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DrakenDD
Caldari Suicidal Industries
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Posted - 2007.05.15 09:01:00 -
[31]
Edited by: DrakenDD on 15/05/2007 09:05:44 Did the Gal carrier mission few days ago, was great fun. took 2 of us and single alt 1hr to complete with no warp out or loss of ships.
We used passive tank NH, Torp Raven, and Bas shield transfering 70km out. worked like a charm. Carrier nos about 1200 caps every 12 sec, so passive tanking only way as soon have no caps left, also as soon as you attack carrier launch small drones onto it, then keep some distance, ull find that fighters target you drones but cant hit them at all.
In all carrier launched 6 groups of 5 fighters! also thos nuetralizer towers having incredable range, over 120km as iv seen.
iv been trying these mission with main and alt, it possible, need bit of micro managment. passive tanked raven with cruise, with 20k shield and bas 70km out orbiting my main.
was a few times that nuettralizer tower target my bas (diffrent mission cant remember name), but with sheer cap recharger on bas was able to keep thing going with only 2 shield tranfer down out of 6. also each new spawn had chance to to target bas, this sometimes lost target lock on my main, where 20k shield come into play, give u time to allow to relock and boost main.
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Sanzorz
Amarr EVEfan.dk
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Posted - 2007.05.15 11:13:00 -
[32]
Sounds like you're doomed if you use an active tank :-S --- Currently flying a PvE geared Crusader and Prophecy |

Deus Ex'Machina
Imperial Academy
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Posted - 2007.05.15 12:05:00 -
[33]
Originally by: Sanzorz Sounds like you're doomed if you use an active tank :-S
No, it depends on how much extra cap regen you can get over your active tanking needs but... these missions become fairly 'doable' in a gang regardless of what fitting combos you use as long as they are made with a brain. Passive tanking has it's problems too since your hardeners can and will go offline, i made some dps estimations ... and i think a fully passive tanked myrmidon with no hardeners would be able to tank at least two of the missions i've completed without warpouts, but the bias against drones in these missions is even more severe then what the new triggers brought to the level 4 missions.
But for now the rewards are as poor as level 4 rewards especially if you do them in a gang since you must consider how much the gang members would make on their own doing level 4's.
I would NOT risk my faction fitted BC going into lowsec in either a gang or solo to do these missions nor would i start training the skills for capital ships, the rewards are just that bad... *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Lrrp
Minmatar Gallente Mercantile Exchange
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Posted - 2007.05.15 13:00:00 -
[34]
Originally by: Deus Ex'Machina
I would NOT risk my faction fitted BC going into lowsec in either a gang or solo to do these missions nor would i start training the skills for capital ships, the rewards are just that bad...
Which brings us to the ease of which mission gankers bust missions. Unless CCP see's fit to make these missions impossible to locate, who will be doing them unless they have a goodly size group? How long before the gankers use carriers and dreds to bust the lvl5 missions? Be a cold day in hell before I would risk a capital size ship in a mission unless I know no one else but me can locate it.
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Deus Ex'Machina
Imperial Academy
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Posted - 2007.05.15 13:10:00 -
[35]
Originally by: Lrrp
Originally by: Deus Ex'Machina
I would NOT risk my faction fitted BC going into lowsec in either a gang or solo to do these missions nor would i start training the skills for capital ships, the rewards are just that bad...
Which brings us to the ease of which mission gankers bust missions. Unless CCP see's fit to make these missions impossible to locate, who will be doing them unless they have a goodly size group? How long before the gankers use carriers and dreds to bust the lvl5 missions? Be a cold day in hell before I would risk a capital size ship in a mission unless I know no one else but me can locate it.
Another major problem that i've encountered while doing missions in low sec is the risk of being gate ganked.
I've been pretty successful in defending and/or fleing from my mission when i was scanned out since i had the 'home ground' type of advantage and the aggressor could not use mwd BUT whenever i was scrambled at a gate , which happend once every 15 - 20 missions , my chances of surviving those encounters would usually drop close to 0.
So, another reason why i would never go to lowsec to do missions, especially if the missions would be lvl 5 or higher ones, is the assignment of missions to other systems than the agents home system.
We should be given an option to choose in which systems we would like our missions to be given. *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.05.15 18:13:00 -
[36]
Originally by: Deus Ex'Machina
Another major problem that i've encountered while doing missions in low sec is the risk of being gate ganked.
If there are 3-4 of you in a friendly gang, that should help.
Equally, if the agent is popular and is sending everyone to that system, the pirates will start to struggle.
