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Esiel
Caldari
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Posted - 2007.05.14 00:51:00 -
[1]
Here I go into the frey - I have been playing eve for about a year and I have enjoyed learning different aspects of the game. I have now reached a point where I am using POS's for industrial purposes.
Pirates are my biggest problem right now with this, and the thing that bugs me the most is how one sided it is. There is nothing I can do to deal with the problem. They have tech ii ships and all the fancy mods and I have most of my skills in industry reasearch and I hauling. (I have also wasted skillz in mining and other stuff when I was learning about how the game worked) My corp can't deal with the problem I am the most experianced person and I am trying to recruit but experianced players just aren't coming. So that means I am at the mercy of these guys. They just gate camp all day. I thought this was suposed to be - somewhat secure space, meaning that I can be attacked but concord would help a little. I am not asking to turn low sec space into empire space but do something to help out the little people.
So far as I can tell the only responses for these type of problems are - 1) tough you shouldn't enjoy the game because only we deserve to enjoy the game and you shouldn't have a POS unless you can kill anyone who wants to kill you 2) get your corp to fight back - (Can't explained why allready) 3) pay someone to kill them - that is stupid first I only make about 100 mill a week and about 1/2 goes back into the POS. that means I will be spending all my extra money to try and get some corp to kill them and I doubt I would have enough and it would leave me with nothing)
So far all these solutions stink to high heaven. I want to enjoy eve too. This game isn't just a small group of peoples playground so lets have a compromise. I have to work my butt (ok my fingers) off to get my stuff so lets make the pirates have to work at it. Have concord send in patrols where pirating happens alot. That means pirates will have to move around and can't just camp in a system with no worries. Or how about my other suggestion I made before, make the sentry guns more powerfull, make the pirates work some, right now they ignore the guns and can camp all day while the guns bearly tickle them. Or third we could just allow moon havesting in Empire space that way I don't have to mine in low sec space and let the pirates continue to be "carebear" pvp'ers who only fight ships they know they can kill and live in thier relative safety.
In the end there can be only one. |

Evil Kitten
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Posted - 2007.05.14 00:57:00 -
[2]
If you can't fight for yourself then get mercs.
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death2nite
Caldari Deep Core Mining Inc.
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Posted - 2007.05.14 01:01:00 -
[3]
.4 and below concord wont do jack. its up to you to defend yourself or hire someone to deal with your problem like mercs
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Big Al
The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.14 01:03:00 -
[4]
1.) Most of low sec is empty and generally worthless unless you are moon mining or agent running.
2.) Maybe CCP will someday buff low sec so it isn't worthless.
There aren't very many pirates outside of the choke points where they can happily pop shuttles and wayward haulers all day. Generally the only gatecamps that will be large enough to tackle your stabbed up hauler will be in these locations.
You need to pay attention to local, it's really hard to die if you are trying to avoid combat in lowsec, you should almost always be able to get away.
Eve is a pvp game and people trying to get the pvp out of it (and succeeding - privateer nerf, sentry boosts, concord boost now) is really sad. That being said, you are correct, 20 ships on a gate blowing up 1 hauler isn't really pvp - but it's a byproduct of the lack of targets in lowsec.
If you want to enjoy a pve or consensual pvp only game I suggest you look at the other fine products on the market.
In summary, more people will want to help you out when low sec becomes worth being in. (hopefully level 5 missions will bring more people out).
As a temporary solution several corps offer "low sec protection packages" for reasonable rates - they'll set you blue and kill any neutrals they see leaving you to carebear happily.
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Felysta Sandorn
Caldari Murder of Crows E N I G M A
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Posted - 2007.05.14 01:05:00 -
[5]
You've got a few choices...
1) Hire Mercs 2) Move to a less popular system 3) Find some anti-pirate corp who will be interested in taking out the piewats 4) Find a PvP corp that'll be insterested in killing the piewats 5) Get a number of PvPers in to your corp and fight back
I'm already interested... How many are generally there, what ship types, and where are you? I might come pay a visit...
Latest Video, Click Here!
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Kylar Renpurs
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Posted - 2007.05.14 01:09:00 -
[6]
It's actually quite easy to avoid gatecamps and the like in low sec chokes, they arent there 24/7 and a little bit of scouting goes a long way. Also, having a good industry plan, utilising NPC facilities wherever possible, scouting and shuttle use all contributes. Tactically locate your corp offices to make the most of your corp resources.
A big tip for you,, dont just think POS should be used for *manufacturing*. Unless you are making capital ships for a living (and even then NPC stations can be used for it, except for mommies and titans), hi sec manufacturing facilities accrue an ignorable fee and are generally underused, saving you the risk of ferrying resources to low sec for manuf all the time. Improve Market Competition! |

Esiel
Caldari
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Posted - 2007.05.14 01:13:00 -
[7]
Originally by: Big Al
There aren't very many pirates outside of the choke points where they can happily pop shuttles and wayward haulers all day. Generally the only gatecamps that will be large enough to tackle your stabbed up hauler will be in these locations.
You need to pay attention to local, it's really hard to die if you are trying to avoid combat in lowsec, you should almost always be able to get away. quote]
This is indeed the problem I am facing, and while you might think you have discovered some way to avoid this, the answer is you are wrong. First it is the warp in that will get you killed, that means local is useless. To avoid this I have changed times I warp in, checked the map and looked at ships killed and ships active and while this helps a little it doesn't stop it. And once again you are missing the point. I am the one that has to do all the work. They on the other hand have no work other than waiting to see if someone warps in. I am not trying to remove pirating I just want them to work at it. Make them have to try and plan and to get around. The only planning they have to do is "Hey dude lets log in at 22:00 tommarrow and go gank some industrials"
In the end there can be only one.
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Denian Crow
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Posted - 2007.05.14 01:19:00 -
[8]
Unfortunately, EVE doesnt cater to the small guy, the small corp or even the small Alliance (unless they have big friends). Build a sandcastle with some buds, and some tools WILL come by and knock it down. Bigger is better here, bigger ships, bigger weapons, bigger groups and, apparently, knowing a Dev has real ramifications. Blob and gank is the word of the day and most things favor the agressor, the thief, the baiter and the *****. Things will go better for you when you just resign yourself to that.
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jilahed
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Posted - 2007.05.14 01:19:00 -
[9]
Originally by: Esiel
whine whine whine
Have you ever lived the life of an outlaw? How can you even tell how hard or easy it is? It may be easy for them to kill you, but that is because you don't want to learn to defend yourself or pay people to do it. It doesn't mean their lifes are easy in general - that's stupid. Outlaws are the most gimped people in the game. They can be attacked everywhere by anyone. (and *yes* this happens frequently as i can assure from personal experience)
About sentries: You already need bcs at least to tank them for longer than 2 cycles or so or you need large numbers. Increasing sentry damage will just make us use our battleships and eventually our carriers to gatecamp or just more people at the camp. Then you will come here whine again and say oh these cowards why do they have to use big/many ships to kill me? Why don't they make a fair fight - bla bla bla.
Just got to 0.0 for a while - once you're back you'll realize how peaceful and safe lowsec is. And btw if they stay at the same gate all day - how about not using this gate? Thats not exactly rocket science is it?
And the fact that you can only make 100mill a week says you should look for another profession. I could make that amount of iskies in a day or two in empire after only 1 month of training. So how about just leaving lowsec alone and do some good old veldspar sucking in hisec? Why did you even venture to lowsec(= dangerous space) when you didn't even plan on protecting yourself in the first place.
Please tell us where you live and where that pos is. Because if these guys don't manage to pop it i might consider coming over to do it myself.
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smashsmash
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Posted - 2007.05.14 01:22:00 -
[10]
i like some of the snarky responses these types of threads get. it reminds me of WoW.
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Renosha Argaron
Caldari The Celestial Free Miner's
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Posted - 2007.05.14 01:23:00 -
[11]
Guys alot of the time the mercs "ARE" the pirates.....lol....but anyway i dont think you should hang out in 0.4 and below if you cant defend yourself or your ship/POS....i know its hard but hey its the facts.....but i do think CCP needs to get a grip of whats going on in Empire with the pirats/mercs....even empire aint safe these days and alot of noobs and noob corps are being robbed and turned over or extorted for what little they have worked hard to build up.
Afterall empire should be safe for all players seeing as it has concord.....but alot of the pirates find ways of working around concord's security messures either by baiting or by war decking......something should be done....i know alot of new players are being put off of eve for this very reason.
Anyway....lol....End of rant;)
Regards and good luck
Renosha
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Orion Eridanus
Dark Nova Crisis
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Posted - 2007.05.14 01:48:00 -
[12]
Crying for some one else to fix the problem for you usually doesnt get the problem fixed. You have all the tools you need to fix the problem on your own, it is not CCP's fault nor the pirates fault for you not taking advantage of the tools given to you to accomplish your mission. If you want something in this game chances are you'll have to take it from someone else and if you cant do it well then your not gonna get what you want.
I have lived in lowsec almost my entire time in EVE and it hasnt been easy and some may call me a pirate because I attack people I am not comfortable with them being in my system, but because of it the area I live in is now realtivly quiet. It took lots of hard work and I lost a lot of ships as did my corpies.
If your not willing to make sacrifices then you have no right to get any of the reward ( not that low sec has any great reward)
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Erichk Knaar
Caldari Maelstrom Crew
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Posted - 2007.05.14 01:59:00 -
[13]
As others have pointed out... If you cannot fight this battle yourself, I'm sure you could find multiple mercenary organizations to help you.
Contact Khul Drukath in game to enquire about pricing and what we can do for you.
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SiJira
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Posted - 2007.05.14 03:09:00 -
[14]
alliances get too many boosts and push pirates into losec
pirates get too much boredom because alliances generally dont even need to go to losec with carriers and jump clones at their disposal so they shoot the even smaller guys / industry diehards
industry diehards stick to high sec and some of them either quit or turn to trading wich makes more boredom for pirates and brings lag to jita
its the never ending cycle where if there was "harsh" space as i would call it where you can't anchor pos but its 0.0 then there might be routes in between alliance territory or around it and pirates could travel to more places without having to try to go through high sec
this would leave less chokepoints as well and maybe for the smart people it would allow them to go around losec
also more gates need to be added to most places and a few chokepoints expanded
some chokepoints is ok but there needs to be more jumps in most systems
(yes serious) ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Escobar Noreaga
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.05.14 03:47:00 -
[15]
cant agree more, i think its high time there were more access points to 0.0, choke points are fine and dandy but more often then not its advantage is turned around.
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Kylar Renpurs
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Posted - 2007.05.14 03:59:00 -
[16]
Edited by: Kylar Renpurs on 14/05/2007 03:57:26
Quote: Just got to 0.0 for a while - once you're back you'll realize how peaceful and safe lowsec is. And btw if they stay at the same gate all day - how about not using this gate? Thats not exactly rocket science is it?
uh,, what?
More like the opposite,, 0.0 is quite the luxury resort.
Warp-in a problem? Warp in with a shuttle beforehand and sniff around, it's really not tricky. Dont have all your eggs in one basket and have your in-game ops shut down by one gatecamp.
Although I do support the argument for more warp-ins,, spawn camping is pretty lame and should be avoided in MMO's Improve Market Competition! |

