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Nightsabre
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Posted - 2007.05.11 10:52:00 -
[1]
I beleive its time to change the way in which self destruct works.
Self destructing itself is very useful, but what i have a problem with, is people who use it to spare themselves a lossmail!
I feel that if a ship is under fire, self destruct shouldnt enable. The ships under fire, probably going to die, so why would there logically be a need for self destruct?
Too many times capital ships do it, ive missed out on 2 killmails now, because someone self destructed.
So i said, CCP should make it so if a ship is under attack, self destruct shouldnt enable.
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Larg Kellein
Caldari GTE Corp Artificial Intelligence.
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Posted - 2007.05.11 11:02:00 -
[2]
Meh, his ship, his call on when to destroy it. Sure it's annoying to not get that trophy mail, but unless I'm more mistaken than a man with a degree in mistakeology from the university of Mistakeville, the objective of shooting at a ship is its destruction and removal from the control of your enemy. Killmail is a bonus after achieving that objective.
Originally by: Roy Batty68 My software has wronged me!!! And it's immediately "sorry". Well, ok then. I suppose I'm not so upset at my software if it appologizes.
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xMillz
Exploring Blind
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Posted - 2007.05.11 11:04:00 -
[3]
Why not just get a kill mail if someone you have engaged dies... even if he self distructs?
And it should say that he self distructed.
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Acli
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Posted - 2007.05.11 11:06:00 -
[4]
Originally by: xMillz Why not just get a kill mail if someone you have engaged dies... even if he self distructs?
And it should say that he self distructed.
I can agree with that. And to the op - Cry some more.
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Alski
Gallente Di-Tron Heavy Industries
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Posted - 2007.05.11 11:09:00 -
[5]
You can have your longer ship distruct timer if i can get my instant pod distruct timer  -
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heheheh
Singularity. The Cartel.
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Posted - 2007.05.11 11:09:00 -
[6]
They are just Killmails for gods sake, Who cares
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.05.11 11:12:00 -
[7]
Originally by: heheheh They are just Killmails for gods sake, Who cares
People with e-peens 
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Shaemell Buttleson
Darwin With Attitude RAZOR Alliance
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Posted - 2007.05.11 11:13:00 -
[8]
Edited by: Shaemell Buttleson on 11/05/2007 11:10:17 :) Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |

Nicholas Barker
Caldari Black Bands
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Posted - 2007.05.11 11:14:00 -
[9]
I actually think it's totaly awesome that you can blow your ship up to prevent people getting anything from the kill. Firing off explosives around the bulkheads and rigging all your tech2 gear to all blow up and become scrap metal.
Do they leave a wreck? --- - We lost that fight - Quick, smack'em in local or they'll think they won! |

Drasked
North Face Force Anarchy Empire
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Posted - 2007.05.11 11:17:00 -
[10]
Originally by: Larg Kellein Meh, his ship, his call on when to destroy it. Sure it's annoying to not get that trophy mail, but unless I'm more mistaken than a man with a degree in mistakeology from the university of Mistakeville, the objective of shooting at a ship is its destruction and removal from the control of your enemy. Killmail is a bonus after achieving that objective.
That would be true if self destructed ships dropped loot, but since they dont its kind of absurd that when your know you will die you are able to deny your attackers any loot.
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Zee Zen
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Posted - 2007.05.11 11:22:00 -
[11]
Originally by: Nightsabre I beleive its time to change the way in which self destruct works.
Self destructing itself is very useful, but what i have a problem with, is people who use it to spare themselves a lossmail!
...
So i said, CCP should make it so if a ship is under attack, self destruct shouldnt enable.
I wish intelligence-challenged ("******" is censored) threads like this one would automatically self-destruct.
Someone in a capital is much more concerned about you getting his expensive fittings and seeing his strategy than he is about a stupid killmail that anyone can forge.
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Ezekiel Sulastin
Gallente Direct Intent
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Posted - 2007.05.11 11:40:00 -
[12]
What Zee said.
Yeah, it sucks that you don't get the km, but if you want it for the boards that badly, just forge the thing - it's not like you don't have any witnesses.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.05.11 11:44:00 -
[13]
I think self destruct should remain the same but they should remove the insurance money you get for doing it, same for suiciding in empire but thats for another thread
BoB vs the coalition of family value's |

Larg Kellein
Caldari GTE Corp Artificial Intelligence.
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Posted - 2007.05.11 11:54:00 -
[14]
Yeah, no insurance for self destruct (and losing your ships to concord), that I can /sign.
Originally by: Roy Batty68 My software has wronged me!!! And it's immediately "sorry". Well, ok then. I suppose I'm not so upset at my software if it appologizes.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.11 12:03:00 -
[15]
True. Remove the timer from the self destruct. It's not like you need time to get out, you've got clones. Make it instant... ___ P.S. Post with your main. Mind control and tin hats |