What I do the rest of the time - Vote for a Jita bypass! |

Venkul Mul
Gallente
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Posted - 2007.05.15 23:38:00 -
[37]
Originally by: Deus Ex'Machina
Originally by: Sanzorz Sounds like you're doomed if you use an active tank :-S
No, it depends on how much extra cap regen you can get over your active tanking needs but... these missions become fairly 'doable' in a gang regardless of what fitting combos you use as long as they are made with a brain. Passive tanking has it's problems too since your hardeners can and will go offline, i made some dps estimations ... and i think a fully passive tanked myrmidon with no hardeners would be able to tank at least two of the missions i've completed without warpouts, but the bias against drones in these missions is even more severe then what the new triggers brought to the level 4 missions.
But for now the rewards are as poor as level 4 rewards especially if you do them in a gang since you must consider how much the gang members would make on their own doing level 4's.
I would NOT risk my faction fitted BC going into lowsec in either a gang or solo to do these missions nor would i start training the skills for capital ships, the rewards are just that bad...
So essentially, train Caldari and maybe Minmatar, but don't dream of using hybrids or lasers, right?
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Venkul Mul
Gallente
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Posted - 2007.05.15 23:46:00 -
[38]
Edited by: Venkul Mul on 15/05/2007 23:45:41
Originally by: FireFoxx80
Originally by: Deus Ex'Machina
Another major problem that i've encountered while doing missions in low sec is the risk of being gate ganked.
If there are 3-4 of you in a friendly gang, that should help.
Equally, if the agent is popular and is sending everyone to that system, the pirates will start to struggle.
You mean they will risk to use all the ammunitions? I dubt that: "move 3-4 bs through the jumpgate, including the cyno operator, then cyno the capital" will give much problem to a gang of pirate waiting you on the other side with a capital ship. The option "move cloaked light ships through the gate, jump away, then cyno the carrier with the combat ships" seem more efficent, but the pirates will have that big sign where to warp, the cyno field.
I have not direct experience in cyno use, but there is a good system to move in a camped system and get the capital without calling all the pirate in system to you? (supposedly you are here to do a mission, not to bait pirates and hunt them)
And what capitals can't dock in station?
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jones cyno
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Posted - 2007.05.16 07:15:00 -
[39]
How about the lvl 6 missions, are those on the test server?
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Michael Caldar
DangerZone Inc.
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Posted - 2007.05.16 08:19:00 -
[40]
Originally by: n0thing Seems like lvl 5 is again nothing more like another fun for only those who can afford at least 5 bil on their single ship/setup.
Did you really expect that a bunch of trial accounts in rookie ships would be able to run one of those? Some of them appear to be doable in a properly setup Drake or in a small gang with support ships - what's wrong with that? I'm sure there will be others where you'd need a small fleet. They meant to be hard - that's why it's level 5... 
p.s. Not sure where "at least 5 bil" comes from but if you're thinking of running level 5s you should be able to afford a decent ship and kit. If not... 
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Vana Gank
Gallente Kebabtossers
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Posted - 2007.05.16 12:52:00 -
[41]
Originally by: Deus Ex'Machina Edited by: Deus Ex''Machina on 13/05/2007 06:32:30 Edited by: Deus Ex''Machina on 13/05/2007 06:31:09 I just completed 'Stray Gallente Carrier' on SiSi with a passive tanked t2 Drake and a snake set in my head, it took about 20 minutes but the DPS was outrageous :) 10 T3 cruise missile batteries hammered in the ship until i found a solution to tank them , when i had that covered the mission became easy. E War was outrageous , i had 9 km targeting range :O
Linkage, mission report
Actually - it seemed possible to do this mission just by killing the Fighters. Started to kill one of the Domi's - but then I noticed the journal was updated with "Mission Complete". Didnt shoot any turrets or anything. And yeah, on another account - not this baby.
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Deus Ex'Machina
Imperial Academy
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Posted - 2007.05.16 17:33:00 -
[42]
Originally by: Vana Gank
Originally by: Deus Ex'Machina Edited by: Deus Ex''Machina on 13/05/2007 06:32:30 Edited by: Deus Ex''Machina on 13/05/2007 06:31:09 I just completed 'Stray Gallente Carrier' on SiSi with a passive tanked t2 Drake and a snake set in my head, it took about 20 minutes but the DPS was outrageous :) 10 T3 cruise missile batteries hammered in the ship until i found a solution to tank them , when i had that covered the mission became easy. E War was outrageous , i had 9 km targeting range :O
Linkage, mission report
Actually - it seemed possible to do this mission just by killing the Fighters. Started to kill one of the Domi's - but then I noticed the journal was updated with "Mission Complete". Didnt shoot any turrets or anything. And yeah, on another account - not this baby.
Yeah, i noticed the same this yesterday since i've been given this mission again.
I returned to the lvl 5 agent with my regular faction fitted drake and upon entering the mission i prioritized taking down the fighters and it was over right after that ...
Oh, heating DG heavy launchers was fun ^_^; *snip* - Image not appropriate for eve-o forums - hutch
true amarr tank shields! |

Mikal Drey
Purgatorial Janitors Inc.
