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Thread Statistics | Show CCP posts - 3 post(s) |

Caius Sivaris
Minmatar Dark Nexxus Free Trade Zone.
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Posted - 2007.05.14 13:49:00 -
[91]
Originally by: Redundancy
The easy answer is that we read constructive posts and think about them, but that posting in a good thread can be disruptive because most people start focusing on the minutae of what the guy or gal with gold bars has said, and not the ongoing discussion.
A "Keep going guys we are all ears" would go a long way toward avoiding the "OMG this thread is 7 page long and still no dev answer".
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Rabbitual Ferrier
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Posted - 2007.05.14 16:10:00 -
[92]
You know reading the dev blogs might help somewhat.
Also to be fair CCP have done a pretty good job so far of not killing eve with expansions and additions, and the Nerfs.
Bombs are indeed stealth bomber only, and they are vulnerable to attack prior to their detonation (and vary in type from ECM/Neutraliser to Damage type - and Probably by size.
Think of it like submarine warfare. Rather than pack out an area you need to spread out over the sector and try to locate the target whilst presenting minimal targets of oppertuntity.
Of course CCP should also introduce a Stealth Hunter class of ship - that specifically can reveal cloaked ships (possibly a tech 2 Frigate type - ie something that would also need to be protected against covert ops ships and stealth bombers).
The idea is to make stealth bombers useful and secondly to encourage fleets to be used tactically, rather than blobtactically (ie like a fleet rather than a mob).
Of course what would be very tasty would be collatoral targets (ie War targets expanded to allow you to hit fleet hangers, docked ships, offices, research posts, manufacturing - which would expand to allow guerilla actions) - Regardless of location (with destroying all Corp Facilities counting as a victory).
Maybe with an option for players to decommission ships in personal hangers for the duration of the war dec (ie ships in dock can be hit unless decomissioned under the Yelti Conventions).
That certainly would encourge the idea of protecting assets with a fleet rather than blobing.
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.05.15 07:42:00 -
[93]
Originally by: Rabbitual Ferrier You know reading the dev blogs might help somewhat.
Check the date of Rells's post. Check the date of the dev blog where they told us what was going on. Check the thread for comments on the blog for comments by Agony pilots.
Is it a coincidence that the dev blog came out shortly after Rells's post? Given the comments in the blog about speculation, I suspect not. ------ Agony Unleashed is recruiting. |

Rabbitual Ferrier
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Posted - 2007.05.15 17:37:00 -
[94]
Originally by: BluOrange
Originally by: Rabbitual Ferrier You know reading the dev blogs might help somewhat.
Check the date of Rells's post. Check the date of the dev blog where they told us what was going on. Check the thread for comments on the blog for comments by Agony pilots.
Is it a coincidence that the dev blog came out shortly after Rells's post? Given the comments in the blog about speculation, I suspect not.
applies egg to face. Sorry
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Saltire
System-Lords E N I G M A
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Posted - 2007.05.15 18:21:00 -
[95]
hahaha, please put this module in so we can get rid of crappy t1 frig/desy fleets like these agony nubs.
SALTIRE : the most loved, feared and respected pvper and pirate in eve history. |

Steppa
Gallente Incognito Inc
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Posted - 2007.05.15 18:28:00 -
[96]
Originally by: Xeliya From my understanding the Jump Portals require lv4 sov which is 3 outposts in one constellation under your control for 2 months. (1 month after you get sov 3). IMO I think that is a damn fair trade off, you have over 90b invested in 5-10 systems you deserve to have a jump portal between systems there.
Next is this is on the test server, there has been a lot of items put onto that server and never made it on to Tranquillity. So just because it is there does not mean it is an actual planned change. One of the best ways to improve a product is it to try out new stuff and see what the feedback is.
Also posting in a constrictive feedback type of way in the development forum would get you a lot further.
POS maintainence is one of the most dull, hassle-filled, problematic dynamics in the game. Jump portals for that level of sovereignty make sense, for one, eleviate sheer boredom for two, and give us a sense of technological progression. Just imagine...you'll be able to say to a brand-new player (affect an ol' timer's voice), "yeah, sonny, I 'member the day we was forced to little indie haulers to get our ice out to the stations. Now you kids is jumpin' here and there like rabbits."
5 light-year distance isn't that much to get all worked up about anyway...unless its for use within a constellation. In that case, it makes constellation defense very effective.
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