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BellaDonna Nyghtshade
Native Freshfood Minmatar Republic
1
|
Posted - 2011.12.31 12:25:00 -
[61] - Quote
iudex wrote:........ If someone gets spanked by a stronger guy in RL, he doesn't commit suicide as well, just because it's so unfair that there are stronger people than him on earth.
Matey, look around you. There's thin skinned arsehats offing themselves for being called names ffs, nuch less for gettin a beat-down.
Welcome to the pussification of mankind in the name of "equality".
|

Drew Solaert
University of Caille Gallente Federation
23
|
Posted - 2011.12.31 12:45:00 -
[62] - Quote
Nothing stopping you dropping a few bill on officer mods for your drake to give you that capitalist edge. |

Tanya Powers
Science and Trade Institute Caldari State
669
|
Posted - 2011.12.31 12:51:00 -
[63] - Quote
Posting to clarify that indeed no one has to be the same, Eve online is the perfect example.
The more you fly Minmatar and Amarr the better you are.
But you can also fly Caldari or Gallente to be different.  |

Dr Karsun
Coffee Lovers Brewing Club Care Factor
84
|
Posted - 2011.12.31 12:59:00 -
[64] - Quote
Not sure, but I'd bed you'd need at least two years to max out any t2 cruiser skill set...
And at least 3 to max out a battleship skill set.
To max out a carrier skill set you'd need to add another year to the bs skill set.
Do you really think a lot of people are focued enough to actually focus on one particular ship? "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976 |

Sebastian N Cain
Aliastra Gallente Federation
66
|
Posted - 2011.12.31 13:25:00 -
[65] - Quote
Dr Karsun wrote:Not sure, but I'd bed you'd need at least two years to max out any t2 cruiser skill set...
And at least 3 to max out a battleship skill set.
To max out a carrier skill set you'd need to add another year to the bs skill set.
Do you really think a lot of people are focued enough to actually focus on one particular ship? Not to mention you need to learn to fly, too. Someone who has trained most stuff to lvl 3 or 4 and only the most important to lvl5 but has become really good at pvp will kick the ass of a maxed-out guy who only does click orbit and F1 F2 F3 anytime. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Guttripper
State War Academy Caldari State
28
|
Posted - 2011.12.31 13:30:00 -
[66] - Quote
It sounds like the OP wants to have specialization on top of specialization.
Giving the thought a quick twirl through the mind, what if advancing a specific skill beyond level 5 cost you the lost of an equivalent skill starting at level 5 and working down?
As a quick example, you wish to train Missile Launcher Operations to level 6. Besides a slew of skill required to be at level 5 as prerequisites, the sacrificial skill would be Large (Energy, Hybrid, or Projectile) Turret level 5. Once you start training Missile Launcher Operations 6, you ~forget~ Large Turret 5. Perhaps as a role playing spin, since you do not use a skill regularly, it is subtly forgotten. (Real life example - I learned Calculus in college but have not used it for almost twenty years. I remember bits and pieces but overall...) So once Missile Launcher Operations training surpasses the skill points sacrificed, you begin to loose skill points from Large Turret 4 and so on and so forth.
Thus you are no gaining skill points, but shifting them in a sideways motion.
Just a thought.
Oh yea, adding to the non-sunglasses wearing and deranged avatar picture posters. |

Akrasjel Lanate
Naquatech Conglomerate
359
|
Posted - 2011.12.31 13:53:00 -
[67] - Quote
ElQuirko wrote:There's this cool game you should play. It's called EVE Online.
Eve is Real Trolls are trolling. And we need think to find a final solution to a goon problem.

