Toobo
Project Fruit House Solyaris Chtonium
434
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Posted - 2017.06.01 17:48:02 -
[1] - Quote
Plenty of people commenting here on the function, role and performance of new T3 balances.
Some have asked about clarification on the 'cost' issue, but I didn't see it addressed much yet.
I am not going to propose what should be done, but I think the following questions should be asked at this stage, maybe after that we can discuss more.
1. What does CCP and/or focus group think about the current price of T3s and their subs?
* There has been a dramatic drop in price. Everything has ups and downs, but the degree of nose dive T3s have taken over the course of past year or so is remarkable, probably related to many other game changes not specific to T3 ships themselves.
I do accept that it's free market, supply/demand, players will find the price balance, etc, but there is a reason why I ask what CCP/focus group think about the current prices of T3s
a) Strat cruisers are made from resources that are harvested from very specific and quite different form of space - WH. What the final end product of resources harvested in such specific space will be priced at will have some impact on the 'value' of such space. Blue loot is probably the main portion of income now and traditionally valuable WH stuff like melted nano ribbons are pretty much at their lowest price point I remember since release of Apocrypha.
b) This may be a bigger WH balance discussion if we cover the whole topic of resource harvesting and such from supply point of view, but what the T3s will end up as final product will have an impact on demand, and if the supply remained constant then the changes in demand (due to ship balancing) will play a role in the price. If there are both changes in supply and demand to some degree (as in 'increase in cost' expression mentioned here a few times), that will obviously also affect.
2. How wide spread/popular do you want T3cs to be in use?
a) This is tied to ship balance that is being actively discussed here, but also relates to supply and demand side of things too.
b) People have been saying that T3s are 'too good' at some things that T2 does, such as force recons and HACs roles. But have you seen such dramatic drop in price for force recon and HACs in the same period? T3s are 'too good' but their price has been crashing? What do you think about that?
c) Do you want these 'nerfed' or 'rebalanced' T3 cruisers to be flown a lot en masse? or become main stay of doctrines? Or do you want them to be a jack of all trades that has good utility for a very small gang with limited number of pilots but not necessarily needed in big numbers, etc.
d) Are we going for the early phase T3D scenario where T3 cruisers become cheap and jolly ships that you see everywhere in every space? Not necessarily as OP as some T3D had been but being so cheap and versatile that they can be a go-to ship for most pilots?
e) if 'price of a ship' is not a balancing factor, I do not know what is the reason to fly any T1 class ship for which there is a T2 version (except for BL Ops maybe), and I do not see any reason to fly T1 cruiser than any of the T3s, unless you nerf T3 to be somehow worse than T1 cruiser, which I don't believe will be the direction this is heading or neither has this ever been intended/implied.
On the pure merits of their performance, role and specialisation, yes, I can see scenarios where T2 could be preferred over T3 in some specific roles. But again, if price was not an issue, do you think balancing T3Cs will stop them from obsoleting many other ships that are not as specilised as T2 cruiser classes? (i.e. will the new T3 balance reverse how most of the BCs became not so desirable?)
TBH, I never bought this 'price is not a factor' argument. I have completely stopped flying T1 cruisers once I could fly HACs, Recons and Logistics. When T3s first came out and there was even less reason to look at T1 hulls and that remained the same even after all that tiercide stuff.
Price of a ship does matter, and I feel it has been proved multiple times, through situations like T3Ds having great value for money and pirate faction ships being so cheap, that high performance ships available for very cheap prices will have great effect on the kind of ships you see regularly in space.
so tl'dr;
1) What do people think about how easily available T3s should be? (in terms of supply, shortage/abundancy depending on demand, end product price, and their usefulness in terms of performance and role - all these things considered together)
2) in other but similar vein, how many T3s do you wish to see in space?
end note: I'm just curious what you think strategic cruisers' 'place' should be in the whole game meta, not just from pound per pound comparison with another cruiser hull in terms of role and performance only. The efficiency and quality of the end product (i.e. desirability - demand) after the balance will play a role, maybe as much as any changes in supply side could. Sorry to butt into a ship balancing topic with this but the visions you have and the end product that T3s become will have very wide spread implications.
If it cannot be answered I just wish to know that such things are being considered together, not just how many turrets or mid slots a ship should have.
Cheers Love! The cavalry's here!
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