
Ekscalybur
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Posted - 2007.05.16 15:10:00 -
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Originally by: Cheyenne Shadowborn Edited by: Cheyenne Shadowborn on 16/05/2007 13:50:45 Edited by: Cheyenne Shadowborn on 16/05/2007 13:48:20
Originally by: Ikasu As for pirates gatecamping, i'll admit it's a little cheap and requires no skill, but it makes since. Bandits in medieval days would wait roadside in bushs, why shouldn't our pirates be given the same chance?
True. But space is no valley with just one road through it. If we were to use real life analogies it'd be more like pirates on the high seas, who actually had to search for their victims and had no idea where they came from and where they were headed for. And thats still not like it because space is much bigger and three-dimensional.
Whichever way this is turned, space should have no doors ... erm gates 
And please don't discount that I have admitted that pirates will need a major buff in another area in return for removing gates, like removing "all seeing" local or something along the lines.
Not sure if someone has mentioned this or not, but pirates on the high seas didn't cruise around the high seas hoping to stumble across a victim. They port/sea lane camped. They knew where their potential targets were coming from, there were only a finite number of ports. The ships weren't powered, so relied on currents and wind patterns to get where they were going and those tend to stay in the same relative area.
But I do agree that space shouldn't have doors. Maybe a nice compromise would be to make the current gate set up a bit more complicated. Multiple gates going to multiple jump in points in each system. If the devs can't be bothered to require alliances to patrol their hard earned space, they should at least be require to patrol the choke point systems. Yes, acquiring space is hard work, but keeping it should be even harder. Amassing an empire that spans vast regions of space shouldn't be able to be defended by parking a few dozen people at select few places. If empire defense was that easy in real life, we'd all be speaking Latin right now.
To go along with a change like this, alliance space would probably need to have their usable resources buffed by quite a bit, so that alliances wouldn't need to control dozens and dozens of systems. The conquer and control of a handful of systems should be considered a huge accomplishment for an organization that isn't a nation state. Also, with space opened up in this manner, what good would the blob do people for anything other than POS warfare? One blob of defenders isn't going to do much good against an enemy that's in several of your systems harassing your infrastructure.
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