|

Jade Constantine
Jericho Fraction The Star Fraction
1131
|
Posted - 2011.12.31 14:05:00 -
[68] - Quote
I kinda like the thread title.
And I also sympathise (a little) with where the op is coming from - it is *relatively* easy to cap out skills in specific ships and not be able to improve them much more after a point (thinking max specialization small guns and manouvering/systems etc skills on frigates). But its more difficult than he makes out and still takes tens of millions of skill points to get all the ancillary skills up.
But I could be persuaded on a third layer of "super-specializations" perhaps for people what want to go that route that maybe need existing spec Vs as a prereq. I can't see it being terribly onerous to the server at large as long as returns are *diminishing* (ie a 1% per level on the super spec) and have it as a function for truly obessive min maxers :)
Would give something for people in search of the absolute best weaponry skills to throw their training into.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Nephilius
Repo.
278
|
Posted - 2011.12.31 15:33:00 -
[69] - Quote
Solstice Project wrote:ElQuirko wrote:Why can't there be difference in a way that someone who invests more time/energy becomes stronger than others ? That's more WoW-like. Including all the other crap that calls itself MMO, although they are only a sad excuse.
I think I'm going to try and elaborate on this abit. In Wow, if every player stuck with the game to the final endgame content, they'd level out to an equal level at some point, at least until another expansion. But in Eve, even if my gunnery skills are the same as a toon twice my age, he has other skills that I may not have. Since there is no endgame in Eve, the older players cannot be equalled by players younger than themselves. The only hope a younger player has to equal an older player is if the older player no longer subs and thus can't train the skills.
Now put down the Kool-aid my friend. The only reason that Eve stands out is because it's different from all the other MMOs. Doesn't mean they are all bad because they are different, it just means you have choices. If you bring down a giant, you're a hero. If you kill something weak-even if it has to die-then you will endure contempt. |

Professor Alphane
Alphane Research Co-operative
97
|
Posted - 2011.12.31 15:52:00 -
[70] - Quote
Not sure specialisation on specialisation works particualrly well for a couple of reasons.
1. If the multiplier for next specialisation wan't high enough you'd get a rush of bonuses as you 'cracked' each new specialisation level.
2. If the multiplier where too high the skills would be pretty worthless as they would take forever to train.
I totally fail to see why people are being so ignorant about the idea though (learn player skillz, it takes 2 years anyway)
There are people who have played EVE for years and have maxed the skills they are interested in why not throw them a bone and open up skill VI and possible VII, it would hardley be game breaking ( can't believe someone actually thinks giving vets something to train would break the game ).
My point is it's been like it has for 10 years if the game wants to make another 10 years then it's something that will probably need to be addressed sometime or perhaps you'd prefer nothing be done and we all end up generic 'All V' alts.
YOU MUST THINK FIRST.... |

Killstealing
Broski Enterprises Elite Space Guild
253
|
Posted - 2011.12.31 15:57:00 -
[71] - Quote
Professor Alphane wrote:Not sure specialisation on specialisation works particualrly well for a couple of reasons. 1. If the multiplier for next specialisation wan't high enough you'd get a rush of bonuses as you 'cracked' each new specialisation level. 2. If the multiplier where too high the skills would be pretty worthless as they would take forever to train. I totally fail to see why people are being so ignorant about the idea though (learn player skillz, it takes 2 years anyway) There are people who have played EVE for years and have maxed the skills they are interested in why not throw them a bone and open up skill VI and possible VII, it would hardley be game breaking ( can't believe someone actually thinks giving vets something to train would break the game  ). My point is it's been like it has for 10 years if the game wants to make another 10 years then it's something that will probably need to be addressed sometime or perhaps you'd prefer nothing be done and we all end up generic 'All V' alts. Boy, people have barely maxed out Spaceship Command skills on a single alt. Do the math, there's plenty of **** to train and when you're finally done, there's 2 more character slots left. |

Valei Khurelem
House Khurelem
79
|
Posted - 2011.12.31 16:08:00 -
[72] - Quote
BellaDonna Nyghtshade wrote:iudex wrote:........ If someone gets spanked by a stronger guy in RL, he doesn't commit suicide as well, just because it's so unfair that there are stronger people than him on earth. Matey, look around you. There's thin skinned arsehats offing themselves for being called names ffs, nuch less for gettin a beat-down. Welcome to the pussification of mankind in the name of "equality".
This kind of thing isn't equality, it's just another form of discrimination and favourtism.
Girls on this forum can call me sexist for this if they want, but a perfect example is when women ***** and moan about being treated badly in the work place etc. by men because they're women but love it when they're being treated to nice dinners or cheap car insurance purely because they're women. When they have that taken away from them they ***** and moan about how unfair it is that men won't cater to their every need anymore, they're complaining about being treated the same as everyone else, as in, equally.
The facts are that there are many of these so called equality groups who whine for equality but really they only want equality for themselves so they don't have to face hardship, they couldn't give a crap about anyone else, they don't want to be considered equal to everyone else, they just want to be equal amongst themselves, in other words they don't want equality, they want to be treated special at the expense of others.
Me? I want to pew pew anyone with nothing more than a sharp eye and good targeting skills, if I lose in that area then that's fine, I don't want to be given god mode just because I did some grinding a few hours longer than most players can stand. What the OP is talking about is a complete bastardization of the idea of communism and very few people genuinely support the idea anymore, in short, he's talking ****. |