Zak Bryn
Caldari Omicron Resource Technologies Limited
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Posted - 2007.05.11 12:03:00 -
[16]
Edited by: Zak Bryn on 11/05/2007 12:02:08 Edited by: Zak Bryn on 11/05/2007 12:01:26
Originally by: Nightsabre I feel that if a ship is under fire, self destruct shouldnt enable. The ships under fire, probably going to die, so why would there logically be a need for self destruct?
To prevent you from getting their loot, and maybe being able to work out their tactics from the mods they fit?
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Aeryn Scorpius
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Posted - 2007.05.11 12:05:00 -
[17]
Removing self destruct while under fire is bullcrap. Imagine following scenario:
You're in a pod or heavily damaged ship and get ransomed. You will not pay the ransom but instead of killing you the pirates keep on scrambling the whole day and you can't escape with a self destruct.. yay nice gameplay feature -.- |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.05.11 12:06:00 -
[18]
Add to it a feature that if someone initiates the selfdestruct but later aborts it a random number of modules fitted to the ship are destroyed.
Also Known As |

Erudan Virin
Minmatar TarNec
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Posted - 2007.05.11 12:13:00 -
[19]
Selfdestruct has no real use atm. I am hoping ccp has the balls to change this. They seem eager to remove the propblems with to many players in big fights.. So where does that place us for the future? I believe ccp will take the leap and add effects of explosions. Thus you have to be way more strategic in shooting up things, because you risk getting way to much splashed damage. Also it will balance the use of the different ship types in a really interesting manner. Last it opens a real use of self destruct. Kamikaze. This will make things a lot more dangerous, and play into the hands of both the PVP and PVE crowd. The PVPs will have a whole new battleground, and the carebearworld will have a serious financial sink, that will bring trade and production up in an area its supposed to be.
So lets see if thats not what is hinted in the blog on things to come..
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Kesh McCall
Caldari Agony Unleashed Agony Empire
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Posted - 2007.05.11 12:19:00 -
[20]
No insurance if Self destruct is used.... solved .... |
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Trem Sinval
Sinval Enterprises
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Posted - 2007.05.11 15:04:00 -
[21]
What if the Aliens get loose and you have no choice but to initiate self-destruct and use a shuttle to get to minimum safe distance?
The ship'd be pretty banged up by then, what with all the small arms fire in sensitive areas...
- Trem |

Chewan Mesa
coracao ardente Triumvirate.
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Posted - 2007.05.11 15:39:00 -
[22]
Originally by: heheheh They are just Killmails for gods sake, Who cares
QFT.
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Enre Sung
Market Control Paradigm
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Posted - 2007.05.11 15:46:00 -
[23]
If you can't kill a ship in two minutes + the amount of time it's taken to make him decide he's lost, too bad so sad. If I was about to get killed you'd bet I'd be taking it with me. The only way you can feasibly not kill a ship in that period of time is if it's a capital, and then you get a *****in screenshot of "Moros belonging to ______ Self-Destructs", and that's better than any killmail
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Frug
Zenithal Harvest
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Posted - 2007.05.11 15:52:00 -
[24]
a) They are just killmails, who cares
b) The only time I've considered using self destruct was when I was under attack (I don't bother with insurance fraud).
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

ry ry
StateCorp
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Posted - 2007.05.11 15:56:00 -
[25]
Insurance fraud isn't the mad moneymaker people seem to think it is. Go on, give it a go.
and as for not being able to destruct when in combat, seriously, put the ***** pipe down. i'm going to make a point of self destructing at every opportunity now just to irritate the people who whine about it.
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Taran Summers
The Merovingians
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Posted - 2007.05.11 16:04:00 -
[26]
:Wanders the halls of his ship, leaning his surplus mines from 2003 on all his nice modules and wiring a remote detonator to each before unrolling hundreds of meters of cable back to a control port on his pod labeled "By My Hand - Not Yours". Then ties his hair back and slides back into the gel within the pod.: |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.05.11 16:21:00 -
[27]
let them have the mail anyway - make self destruct timer shorter. introduce area damage when it goes off. Sounds like fun!
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Wyehr
Shadow Of The Light R i s e
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Posted - 2007.05.11 16:22:00 -
[28]
I would consider self destruct as a normal attack and list the pilot as getting the final blow on his own ship in the killmail. The killmail in that case should go to someone else then.
I'd also remove insurance payments for self destruct. I have no problem with people getting insurance after getting popped by Concord, as mistakes can happen, but self destruct is a whole different story.
Not exactly a critical issue for CCP to fix, and there are other ways to publicly shame poor sports.
[ 2007.03.18 18:45:59 ] (notify) Typhoon belonging to Gandolf self-destructs. |

