're diverting 'work' from interesting, emergent activities in Eve (fights, invasions, subterfuge, politics, diplomacy, etc) into boring, repetitive activities (scanning every moon in your region once a month). Its all very well requiring people to work for their isk but the 'work' has to be something more than an endurance test for masochists to see who lasts the longest before slitting their wrists in despair. |

Lord Zim
Bat Country Goonswarm Federation
392
|
Posted - 2011.12.30 20:15:00 -
[30] - Quote
Scatim Helicon wrote:The problem is that you're diverting 'work' from interesting, emergent activities in Eve (fights, invasions, subterfuge, politics, diplomacy, etc) into boring, repetitive activities (scanning every moon in your region once a month). Its all very well requiring people to work for their isk but the 'work' has to be something more than an endurance test for masochists to see who lasts the longest before slitting their wrists in despair. I postulate that he wants to see more of EVE botted up. |
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