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Sagara Mithril
Cro-Magnons Cavemen.
8
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Posted - 2017.06.11 15:18:03 -
[31] - Quote
Wow you guys managed to make a simple idea into something complex with 1000 problems.
Like i said, it wouldn't remove the missions we have now in the game, just add new optional ones with Smart AI, i'm not the only one bored with PVE. |

ISD Stall
ISD STAR
35
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Posted - 2017.06.12 00:43:51 -
[32] - Quote
Hi there, I am moving this post to features and ideas.
ISD Stall
Support Training and Resources (STAR)
Community Communications Liaison (CCL)
Interstellar Services Department.
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FT Diomedes
The Graduates
2918
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Posted - 2017.06.12 02:43:42 -
[33] - Quote
Alasdan Helminthauge wrote:Just a smarter AI but no better dps and tank would not make them "elite". Maybe unless you give all the ships like 2 e-war modules or enable the mission rats to warp out and flee to other systems when they realize that they're loosing.
Maybe we should introduce some battleship-sized burner missions?
Burner missions are the exact opposite of what is needed.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Beta Maoye
164
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Posted - 2017.06.12 08:00:37 -
[34] - Quote
Sorry this is a bit off topic. Sometimes I wonder why EVE gameplay has gone towards two extremes. Contents are focused on either big alliance organization or solo player. If a player do not join an alliance, he has not much choice but solo the game. The wardec mechanic actually discouraged players to form new small organization that could one day be grown into a threat to established powers. It may not be the intention of the game, but EVE players like to use every possible means to suppress potential competitors. This phenomenon broke up many small corporations and left the game with either big established power or solo player. If a player don't want to join an alliance, he settled for solo play.
MMO players naturally like to play in groups, otherwise, they could play many single player game that is available in the market. There are actually many different size of groups exist between the two extremes of huge alliance and single player. I think the game could be made more inclusive for small size groups that are less formal and more personal. The game company could cater more for the needs of small social groups such as a band of friends, small corporation and medium corporation. They might want to review the wardec mechanic and provide contents targeted to these smaller size of groups. The game company could have more freedom on game design if they can create an segment to let small size corporations to have fun and allow them to prosper. Jump fatigue, structure timer and entosis may not be necessary if the game company could carefully segment the game environment for different size of organizations. |

Shallanna Yassavi
Imperial Academy Amarr Empire
550
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Posted - 2017.06.13 00:27:40 -
[35] - Quote
"Harder" and "Smarter" are two different things.
If current or future burners were as "smart" as they are now, but with less restrictive fitting/skill requirements, they would be more interesting to more players.
A signature :o
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Kitty Bear
Deep Core Mining Inc. Caldari State
1624
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Posted - 2017.07.13 20:40:58 -
[36] - Quote
Alever Minmatar wrote:No matter how you change AI, it can get simplified No matter how you change it within a month youll be bored No matter how you change it there will be people against pve just like mining No matter what you do, all jobs in games like this get boring
htfu as ccp says
Currently missions are static .. known.
This is a thread that basically says .. Hey CCP, predictability makes missions too easy, remove the predictability ...
ergo .. make them less easy ... sounds htfu'd to me.
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