jilahed
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Posted - 2007.05.14 04:42:00 -
[17]
Originally by: Kylar Renpurs
uh,, what?
More like the opposite,, 0.0 is quite the luxury resort.
Yeah, certainly. Dictor and inties at gates are really teh luxury - but for the gatecampers. Sorry but this is total bs.
He was complaining about gatecamps and i as a 23/7 lowsec inhabitant can assure you there are basically no camps at all. And 90% of the camps that do exist can be easily avoided with an mwd or some agility mods/wcs. The few professional camps are really not a problem. In 0.0 you are typically screwed because you can be tackled by small ships. This is all i am saying and i really can't see whats wrong about it. But please share your wisdom with me.(and yes i have been part of a 0.0 alliance and lived there several months - blablabla - so don't even get this started)
If you are talking about the carebearing heavens some alliances make up for their members - totally different issue. Maybe you want to leave your safe homebase and have a look around for example at your next enemies territory and tell me the gate camps are a luxury resort in comparison to lowsec camps. tsss. Or maybe you just want to set up a pos there and then come and complain that concord doesn't protect it. lol.
Originally by: Kylar Renpurs
Although I do support the argument for more warp-ins,, spawn camping is pretty lame and should be avoided in MMO's
What are spawn points?
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.05.14 05:11:00 -
[18]
1) Use a scout when moving valuables, especially if you're doing it in a slow ship. 2) Invest in a tech2 hauler. They're worth it. 3) 2d maps are your friend. Download them, study them, find alternate routes. 4) Consider doing our PVP-BASIC course so that you know something about how pirates operate, and pick up some tips on how to defend yourself. ------ Agony Unleashed is recruiting. |

Kylar Renpurs
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Posted - 2007.05.14 05:11:00 -
[19]
Quote: What are spawn points? Edit: Even more important: what are warp-ins? Are you talking about gates? is warpin = spawn point = gate?
Sorry, used someones else language in context,,, jump in's is what i meant. As for spawn points I mean exactly that, a spawn point, like a jump gate. A point where players always spawn.
And when I say 0.0 isnt as dangerous, I meant it. Sure, i've lived in 0.0 in numerous alliances too, and I can never think of a time I had to get my indy escorted, heck, I only ever lost one when I went afk longer than anticipated during a warp and got popped by gate npcs. I dont deny the chokes arent dangerous, but 0.0 chokes are just as deadly as low sec chokes (re: my point about spawn camping).
0.0 is the home of alliances and friendlies unless you're in invasion circumstances. 0.1 -> 0.4 is the home of any man and his dog rabble of pirates, frequented because those corps dont have the strength or teamwork for 0.0, which makes non-pvp players under those circumstances prime targets of pvpers, because they are small, non-aggressive teams. Improve Market Competition! |

Anaalys Fluuterby
Caldari
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Posted - 2007.05.14 05:14:00 -
[20]
One other option:
Get your standings up to 5 with the faction that controls your space and re-deploy your POS in a .5 system. You will need to temporarily bump everyone from your corp that doesn't have that high also, but once the POS is deployed you can bring them back in. If you are trying Moon Mining it won't help of course.
You can also contact Empire Research when you re-deploy. They are a Industrial Alliance that is comprised of corps with POSs and those that need to use a POS. They share slots for the good of the EvE community at reasonable rates. <-----------> Factional Warefare:
The LowSec wars which never happened. |

R3dSh1ft
FIRMA
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Posted - 2007.05.14 05:56:00 -
[21]
use pod scouting to find where their camps are, in lowsec no dictors makes you invulnerable in a pod. _________________________________________________________
FIRMA - a drinking corp with an EVE problem |

Ryas Nia
Minmatar Stormriders Fimbulwinter
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Posted - 2007.05.14 06:11:00 -
[22]
Originally by: SiJira alliances get too many boosts and push pirates into losec
pirates get too much boredom because alliances generally dont even need to go to losec with carriers and jump clones at their disposal so they shoot the even smaller guys / industry diehards
industry diehards stick to high sec and some of them either quit or turn to trading wich makes more boredom for pirates and brings lag to jita
its the never ending cycle where if there was "harsh" space as i would call it where you can't anchor pos but its 0.0 then there might be routes in between alliance territory or around it and pirates could travel to more places without having to try to go through high sec
this would leave less chokepoints as well and maybe for the smart people it would allow them to go around losec
also more gates need to be added to most places and a few chokepoints expanded
some chokepoints is ok but there needs to be more jumps in most systems
(yes serious)
You sir have no idea what your talking about.
Options: 1) hire someone to clean up the area 2) move somewhere that is friendlier 3) fully commit your self and corp to low sec, the people who get hurt the most are the ones trying to commute back and forth from high to low sec all the time.
I live and play in low sec ever min of every day and almost never have any issues.
Recruiting Terrorists |

