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Thread Statistics | Show CCP posts - 0 post(s) |
Sieges
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Posted - 2007.05.11 15:31:00 -
[1]
I would like a second type of "repackaging" option to repackage my ships that have rigs installed - the rigs would be preserved in this option and any insurance on the ship would be lost. Maybe call it "Repackage for Transport".
The "Repackaged for Transport" ship would be the same size as a normally repackaged ship and more easily moved around. Of course, the ship would not be able to be sold on the market, or contract, while in this state.
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.12 01:21:00 -
[2]
SIGNED!!!
Because I said so...
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Lerum
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Posted - 2007.05.13 20:23:00 -
[3]
I like this idea. Right now I have to make multiple trips to move my rigged ships.
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the blender
the Gentleman Loser
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Posted - 2007.05.15 20:58:00 -
[4]
signed..
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.05.15 21:12:00 -
[5]
signed
Please see this thread that has been stickied by the admins :)
http://oldforums.eveonline.com/?a=topic&threadID=505388
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.15 21:33:00 -
[6]
Heh no Rigs modify your ship, remove som part, reconstruct and i don't see how u want to just remove them, hell u should thank ccp that u can even repackage rigged ships. ---
Cheap paint ftw |
Divideby0
Gallente Center for Advanced Studies
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Posted - 2007.05.16 00:47:00 -
[7]
Just like when you mod your car or your PC, there is a price to pay. In Eve that price is the inability to repackage to unmodified size.
I do find it unreasonable that you cant put an assembled ship in an ample cargo hold. Or give it a partial breakdown, like to 15,000m3.
A nice idea alternative might be to create a "Frigate Crate" Cargo container especially designed to hold assembled frigates and nothing else because of the special interior bracing to protect the contents.
Who is the bigger carebear: The miner who braves low-sec on his own...or the chump who attacks an unarmed ship? |
Sieges
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Posted - 2007.05.16 03:26:00 -
[8]
Edited by: Sieges on 16/05/2007 03:29:09
Originally by: Divideby0
I do find it unreasonable that you cant put an assembled ship in an ample cargo hold. Or give it a partial breakdown, like to 15,000m3.
Excellent idea ^
I'm not saying rigged ships should break all the way down. Just give us a way of compacting them, or packing them so they can fit in the hold of another ship. If we do need to use a crate to put them in a hold, I hope it can be reused.
If I mod my car in real life, I can still put it on a trailer and haul it around. In fact, many modified cars are so valuable that they aren't driven on the "everyday" street, they are trailered around to their various venues.
----------- We need a way to Repackage and Transport Rigged Ships. |
Markus Aurelian
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Posted - 2007.05.16 17:53:00 -
[9]
great idea. losing 100 mil in rigs to avoid jumping my BS 40 jumps and then making a roundtrip to collect all my stuff is crap. if you go along with the car analogy, say you throw a turbo kit, new suspension and a tranny on your car to improve its performance. now say you have to move a long distance for a new job. you could a.try to pack all your belongings in your fancy car and drive it b. get a trailer (package for transport) or c.junk the car's expensive performance pieces, take it apart and put it in a truck.
rigs already have drawbacks in that they cant be removed without destroying them and some have additional drawbacks (completly ignoring the price of t2 rigs). having to manually jump all your rigged ships or lose the rigs shouldnt be one of them, its incredibly irritating when your corp leaves an alliance and you have to move 4+ rigged ships across known space because they cant just be loaded up into a freighter or a carrier without losing most of your investment
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Lorov
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Posted - 2007.05.18 04:53:00 -
[10]
/signed and agreed - rigs have enough drawbacks, please let us move rigged ships more easily.
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Dusk Dragon
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Posted - 2007.05.27 04:40:00 -
[11]
Yes, we need the ability to more easily move rigged ships.
/signed
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Shaemell Buttleson
Darwin With Attitude
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Posted - 2007.05.27 11:42:00 -
[12]
It does seem strange to me that carriers can transport fully fitted ships without needing to repack them while a freighter cannot.
Another gripe I have is that only freight cans will go in the cargo if they are repackaged as well which is daft. I think the reason for this is the fact giant secure cans carry 900 m3 more than the actuall room they take up so in theory a freighter could carry almost 1/3 as much again. So get rid of the stupid TARDIS effect and let us carry other containers!
Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |
Chinggis Khan
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Posted - 2007.05.27 12:22:00 -
[13]
signed
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.05.27 12:44:00 -
[14]
Originally by: Shaemell Buttleson It does seem strange to me that carriers can transport fully fitted ships without needing to repack them while a freighter cannot.
Another gripe I have is that only freight cans will go in the cargo if they are repackaged as well which is daft. I think the reason for this is the fact giant secure cans carry 900 m3 more than the actuall room they take up so in theory a freighter could carry almost 1/3 as much again. So get rid of the stupid TARDIS effect and let us carry other containers!
That also proves to be a problems because secure containers are extremely hard to get in o.o, and when we go to birn them up in a freight, well you know what happens. They need to seed container bpos, make it so cans are seeded at outposts (made by outposts, isk sink, like the taxes), or make the cnas transportable by freighters.
Make Mining Better |
Sazkyen
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Posted - 2007.07.11 15:50:00 -
[15]
Anyone has any update on this issue?