Professor Alphane
Alphane Research Co-operative
97
|
Posted - 2011.12.31 16:36:00 -
[73] - Quote
Killstealing wrote:Professor Alphane wrote:Not sure specialisation on specialisation works particualrly well for a couple of reasons. 1. If the multiplier for next specialisation wan't high enough you'd get a rush of bonuses as you 'cracked' each new specialisation level. 2. If the multiplier where too high the skills would be pretty worthless as they would take forever to train. I totally fail to see why people are being so ignorant about the idea though (learn player skillz, it takes 2 years anyway) There are people who have played EVE for years and have maxed the skills they are interested in why not throw them a bone and open up skill VI and possible VII, it would hardley be game breaking ( can't believe someone actually thinks giving vets something to train would break the game  ). My point is it's been like it has for 10 years if the game wants to make another 10 years then it's something that will probably need to be addressed sometime or perhaps you'd prefer nothing be done and we all end up generic 'All V' alts. Boy, people have barely maxed out Spaceship Command skills on a single alt. Do the math, there's plenty of **** to train and when you're finally done, there's 2 more character slots left.
Lol yes start a new alt thats th solution isn't it.
And have you considered maybe someone doesn't want to max out EVERY ship some would prefer to specialise, I don't see why 'width' of progression should be ignored because you CAN use your training time if you want to learn to fly a load of ships that you will never use.
YOU MUST THINK FIRST.... |

IGNATIUS HOOD
Zephyr Corp V.A.S.T.
238
|
Posted - 2011.12.31 18:06:00 -
[74] - Quote
Chribba wrote:Posting to even out the ratio of pilots wearing glasses or some sort.
/c
You sirrah are a gentleman and a scholar.
'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |

iudex
State Protectorate Caldari State
14
|
Posted - 2011.12.31 18:43:00 -
[75] - Quote
Ioci wrote: Player side, if you can train MWD skills indefinite, how fast do you get to go? We had it to a point where nobody could catch us once. How much fun would that be after the first few times? MWD fit a titan to go 20K/ms?
That's a valid point, but i don't say that every skill should be trainable indefinitely. This could be limited to skills that increase the damage or shield/armor hitpoints. I'd even prefer to train a hull hiptoins increase skill instead of training things that i don't use at all. And a diminishing return + higher training time for each skill tier ensure that the advantage is kept tiny. I'm not asking for huge imbalances, a 10-20% sp-based edge in a certain field for years of training is already sufficient to keep that taste of constant progression, which is vital for MMOs imho.
Tippia wrote: ... usual stupid blah blaaaahh.... What the OP is asking for is a way to completely ruin a character and breaking the game, and creating a massive headache for the devs in getting the maths to still work, just because he thinks ...even more blaaaahh...
A simple exponential function is something that creates a massive headache for you ? Did you drop out from school after the 4th grade or what ? Please stop polluting my thread with your foolishness, go troll somewhere else. |

