|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Annexe
I N E X T R E M I S Tactical Narcotics Team
131
|
Posted - 2017.05.09 13:01:58 -
[1] - Quote
Well I obviously missed this memo, or else it wasn't publicly announced... but seriously?
Audio:
The advanced audio settings menu has been simplified to offer a more streamlined experience.
We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t
That is ridiculous! I spent a lot of time getting certain sounds to a level that suited how I like to play the game. Increasing 3rd-party warp, turning off ab/mwd sound.. it was great for really customising the sound scape (#evehassound)
I am absolutely disappointed that this thread was not promoted earlier on during development, and instead only find out from the patch notes about the change.
RIP Eve Sound
CCP Antiquarian.. I thought we had a good thing going at EDU last year :(
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|

Annexe
I N E X T R E M I S Tactical Narcotics Team
142
|
Posted - 2017.05.09 17:47:35 -
[2] - Quote
Simple fix: Allow the 'advanced audio settings' option, while maintaining the new 'simplified' audio settings. (We used to have the option to use advanced settings if we wanted, and it appears that a LOT of players used these and were able to set to their own liking.)
It feels like these changes were hidden from the public and only privy to those that spend more time on the forums than those who actually play the game. updates.eveonline did NOT mention this change, not even a link to this thread. I find that a poor move by CCP.
Eve Online game mode: EASY
Whats next? Combine the 'Warp to' and Jump' buttons into a single 'Lemming" button?
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|

Annexe
I N E X T R E M I S Tactical Narcotics Team
148
|
Posted - 2017.05.10 09:22:10 -
[3] - Quote
Ok, I would like to be a bit more constructive and help CPP through these hard times. Here are some issues I have noticed, as well as a run down on how it appears to work.
That being said, let's try and decipher how these settings work. These are by no means 100% correct in how they operate, but purely what I have observed. Let's start with the original
Volume Level settings; Music Level - Self explanatory
UI Sound Level - (this is where it begins) I have already noticed the correlation between the UI Sound Level and the Secondary Interfaces. Just from the Audio menu, you can already work out what is happening. Set the UI Sound Level max = Loud UI Clicks/Item Dragging/Scrolling. Set the Secondary Interfaces max = Loud slider sound/Map/Scanners. However the conundrum begins when you lower the UI Sound Level, as it then turns down the Secondary Interfaces level. So if you put UI Sound Level to min to remove UI Clicks, you also loose the sound of maps, probe scanners etc.
UI Speech Level - I'm going to assume this now affects the new Aura voice. I've always had this at 0. Now is not the time to turn it back up.
World Level - We seem to be getting the same affect between this setting and the Atmosphere setting that we had with the UI Sound and Secondary Interfaces. I find it hard to really work out what sounds are being affect by this, without spending the entire day playing while turning this level up and down.
Master Level - Self Explanatory
I won't mention the check boxes below, although a description of what Doppler Shift actually does would be nice.
Advanced Audio Settings Atmosphere - It appears this setting as well as World Level BOTH affect the level of the station Interior. So it would appear that these individual sliders affect both individual settings, as well as combined settings. Again, I'm sure there are lots of atmosphere sounds.
Jump Activation - This affects... gate jump! \o/ However, its overall volume is again affected by the World Level setting.
Secondary Interfaces - As we saw above, this affects Maps/Scanners/Mini-games, but its overall level is also affected by UI Sound Level.
Ship Effects - (This is also tricky) Shield reps/Tethering. Overall affected by World Level.
Ship Ambience - Prop mods.(because for some reason, prop mods are not ship effects. Maybe this includes the 'modules' setting, but then, shield/armor reps are not modules?) Overall level also affected by World Level.
Turret Volume - Pew pew sounds?
Warning Sounds - Shield/Armor/Hull/Cap levels.
Summary It appears that the original Volume Level settings are not only affecting their own sound, but also having an overall affect on other sounds. From an audio perspective, its like running a global EQ ontop of different EQ's, but also EQ-ing itself.
I feel its imperative that certain sounds get their own settings. Having individual Warning sounds was great. Who cares if you loose shield, but going into armor might want to wake you up!
Suggestions Hover Info - Display a brief paragraph of what sounds the slider affects when hovering over. Simply tell us what each slider is affecting to allow us to quickly work out what we want to change.
Separate the affects from the original Volume Level settings and the Advanced Audio Settings
Group audio settings into categories such as; Ship, Environment, UI.
BUGS: The Secondary Interfaces level drops when the ESC menu is open and also when the Probe Scanner window is active.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|

Annexe
I N E X T R E M I S Tactical Narcotics Team
148
|
Posted - 2017.05.10 09:31:28 -
[4] - Quote
For best settings:
Music: 0 UI Sound: 10 UI Speech: 0 Atmosphere: 5
all others default: 50
\o/
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|

Annexe
I N E X T R E M I S Tactical Narcotics Team
154
|
Posted - 2017.05.11 02:08:25 -
[5] - Quote
When it comes to the UI clicks (which seems to be a big issue) the best work around is to set UI Sound Level as low as possible that it doesn't cut out the Secondary Interfaces sounds, and then level it out by setting Master Level to a higher level. This can then be level out again using your computers system volume level.
Kinda feels that simplifying the Advanced Audio Settings means we now have to be audio engineers to mix the right sound hah
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|

Annexe
I N E X T R E M I S Tactical Narcotics Team
157
|
Posted - 2017.05.11 13:54:35 -
[6] - Quote
Tipa Riot wrote:
...To be clear there are many useful sound effects, like the wallet sound.
Cha Ching!
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|

Annexe
I N E X T R E M I S Tactical Narcotics Team
163
|
Posted - 2017.05.13 03:57:40 -
[7] - Quote
Baboo Yagu wrote:Here's a solution. Just re-implement the advanced audio options! Because, you know, they worked just fine! Why start messing with things that worked in the first place?
Can CCP comment on why the Advanced Audio Settings needed a change?
At least Aura had some reasoning behind it, with the NPE and the new dialogue. But I can't seem to work out why the Advanced Audio needed changes, it's not like any new sounds were added? And I'm sure if CCP were doing a massive audio overhaul, we would have known about it ;)
It's been a saying forever, "if it ain't broke, don't fix it". And again, we have updates.eveonline and SISI for a reason, I suggest these get used correctly and allow the players to know EXACTLY what's going on and why it's going on, and allow us to explore and provide feedback BEFORE they get implemented into TQ.
Come on CCP Antiquarian, I thought you said you had learnt from the GONG! experience ;)
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
|
|
|