Kather
Turbulent
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Posted - 2007.05.14 08:38:00 -
[23]
Edited by: Kather on 14/05/2007 08:37:15
Originally by: R3dSh1ft use pod scouting to find where their camps are, in lowsec no dictors makes you invulnerable in a pod.
not true :p (the invulnerable bit)
to the op, of course pirates will have better ships than you. all my skill points are in combat related things, whereas u say yourself that most of yours are in industry. if you want to fight better, train combat skills,simple. as for concord protection, thats what high sec is for. also i'm guessing that you mostly get killed on gates, well theres gate guns shooting the pirates. tehy may be fairly easily tankable, but they're still a pain avast, matey! Yarr old sig is too large, the maximum allowed filesize is 24,000 bytes. -Hango
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DarkFenix
Caldari Pilots Of Honour
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Posted - 2007.05.14 09:15:00 -
[24]
Unfortunately, if your lowsec profit margins leave you with insufficient resources to defend yourself in one way or another, Eve's natural selection dictates that you shouldn't be there.
Options: 1) Shift your POS to highsec, it requires a ton of standing etc with the relevant faction, but it works. 2) Find a way of increasing revenue, then hire mercs. 3) Bribe the pirates to bugger off. 4) Learn to pvp/recruit pvpers 5) Die.
To be honest it doesn't sound like you're getting value for money from your POS anyway, you should consider scrapping it and finding alternate sources of income.
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Anson Halleck
Lost Eden
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Posted - 2007.05.14 09:29:00 -
[25]
Originally by: Esiel So far all these solutions stink to high heaven. I want to enjoy eve too. This game isn't just a small group of peoples playground so lets have a compromise. I have to work my butt (ok my fingers) off to get my stuff so lets make the pirates have to work at it. Have concord send in patrols where pirating happens alot. That means pirates will have to move around and can't just camp in a system with no worries.
This has been proposed few times already and I think it is very good idea. Low security does not mean NO security.
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Venkul Mul
Gallente
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Posted - 2007.05.14 09:33:00 -
[26]
Seeing the problems is simple:
low sec is overhunted (the number of pirate vs non-pirates is to high)
a POS make a stationary target, so people know you can be found there
Finding a affordable and functional solution isn't so easy.
I will give some suggestion and comment, but none is a total solution.
First: if I recall right Maut is on the border between high sec and low, so a prime hunting ground for pirates, if you need to build a permanent infrastructure you must move deeper in low sec or build a fighting force capable to control the system.
Second: run a bit around in low sec with a combat ship, and study the locals, there is a good number of systems controlled by informal alliances and people that will not shot you on sight, you could join one of the informal alliances and get at least some help and maybe the experienced players you lack.
Hiring mercs, it can be at best a stopgap measure. They can be great to clear an area and to patrol it for some time, but they are PVPers and after some time without opposition they will leave for another job.
Reduce the number of voyages between high and low sec, and try to make them using the best security you can get (escorts, scouts). After the entry points in low sec and some choke point you will have little chance of finding gatecamps.
Learn your area and add to the buddy list any know pirate, so you know when they are active.
Learn some combat skill you simply need them. In EVE only a trader working from a station without ever leaving it can live without combat skills.
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Valan
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Posted - 2007.05.14 09:40:00 -
[27]
To be honest most gate gankers won't stand and fight. This is due to a number of things, a lack of profit, wrong fitting, fear of a loss on their kill board and many others.
All you have to do is jump in mob handed and the gate camp will dissolve faster than you can say boo.
We've had trouble getting a fight all weekend. To be honest we need to scale down our little band down into a couple of groups. Think we overpowered them with 8 ships.
To be honest I don't understand your problem I usually travel at will in low sec regardless of ship type. I have to do a bit of dodging soemtimes but nothing serious. I've lost the odd hauler through apathy. I can understand why people want empire to be secure but nerfing low sec is ridiculous. You want the rewards for running a POS then you need to work at it. Running around afk in a hauler generating ISK is grind not work. Outsmarting the pirates and getting the rewards is hard work. Overcoming the risk is the hard work in EVE not the grind.
You've been given multiple options to move forward use em.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.05.14 09:51:00 -
[28]
I can only echo what was said before. I hear you are unable to fight back or hire mercs, so the most viable option imo would be to move somewhere where there's 1. multiple access points (so you're not stopped by a single gatecamp) and 2. less people. Of course, you moving there would nix point 2, so make sure to be sneaky and don't keep all your people in your pos system.
You could base out of a highsec system near lowsec, ideally a not much frequented jump (i.e. no stacmon - ostingele et al).
Or go to Genesis, no one ever goes there. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Jasai Kameron
Privateers Privateer Alliance
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Posted - 2007.05.14 10:05:00 -
[29]
Originally by: Esiel Edited by: Esiel on 14/05/2007 01:18:25and for those intrested - (I am just asking to get more pirates to kill me I am sure) The system Maut or Alparena - the problem two corps "The Hull Miners Union [ONION]" and "Gr0und Zero [ZERO] they kill 5-12 ships daily and have killed me 3 times and podded me twice.
"Once again I am not trying to remove pirating I just want it on a more even playing field"
How on earth did they manage to pod you? Smartbomb?
Because if its anything other than a smartbomb, I'm pretty surprised. I didn't think anything smaller than a battlecruiser could withstand sentry fire - and a BC, even with sensor boosters, shouldn't be able to target a pod in time.
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Valan
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Posted - 2007.05.14 10:23:00 -
[30]
Originally by: Jasai Kameron
Originally by: Esiel Edited by: Esiel on 14/05/2007 01:18:25and for those intrested - (I am just asking to get more pirates to kill me I am sure) The system Maut or Alparena - the problem two corps "The Hull Miners Union [ONION]" and "Gr0und Zero [ZERO] they kill 5-12 ships daily and have killed me 3 times and podded me twice.
"Once again I am not trying to remove pirating I just want it on a more even playing field"
How on earth did they manage to pod you? Smartbomb?
Because if its anything other than a smartbomb, I'm pretty surprised. I didn't think anything smaller than a battlecruiser could withstand sentry fire - and a BC, even with sensor boosters, shouldn't be able to target a pod in time.
My guess is AFK /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Aakron
Infinitus Odium
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Posted - 2007.05.14 10:27:00 -
[31]
If you can't deal with the dangers of lowsec then don't go there. Don't ask for the game to be changed to accomodate your weakness.
If you think pirates have got it easy, or that its far more profitable to kill things for money than to put up pos and mine, then go turn pirate, nobody's forcing you to be pirate fodder. ---
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Thommy
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Posted - 2007.05.14 11:27:00 -
[32]
Given enough haulers with guns and just the basic scramblers / webs / nos / ecm etc you can kill even vagabonds if you organise properly .
Proof!
Ok if they got a camp setup this wont work as well but it does indicate even an hauler can fight . Failing the numbers game you could do many other things alot less hilarious but to name a few: - check on map kill statistics (even if they are off if podding occured you can be sure a camp is / was there). - get proper protection / get friends for protection (get people in your corp to learn battleship basics). - choose silent times / different routes to make your trips (possibly even avoiding lowsec camps by useing a scout if possible).
i dont know how many you guys are with but given 4+ people at a single time means if all 4 can fly a battleship (even with basic skills) means you can fit many modules (nos/ecm/jammers/webs/etc). Organise properly and make sure to focus fire on them and even with just medium sized guns on a battleship given enough guns pointed at a single ship aswell as it being nossed, webbed, scrammed etc means it wont be able to survive or go anywhere eventually unless they have a big camp. Sure it may cost to do that with battleships (you could also just try with cruisers / battlecruisers first to get a hang of it and perfect your co-operation between the people involved). Use cheap modules, insure properly and you dont lose to much and given the numbers can still make quite an impact (even better if you also can use jump clones if you done alot of agent missions and got good faction standings).
Guide to fix eve problems. Cleanup your cache with my cache tool |

heheheh
Singularity. The Cartel.
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Posted - 2007.05.14 11:34:00 -
[33]
id read up m8, Avoiding gatecamps in low sec is easy as pie as there arnt any bubbles.
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Esiel
Caldari
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Posted - 2007.05.14 20:24:00 -
[34]
Some people can't read and have only given me suggestions that I all ready listed as not really doable. Others have given good suggestions. For that I thank you however I am afraid that most are not doable. 1st - when I joined the corp there where about a dozen good players, as time has gone they have all gone. Half left the corp the other half are still in the corp but never come on. The corp allready had 2 stations up and running creating advanced compounds. When the CEO had to leave due to RL problems (not permanantly and they will be back) they made me Director and asked if I would keep things running. Me being the nice guy I am said yes. Now according to most of you I should a) abandon our stations, b) pay out money I don't have c) move the stations to somewhere else. (do people realize how hard and time consuming that would be) I spend most of my time running the stations as it is, going out and scanning new systems hoping to find the right materials out there takes forever. On top of that as far as I can tell 80% of the "good" moons have been taken allready so that would take forever just to find some suitable moons. As for the whiners that complain if anyone suggest something that might make pirating more difficult, I am not asking to remove pirating I am asking for a better balance factor. Right now they lock me and warp scramble me in about 2 seconds. The same goes for my pod. I have to be punching that jump button and hope I don't get lagged out. (PS I am never afk in low sec space) All I want is something that lets me have a chance against these people. Other than wake up at 5 am in the morning when they have all left.
So far I like the idea of more gates - heck even more systems. Let me try to get around them but the system I am in is basically 1 giant choke point of about 5 systems in a row. Make it 1 at the entrace to 0.0 or something like that but let me try to keep my commitment to my corp and keep things going without being killed once a week and poded everyother time. So I will add that one to the list of things I would like to see.
In the end there can be only one. |

MotoTsume
Gallente Clan Black Scorpion
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Posted - 2007.05.14 20:30:00 -
[35]
Edited by: MotoTsume on 14/05/2007 20:29:02 If your just using your pos to do research or manufactory, why have it in low sec, a pos in high sec will do fine for this and CONCORD will even defend it , LOL you place a few warp scram batteries at it - pirate warps in - gets scrammed and concord comes and removes him.
no othter defenses are wanted nor needed.
edit:spelling & grammar
It's just a game........Or is it?????
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Esiel
Caldari
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Posted - 2007.05.14 20:39:00 -
[36]
Originally by: Esiel -*-I have now reached a point where I am using POS's for industrial purposes. -*- I spend most of my time running the stations as it is, going out and scanning new systems hoping to find the right materials out there takes forever. On top of that as far as I can tell 80% of the "good" moons have been taken allready so that would take forever just to find some suitable moons.
Sigh - I am mining the moons and then refining them at the stations. Then hauling it to high sec. to sell.
In the end there can be only one. |

Esiel
Caldari
|
Posted - 2007.05.16 06:06:00 -
[37]
Originally by: Esiel -*-I have now reached a point where I am using POS's for industrial purposes. -*- I spend most of my time running the stations as it is, going out and scanning new systems hoping to find the right materials out there takes forever. On top of that as far as I can tell 80% of the "good" moons have been taken allready so that would take forever just to find some suitable moons.
Sigh - I am mining the moons and then refining them at the stations. Then hauling it to high sec. to sell.
In the end there can be only one. |