Ranger 1
Ranger Corp
759
|
Posted - 2011.12.31 20:13:00 -
[76] - Quote
Professor Alphane wrote:Killstealing wrote:Professor Alphane wrote:Not sure specialisation on specialisation works particualrly well for a couple of reasons. 1. If the multiplier for next specialisation wan't high enough you'd get a rush of bonuses as you 'cracked' each new specialisation level. 2. If the multiplier where too high the skills would be pretty worthless as they would take forever to train. I totally fail to see why people are being so ignorant about the idea though (learn player skillz, it takes 2 years anyway) There are people who have played EVE for years and have maxed the skills they are interested in why not throw them a bone and open up skill VI and possible VII, it would hardley be game breaking ( can't believe someone actually thinks giving vets something to train would break the game  ). My point is it's been like it has for 10 years if the game wants to make another 10 years then it's something that will probably need to be addressed sometime or perhaps you'd prefer nothing be done and we all end up generic 'All V' alts. Boy, people have barely maxed out Spaceship Command skills on a single alt. Do the math, there's plenty of **** to train and when you're finally done, there's 2 more character slots left. Lol yes start a new alt thats th solution isn't it. And have you considered maybe someone doesn't want to max out EVERY ship some would prefer to specialise, I don't see why 'width' of progression should be ignored because you CAN use your training time if you want to learn to fly a load of ships that you will never use.
Now this is an interesting point, and both sides have validity.
It is true that there can be significant advantages to training up the other two characters on your account, on the other hand everyone instinctively wants their main to truly excel at whatever your main focus is.
I think the game (and player base) is better served by the development of new, and complimentary, area's of game play and their related skills. One example of this was the introduction of T3 ships and their related skills, PI was another. Both added new capabilities to the game, new skills to the game, and complimented existing skills. Indeed they served to give more value to the training of certain existing skills at the same time.
And frankly new (yet related) area's of game play (and equipment) to explore and skill for is ultimately far more interesting that spending huge amounts of time honing a single skill to be 1% better.
When bounty hunting is fleshed out I can easily seeing a new set of skills emerge (along with a completely different aspect of the game to explore).
The same goes for smuggling, black marketeering, comet mining. planetary bombardment, wormhole stabilization, a planetary interaction version designed for moon goo extraction instead of POS mining arrays, remote piloting of fighters/fighter bombers, planetary logistics skills that interact with DUST troops, and the list goes on and on.
I do very much agree with you that there always needs to be new horizons, new things to achieve and explore, new ways to expand the capabilities of your main character. It's just that to me this sort of inter-related development is far more entertaining and worthwhile than simply tacking on an extra level or two to the skill system. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Tippia
Sunshine and Lollipops
4123
|
Posted - 2011.12.31 20:23:00 -
[77] - Quote
You don't say? Maybe if you stopped for a moment to read what people write instead of dismissing it just because you're not following what's being saidGǪ
Quote:A simple exponential function is something that creates a massive headache for you ? You really have no clue what you're talking about do you? Or maybe your handler isn't reading he posts properly to youGǪ 
Try reading the part you just quoted in context. Now try pointing out where any mention was made about an exponential function. Hint for the ignorant (viz. you): none was made GÇö you really shouldn't answer your own hallucinations because that will just end in tears. Anyway, yes, it will be a massive headache to adjust things like weapons damage, speed, agility etc. (you know, the things that were discussed in the post in question) if they had to contend with an additional layer of bonuses GÇö they are having significant issues with making it work even with what we already have. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Muad 'dib
The Imperial Fedaykin
40
|
Posted - 2011.12.31 20:30:00 -
[78] - Quote
a newer player can be equal to any older player in any ship, the older player will undoubtedly be able to fly more ships better - but ultimatly one ship has a limit to its useful skillset.
New players must specialise from the get go to be on a par, ship for ship.
Generally a year playing nets a new player at least one solid frigate, cruiser and bc. Providing also that remaps and implants are used to boost the process a bit. |

Sebastian N Cain
Aliastra Gallente Federation
70
|
Posted - 2011.12.31 20:51:00 -
[79] - Quote
iudex wrote:Ioci wrote: Player side, if you can train MWD skills indefinite, how fast do you get to go? We had it to a point where nobody could catch us once. How much fun would that be after the first few times? MWD fit a titan to go 20K/ms?
That's a valid point, but i don't say that every skill should be trainable indefinitely. This could be limited to skills that increase the damage or shield/armor hitpoints. I'd even prefer to train a hull hiptoins increase skill instead of training things that i don't use at all. And a diminishing return + higher training time for each skill tier ensure that the advantage is kept tiny. I'm not asking for huge imbalances, a 10-20% sp-based edge in a certain field for years of training is already sufficient to keep that taste of constant progression, which is vital for MMOs imho. Tippia wrote: ... usual stupid blah blaaaahh.... What the OP is asking for is a way to completely ruin a character and breaking the game, and creating a massive headache for the devs in getting the maths to still work, just because he thinks ...even more blaaaahh... A simple exponential function is something that creates a massive headache for you ? Did you drop out from school after the 4th grade or what ? Please stop polluting my thread with your foolishness, go troll somewhere else.
It seems you don-¦t get it: it is a game where it-¦s mostly about your personal abilities. Skills and their levels are just for giving you access to more stuff and giving you some edge as a reward for the invested time, not more. It-¦s just secondary in regard to abilities. It is intended that a new char that is really good at pvp will kick a maxed-out guys ass out of space, if that guy never learned properly to fly and fight (and that nincompoop can never rely on his advantage in skills to win against a good player).
And telling everyone that this thread is not about personal abilities is rather nonsensical because that is completely missing the point of the game: Your personal abilities are intended to be the deciding factor in this game, everything else is just a little edge you can get for yourself, but not enough to outweigh your abilities.
And since you are thinking clicking orbit and pressing F1 F2 F3 is all you can do in pvp, adding 10% or 20% to stats anywhere wont help you not getting your ass kicked anyway (anfd the other way round: learn flying and fighting and your performance will go up far more than that). "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

