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Herzog Wolfhammer
Sigma Special Tactics Group
8467
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Posted - 2017.05.20 07:29:19 -
[1] - Quote
VR Headsets Get Stuck on Shelves
I would have assumed it would be the next big deal. Also, it would be nice to play Eve with a headset and actually "look around".
Must admit the real headsets are a bit expensive. My theory: everybody waiting for them to get cheaper. I think the threshold for the average gamer is 40 percent the cost of a console.
Bring back DEEEEP Space!
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Wig
Conquering Darkness
19
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Posted - 2017.05.20 07:50:31 -
[2] - Quote
The device is expensive, so is the equipment to run it. Also anything less than 60 FPS is horrible to put up with so developers need to meet that minimum requirement. Which is hard to do as not everyone has the same PC hardware.
A beginner's guide to EVE Online - Steam
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Lulu Lunette
Savage Moon Society
1612
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Posted - 2017.05.20 09:36:27 -
[3] - Quote
$400 is way too much for me, plus I already have issues with my eyes when I stare at screens.
@lunettelulu7
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Alice Saki
Nocturnal Romance Cynosural Field Theory.
126721
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Posted - 2017.05.20 15:14:45 -
[4] - Quote
The Technology is not quite there. I'd rather wait for 'Real' games. So far there are a Couple Gems, but most of the games look like a Mobile app game. Or at least the effort they put in is on par.
FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.
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Nana Skalski
Taisaanat Kotei
33703
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Posted - 2017.05.20 15:52:13 -
[5] - Quote
It went as expected, at least by me. There is too much issues with VR that are innate to this technology.
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ߦÅsߦÿ-Çߦç-Å =ƒÜÇ
GëíGïüGëí GÖÑ
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Chainsaw Plankton
FaDoyToy
3039
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Posted - 2017.05.21 00:40:49 -
[6] - Quote
Lulu Lunette wrote:$400 is way too much for me, plus I already have issues with my eyes when I stare at screens.
looks like $400 for the psvr headset, or damn near $600 for the oculus Rift, plus another however many hundred I'd need to bring my PC up to specs, new cpu, mobo, and graphics card at least.
yep costs way too much for mass market appeal.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
21279
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Posted - 2017.05.21 19:55:13 -
[7] - Quote
4-600 quid is a lot for a toy. And thats ontop of needing a fairly new rig or stupidly beefy old system.
Ill save the money and get a 36/9 curved 144hz monitor instead. Or pay rent, or whatever.
Murderers of Negotiable Motivations
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Gneeznow
Ship spinners inc
217
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Posted - 2017.05.23 01:27:30 -
[8] - Quote
Because it's a gimmick that doesn't stand up to scrutiny. |
The Devils Cousin
Evian Industries EVIAN NATION
339
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Posted - 2017.05.23 07:50:27 -
[9] - Quote
Costs, because those of us with families, cannot afford to spend this kind of money on VR stuff. They are just to expensive.
Eve Video Producer, 400+ Videos On Eve Online, tutorials, PvP Videos, Public Fleets - EvocationzAdhera YouTube Channel
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FlightLeader
Blackjack and Exotic Dancers Top Tier
12
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Posted - 2017.05.23 10:47:08 -
[10] - Quote
I think VR is going to be the media of the future. It has not taken off YET. But give it 5 - 10 years and having a VR device will be like owning a television or a PC.
The technology is still in his embryonic phase but it's steeply making progress, so have faith. |
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Nana Skalski
Taisaanat Kotei
33913
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Posted - 2017.05.23 14:07:25 -
[11] - Quote
Thing is, the original concept of VR by strapping something to your face in not really much appealing. It is clunky and unnatural for your body to handle such treating of the senses.
You can throw billions of dollars for hardware to get it ultra light and with superb image quality and no lag, but you will still sit in your chair, on your butt, in a basement, or out in the living room, where you will stumble and fall over the cat you cant see when wearing this stuff on your head.
Its not much Virtual Reality as it is only a poor quality Vision Recanalizator over your mind, distorting your perception and in effect crippling your senses stuck in the Real Reality.
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ߦÅsߦÿ-Çߦç-Å =ƒÜÇ
GëíGïüGëí GÖÑ
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Shallanna Yassavi
Imperial Academy Amarr Empire
537
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Posted - 2017.05.24 06:38:09 -
[12] - Quote
Ralph King-Griffin wrote:4-600 quid is a lot for a toy. And thats ontop of needing a fairly new rig or stupidly beefy old system.
