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Thread Statistics | Show CCP posts - 1 post(s) |
Minmatar Biatch
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Posted - 2007.05.16 02:24:00 -
[1]
Quad 3500mm Siege Artillery I Quad 3500mm Siege Artillery I Citadel Torpedo Launcher I Citadel Torpedo Launcher I Siege Module I
Sensor Booster II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Capital Armor Repairer I Damage Control II Corpum A-Type EANM Corpum A-Type EANM Gyrostabilizer II Capacitor Power Relay II
3x CCC Rigs
Good/bad?
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Matuk Grymwal
Impartial Predjudices
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Posted - 2007.05.16 03:01:00 -
[2]
Not sure about that gyro. I don't know how much value that's giving you since the naglfar uses a split weapon system. I'd be inclined to go for more tank.
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Minmatar Biatch
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Posted - 2007.05.16 05:21:00 -
[3]
Originally by: Matuk Grymwal Not sure about that gyro. I don't know how much value that's giving you since the naglfar uses a split weapon system. I'd be inclined to go for more tank.
Like what?
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Minmatar Biatch
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Posted - 2007.05.16 08:52:00 -
[4]
up, up and AWAYYYYYYYYYYYYYYYY
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department
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Posted - 2007.05.16 08:58:00 -
[5]
Please stop bumping your thread.
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altmememem
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Posted - 2007.05.16 09:04:00 -
[6]
Edited by: altmememem on 16/05/2007 09:02:33 armor tank dreads must have dual rep tank .... drop the gyro put up another cap rep . if you want dmg go for shield tank and dmg mopds + DCU + Power diags in lows . and drop the cap power relay . your weapons wont use cap so you wont need it much .
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Scynscapaene
Sebiestor tribe
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Posted - 2007.05.16 21:34:00 -
[7]
Edited by: Scynscapaene on 16/05/2007 21:33:00
Originally by: altmememem Edited by: altmememem on 16/05/2007 09:02:33 armor tank dreads must have dual rep tank .... drop the gyro put up another cap rep . if you want dmg go for shield tank and dmg mopds + DCU + Power diags in lows . and drop the cap power relay . your weapons wont use cap so you wont need it much .
Isnt one single capital rep in siege, equal to 4 reps out of siege? Why would he need 2? The first casualty of life is innocence.
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Blind Man
Kemono.
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Posted - 2007.05.16 21:41:00 -
[8]
you need 2 reps
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Ryysa
Caldari
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Posted - 2007.05.16 21:46:00 -
[9]
Originally by: Scynscapaene Isnt one single capital rep in siege, equal to 4 reps out of siege? Why would he need 2?
For the cases when **** hits the fan. Guide to EW - Killboard Mirroring tool |
Ja'kar
Templar Securities and Holdings
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Posted - 2007.05.16 21:54:00 -
[10]
Please stop bumping your thread.
god could u ppl get any more sadder - power huungry fools
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SasRipper
DIE WITH HONOUR
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Posted - 2007.05.16 22:22:00 -
[11]
just fix your lows
Capital Armor Repairer I Capital Armor Repairer I 3 x active harders Capacitor Power Relay II or Damage Control II, would go for cap relay imo
& now that you dont need those Corpum A-Type EANM give them to me
*snip* Sas has spoken this tread shall be locked. |
Altrex Stoppel
Sniggerdly Pandemic Legion
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Posted - 2007.05.17 01:39:00 -
[12]
Originally by: Blind Man you need 2 reps
Till you get into a capital battle with 20+ dreads on the other side and you get primaried and you realize it doesnt really matter anymore
Real Men Shield Tank Armor Tank Hull Tank Gank |
Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.05.17 09:36:00 -
[13]
A capital ship is no different than any other ship when you take enough focused fire to go down, you can't warp/cyno and most of it if they nos you.
From what I've seen in major capital battles, Naglfars are primaried first, because they go down faster than the other dreads.
Letting aside that, the Naglfar has the advantage of full tank and full damage dealer in the same time. But, 4 weapon systems with the split weapon system bonus are not as good as it looks. There was recently a whine threat about the Nag being weak at tanking and average at damage dealing.
I thought of the following:
Naglfar
Citadel Torpedo Launcher I Citadel Torpedo Launcher I Siege Module I Quad 3500mm Siege Artillery I Quad 3500mm Siege Artillery I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Sensor Booster II
Armor Explosive Hardener II Armor Kinetic Hardener II Damage Control II Armor Thermic Hardener II Capital Armor Repairer I Capital Armor Repairer I
Rigs : Anti-Explosive Pump I \ Trimark Armor Pump I \ Trimark Armor Pump I \ Ogre II Ogre II Ogre II Ogre II Ogre II Ogre II Ogre II Ogre II Warrior II Warrior II Warrior II Warrior II Warrior II
180468 shield, 21.59/s, E/T/K/Ex=12/29/47/64 302963 armor, E/T/K/Ex=74/75/71/75 56250.0 cap, +137.58/s, -173.454/s 88.0 m/s
- all armor resists are above 71% - all hull resists are at 60% - with focused fire, i believe it doesn't burn its cap for repping before it goes down unless nossed - it has 303k armor hp
If there were capital plates to fit I'd exchange both cap repairers for the plates. This way you tank more time, deal more damage, you gang deals more damage, while the enemy losses time on you.
