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Thread Statistics | Show CCP posts - 5 post(s) |

Blazemonger
Omni Galactic Central Omni Galactic Group
7
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Posted - 2017.06.09 08:42:53 -
[1] - Quote
Jeremiah Saken wrote:God, where to start? Neither covert cloak nor nullification is required for exploration.
The reason for choosing aT3C is that it offers the option. If I am forced to refit in space I am at a considerable disadvantage as passing through a gate camp, even when cloaked and nullified, I am know to be flying a Tengu. Bring out the combat probes and locate me while refitting.. BLAP..
So yes, there is good reason for needing/using cloak/nullification in an exploration fit.
By your reasoning, fitting cloak and Nullification should prevent any other role, including hunter/scout/cyno, and require an in system refit for everything.
While the discussion and comments here are somewhat removing my fear of losing the ability to run the sites I do to make my income in game I am still not convinced this will work out for us explorers. The fact that using cloak directly affect my ability to tank is a main concern for me. |

Blazemonger
Omni Galactic Central Omni Galactic Group
8
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Posted - 2017.06.21 10:14:34 -
[2] - Quote
Alderson Point wrote:If CCP wish, as I believe T3s to have the opportunity to continue as a Viable exploration ship, in the manner we can currently utilize them,even though refitting may now be needed, the solution in this case would be to move the Virus strength and scan bonus to a ship bonus  rather than the defensive subsystem bonus.this then allows an appropriate defensive fit, that can still hack challenging sites..
It would appear from previously mentioned documents that resists/tank will virtually be cut in half which will make these ship no longer viable to run high end exploration sites and the cost of getting unlucky is now losing a 1B ship and a skill level which in no way will validate running the sites which at best will yield 25-30% of the ship's value in loot.
And another thing.. If the numbers in the docs pan out, it will not be possible to safely run Ghost sites anymore either. The tank will drop below that of a half decent Astero tank and I will want/need cloak to warp in to a Ghost site Which means no possibility to fit tank subsystems.
What I predict will happen though is CCP will ignore all this and just nerf down the sites, making them more accessible which in turn makes them less valuable and explorers such as myself with 2-3 alts all trained and skilled to fly these T3C fits to lose any benefit form this. In fact unless this changes I will probably scrap these alts all together as I won't be able to use them anymore.. Not that I think CCP cares, as they cater to PVP and group/fleet based activity first and foremost, but it will mean a loss of Real world income for them.
On early reports from the focus group I had hopes of this working out OK, currently I am pessimistic about the viability and continuation of a good bit of my income in game. If that happens all I can do is reconsider whether this game is still worth the investment. |

Blazemonger
Omni Galactic Central Omni Galactic Group
8
|
Posted - 2017.06.25 18:51:43 -
[3] - Quote
If it was up to me:
1. Offensive Weapons ECM / ewar Covert OPS
2. Defensive Tank ECCM Remote rep
3. Core Probe and Hack PG/CPU [have to think of this one]
4. Propulsion Nullification Speed subwarp and agility Warpspeed
But the table has been set on this really, there's no chance IMO that anything will change from what is on SiSi now. |

Blazemonger
Omni Galactic Central Omni Galactic Group
8
|
Posted - 2017.06.27 07:12:43 -
[4] - Quote
Secretariot Eto wrote:T3Cs are receiving a long awaited nerf. I think we all need to get over that fact and realize they won't have the best damage/tank/ewar/agility combined anymore.
Btw, they still deal a ridiculous amount of damage for cruiser hull.
The nerf is ineffective as it only truly affects those areas for which no alternative exists in other ships. On top of that the changes actually buff DPS from what we see. So it would appear the changes actually result in exactly what was not supposed to happen.
You can build a cloaky monster DPS platform that can sneak up undetected and unleash, but you can't create an explorer which can take the considerable damage in some of the higher end sites while at the same time be able to cloak as a purely defensive action unless you bring two different cloaks and refit in space leaving you vulnerable with a very expensive ship where you will also run the risk of losing SP.
It's a rush job indeed and actually it looks like it was mostly ready to go with the focus group put in place to provide the 'community rubber stamp' to what Fozzie&co thought up.. |

Blazemonger
Omni Galactic Central Omni Galactic Group
8
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Posted - 2017.06.28 09:23:58 -
[5] - Quote
Reading the focus group logs there's definitely some changes still being made, good to see some of the more concerning issues being discussed and addressed (from what it seems). Still not entirely happy about the need to refit in space between travel and running sites in NS..
One of the suggestions seen here that I miss in the discussion on the FC is the option to allow T3C to refit without the need for a Mobile depot. There may be technical reasons which prevent this, but it would make things a lot more smooth. I'd understand this would induce a timer where the ship is immobilized due to re-calibration or whatever you want to make the reason. It would however offer some 'protection' when on DScan only the ship is visible and not a MD as well (kind of gives away the refit).
Overall I do feel it is disappointing that offensive application of the T3C seems to be hardly affected by the changes while Defensive options such as needed for exploration are hit hard. Especially with no real alternatives outside of T3C being available. |

Blazemonger
Omni Galactic Central Omni Galactic Group
10
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Posted - 2017.06.30 10:43:10 -
[6] - Quote
Dior Ambraelle wrote:Blazemonger wrote:One of the suggestions seen here that I miss in the discussion on the FC is the option to allow T3C to refit without the need for a Mobile depot. Making them able to refit on their own would give them a huge advantage over everyone else. There should be serious limitations for this. .
I do not agree on this being a huge advantage. the nerf will in many cases where a refit would (now) be needed be a penalty compensated by this option IMO.
That there needs to be a balance is obvious but I think these should be sufficient:
- Use of this option will have a cooldown of 30 minutes before it can be used again
- Immobility for 30 seconds post refit (call it recalibration or whatever)
- Not possible while on (aggression) timer
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Blazemonger
Omni Galactic Central Omni Galactic Group
10
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Posted - 2017.07.02 05:10:22 -
[7] - Quote
Sobaan Tali wrote:So is there any way for those of us not part of the focus group to see what's being decided? I've been looking at some gdocs linked on an earlier page, but keep hearing new changes not shown on them.
Try the link to the FG loogs on the first post |
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