Ill save the money and get a 36/9 curved 144hz monitor instead. Or pay rent, or whatever.
You forgot the part where you needed to not be prone to motion sickness. And, if you walk around (which you would to avoid motion sickness in a walk-around kind of game), you need to not have anything or anybody to trip over in a pretty good area.
It's all right for a flight sim (maybe interesting to try to mod, say, IL-2 to run with a VR headset, even more interesting to be able to grab the controls on the aircraft with controllers!), but not so much for the FPS spam we see so much of.
A signature :o
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Yiole Gionglao
19645
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Posted - 2017.05.24 07:01:00 -
[13] - Quote
FlightLeader wrote:I think VR is going to be the media of the future. It has not taken off YET. But give it 5 - 10 years and having a VR device will be like owning a television or a PC.
The technology is still in his embryonic phase but it's steeply making progress, so have faith.
I kinda doubt that. During the first wave, Virtual Reality was a gateway to 3D virtual worlds, which back then were also a novelty. Yet now we've been experiencing 3D virtual worlds for 20 years, with the only help of some suspension of disbelief and while we're comfortably seated.
In a way, we moved from "Virtual Reality, the door to inside the virtual world" to "looking to virtual worlds through a window is perfeclty fine, thank you". So now the value of VR is not access to the virtual world, but, "inmersion" inside of it. And yet, you're still sitting in a chair even as you "walk"...
Could it work? Maybe. But even then, Augmented Reality haves a greater potential, since it doesn't detachs the user from reality.
Also, as I stated informally, no mass consumer technology has ever succeeded if it couldn't be shared within seconds.
Roses are red / Violets are blue / I am an alpha / And so it's you
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Herzog Wolfhammer
Sigma Special Tactics Group
8486
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Posted - 2017.05.24 07:13:26 -
[14] - Quote
Yiole Gionglao wrote:FlightLeader wrote:I think VR is going to be the media of the future. It has not taken off YET. But give it 5 - 10 years and having a VR device will be like owning a television or a PC.
The technology is still in his embryonic phase but it's steeply making progress, so have faith. I kinda doubt that. During the first wave, Virtual Reality was a gateway to 3D virtual worlds, which back then were also a novelty. Yet now we've been experiencing 3D virtual worlds for 20 years, with the only help of some suspension of disbelief and while we're comfortably seated. In a way, we moved from "Virtual Reality, the door to inside the virtual world" to "looking to virtual worlds through a window is perfeclty fine, thank you". So now the value of VR is not access to the virtual world, but, "inmersion" inside of it. And yet, you're still sitting in a chair even as you "walk"... Could it work? Maybe. But even then, Augmented Reality haves a greater potential, since it doesn't detachs the user from reality. Also, as I stated informally, no mass consumer technology has ever succeeded if it couldn't be shared within seconds.
Were VR possible back in the Atari 2600 days it would have been the bees knees. But little LCD screens didn't exist. Heck somewhere in my electronics scrap pile I have a Sony Watchman, once owned by my sister in the early 1980s, that still used a CRT!
The small viewers in VHS camcorders from the 1980s were also tiny CRT televisions but the cost of a pair of those, even if a supercomputer was available to come up with adequate graphics would have been astronomical.
Maybe it's just possible that VR is rising during a very strange gaming market. Things seem stagnant, like all the best stuff was done already.
You know what will drive VR the most. Pron.
Bring back DEEEEP Space!
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Nana Skalski
Taisaanat Kotei
33988
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Posted - 2017.05.24 11:12:17 -
[15] - Quote
I think imagination works better than any VR device.
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Blade Darth
Room for Improvement Limited Expectations
180
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Posted - 2017.05.25 15:36:27 -
[16] - Quote
I had occasion to try, it was amazing, but it's fun for 15 minutes, can't imagine playing for a hour or two.
Like headphones, I use them but still prefer speakers for the freedom of movement and no sweaty ears in summer.
Waiting till we get augmented reality in regular glasses ;x
Omen Navy Issue Tutorial
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Yiole Gionglao
19693
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Posted - 2017.05.25 22:21:45 -
[17] - Quote
Blade Darth wrote:I had occasion to try, it was amazing, but it's fun for 15 minutes, can't imagine playing for a hour or two.
Like headphones, I use them but still prefer speakers for the freedom of movement and no sweaty ears in summer.
Waiting till we get augmented reality in regular glasses ;x
LOL, that would be amazing... and maybe scary.