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Posted - 2007.05.17 11:32:00 -
[43]
hey hey
Just tried the Stray Amarr Carrier Mission.
Warped in with a Claymore :/ that lasted about 3-4 minutes then went pop and i couldnt warp out cause i was scrammed. Went back with a 1400mm II Maelstrom and used ye olde BM and snipe trick.
Took most of the support out with little to no problems and rarely needed to boost shields. Rewarping and back to kill the fighters made life easy. Each fighter spawn also spawned with 3x neut towers. Working on the carrier atm and its taking everything im throwing at it but it looks like it will go down eventually.
Notes for others :
BM and Snipe and remove the support ships
Neutraliser Towers spawn with each new fighter group - Maybe leave 1 alive and tank it to see if it prevents the respawn group ?
Neut Towers have 250km range :/
Possible solution to fighters when they get close : Smarties
Notes for Devs :
3x towers spawning with each fighter group is a litte unrealistic and a bit overkill if its as intended.
Insta FULL ! agro on warp in is always a bit anoying cause you have little to no time to react and see whats there for next time.
its been previously stated that L5 would be also for Capitals but the mission was in empire ?
for group content will the aggro rules be adjusted so that NPC's split focus
Very weird behaviour from the fighters and they could be drawn towards you or driven away depending on specific behaviour :) was easy to push them away and snipe them.
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Imbri
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Posted - 2007.05.17 13:48:00 -
[44]
Agent: Bubbi1testlvl5 Loc: Oisio (Disio??)P-V M-10 (0.5) Caldari Navy Command Quality: lvl-5 Q-18
"Smash the Gallente Stockyard"
Jumped in (T2 Rokh) to find 4-elite frigs; 4-elite cruisers; and 5-elite BSs. Drones easily killed the frigs and i quickly took out one of the BSs....then they called for reinforcements I was quickly overwhelmed by numerous elite frigs and elite cruisers. I was unable to lock anything at this point as i was constantly disrupted and of course warp scrambled.
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.05.17 23:29:00 -
[45]
Originally by: Mikal Drey hey hey
Just tried the Stray Amarr Carrier Mission.
Warped in with a Claymore :/ that lasted about 3-4 minutes then went pop and i couldnt warp out cause i was scrammed. Went back with a 1400mm II Maelstrom and used ye olde BM and snipe trick.
Took most of the support out with little to no problems and rarely needed to boost shields. Rewarping and back to kill the fighters made life easy. Each fighter spawn also spawned with 3x neut towers. Working on the carrier atm and its taking everything im throwing at it but it looks like it will go down eventually.
Notes for others :
BM and Snipe and remove the support ships
Neutraliser Towers spawn with each new fighter group - Maybe leave 1 alive and tank it to see if it prevents the respawn group ?
Neut Towers have 250km range :/
Possible solution to fighters when they get close : Smarties
Notes for Devs :
3x towers spawning with each fighter group is a litte unrealistic and a bit overkill if its as intended.
Insta FULL ! agro on warp in is always a bit anoying cause you have little to no time to react and see whats there for next time.
its been previously stated that L5 would be also for Capitals but the mission was in empire ?
for group content will the aggro rules be adjusted so that NPC's split focus
Very weird behaviour from the fighters and they could be drawn towards you or driven away depending on specific behaviour :) was easy to push them away and snipe them.
some of the full aggro rules need to be fixed. I guess they will make adjustments ( if u are going to start threads focus on the PVP-PVE type elements CCP pays more attention than content adjustments there)
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Royaldo
KVA Noble Inc. Sylph Alliance
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Posted - 2007.05.18 17:05:00 -
[46]
i dont agree, lvl5 should not be soloable, and thats what you are talking about.
the lvl5's in highsec with wierd names will be moved to low sec. and it should be full aggro from the second you enter the mission.
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Paigan
Amarr Thirdwave
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Posted - 2007.05.18 18:43:00 -
[47]
Full aggro (even auto full aggro) is the only right way to design missions.
here is why. -- This game is still in beta stage |

Red Rumurder
5punkorp Betrayal Under Mayhem
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Posted - 2007.05.18 18:48:00 -
[48]
i agree not solo-able but most people don't fly the super uber dupper office modded ravens on mission especially in low security. also some of the lvl 5 can do with a pith-b type tank (what i use) but the minitar one ate me up. without 2 logistic ships feeding me shield and cap tranfer and the crystal set that only on sisi exists i would surely have lost it. i have run a 10/10 plex b4 and that mission made the 10/10 seem like a training exercise. so just like some lvl 4 shouldn't be a 4 in our eyes and some lvl 3 should most definitely be a 4. just cause its simple for you doesn't mean they are easy for all.
when the finally go low security i am thinking of just 3 bc and 2 logis for the mission and easy pvp defense compared to slow bs
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