iudex
State Protectorate Caldari State
14
|
Posted - 2011.12.31 21:15:00 -
[80] - Quote
Tippia wrote:Maybe if you stopped for a moment to read what people write instead of dismissing it just because you're not following what's being saidGǪ
The sad part is that i actually had read your posts - which was a complete waste of time since they didn't contain anything other than nonsensical BS.
Quote: Try reading the part you just quoted in context. Now try pointing out where any mention was made about an exponential function.
The way i proposed the addition of new progression skills in several posts above (each new skill tier takes exponentially more time per given sp advantage than the previous one) isn't more complicated than an exponential function. You stated that the maths behind my proposal will create massive headaches - which proves your pathetic weakness at maths. So far you shown you fail at text comprehension, at maths, at good behaviour and at basic logic in this thread. Is there actually anything that you are able to do, except molesting people on the forums with your obvious stupidity ? I think i wasted enough time on you, not going to read your future posts, which will hardly contain anything worth reading anyways.
P.S.: stop posting here with your well known alts, acting like if you were a group of people. This makes you appear even more pathetic. |

Tippia
Sunshine and Lollipops
4126
|
Posted - 2011.12.31 21:27:00 -
[81] - Quote
iudex wrote:The sad part is that i actually had read your posts No, the sad part is that you haven't understood what you've supposedly read.
Quote:The way i proposed the addition of new progression skills in several posts above (each new skill tier takes exponentially more time per given sp advantage than the previous one) isn't more complicated than an exponential function. You stated that the maths behind my proposal will create massive headaches No. Go back and read it again GÇö this time in the context in which it was written. The fact that you haven't done so proves your pathetic weakness at reading and general intelligence and at using proper argumentation without falling back on personal attacks. Until you improve, expect me to respond in kind on that last part. What you've proposed already exists in the game, including the function in question. Would you have had any idea what you're talking about, you would have known this already.
Oh, and your problem remains the same: you still think EVE works like those other games, where progression and accumulation of XP is the same (and that accumulation of SP is the EVE version of that process). You are trying to solve a problem that doesn't exist, and you're only seeing it as a problem because you don't understand even the most fundamental of EVE mechanics.
Quote:stop posting here with your well known alts Just one problem: I have no well-known alts. Your assumption that I am the only one disagreeing with your easily (and inherently) disproven nonsense only further proves that you have no clue about the topic at hand.
Trying to dismiss the valid input you get from multiple people this way makes you more pathetic than you even appear (and that's a considerable feat that one might be tempted to applaud, weren't it so pathetic). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

iudex
State Protectorate Caldari State
14
|
Posted - 2011.12.31 22:00:00 -
[82] - Quote
Tippia wrote: What you've proposed already exists in the game, including the function in question. Did you read what i proposed ? If this already existed in game, i'd not have to train skills that don't contribute anything to the ships i use and not make this thread. So who is not reading the posts of others before ranting ? And what's your point coming here and troll my thread, if you think sp-skills don't matter much in Eve ? What's wrong allowing people to specialize even further, as explained above, if thats so insignificant, as you proclaim ? [/quote]
Quote: I have no well-known alts. Protip: it might help not to use them in too many threads to defend yourself, when the going gets rough. Based on the sheer amount of your posts on Eve forums i understand that you have a kind of compulsive obsession to push the reply button. But at least try to understand what people are talking about and what they intend with their proposals, before starting your attacks. However, i don't like to continue this in the new year, so farewell, maybe if you one day get as much sp as i do and start wasting skilltime on useless stuff, you'll understand the wish for more specialisation and constant character progression (even if that progression is as tiny as mentioned in my posts above), my very young padawan Happy new year.
|