Roses are red / Violets are blue / I am an alpha / And so it's you
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Herzog Wolfhammer
Sigma Special Tactics Group
8494
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Posted - 2017.05.26 07:42:13 -
[18] - Quote
Yiole Gionglao wrote:Blade Darth wrote:I had occasion to try, it was amazing, but it's fun for 15 minutes, can't imagine playing for a hour or two.
Like headphones, I use them but still prefer speakers for the freedom of movement and no sweaty ears in summer.
Waiting till we get augmented reality in regular glasses ;x LOL, that would be amazing... and maybe scary.
Scary indeed. I have some involvement in AR and the goal is to get rid of the endless clutter that we already have attacking our eyes.
In a way the video depicts AR in the same manner as a browser without popup blockers. A better objective around AR is not to go that way, but the other way: the ability to opt out, take the glasses of, and the world looks even more normal than it does now without neon lights and tacky storefronts and signs everywhere. We might even manage to drop the "brutalist" architecture.
I'm probably dreaming though. The "merchants" always win and it'll probably be "pay 100 bucks a month for some service" or get assailed by ads and popups causing autism (I'm becoming convinced that autism can be induced - ever seen Tweetdeck?) when all you wanted was a waypoint to get to the store.
Bring back DEEEEP Space!
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Nana Skalski
Taisaanat Kotei
34103
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Posted - 2017.05.26 11:11:36 -
[19] - Quote
Herzog Wolfhammer wrote:Yiole Gionglao wrote:Blade Darth wrote:I had occasion to try, it was amazing, but it's fun for 15 minutes, can't imagine playing for a hour or two.
Like headphones, I use them but still prefer speakers for the freedom of movement and no sweaty ears in summer.
Waiting till we get augmented reality in regular glasses ;x LOL, that would be amazing... and maybe scary. Scary indeed. I have some involvement in AR and the goal is to get rid of the endless clutter that we already have attacking our eyes. In a way the video depicts AR in the same manner as a browser without popup blockers. A better objective around AR is not to go that way, but the other way: the ability to opt out, take the glasses of, and the world looks even more normal than it does now without neon lights and tacky storefronts and signs everywhere. We might even manage to drop the "brutalist" architecture. I'm probably dreaming though. The "merchants" always win and it'll probably be "pay 100 bucks a month for some service" or get assailed by ads and popups causing autism (I'm becoming convinced that autism can be induced - ever seen Tweetdeck?) when all you wanted was a waypoint to get to the store. I think then you could start seeing things that are not there. Like ghosts!
Can you make relaxation stuff using AR and sound combination? I wonder if mind could focus on moving things as opposed to a static bacground, something like rainbow waves assisted with calm music, and plus brainwave activity monitoring software.
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JC Mieyli
Ministry of War Amarr Empire
36
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Posted - 2017.05.26 12:55:06 -
[20] - Quote
well it costs $150m to make a cod game for activision to make any money they need to make enough sales they wont make enough sales on vr because not enough people play vr so they dont make a cod game for vr so no one buys vr |
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Malaclypse Muscaria
Royal Amarr Institute Amarr Empire
193
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Posted - 2017.05.26 15:12:20 -
[21] - Quote
As far as I'm concerned, it comes down to VR currently being an overpriced gimmick.
I'd like mess around with it someday, but I don't see how I will spend extended periods of time gaming with it, wearing some clunky device on my head that cuts me off from the surrounding world: I like to relax when I game, I enjoy listening to my own music, or watch / listen in the background to some videos or podcasts. Also while I'm gaming, my dogs come around once in a while looking for some play time, or my wife with whatever, so I don't see how full immersion for long periods of time will work with me - not to mention that sounds pretty draining.
OTOH, none of the games I currently enjoy playing support VR, or even lend themselves to it, given the complexity of the UI or controls. The closest would be perhaps Warthunder: if and when Warthunder properly supports VR, then I will consider it.
All in all, VR for now just comes across as a gimmick I would only use sparingly, which does not justify the current price, and as the OP points out, with time it will only get cheaper and hopefully much better / less clunky.
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Blade Darth
Room for Improvement Limited Expectations
194
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Posted - 2017.05.26 22:01:17 -
[22] - Quote
Yiole Gionglao wrote:LOL, that would be amazing... and maybe scary. Would need an adblocker but yea... cool.