Venkul Mul
Gallente
|
Posted - 2007.05.16 06:31:00 -
[38]
Originally by: Valan
Originally by: Jasai Kameron
Originally by: Esiel Edited by: Esiel on 14/05/2007 01:18:25and for those intrested - (I am just asking to get more pirates to kill me I am sure) The system Maut or Alparena - the problem two corps "The Hull Miners Union [ONION]" and "Gr0und Zero [ZERO] they kill 5-12 ships daily and have killed me 3 times and podded me twice.
"Once again I am not trying to remove pirating I just want it on a more even playing field"
How on earth did they manage to pod you? Smartbomb?
Because if its anything other than a smartbomb, I'm pretty surprised. I didn't think anything smaller than a battlecruiser could withstand sentry fire - and a BC, even with sensor boosters, shouldn't be able to target a pod in time.
My guess is AFK
My guess is dedicated team. 
There is a couple of players in Egghelende capable of locking and destroing a shuttle in BS between the the time you hit warp to, decloack, and start warping, so doing that to a pod isn't more difficult.
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Valan
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Posted - 2007.05.16 07:12:00 -
[39]
I wouldn't expect the lock to be instant. I thought 2 seconds was a little too long as the original OP explained. Although catching a pod is a little tricky.
The conclusion of this thread is that the OP cannot do anything to avoid this despite the advice given. So he wants the entire of low sec to be nerfed because he cannot counter 2 players!
You do realise to get a lock time that quick menas you have to gimp your set up a little to do it. So a fully tanked ship as bait and a couple of damge ships should be able to clear that gate. Unless you're a solo player in this MMORPG its not that much of a problem.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Archeausz
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Posted - 2007.05.16 07:17:00 -
[40]
Simple, piece of cake... Move to 0.0 space, pirates are noobs and to scared of the REAL PvPer's, so make a pos there, get richer and there wont be any pirates :D
Most people in 0.0 are reasonable before they pull the big guns out, id say, make some friends in a quite, secure area and make sure you got someone covering you're ass.
Otherwise 0.1-0.4 is pirate heaven, noobs are standing there solo, easy kills because people dont expect it, nice, big fat asteriods means that they know you will be mining there, therefor gatecamp the system. So just move somewhere else, you probably picked a awful system, like egghelende or something like that lol.
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Spider Iarus
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Posted - 2007.05.16 07:21:00 -
[41]
I would say the following steps are in order:
1. Make sure you're getting hit by the same guys over and over, not by roamers. Roamers are attracted by ships in system, low pod kills, and basically anything that looks like a good-odds target. Expect them to come in different flavors from T2 ships/mods and ridiculous skills to fresh players looking for first-day PVP. If you've got roaming problems, you need to get further away so that you aren't a worthwhile effort for them. I know you are saying you don't want to do it, but such is life.
If on the other hands these are the same guys over and over, move to step two.
2. Have a combat worthy someone take one of these guys on and see what he sees. Are they complete noobs, seasoned veterans out for some griefing, what? if they're hassling you for 50 mil a week then they're rich or poor, there's not gonna be much in between as those middle players are looking to avoid poverty and get rich. If they're rich, see #1 and move out. Hope they don't follow. If they're poor, move o step 3.
3. Hire a merc company to encourage them to go elsewhere. Poor players who won't take much of a risk hitting a more financially sound target are not going to stand around taking a beating. Find a merc corp that will let you contract X ship kills per X names, then buy a pair of kills per name. See if you can get your mercs to wear your corp tag while they do the business - if that fixes your problem, it's worth the isk.
Finally if you're posting for advice, getting good advice, and not interested in it...don't ask. Kind of like saying 'I hate my job' getting told to quit or learn to love it and turning down both options as unpleasant - them's the breaks.
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Aleranie
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Posted - 2007.05.16 07:53:00 -
[42]
Umm... easy answer:
train up to tech 2 haulers?
They are not all that expensive. If you fit them right, it should be almost impossible for them to nail you unless they have like 20 people in the camp.
By "proper" I mean ecm burst, agi-mods, warp stabs and a cloak.
Cloaking does a few things for you as a hauler,
It gives you a few seconds head start on aligning, before they decloak you. And if their camp is sniper-only, they wont be able to decloak you at all until YOU choose to do it.
Which should be when you are aligned at full-cloak speed, meaning you only have to accelerate an extra 50% instead of to 75% speed after turning.
Also if both gates out of a system are camped, you can go to a safe spot and cloak. Thus, your safe from being scanned out.
None of this will help you if you are trying to haul partially or even fully afk. Unfortunately, thats what it sounds like you are doing.
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Cipher7
Sebiestor tribe
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Posted - 2007.05.16 09:18:00 -
[43]
Since when do mercs babysit miners?
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Esiel
Caldari
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Posted - 2007.05.16 22:01:00 -
[44]
once again I never fly afk at all when in low sec space.
Now as to some other things, yes I am pretty much alone atm. My corp used to be thriving but has declined alot while the ceo is away on personal buisness. I am keeping the stations running by my self. I am flying an iteran iv with 25,000 space because if I did any less I would have no time to do anything else I would just be going back and forth taking 5 trips in what could have taken me 1.
I am facing 2 corps the same 2 corps every time while sometimes it is different people it is allways the same corps. I have found some ways to protect myself and have found ways to get past them. My problem is I am having to do all the work. They can just gate camp and I have to try and get around them, there is no work for them other than watch to see if I arive. They obviously have high tech stuff and have specialized to do this, while that may have orginally been work, now it is not.
I guess I am partly bothered because it is suposed to be "semi" protected area, not as safe as high sec, but suposed to be more safe than 0.0 or lawless area. However as many people have stated 0.0 is alot safer than low sec. I don't think it was meant to be that way but that is what griefers have turned it into. I would like it to go back to the orginal idea that low sec isn't safe but is safer than 0.0
In the end there can be only one. |

Grendelsbane
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Posted - 2007.05.16 22:21:00 -
[45]
Lowsec is overpirated for a few reasons.
- The 0.0 residents, where the are present, would likely kick their arses. Having 50 pilots in one system is counter-productive for pirates; not so for 0.0 alliances.
- Not as many non-pirates in lowsec are prepared for PVP, as opposed to 0.0, for a number of reasons.
- Lastly, there is an artificially high number of pirates in general (who like lowsec for the above reasons). This is because we have a lot of antisocial types who think pirates are badass, and there is no real financial penalty for being an imcompetent pirate. They can make their actual living in other ways.
Personally, I think pilots whose sec status prevents them from entering hisec should not be awarded bounties for killing rats.
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Valan
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Posted - 2007.05.16 22:43:00 -
[46]
Originally by: Esiel
Now as to some other things, yes I am pretty much alone atm.
I would like it to go back to the orginal idea that low sec isn't safe but is safer than 0.0
First thing is you can't really expect to get much further doing all that crap on your own. It's dull, it's tedious you'll quit anyway and it's an mmorpg. Fold into another corp or something take the pressure off its a game FFS.
Original idea? It's always been like this. Except it's easier to overcome now, it used to be whole lot worse. We can't dumb EVE down any further. It's at breaking point. /start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Alora Venoda
Caldari GalTech
|
Posted - 2007.05.16 22:47:00 -
[47]
Originally by: Grendelsbane Lowsec is overpirated for a few reasons.
- The 0.0 residents, where the are present, would likely kick their arses. Having 50 pilots in one system is counter-productive for pirates; not so for 0.0 alliances.
- Not as many non-pirates in lowsec are prepared for PVP, as opposed to 0.0, for a number of reasons.
- Lastly, there is an artificially high number of pirates in general (who like lowsec for the above reasons). This is because we have a lot of antisocial types who think pirates are badass, and there is no real financial penalty for being an imcompetent pirate. They can make their actual living in other ways.
Personally, I think pilots whose sec status prevents them from entering hisec should not be awarded bounties for killing rats.
this is why lowsec needs to be BIGGER, so there can actually be "deep" lowsec. lots of 0.0 systems are so void of PvP because there are just so many systems and very few players occupying them. most of low sec borders high sec, so there is more traffic, which attracts most of the pirates.
so why not just go to 0.0? warp bubbles, allicance wars, blah blah blah - you already said why. not fit for the desired level of play. we want a place with higher rewards, and somewhat higher risk too. but we dont want to have to sell our souls to some alliance for access to it. and currently, due to all the pirates, the risk is just too high for the moderate rewards of lowsec.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