Tippia
Sunshine and Lollipops
4126
|
Posted - 2011.12.31 22:16:00 -
[83] - Quote
iudex wrote:Did you read what i proposed ? If this already existed in game, i'd not have to train skills that don't contribute anything to the ships i use Yes. It already exists. And guess what? You don't have to.
Quote:What's wrong allowing people to specialize even further, as explained above Already explained above. Have you tried reading?
Quote:N00btip: it might help not to use them in too many threads to defend yourself Protip: I have no well-known alts, and dismissing people's disagreement with your ideas as GÇ£pfft, altsGÇ¥ doesn't help you GÇö if anything, it just shows you can't deal with people disagreeing with your fantasies. The fact remains: a group of people aren't agreeing with your assessment, and that group will probably only grow larger if you keep failing at providing anything even remotely resembling a coherent argument and insist on making up for this shortfall with personal abuse.
Quote:But at least try to understand what people are talking about Fun fact: I am. You have shown quite clearly that you don't by not being able to distinguish very simple contexts, by ignoring both the bigger and the smaller picture, and by ignoring basic game mechanics. So how about you instead try to read what I and others have written and actually provide some kind of counter-argument; some kind of reasoning; some kind of indication that you have even the slightest bit of insight into the topic; or, hell, a shred of evidence towards you being able to read to begin with.
Quote:maybe if you one day get as much sp as i do and start wasting skilltime on useless stuff Nope. That will never happen for a large number of reasons. Mainly because I don't have your shallow and narrow-minded view of progression.
Your problem only exists because you've chosen to create it for yourself. The solution is simple: choose not to. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Bumblefck
Kerensky Initiatives
2558
|
Posted - 2011.12.31 23:00:00 -
[84] - Quote
I don't think communism means what you think it means
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Ascendic
Macabre Votum Against ALL Authorities
17
|
Posted - 2011.12.31 23:08:00 -
[85] - Quote
Zenith Ginnungagap wrote:Well it's true. PVP in EVE requires very little of real "skill". Just select target from OV and that's it. Who will make the first MMORPG privateer clone? Hollywood stylish physics and mega explosions, fast moving ships and lots and lots of lasers and proton torps 
PVP much? |

Bumblefck
Kerensky Initiatives
2558
|
Posted - 2011.12.31 23:09:00 -
[86] - Quote
Meet me in Tirana, ca. 1972
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Kel'Tarus
Deep Core Mining Inc. Caldari State
7
|
Posted - 2011.12.31 23:11:00 -
[87] - Quote
Why fix it if it ain't broken? Why fix it if it ain't broken |

kassie kelmar
Suzaku Enterprises Banji wa Yume
1
|
Posted - 2012.01.01 00:49:00 -
[88] - Quote
The trouble with uncapped skills are that they kill pvp centric games eventually.
Unless you are there right at the beginning, you can never catch up. Right now in eve a new pilot can, with focused training, be as good as an older pilot in a given ship relatively quickly because the relevant skills are capped. If the skills were uncapped then they cannot catch up, ever. This would have the effect of putting off new pilots from even trying the game and it will die a slow death as the population declines due to rl issues taking older pilots out of the game and not very many to no new pilots coming in. (theres always some masochists willing to try something new). The game then becomes unattractive due to low population.
There's at least one mmorpg out there that has uncapped skills, but the population isn't that great, if thats what floats your boat maybe Eve isn't for you and you should try that game. |

Jask Avan
Republic Military School Minmatar Republic
46
|
Posted - 2012.01.01 16:10:00 -
[89] - Quote
Why is this thread still alive?  |

Jace Errata
Cobalt Valkyrie Industries The Ambivalent
72
|
Posted - 2012.01.01 16:15:00 -
[90] - Quote
It had been dead for 16 hours before you posted in it. Nice job bumping it, hero. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |
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