Omen Navy Issue Tutorial
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Nana Skalski
Taisaanat Kotei
35160
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Posted - 2017.06.14 19:33:30 -
[23] - Quote
https://www.wired.com/story/microsoft-e3-xbox-one-x-vr/?mbid=social_twitter
They talk about "umbillical" cord. Supposedly that Is why VR is not getting anywhere. But they fail to acknowledge the rest. Even the largest storefront in the world will not do VR or "mixed reality" any favour. Its just a gimmick.
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Yiole Gionglao
20558
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Posted - 2017.06.14 22:32:28 -
[24] - Quote
Nana Skalski wrote:https://www.wired.com/story/microsoft-e3-xbox-one-x-vr/?mbid=social_twitter
They talk about "umbillical" cord. Supposedly that Is why VR is not getting anywhere. But they fail to acknowledge the rest. Even the largest storefront in the world will not do VR or "mixed reality" any favour. Its just a gimmick.
Seriously... who's still gonna want VR by 2020? What VR? Who's betting on developing must-have titles for it? And on what platform? Who's waiting-and-seeing about VR technology?
Roses are red / Violets are blue / I am an alpha / And so it's you
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The Devils Cousin
Evian Industries EVIAN NATION
345
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Posted - 2017.06.15 05:01:38 -
[25] - Quote
VR will never take off, the cost involved is to high, for the makers and the families.
1. I am not spending -ú300 on a single headset module when I have 6 children and a wife to support. 2. 5/10 people suffer from motion sickness. 3. What games are on VR that you want to see? Or even play? 4. If I play overwatch and want to look around, move the damn controller, not your head.
VR is a gimmick that has failed. No one has the money or room in their houses to use this stuff and the videos we did on Valkyrie, even Neo regrets buying it
Eve Video Producer, 400+ Videos On Eve Online, tutorials, PvP Videos, Public Fleets - EvocationzAdhera YouTube Channel
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Rain6637
NulzSec
35098
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Posted - 2017.06.16 07:43:37 -
[26] - Quote
HMDs make you sick when your inner ear disagrees with your vision. Maybe in five minutes, maybe in twenty, but if anyone tells you otherwise they have skin in the game.
The best format for HMDs is where your body is meant to be seated AND the appropriate G forces can be simulated believably. Basically a full-body virtual reality experience, either in a moving / shifting room or at least the chair you are seated in.
Augmented reality, in my opinion, has longer legs than VR because you get to remain in your surroundings and it can become useful or entertaining at the same time. For example I think an AR device that uses a smartphone could transform the road trip experience for a passenger into something fun. I don't know how quickly phones can transform what they see, but there are elements on roads that are very consistent, such as signs. With the consistent shape of road signs the camera can also infer perspective. There's a lot you can do with that.
If anything restricts new AR technology it's price and a segmented market.
Personally I think the foam setups for smartphones are the surest bet. Your smartphone is a computer, with power, a processor, memory, a display... a miniature laptop, and you upgrade it every couple years anyway. So being a combination of hardware you already own and augmenting rather than replacing your senses, I think they're the best chance of any of this sticking around.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Yiole Gionglao
20581
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Posted - 2017.06.16 13:43:50 -
[27] - Quote
Rain6637 wrote:HMDs make you sick when your inner ear disagrees with your vision. Maybe in five minutes, maybe in twenty, but if anyone tells you otherwise they have skin in the game.
The best format for HMDs is where your body is meant to be seated AND the appropriate G forces can be simulated believably. Basically a full-body virtual reality experience, either in a moving / shifting room or at least the chair you are seated in.
Augmented reality, in my opinion, has longer legs than VR because you get to remain in your surroundings and it can become useful or entertaining at the same time. For example I think an AR device that uses a smartphone could transform the road trip experience for a passenger into something fun. I don't know how quickly phones can transform what they see, but there are elements on roads that are very consistent, such as signs. With the consistent shape of road signs the camera can also infer perspective. There's a lot you can do with that.
If anything restricts new AR technology it's price and a segmented market.
Personally I think the foam setups for smartphones are the surest bet. Your smartphone is a computer, with power, a processor, memory, a display... a miniature laptop, and you upgrade it every couple years anyway. So being a combination of hardware you already own and augmenting rather than replacing your senses, I think they're the best chance of any of this sticking around.
I too think that AR haves a longer road ahead, specially since M$ is heavily invested in professional uses of it that can sustain the development of recreational devices/applications. Unlike Google Labs VR researches which are downright insane...
Also as a video game developer, if you were to ask money to investors, you'd tell them you're making the next Pokemon Go!, not "VR doesn't haves a killer app yet, but mine sure will...".
Roses are red / Violets are blue / I am an alpha / And so it's you
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