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Nicoli Malthus
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Posted - 2007.07.11 16:15:00 -
[16]
Signed!
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Washell Olivaw
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Posted - 2007.07.11 16:48:00 -
[17]
If you envision the industrials and freighters to have one big empty void for a hold then yes, an assembled ship should fit in it.
I'd like to think of them being subdivided in floor levels, with conveyer belts (maglev perhaps), elevators, etc. When you package a ship, or haul minerals, etc it's all in packages (shipping containers like we use in real world) which get stashed away in the various holds. If you'd want to fit an assembled ship in there, you'd have to cut away all the floors and walls first.
Quote: Everybody has a photographic memory, some people just don't have film.
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Shueki Seiko
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Posted - 2007.07.11 19:55:00 -
[18]
Edited by: Shueki Seiko on 11/07/2007 19:55:21 Well, Implants and Rigs come with a price... You either fly those ships from A to B or you loose your rigs... That was the deal from the beginning... You rig a ship - you do multiple trips to move them...
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Sazkyen
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Posted - 2007.07.11 20:44:00 -
[19]
Originally by: Shueki Seiko Edited by: Shueki Seiko on 11/07/2007 19:55:21 Well, Implants and Rigs come with a price... You either fly those ships from A to B or you loose your rigs... That was the deal from the beginning... You rig a ship - you do multiple trips to move them...
It's a serious time sink when you have to move several ships over huge distances. At the very moment I'm relocating two regions away. My other char will have Freighter *tomorrow* (literally) even though there's no point in waiting for that because the ships wouldn't fit into a freighter's cargo hold. A Raven is over a million cubic meters assembled. First, a freighter couldn't accomodate it, second, even if it could, the maximum volume for a courier contract is set to 120K m3. What would be the setback in allowing players to haul their rigged ships? It would even lessen the lag, even if not by much. Not to mention that certain relocation shipments could prove to be tasty targets :D
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2007.07.11 22:08:00 -
[20]
Make a courier contract and You can place Your ship in any appropriate cargohold unpackaged. -- . |
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Sazkyen
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Posted - 2007.07.12 00:19:00 -
[21]
Originally by: Tonto Auri Make a courier contract and You can place Your ship in any appropriate cargohold unpackaged.
You really should have read what I wrote. You can't. The system won't let you create a courier contract on an assembled Raven or anything else over 120K volume. Just won't. You get a message that you cannot do that.
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fuze
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Posted - 2007.07.16 01:19:00 -
[22]
I don't agree with the original idea from the OP but I do like DEV look into the fact that with a freighter you have more than enough room for those rigged ship to transport it should be possible to move those ships unpackaged. |
Selene Le'Cotiere
Amarr I-Omniscient-I
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Posted - 2007.07.16 01:38:00 -
[23]
I can easily see this for freighters. And the boom to their business would be great also.
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Sazkyen
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Posted - 2007.07.18 16:08:00 -
[24]
They could add a "Shipping Volume" attribute to the ships. I mean the Freighters supposed to be a *lot* bigger than battleships. The least they should be able to carry ships (assembled) whose volume (assembled) is smaller than the maximum cargo capacity.
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David GramSchmidt
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Posted - 2007.07.19 14:39:00 -
[25]
/signed
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Jack Randall
Caldari AFK
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Posted - 2007.10.08 22:31:00 -
[26]
I've wished for this one since rigs were introduced. It's a shame you have to forget about hauling your ships just cause they are rigged or you avoid rigging them for this reason.
But I think it isn't this way cause CCP decided so but cause of a technical issue.
A repackaged ship is a different database item than an unpackaged one. It lacks the attributes, properties, fields or whatever to store stuff like shield/amor/structure damage, modules fitted on, name, etc. This is why you can't repackage a damaged ship and it losses its name and is stripped of modules and cargo when you repackage it. Of course same applies to rigs. A repackaged ship must an exact copy of any another repackaged ship of the same type or stacking wouldn't be possible.
Still I think ccp could introduce a new option, something like mothball/unmothball. Would be the same as repackaging but ships not loosing their rigs and not being stackable.
Anyway /signed
Goddam Scotty! Don't have all day! |
Jolliejoe
Caldari Darkwave Technologies
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Posted - 2007.10.09 13:43:00 -
[27]
Question: how come there are zero responses from dev's to any of the threads here. Does anyone have any evidence that these threads are actually being considered for implementation?
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Jolliejoe
Caldari Darkwave Technologies
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Posted - 2007.10.10 10:59:00 -
[28]
Yeah... I figured as much... LOL
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.10.13 05:48:00 -
[29]
Repacking should remove rigs.
However, provided you have enough cargo space, I see no reason why you could not transport a fully assembled ship, thus saving the rigs. However, maybe some damage occurs during transport that will have to be repaired before undocking with the transported ship.
:) -- Talking in Circles is more dizzying than walking in them...
Tralala |
Eurzadahn
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Posted - 2007.10.30 18:11:00 -
[30]
Edited by: Eurzadahn on 30/10/2007 18:17:59
Originally by: Lerum I like this idea. Right now I have to make multiple trips to move my rigged ships.
Yes, I concur with that. I many ships that are rigged. As a result, when my corporation moved recently I had to conduct many single ship trips due to the rigs . . . And it sucks because our freighter as a result made the trip just over half full . . . We do need a ship transport option.
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