ZenThunder
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Posted - 2007.05.16 23:22:00 -
[48]
Try creating lucrative courier contracts for someone to haul your stuff away (I assume there is a station nearby you can do this at), create an alt and sit him in high sec. Contract the delivered goods to your alt and have him sell it and send you the money back. You will miss out on some profit, but if you can afford it then you can be free to do other things...
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CrestoftheStars
Perkone
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Posted - 2007.05.16 23:37:00 -
[49]
you could build it in safespace you know O.o....
just get the standing and built it there, or be in a corp, pos is not a solo work you know
Originally by: Esiel Here I go into the frey - I have been playing eve for about a year and I have enjoyed learning different aspects of the game. I have now reached a point where I am using POS's for industrial purposes.
Pirates are my biggest problem right now with this, and the thing that bugs me the most is how one sided it is. There is nothing I can do to deal with the problem. They have tech ii ships and all the fancy mods and I have most of my skills in industry reasearch and I hauling. (I have also wasted skillz in mining and other stuff when I was learning about how the game worked) My corp can't deal with the problem I am the most experianced person and I am trying to recruit but experianced players just aren't coming. So that means I am at the mercy of these guys. They just gate camp all day. I thought this was suposed to be - somewhat secure space, meaning that I can be attacked but concord would help a little. I am not asking to turn low sec space into empire space but do something to help out the little people.
So far as I can tell the only responses for these type of problems are - 1) tough you shouldn't enjoy the game because only we deserve to enjoy the game and you shouldn't have a POS unless you can kill anyone who wants to kill you 2) get your corp to fight back - (Can't explained why allready) 3) pay someone to kill them - that is stupid first I only make about 100 mill a week and about 1/2 goes back into the POS. that means I will be spending all my extra money to try and get some corp to kill them and I doubt I would have enough and it would leave me with nothing)
So far all these solutions stink to high heaven. I want to enjoy eve too. This game isn't just a small group of peoples playground so lets have a compromise. I have to work my butt (ok my fingers) off to get my stuff so lets make the pirates have to work at it. Have concord send in patrols where pirating happens alot. That means pirates will have to move around and can't just camp in a system with no worries. Or how about my other suggestion I made before, make the sentry guns more powerfull, make the pirates work some, right now they ignore the guns and can camp all day while the guns bearly tickle them. Or third we could just allow moon havesting in Empire space that way I don't have to mine in low sec space and let the pirates continue to be "carebear" pvp'ers who only fight ships they know they can kill and live in thier relative safety.
___________________________________________ When i was a child i thought like a child i acted like a child and i spoke like a child. But when I became an adult I laid away childish things.
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Zhaymus Hockhold
DEATH'S LEGION
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Posted - 2007.05.16 23:58:00 -
[50]
Edited by: Zhaymus Hockhold on 16/05/2007 23:57:15
Originally by: Esiel once again I never fly afk at all when in low sec space.
Now as to some other things, yes I am pretty much alone atm. My corp used to be thriving but has declined alot while the ceo is away on personal buisness. I am keeping the stations running by my self. I am flying an iteran iv with 25,000 space because if I did any less I would have no time to do anything else I would just be going back and forth taking 5 trips in what could have taken me 1.
Here's your problem and a solution that hasn't been suggested, leave the freaking corp! That isn't on your list of "I can't do it" is it? From what your telling us on the forums that corp is inactive, unsupportive, empty, and given that you resorted to the forums, unfun. So why the loyalty? Find a new corp, preferrably one with a solid base membership and resources, it's not that hard if you search long enough to make sure you find a place you can thrive. No CEO, No Leadership, No combat protection, No support of any kind based on your need to run the stations alone. This isn't a problem of pirates, you're trying to keep a corp afloat by yourself!
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Oki Riverson
Amarr Pre-nerfed Tactics
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Posted - 2007.05.17 00:08:00 -
[51]
As a Pirate, Here's some advise.
- Transport ships, the ones with +2 warp strength, are your answer. Rig it for cargo capacity and fill the low slots with stabs. You will find that most low sec gate camps dont even bother targeting these ships as they warp so fast/are always stabbed. fair enough you lose cargo space, but its better than losing your haul.
- Put a cloak on it, I've seen many a hauler cloak, move and warp out...this doesnt make you invinsable however. If they spot where you cloaked and are able to bump you....game over. However if you activate the cloak stright away, chances are they won't see your position so you have time to move out of scram range(this will take a while however) and warp off.
- Put a tank on it. A good sniper could still nail you.
- Get an alt account and use a character in a shuttle to scout with
That little lot should keep you safe...maybe...see you in low sec ;) oh and RABBLE RABBLE MOAN MOAN, etc.
Love Oki 
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Danks
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.17 00:47:00 -
[52]
Originally by: Esiel
I guess I am partly bothered because it is suposed to be "semi" protected area, not as safe as high sec, but suposed to be more safe than 0.0 or lawless area. However as many people have stated 0.0 is alot safer than low sec. I don't think it was meant to be that way but that is what griefers have turned it into. I would like it to go back to the orginal idea that low sec isn't safe but is safer than 0.0
It is "semi" protected, there's sentries at gates and stations. In addition, you get a security status hit for killing a player's ship and a huge hit for killing a pod. This makes it easier (but not in every single case) to tell someone who is dangerous.
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Temp Boi
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Posted - 2007.05.17 02:04:00 -
[53]
Edited by: Temp Boi on 17/05/2007 02:02:36 I hate pirates as well. Tell me who and where these pirates are and they will be dealt with swiftly and harshly. Us carebears have to stick together! ;)
.....lol
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Matuk Grymwal
Impartial Predjudices
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Posted - 2007.05.17 03:21:00 -
[54]
If it makes you feel better the Hull Miner & zero guys are all nice guys, just earning a living and having some pew pew - nothing deliberately malicious in their actions . Perhaps you could reach a financial arrangement with them not to get shot at?
In general there is nothing in the game mechanic that is going to change your situation any time soon. The various options have been canvassed in prior posts. Personally I would find some low sec empire that isn't quite so pirated. I would also try and form relationships with other more industrial focussed corps so you can help each other out with security....dependent on your area of operations of course.
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Maglorre
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Posted - 2007.05.17 06:07:00 -
[55]
You've been left out to dry like a shag on a rock and it's ruining your fun. Running POS by yourself is a right PITA.
My suggestions...
1) The nice guy option... take the POSes down, store them in the corp hangar in whatever station the corp is based out of, write a nice email to corp stating what you have done and why and then go find soemthing fun to do. 2) Evil bastard option... take the POSes down, sell them and all the other corp assets, take all the ISK, write a corp mail stating what you have done and then leave the corp and go find something else to do 
Cheers
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Nos Gainah
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Posted - 2007.05.17 07:38:00 -
[56]
There is actually an extremely simple tactical workaround to your problem that will solve any piracy problems in low sec 100%. The first step is fitting a cloak on your slow ship for travel. The second step is bringing two escorts with you optimally, but only one is necessary. One of them simply scouts the next system out and reports if there's a gate camp. Simple solution is just to not jump in. If you have a second escort, have him in an EMPTY hauler fitted with all cheap armor plating, don't even bother with an armor repper. If there IS a gatecamp in the next system, you can be sure that they're going to focus all attention and fire at the first target that they see until it's dead. Have the empty hauler/ escorted ship jump into the system, and have the empty hauler uncloak first. If this doesn't get their attention then they probably won't shoot you anyway. If it does it should definitely buy you enough time to warp an i-stabbed hauler to the next gate. And by the way, have the scout check the next sytem for a gate camp, if there's one there too then just safespot your escorted ship and wait it out. If you notice that the decoy hauler was targetted faster than you think you can warp out, there's almost no chance they will be able to bump the escorted ship out of cloak while it aligns because they will be distracted with taking out the first target. If you're uncomfortable with the decoy tactic then the very simple solution to all of this is to have a scout check your next jump for you and wait out the gate camp. Avoiding camps and enemies in low sec is cake if you just put a little thought into it. The decoy tactic is not foolproof, but simple scouting and carefully planning when you make supply runs is. If you're having problems being pirated while in asteroid belts or something then it's completely your own fault- just keep an eye on local. Not getting killed in Eve is one of the easiest things there is to do so long as you're not actually looking for a fight.
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Jim McGregor
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Posted - 2007.05.17 09:07:00 -
[57]
Originally by: Nos Gainah There is actually an extremely simple tactical workaround to your problem that will solve any piracy problems in low sec 100%. The first step is fitting a cloak on your slow ship for travel. The second step is bringing two escorts with you optimally, but only one is necessary. One of them simply scouts the next system out and reports if there's a gate camp. Simple solution is just to not jump in. If you have a second escort, have him in an EMPTY hauler fitted with all cheap armor plating, don't even bother with an armor repper. If there IS a gatecamp in the next system, you can be sure that they're going to focus all attention and fire at the first target that they see until it's dead. Have the empty hauler/ escorted ship jump into the system, and have the empty hauler uncloak first. If this doesn't get their attention then they probably won't shoot you anyway. If it does it should definitely buy you enough time to warp an i-stabbed hauler to the next gate. And by the way, have the scout check the next sytem for a gate camp, if there's one there too then just safespot your escorted ship and wait it out. If you notice that the decoy hauler was targetted faster than you think you can warp out, there's almost no chance they will be able to bump the escorted ship out of cloak while it aligns because they will be distracted with taking out the first target. If you're uncomfortable with the decoy tactic then the very simple solution to all of this is to have a scout check your next jump for you and wait out the gate camp. Avoiding camps and enemies in low sec is cake if you just put a little thought into it. The decoy tactic is not foolproof, but simple scouting and carefully planning when you make supply runs is. If you're having problems being pirated while in asteroid belts or something then it's completely your own fault- just keep an eye on local. Not getting killed in Eve is one of the easiest things there is to do so long as you're not actually looking for a fight.
Now even the forum blobs.  --- Eve Wiki | Eve Tribune |