I thought I'd train for one as it looked good on paper, but after analysing more, I think a Revelation would be a better choice: - less training than a Nag - more tankability due to better resists where you need them, more armor and more low slots - you don't need a hauler with ammo to shoot during long battles/sieges.
But it's everyone choice and it's true the Nag has the better looks.
Originally by: Zeros Omega RKK member ...the pilots in the alliance: Teamwork All nighters before work People who are getting yelled at by their significant others and still playing
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Ramashek
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Posted - 2007.06.28 18:32:00 -
[14]
firstly i don't fly a naglfar... (was lookin for future use)
but with the above set up
"Naglfar
Citadel Torpedo Launcher I Citadel Torpedo Launcher I Siege Module I Quad 3500mm Siege Artillery I Quad 3500mm Siege Artillery I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Sensor Booster II
Armor Explosive Hardener II Armor Kinetic Hardener II Damage Control II Armor Thermic Hardener II Capital Armor Repairer I Capital Armor Repairer I
Rigs : Anti-Explosive Pump I \ Trimark Armor Pump I \ Trimark Armor Pump I \ Ogre II Ogre II Ogre II Ogre II Ogre II Ogre II Ogre II Ogre II Warrior II Warrior II Warrior II Warrior II Warrior II
180468 shield, 21.59/s, E/T/K/Ex=12/29/47/64 302963 armor, E/T/K/Ex=74/75/71/75 56250.0 cap, +137.58/s, -173.454/s 88.0 m/s"
wouldn't a nanobot accelerator rig, and an auxiliary nano pump rig be of more use than the trimarks?
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Dirty Punk
Minmatar R.u.S.H. Red Alliance
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Posted - 2007.09.19 02:24:00 -
[15]
Edited by: Dirty Punk on 19/09/2007 02:25:39
Naglfar aka CandyFar =)
Quad 3500mm Siege Artillery I Quad 3500mm Siege Artillery I Citadel Torpedo Launcher I Citadel Torpedo Launcher I Siege Module I
Draclira's Modified Cap Recharger Draclira's Modified Cap Recharger Draclira's Modified Cap Recharger Draclira's Modified Cap Recharger Cormack's Modified Sensor Booster
Capital Armor Repairer I Capital Armor Repairer I Draclira's Modified Armor Thermic Hardener Draclira's Modified Armor Kinetic Hardener Draclira's Modified Armor Explosive Hardener Damage Control II
Rigs: Capacitor Control Circuit II Capacitor Control Circuit II Anti-Explosive Pump II ----- Positive Vibration :o) |
LeMoose
Viper Squad Triumvirate.
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Posted - 2007.09.19 02:49:00 -
[16]
Quad 3500mm Siege Artillery I Quad 3500mm Siege Artillery I Citadel Torpedo Launcher I Citadel Torpedo Launcher I Siege Module I
capital shield booster gist xtype mwd domination 30km warp disruptor tobias modified webifier ecm burst t2
3x nanofibers 3x overdrives
3x poly rigs and snake set
when you have found your target activate your siege module , that will boost your speed and agility by 150%
enjoy
/sarcasm off/ imo if u cant fit a capital ship decently yourself you shouldnt be in one
Caldari ships | PVP | Success | Solo
(Pick 3) |
Eldon Rosen
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Posted - 2007.09.21 12:34:00 -
[17]
Edited by: Eldon Rosen on 21/09/2007 12:35:29 Capless wonder or hapless wonder
Highs: 6x2500mm Repeating Artillery I or Quad 3500mm Siege Artillery I 6x2500mm Repeating Artillery I or Quad 3500mm Siege Artillery I Citadel Torpedo Launcher I Citadel Torpedo Launcher I Siege Module I
Mids: Sensor Booster II DG Inv Field x 2 DG EM Hardener DG Thermal Hardener
Lows: 3x Domi Gyros 3x DG BCUs
Rigs: 1 x Kinetic Hardener 2 x Shield Extenders
IIR gives around 300k Shield with pretty much 80% resists across the board, giving an effective shield of around 2m hitpoints.. ..the dps and volley damage is eye watering..
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bluechimera
D00M. Triumvirate.
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Posted - 2007.09.22 13:10:00 -
[18]
Originally by: Ramashek firstly i don't fly a naglfar... (was lookin for future use)
but with the above set up
"Naglfar
Citadel Torpedo Launcher I Citadel Torpedo Launcher I Siege Module I Quad 3500mm Siege Artillery I Quad 3500mm Siege Artillery I
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Sensor Booster II
Armor Explosive Hardener II Armor Kinetic Hardener II Damage Control II Armor Thermic Hardener II Capital Armor Repairer I Capital Armor Repairer I
Rigs : Anti-Explosive Pump I \ Trimark Armor Pump I \ Trimark Armor Pump I \ Ogre II Ogre II Ogre II Ogre II Ogre II Ogre II Ogre II Ogre II Warrior II Warrior II Warrior II Warrior II Warrior II
180468 shield, 21.59/s, E/T/K/Ex=12/29/47/64 302963 armor, E/T/K/Ex=74/75/71/75 56250.0 cap, +137.58/s, -173.454/s 88.0 m/s"
wouldn't a nanobot accelerator rig, and an auxiliary nano pump rig be of more use than the trimarks?
Last I checked (or I am remembering wrong) but cycle time/amount rigs don't affect capital modules.
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