Derovius Vaden
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Posted - 2007.05.11 16:25:00 -
[29]
Self destructing anything bigger than a cruiser should be the same as setting off a DD. These ships have massive reactors, they just don't go "pop". This should make pirates and gankers more conservative with their "omg, shoot them in teh face" attitude.
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Ticondrius
Gallente
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Posted - 2007.05.11 16:27:00 -
[30]
Soo, it was wrong for Captain Kirk to blow up the USS Enterprise to prevent it from falling into the hands of a kingon (enemy) crew?
I'm with the crowd that thinks they should still get the killmail, but without the destroyed items list. Also, perhaps a slight penalty to your insurance payout.
The entire point of self-destruct in combat is to rob the enemy of your modules AND knowing your fitting. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |
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Thanos Draicon
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Posted - 2007.05.11 16:28:00 -
[31]
Originally by: fire 59 I think self destruct should remain the same but they should remove the insurance money you get for doing it, same for suiciding in empire but thats for another thread
Why? I fail to see a problem that requires fixing.
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Derovius Vaden
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Posted - 2007.05.11 16:29:00 -
[32]
Originally by: Ticondrius Soo, it was wrong for Captain Kirk to blow up the USS Enterprise to prevent it from falling into the hands of a kingon (enemy) crew?
I'm with the crowd that thinks they should still get the killmail, but without the destroyed items list. Also, perhaps a slight penalty to your insurance payout.
The entire point of self-destruct in combat is to rob the enemy of your modules AND knowing your fitting.
This isn't Star Trek, Jovians > Captain Kirk. Their is much more WTFPWN in EVE than there ever was in Star Trek.
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2007.05.11 16:32:00 -
[33]
Originally by: ry ry Insurance fraud isn't the mad moneymaker people seem to think it is. Go on, give it a go.
Would you self destruct your capital ship to deny your enemy the killmail if by that you wouldn't get any insurance money? That is the point trying to be made here I believe.
Forsch Defender of the empire
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Kayoss
The Scope
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Posted - 2007.05.11 16:34:00 -
[34]
I think it is fine. you should be able to blow yourself up if you don't want the pirate/enemy to get your fittings. I think self distruct should be instant as well. Why wait?
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Leonard Darwin
Rosewood Productions
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Posted - 2007.05.11 16:34:00 -
[35]
You did not kill the ship, no km. Doesn't matter if you were indirectly the cause of the ship destruction.. we shouldn't be given credit for indirect actions.
Blob harder next time.
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Thesas
Gallente Center for Advanced Studies
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Posted - 2007.05.11 16:46:00 -
[36]
If I were truly traveling through space with my valuables in my hold and came under attack with no hope to survive, I would self destruct without hesitation. Insurance is irrelevant but denying you your spoils is not. I will not roll over and die easily, and anything I can do to deny you your victory is my preferred option. My only regret would be in not having my exploding ship shatter your windshield, sending shards of plexiglas piercing your pod to cut you to bloody quivering ribbons as you are sucked into the cold dark space which is Eve.
No offense.. I mean that in a good way 
That is realism and if you can not kill my ship before I can, then you should have been faster and you still lose.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.05.11 16:51:00 -
[37]
Originally by: Kesh McCall No insurance if Self destruct is used.... solved ....
Exactly, just that. Nothing more.
--23 Member--
Listen to EVE-Trance Radio! |

Slate Fistcrunch
Direct Intent
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Posted - 2007.05.11 16:53:00 -
[38]
They are talking about taking killmails out of the game altogether and implementing an in-game killboard type thing. So this issue will be moot as I assume you will be given credit for being on any killmails even if you aren't the person to give the final blow. This should help the sentry gun / npc getting killmail problem as well.
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Spy4Hire
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Posted - 2007.05.11 17:05:00 -
[39]
Edited by: Spy4Hire on 11/05/2007 17:03:08 If you use a little bit of imagination you can still get the killmail just fine.
For example. Using another killmail and the involved parties, just put the self destruct in as the 'final blow'.
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Bklyn 1
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Posted - 2007.05.11 18:05:00 -
[40]
uh, can someone explain why it is oh so important to have the killmail?
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Anatolius
Amarr PIE Inc.
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Posted - 2007.05.11 18:33:00 -
[41]
Originally by: Bklyn 1 uh, can someone explain why it is oh so important to have the killmail?
Compensation.
"If God be for us, whom can be against us?" |

Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.05.11 18:39:00 -
[42]
WTS: killmails
Price depends on the size of the ship and fittings. Of course you will be the killer on the killmail with a ship you decide.
Conve me for details. First 10 customers get 2 for the price of 1 !!!!
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Agent Li
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Posted - 2007.05.11 18:40:00 -
[43]
Originally by: Dark Shikari
Originally by: Kesh McCall No insurance if Self destruct is used.... solved ....
Exactly, just that. Nothing more.
I often wish that self-destruct was the equivalent of a smartbomb, corresponding to the size of your powerplant output and remaining cap. ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |

Fafnir Drake
Gallente Boob Heads Phoenix Supremacy
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Posted - 2007.05.11 18:59:00 -
[44]
Edited by: Fafnir Drake on 11/05/2007 18:57:29 How about this. 2 varieties of self destruct as an option. A) Same as now, with regards to timer. Also causes AoE damage. Activation ALWAYS requires a confirm, and using in high sec gives a global criminal countdown, so in jita suicide bombers would get concordekked before they could blow every ship there to hell and back. B) Instant but doesn't blow up everything, just denies the killmail. No AoE. ------ "A wise man once told me never to argue with an idiot. They will bring you down to their level, and then beat you with experience." |
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