Vdub2002
|
Posted - 2007.05.17 10:52:00 -
[58]
Originally by: jilahed
Originally by: Esiel
whine whine whine
Have you ever lived the life of an outlaw? How can you even tell how hard or easy it is? It may be easy for them to kill you, but that is because you don't want to learn to defend yourself or pay people to do it. It doesn't mean their lifes are easy in general - that's stupid. Outlaws are the most gimped people in the game. They can be attacked everywhere by anyone. (and *yes* this happens frequently as i can assure from personal experience)
About sentries: You already need bcs at least to tank them for longer than 2 cycles or so or you need large numbers. Increasing sentry damage will just make us use our battleships and eventually our carriers to gatecamp or just more people at the camp. Then you will come here whine again and say oh these cowards why do they have to use big/many ships to kill me? Why don't they make a fair fight - bla bla bla.
Just got to 0.0 for a while - once you're back you'll realize how peaceful and safe lowsec is. And btw if they stay at the same gate all day - how about not using this gate? Thats not exactly rocket science is it?
And the fact that you can only make 100mill a week says you should look for another profession. I could make that amount of iskies in a day or two in empire after only 1 month of training. So how about just leaving lowsec alone and do some good old veldspar sucking in hisec? Why did you even venture to lowsec(= dangerous space) when you didn't even plan on protecting yourself in the first place.
Please tell us where you live and where that pos is. Because if these guys don't manage to pop it i might consider coming over to do it myself.
0_o unless you plan to store and keep the carrier in that one system, i dont think you will be using carriers or dreads or titans in low-sec...
and at the poster, low sec is low sec, pirates are pirates, you wont change us or the sec, stop crying.... cant handle yourself then dont go where you can be attacked... i take it you havent been suicided yet? what happends then? ''omg turn off targeting in empire!!!!'' its part of the game, same as scamming on contracts (those guys are losers...) and even then what you going to do when a corp pirate war decs you and keeps you docked for hours on end? PvP is eve, learn it. 
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Faye Valerii
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Posted - 2007.05.17 11:49:00 -
[59]
Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? And all for the smallish satisfaction of popping a ship I can easily afford to lose ... You'll usually find they are RL jobless losers, parasites of society just like they parasite ingame. By their enormously crushing sense of utter RL inadequacy, they are driven to prove their e-peen, because their real pole hasn't been greased in years. They are dead inside, because it takes a dead soul to just sit there at that gate for 12 hours at a time, while the game has so much else to offer.
As for what you can personally do to them ... Usually the parasites infest a busy gate. That means lots of people passing through the system. Try to get a bunch of those to gang up with you, gate in and blow em to pieces.
The only downside is that your eyes will bleed when beholding the whiny threads the rats are sure to start on the boards. If there's one thing worse than carebear haulers whining about losing their freighter in empire space, it's pirates crying about overpowered stabs, sentry guns, ecm or whatever.
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Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.05.17 12:00:00 -
[60]
Originally by: Faye Valerii Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? And all for the smallish satisfaction of popping a ship I can easily afford to lose ... You'll usually find they are RL jobless losers, parasites of society just like they parasite ingame. By their enormously crushing sense of utter RL inadequacy, they are driven to prove their e-peen, because their real pole hasn't been greased in years. They are dead inside, because it takes a dead soul to just sit there at that gate for 12 hours at a time, while the game has so much else to offer.
As for what you can personally do to them ... Usually the parasites infest a busy gate. That means lots of people passing through the system. Try to get a bunch of those to gang up with you, gate in and blow em to pieces.
The only downside is that your eyes will bleed when beholding the whiny threads the rats are sure to start on the boards. If there's one thing worse than carebear haulers whining about losing their freighter in empire space, it's pirates crying about overpowered stabs, sentry guns, ecm or whatever.
LOL bitter are we ?
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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max bygraves
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Posted - 2007.05.17 12:11:00 -
[61]
just because they have better ships doesnt mean squat. Use "tactics" to overcome them, they dont just have a "blow to bits" button you know.
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jilahed
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Posted - 2007.05.17 12:14:00 -
[62]
Originally by: Vdub2002
Originally by: jilahed
About sentries: You already need bcs at least to tank them for longer than 2 cycles or so or you need large numbers. Increasing sentry damage will just make us use our battleships and eventually our carriers to gatecamp or just more people at the camp.
0_o unless you plan to store and keep the carrier in that one system, i dont think you will be using carriers or dreads or titans in low-sec...
What are you talking about dude? I hope you don't want to be smart and tell me capitals can't travel in lowsec. Because well that would mean you should learn basic game mechanics.
You can't generate cynos in hisec which is why real capitals ( read non-freighter capitals ) can't travel in hisec. But this doesn't apply to lowsec and it never has. Some pirate corps like The Establishment and Octobersnow have even Motherships and at least the latter is kown to use it on gatecamps frequently. I don't see a reason why they wouldnt use titans if they only had some.
Maybe you meant something different and i actually hope so. Because otherwise it would make you look a bit silly, really. Sooo uhhm O_o ?
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heheheh
Singularity. The Cartel.
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Posted - 2007.05.17 12:16:00 -
[63]
Originally by: Faye Valerii Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? .
hahahaha Didnt no one tell you that we can loot your wrecks ? Everytime i pop someone i think of the pathetic loser that cant be bothered to play with the community and just builds up his own personal empire in a multiplayer game.
What kind of a person does it take to build and haul stuff all day long ? a very lonely one.
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Valan
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Posted - 2007.05.17 12:18:00 -
[64]
Originally by: Faye Valerii
You'll usually find they are RL jobless losers, parasites of society just like they parasite ingame. By their enormously crushing sense of utter RL inadequacy, they are driven to prove their e-peen, because their real pole hasn't been greased in years. They are dead inside, because it takes a dead soul to just sit there at that gate for 12 hours at a time, while the game has so much else to offer.
To be honest thats a generalistion that doesn't hold true based on almost 4 years in the game. That's something cooked up by victims to feel superior over the guy that just nuked their hauler.
It's a game people sometimes purposefully take an opposing moral position than they would in real life just for a change.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Faye Valerii
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Posted - 2007.05.17 12:21:00 -
[65]
Nah I'm not bitter, it's just a game to me : )
Also Hehehehe, I'm not a hauler in fact. Hauling seems pretty boring to me, although I know a few people who love it. Or should I say, they love the whole playing the market thing that hides behind it.
Which is a lot more involved than sitting in the same place all day doing exactly -nothing-.
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Sagesse
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Posted - 2007.05.17 12:49:00 -
[66]
Originally by: Esiel once again I never fly afk at all when in low sec space.
Now as to some other things, yes I am pretty much alone atm. My corp used to be thriving but has declined alot while the ceo is away on personal buisness. I am keeping the stations running by my self. I am flying an iteran iv with 25,000 space because if I did any less I would have no time to do anything else I would just be going back and forth taking 5 trips in what could have taken me 1.
I am facing 2 corps the same 2 corps every time while sometimes it is different people it is allways the same corps. I have found some ways to protect myself and have found ways to get past them. My problem is I am having to do all the work. They can just gate camp and I have to try and get around them, there is no work for them other than watch to see if I arive. They obviously have high tech stuff and have specialized to do this, while that may have orginally been work, now it is not.
I guess I am partly bothered because it is suposed to be "semi" protected area, not as safe as high sec, but suposed to be more safe than 0.0 or lawless area. However as many people have stated 0.0 is alot safer than low sec. I don't think it was meant to be that way but that is what griefers have turned it into. I would like it to go back to the orginal idea that low sec isn't safe but is safer than 0.0
I've created my own POS, solo, in lowsec, and flown all of the materials there myself via camped gate(s) the only ships I've ever lost are BCs fitted for missioning as they are slow to align
Learn Evasive Manouvering Get a small t2 hauler dont travel in the Itty 5 unless you KNOW the gate isnt camped Watch local
To be honest I think your problem is not actually Pirates, but what you're trying to do, running a POS solo is a PITA because you cant go more than a few days without fuelling it, the problems I've had were all RL and logisical, not with pirates, who are there on a legit basis precisely to catch people like yourself. I think you need to consider branching out and trying something different, or the same thing somewhere else, or join a larger corp.
It is safer than 0.0, the sentry guns shoot back, depends on your definition of safer I guess.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.17 12:56:00 -
[67]
Originally by: max bygraves just because they have better ships doesnt mean squat. Use "tactics" to overcome them, they dont just have a "blow to bits" button you know.
The one group that popped me on a mission had a recon tackler, a nosdomi, at least two HACs, several cruisers and threw about a dozen drones at me. Tactics schmactics, in that situation you just die. Unlike the typical 0.0 ambush crew, the lowsec pirates tend to be overly impressed with their ability to throw ten times the necessary firepower at a job, based on the needless smack talked in Local.
I've been hit by IAC, ENH and Goonfleet in 0.0 and by a crew from Hydra Alliance in a .3 system, believe me, the no sec gankers are a class act in comparison.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Valan
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Posted - 2007.05.17 13:19:00 -
[68]
Originally by: Faye Valerii Nah I'm not bitter, it's just a game to me : )
Also Hehehehe, I'm not a hauler in fact. Hauling seems pretty boring to me, although I know a few people who love it. Or should I say, they love the whole playing the market thing that hides behind it.
Which is a lot more involved than sitting in the same place all day doing exactly -nothing-.
The thing to remember people have alts and don't always sit there doing one thing. There are many aspects to EVE and most people are involved in more than just one.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Manus Stuprare
Aliastra
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Posted - 2007.05.17 13:28:00 -
[69]
Originally by: Faye Valerii Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? And all for the smallish satisfaction of popping a ship I can easily afford to lose ... You'll usually find they are RL jobless losers, parasites of society just like they parasite ingame. By their enormously crushing sense of utter RL inadequacy, they are driven to prove their e-peen, because their real pole hasn't been greased in years. They are dead inside, because it takes a dead soul to just sit there at that gate for 12 hours at a time, while the game has so much else to offer.
As for what you can personally do to them ... Usually the parasites infest a busy gate. That means lots of people passing through the system. Try to get a bunch of those to gang up with you, gate in and blow em to pieces.
The only downside is that your eyes will bleed when beholding the whiny threads the rats are sure to start on the boards. If there's one thing worse than carebear haulers whining about losing their freighter in empire space, it's pirates crying about overpowered stabs, sentry guns, ecm or whatever.
Comedy gold 
To the OP: Having made the decision to post about your problems in here, there were two approaches you could've taken:
1. "I'm having problems doing what I want to do in this game, can anyone offer me advice which might help?"
2. "I'm having problems doing what I want to do in this game, therefore the game should be changed to make it easier for me."
You chose option 2, and frankly I'm surprised you haven't been flamed a lot more. Most people who've posted in here have done so courteously, and you've been given plenty of good advice. I suggest you take it. Nobody is about to change this game just to suit you. -------------- Poisoning the Chalice: Smartbombs as a Counter to Nos. |

KingRizen
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Posted - 2007.05.18 00:57:00 -
[70]
Just pay me not to blow you up over and over again. You will however start making more isk. But if I dont kill you this should be possible. Eve mail me in game with what u might be able to afford and will go from there 
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Mik kyo
Gr0und Zer0
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Posted - 2007.05.18 01:09:00 -
[71]
Hello Esiel,
I believe I can offer you the solution to your problems, we are now selling Passes to the alparena - Maut area for a mere 50 mil a week.
And please abaddons with base T1 fitting makes baby jesus cry. Also maybe if you stopped logging you would stop loseing pods?
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Mya ElleTerego
The Hull Miners Union
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Posted - 2007.05.21 22:53:00 -
[72]
yarr and stuff, were recruiting more hate filled youth for our gate camp 24/7 corp ^ ^. Thanks for the love op. Cool sig coming soon. CEO For the Hull Miners Union [ONION] |

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.05.21 23:13:00 -
[73]
Well, I'd say go to 0.0 under a big Alliance's protection. -----
History is made by whinners
Originally by: DB Preacher (...) Ignore what the coalition muppets are saying on their forums (...)
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.05.21 23:26:00 -
[74]
Have you tried using T2 industrials with tons of WCS to move fuel around? With some rigs, some WCS, and a couple decent ECM mods you should be ok in most situations. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Azuraito
Caldari Infestation.
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Posted - 2007.05.21 23:35:00 -
[75]
Originally by: Faye Valerii Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? And all for the smallish satisfaction of popping a ship I can easily afford to lose ... You'll usually find they are RL jobless losers, parasites of society just like they parasite ingame. By their enormously crushing sense of utter RL inadequacy, they are driven to prove their e-peen, because their real pole hasn't been greased in years. They are dead inside, because it takes a dead soul to just sit there at that gate for 12 hours at a time, while the game has so much else to offer.
As for what you can personally do to them ... Usually the parasites infest a busy gate. That means lots of people passing through the system. Try to get a bunch of those to gang up with you, gate in and blow em to pieces.
The only downside is that your eyes will bleed when beholding the whiny threads the rats are sure to start on the boards. If there's one thing worse than carebear haulers whining about losing their freighter in empire space, it's pirates crying about overpowered stabs, sentry guns, ecm or whatever.
ZOMG.. which fantasy world do you live on? loool 
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Jenny Spitfire
Caldari Requiem of Hades
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Posted - 2007.05.21 23:36:00 -
[76]
Originally by: KingRizen Just pay me not to blow you up over and over again. You will however start making more isk. But if I dont kill you this should be possible. Eve mail me in game with what u might be able to afford and will go from there 
A) OP pays you and you do not blow him up. B) Another extortionist comes and ask for money. C) Pay up extortionist and OP is not blown up. D) Back to B.
How is the OP going to defend himself? I am thinking NPC escorts would be his friend to be honest. The OP has a problem recruiting because no vets would want to join his corp. And a corp of inexperience players have no chance against a few experience vets. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

