
Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.05.17 00:19:00 -
[1]
Make them anti-caps ships. Let them mount XL weapons(a full rack of say 4-5) with massive reduction to cap use and tracking speed, then toss on a massive damage bonus.
I envision each one doing equal or greater damage than a sieged dread, with the same tracking, but much less tank(standard BS tank with t2 resists).
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.05.18 03:38:00 -
[2]
Edited by: Gamesguy on 18/05/2007 03:39:00 For example, T2 abaddon:
With the alarming increase in the usage of capital ships in smaller skirmishes, the Royal Navy decided to commission a ship capable of lending heavy capital grade firepower to conventional fleets, yet remain more mobile than a dreadnought. The result is a monster. The Wolverine is specifically designed to combat capital class vessels while maintaining all the mobility of a ship of its class.
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Battleship Skill Bonus: 50% bonus to XL energy weapon rate of fire and 5% bonus to all armor resistance per level.
Flagship Skill Bonus: 50% bonus to XL energy weapon damage and 10% bonus to XL energy weapon optimal range per level.
Role Bonus: 98% reduction in XL weapon power grid needs, 50% reduction in XL weapon capacitor usage.
Penalty: -92.5% tracking and -92.5% explosion velocity for all XL weapons.
Slots: 8/4/8, 4 turret slots, 2 rig slots. 24k grid, 600 cpu 25m3 drone bay.
10000 structure, 10000 armor(60/80/62.5/35), 8k shield(0/90/70/20), 2500 recharge.
Capacitor 8000, 1250 recharge. 100 km max targetting range, max locked targets 8, radar sensor str 30, scan resolution 60mm sig radius 470, max velocity 100m/sec.
With only 4 turret slots and 25m3 drone bay its pretty worthless against regular battleships, and it has the same penalties to its guns as siege mode, making it only useful for shooting at caps ships. It does quite a bit more damage than a dread, but its tank is much weaker.
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