ToranagaSama
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Posted - 2007.05.22 18:35:00 -
[77]
Originally by: heheheh
Originally by: Faye Valerii Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? .
hahahaha Didnt no one tell you that we can loot your wrecks ? Everytime i pop someone i think of the pathetic loser that cant be bothered to play with the community and just builds up his own personal empire in a multiplayer game.
What kind of a person does it take to build and haul stuff all day long ? a very lonely one.
Originally by: heheheh
Originally by: Faye Valerii Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? .
hahahaha Didnt no one tell you that we can loot your wrecks ? Everytime i pop someone i think of the pathetic loser that cant be bothered to play with the community and just builds up his own personal empire in a multiplayer game.
What kind of a person does it take to build and haul stuff all day long ? a very lonely one.
You're a real dim-wit.
First, Multi-player does NOT mean Co-op play.
Second, Multi-player does NOT equal Persistent World.
There are far more games that have Multi-Player, but do not have a Persistent World.
Eve has a Persistent World, which is generally considered a Massively Multi-Player Online game.
Why MMO? Because an MMO generally includes a greater number of online players than a standard computer game with multi-player, which generally has less than 20 players simultaneously online.
MMO as the name implies has *massive* numbers of online players. Which does NOT mean that EVERYONE *must* or *need* play in a Co-op fashion.
Unfortunately, Eve's Developers appear to subscibe to and pointedly state that Eve is not a *solo* game. In other words, they *force* people into Co-op, ahhh I mean Corp play.
Yet, there is NOTHING inherently Co-operative about Multi-play----only about Eve. So your basic thought process is WRONG!
Hahaha. Dim-wit!
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Kramer Verone
Amarr TeamMX
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Posted - 2007.05.22 18:48:00 -
[78]
Grind missions and put your pos in high-sec.
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ToranagaSama
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Posted - 2007.05.22 18:49:00 -
[79]
Originally by: Faye Valerii Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? And all for the smallish satisfaction of popping a ship I can easily afford to lose ... You'll usually find they are RL jobless losers, parasites of society just like they parasite ingame. By their enormously crushing sense of utter RL inadequacy, they are driven to prove their e-peen, because their real pole hasn't been greased in years. They are dead inside, because it takes a dead soul to just sit there at that gate for 12 hours at a time, while the game has so much else to offer.
As for what you can personally do to them ... Usually the parasites infest a busy gate. That means lots of people passing through the system. Try to get a bunch of those to gang up with you, gate in and blow em to pieces.
The only downside is that your eyes will bleed when beholding the whiny threads the rats are sure to start on the boards. If there's one thing worse than carebear haulers whining about losing their freighter in empire space, it's pirates crying about overpowered stabs, sentry guns, ecm or whatever.
I gotta ask, are you a *real* girl? Cause I just fell in LOVE with you! That was so wonderfully written. Though I've gotta add, not all "RL jobless losers" are Pirates.
:)
Quote: Originally by: Faye Valerii
You'll usually find they are RL jobless losers, parasites of society just like they parasite ingame. By their enormously crushing sense of utter RL inadequacy, they are driven to prove their e-peen, because their real pole hasn't been greased in years. They are dead inside, because it takes a dead soul to just sit there at that gate for 12 hours at a time, while the game has so much else to offer.
To be honest thats a generalistion that doesn't hold true based on almost 4 years in the game. That's something cooked up by victims to feel superior over the guy that just nuked their hauler.
It's a game people sometimes purposefully take an opposing moral position than they would in real life just for a change.
So, in other words, its only the RL "Concord" that keeps these people moral in the first place. Eve just allows them to be what they are
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Corwain
Gallente Zero Team
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Posted - 2007.05.22 19:50:00 -
[80]
1. Jump in uber passive drake to agress campers 2. Jump in 2-5 Gankathrons (Neutron IIs high, MWD, Injector, tackle mid, Plates+resist mods+3 Magstab IIs low, 5x Ogre II) 3. ? 4. Profit!
Unless they're gatecamping you in 10+ numbers or in capital ships breaking up a party ain't hard in losec as they're BSes flying without support and tanking sentries. You want to gimp them even more?
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Rudy Metallo
G.H.O.S.T
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Posted - 2007.05.22 20:32:00 -
[81]
Edited by: Rudy Metallo on 22/05/2007 20:31:38 a) you arent getting experienced players because they all either stay in their current carebear corps, or they're PvPers.
b) You won't beat pvpers without pvping yourself. If you fit stabs, we'll fit more scrams. If you hire mercs, we'll kill them to get to you, or we'll wait them out. If you fight back, you'll die a lot at first, but with time you'll gain experience and you may have half a chance of beatring a lone pirate.
c) Low sec is safe enough. I know, I've been living in it for 5 months straight. You're just not used to it. Use the map to check frequently camped systems, negotiate with them, maybe pay them a certain amount of money to stay away, or work out a deal for blue standings. Pirate like to kill, but we can be reasoned with for a price.
Sentry guns are a lot more powerful than they were once. Cruisers used to be able to tank them with relative ease. Now you need a BC, and you certainly cant tank them indefinately.
Concord in low sec would be comepletely ludacris. You're relatively safe at stations and gates, stop *****ing tbh.
Low sec is risky for a REASON. It's because there are more rewards. Mor ereward for greater risk. So I suggest you stop complaining and do something other thanb go crying to CCP cause the nasty piewats killed your Badger.
Say what? |

Ezra Pouind
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Posted - 2007.05.22 21:53:00 -
[82]
Do not make the mistake of taking the pirate corpÆs actions personally. They are business men, of sorts, and are just out to make a buck, not any more ôlosersö than industrialist that have cornered certain t2 markets, and use their semi monopolies to inflate prices. What ever you do, donÆt let your emotions lead you to poor business decisions.
You can try the tricks with the covert ops cloak, and a well fitted blockade-runner will defiantly survive in a lot of situations. But ultimately, it sounds like the main problem is a lack of man power in your corporation. The travel problems may just be part of a larger issue. I think I would find a safer place to deploy them, or maybe just take them down and store them.
If there are only two pirate corps that you are dealing with, maybe you should swallow some pride and convo them. Most pirate corps will honor contracts that are advantageous to them, and many will sell positive standing. Run the numbers with them, and see if the two corps will sell you positive standings at a rate you can afford. It may be a little galling to have to pay to travel, but its clear that your corp does not have the man power to put up a fight, and the profit from these POSÆs does not sound like its worth hiring a merc corp to fight for you.
I think you need to accept the bottom line on your corpÆs POSÆs. It is obvious that you are having trouble maintaining them, and it may no longer be economically feasible to keep them. Start factioning in safer space, and redeploy them elsewhere. Sounds like youÆre not making a lot of money from them anyways. If youÆre old corp mates left you in an unreasonable situation, they should understand.
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Nanobotter Mk2
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Posted - 2007.05.22 22:51:00 -
[83]
"What are spawn points?"
You know when you jump into a new system or leave a station your ship spawns somewhere.... you do understand you load into each new system as a separate zone....
No idea why but in EVE spawn camping is allowed, which is totally ******** and a big reason why PVP in eve is the big joke of the MMO world.
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Moridin Bashere
The Hull Miners Union
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Posted - 2007.05.23 06:26:00 -
[84]
(I am just asking to get more pirates to kill me I am sure) The system Maut or Alparena - the problem two corps "The Hull Miners Union [ONION]" and "Gr0und Zero [ZERO] they kill 5-12 ships daily and have killed me 3 times and podded me twice.
"Once again I am not trying to remove pirating I just want it on a more even playing field"
That made me laugh! 
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Sun Win
Mutually Assured Distraction
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Posted - 2007.05.23 09:01:00 -
[85]
How about: run missions and grind up faction status and then you can put your POS in high sec?
New to Eve? Learn to Fly - join channel: "Eve University" or read here |

Faye Valerii
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Posted - 2007.05.23 11:52:00 -
[86]
Originally by: ToranagaSama
Originally by: heheheh
Originally by: Faye Valerii Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? .
hahahaha Didnt no one tell you that we can loot your wrecks ? Everytime i pop someone i think of the pathetic loser that cant be bothered to play with the community and just builds up his own personal empire in a multiplayer game.
What kind of a person does it take to build and haul stuff all day long ? a very lonely one.
Originally by: heheheh
Originally by: Faye Valerii Whenever I get popped in low-sec, I just think about the extremely pathetic loser-status of some of the pirates.
What kind of person does it take to do nothing but gatecamp all day long, every day of the week (and yes, many pirates seem to do this crap 24/7 7/7) ? .
hahahaha Didnt no one tell you that we can loot your wrecks ? Everytime i pop someone i think of the pathetic loser that cant be bothered to play with the community and just builds up his own personal empire in a multiplayer game.
What kind of a person does it take to build and haul stuff all day long ? a very lonely one.
You're a real dim-wit.
First, Multi-player does NOT mean Co-op play.
Second, Multi-player does NOT equal Persistent World.
There are far more games that have Multi-Player, but do not have a Persistent World.
Eve has a Persistent World, which is generally considered a Massively Multi-Player Online game.
Why MMO? Because an MMO generally includes a greater number of online players than a standard computer game with multi-player, which generally has less than 20 players simultaneously online.
MMO as the name implies has *massive* numbers of online players. Which does NOT mean that EVERYONE *must* or *need* play in a Co-op fashion.
Unfortunately, Eve's Developers appear to subscibe to and pointedly state that Eve is not a *solo* game. In other words, they *force* people into Co-op, ahhh I mean Corp play.
Yet, there is NOTHING inherently Co-operative about Multi-play----only about Eve. So your basic thought process is WRONG!
Hahaha. Dim-wit!
Nah I'm not a girl. I made a female avatar for the day ambulation comes in. Couldn't stand to stare at man-ass all day long.
Now I know not all pirates are losers. That's why I put in 'usually'. Most pirates are like EQ1 campers. For some reason they seem to think it's fun, cool and difficult to sit in exactly the same spot for 48 hours while waiting for something to come through. Then they take pride in the fact that they can blow up something while having a 10-to-1 advantage.
It's funny some pirates dare to call themselves pvp'ers! Most pirate-vs-player situations are the equivalent of taking candy from a paraplegic baby. You'll only find real pvp'ers in 0.0 or in Empire during corp wars.
Now don't get me wrong, I don't have anything against being blown up by pretty much anyone. The concept is great. I just hate RL parasites who play 12+ hours a day for seven days a week. They shouldn't be playing EVE with their unemployment checks, they should be mowing my grass and cleaning my house until they get a real job. The above doesn't apply if you're a student tho. Enjoy it while you can!
Now, the reason why I equate most pirates with the sorry social loser described above, is because they're often camping the same places for days on end. You can't do that if you have any sort of life.
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Kalazar
Amarr Veto. Academy Veto Corp
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Posted - 2007.05.23 12:13:00 -
[87]
Originally by: Faye Valerii You'll only find real pvp'ers in 0.0 or in Empire during corp wars.
Is that so? I've found that 0.0 pvp tends to just be one massive blobfest, and Empire corp wars... Generally just an excuse to gank industrials without taking a sec hit. ----------------------------------------------
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Faye Valerii
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Posted - 2007.05.23 12:22:00 -
[88]
Originally by: Kalazar
Originally by: Faye Valerii You'll only find real pvp'ers in 0.0 or in Empire during corp wars.
Is that so? I've found that 0.0 pvp tends to just be one massive blobfest, and Empire corp wars... Generally just an excuse to gank industrials without taking a sec hit.
True ... but at least there's risk involved. Certainly a lot more than your typical pirate gatecamping crap.
Hats off to the solo -10 pirate tho :)
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KingRizen
The Hull Miners Union
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Posted - 2007.05.23 17:29:00 -
[89]
Edited by: KingRizen on 23/05/2007 17:29:42 Edited by: KingRizen on 23/05/2007 17:28:38 Everybody is totally missing the real point here. Point is its a game. U die and u have a clone, so u can come back. We kill u again and u die and come back. Now in every other game I have played if u cant beat the level u need to get better then come back to it. In this case u need friends, better skills, or to quit become the ultimate high sec miner and leave the real players due there job and cause havoc amongst the peons such as u who ***** about getting killed by pirates. By making this thread u have only made my day, and and gave me excatly what I was looking for( except that pesky last-.1 to -10) But esiel come back so I can be -10 and help a pirate out 
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Mik kyo
Gr0und Zer0
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Posted - 2007.05.23 18:33:00 -
[90]
Originally by: Faye Valerii It's funny some pirates dare to call themselves pvp'ers! Most pirate-vs-player situations are the equivalent of taking candy from a paraplegic baby. You'll only find real pvp'ers in 0.0 or in Empire during corp wars.
Empire corp wars tend to be giant games of docking and autopiloting shuttle/hauler gankage. Very little pvp, In 0.0 its the blob wars allthough occasionally we find some fun.
In low sec we only move to the gates when there is noone around. I'm a PVP'ER that means I don't mine, I don't do missions, I don't run posses, I don't pansy around in a battleship outside a starter station to look cool. I play eve as a fps game, if theres no pewpew I will sit on a gate to get some. 
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ToranagaSama
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Posted - 2007.05.23 19:23:00 -
[91]
Originally by: Mik kyo
Originally by: Faye Valerii It's funny some pirates dare to call themselves pvp'ers! Most pirate-vs-player situations are the equivalent of taking candy from a paraplegic baby. You'll only find real pvp'ers in 0.0 or in Empire during corp wars.
Empire corp wars tend to be giant games of docking and autopiloting shuttle/hauler gankage. Very little pvp, In 0.0 its the blob wars allthough occasionally we find some fun.
In low sec we only move to the gates when there is noone around. I'm a PVP'ER that means I don't mine, I don't do missions, I don't run posses, I don't pansy around in a battleship outside a starter station to look cool. I play eve as a fps game, if theres no pewpew I will sit on a gate to get some. 
You and the other genius of articulation, KingRizen, are precisely the problem:
THIS IS NOT A FPS!
Your comments highlight what I perceive as the inherent problem with Eve's gaming structure. Eve is the only game I've ever encountered in over 10 years of gaming that **empowers** the most lowest skilled Spawn Camper.
Why don't you go play a dedicated FPS?? Why?
Perhaps, the inherent problem is that at present there is no FPS with a *Persistent World*? If that is the case then one could understand your actions and your presence.
Yet, I really suspect that folks like the two of you simply don't have the TRUE gaming skills necessary to successfully play in a FPS multi-play environment.
That's my opinion, now I brace for the juvenile onslaught of responses.

[Though I would offer that no one really knows *what* Eve is other than to classify it as a MMO. Which begs to question whether MMO describes a 'gaming class' or simply a gaming *environment*? MMOs are still, in a real sense, relatively young. Eventually, there will be persistent worlds/MMO of every gaming class: MMO-FPS, MMO-RTS, MMO-TBS, and, of course MMO-RP, as well as a myriad of other types. Right now, at this point in gaming evolution, it appears that people of differing gaming tastes are compelled to play in a single MMO, which isn't suited to all gaming tastes/styles leaving the Devs puzzled as to what development tactic to take to address a gaming environment containing a host of differing gaming taste, styles, motivations, interests, etc. It's just never been done before!]
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max bygraves
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Posted - 2007.05.25 01:57:00 -
[92]
Originally by: ToranagaSama
Yet, there is NOTHING inherently Co-operative about Multi-play----only about Eve. So your basic thought process is WRONG!
Hahaha. Dim-wit!
haha you cant be serious ?
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SiJira
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Posted - 2007.05.25 02:29:00 -
[93]
how about scheduled meetups and the targets would be random
players would be able to join and hunt down people in low sec that are of a low security status with no sec rating drop ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Indiano Arko
Elite Storm Enterprises Storm Armada
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Posted - 2007.05.25 04:20:00 -
[94]
Originally by: Jasai Kameron
Because if its anything other than a smartbomb, I'm pretty surprised. I didn't think anything smaller than a battlecruiser could withstand sentry fire - and a BC, even with sensor boosters, shouldn't be able to target a pod in time.
Command ships and BC's can have close to 700 scan resolution which is very decent to get a lock on a capsule unless the pilot is already have some object targetted on OV and spamming warp button.
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Raz Slicer
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Posted - 2007.05.25 04:28:00 -
[95]
Wasn't there a DEV blog about putting in sub-Sovereignty for low sec systems? Seems like something like that would be very helpful and give life to low sec.
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RuleoftheBone
Minmatar Veto. Academy Veto Corp
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Posted - 2007.05.25 04:52:00 -
[96]
Edited by: RuleoftheBone on 25/05/2007 04:54:36
Originally by: Raz Slicer Wasn't there a DEV blog about putting in sub-Sovereignty for low sec systems? Seems like something like that would be very helpful and give life to low sec.
It's already there in an informal fashion. Notice the number of POS's hanging in certain systems where alliances can do their shipping/junk ore mining/ice mining/complex running/mission running.....<Insert favorite 0.0 alliance alt activity here>.
The only thing formally instituting lo-sec sov would do is exclude even more of EvE from the non-alliance player base.
Oh...and not all pirates are playing "Duck Hunt" at gates either .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Mik kyo
Gr0und Zer0
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Posted - 2007.05.25 18:31:00 -
[97]
Originally by: ToranagaSama
**empowers** the most lowest skilled Spawn Camper.
Perhaps, the inherent problem is that at present there is no FPS with a *Persistent World*? If that is the case then one could understand your actions and your presence.
Yet, I really suspect that folks like the two of you simply don't have the TRUE gaming skills necessary to successfully play in a FPS multi-play environment.
To answer your first point, you obviously did not read my post correctly, I said that I do no enjoy gate camping, I just do it when there is not much else going on... much as you might go mining or run missions. FYI camping is just as boring.
Also I see no reason why I can't play this game just to pvp, the whole game is centered around it, without pvp the game would collapse, low sec would not be dangerous, inflation would hit because of people not looseing so many ships, fewer people would buy faction/t2 gear. (how many people do you see that fit their ships decently in low sec/0.0 excluding pvpers?)
I cannot wait for huxley, which should provide a persistant environment that allows charachter advancement while being a FPS.
I was in a top clan in DF:BHD and later CS:S, untill 6 months ago I played in the ESL BF2 team for my country, and was ranked in the top 5 teams for 32 player conquest, and was ranked first on the 5v5 cb infantry ladder. Who the **** are you to talk about TRUE gaming skills?
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d'hofren
Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.25 19:10:00 -
[98]
The simple answer is get some friends and fight back
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