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iudex
State Protectorate Caldari State
3
|
Posted - 2011.12.30 21:51:00 -
[1] - Quote
Why does everyone has to "equal" in MMOs ? To run around in the same top gear at the same maximum level, with the same top stats etc. ? Why can't there be difference in a way that someone who invests more time/energy becomes stronger than others ?
And for EVE: why are there only 5 levels to each skill, so that everyone runs around with the same "capped" skill-sets after a while ? Why not give more specialisations skills for certain weapons, so that people can train 5 or 15 years, with diminishing returns and higher training time each tire/level of skill ? Oh yes, they scream : BALANCE. I can't hear that anymore. Everything and everyone must be in BALANCE and equal, superiority is SIN and NOT ALLOWED !!!
BALANCE is not realistic: In RL there is no balance as well, and how can there be balance in a space universe, with such a diversity of races and technologies. Balance actually kills the immersion - it makes everyone equal like in an unrealistic, artificial communist society. It kills all the fun which comes from the strive for constant improvement and finding a way to beat the other guy. There is no taste of progression after a while, when one gets "capped" with skills for a certain ship. In other games that usually i the moment where people quit (top level, top gear = nothing to do anymore = move on to another game). What's so bad about giving a vet, who keeps training his missile skills for 5-10 years, 20 % more damage than to someone who invested only 5 months training time in missiles ? Will this really ruin the game and make everyone quit ? If someone gets spanked by a stronger guy in RL, he doesn't commit suicide as well, just because it's so unfair that there are stronger people than him on earth. |

ElQuirko
The Demonfuge Malevolent Fan Club
225
|
Posted - 2011.12.30 21:52:00 -
[2] - Quote
There's this cool game you should play. It's called EVE Online. |

Solstice Project
Cult of Personality
1174
|
Posted - 2011.12.30 21:58:00 -
[3] - Quote
ElQuirko wrote:There's this cool game you should play. It's called EVE Online. This.
Quote:Why can't there be difference in a way that someone who invests more time/energy becomes stronger than others ? That's more WoW-like. Including all the other crap that calls itself MMO, although they are only a sad excuse. Inappropriate signature removed. Spitfire |
|

Chribba
Otherworld Enterprises Otherworld Empire
1825
|
Posted - 2011.12.30 22:00:00 -
[4] - Quote
Posting to even out the ratio of pilots wearing glasses or some sort.
/c
|
|

Metal Icarus
xHELLonEARTHx Rookie Empire
47
|
Posted - 2011.12.30 22:01:00 -
[5] - Quote
in EVE its not the limit of skills, its the combination of skills that make a character strong. |

Shizuken
Venerated Stars
10
|
Posted - 2011.12.30 22:10:00 -
[6] - Quote
iudex wrote:so that people can train 5 or 15 years, with diminishing returns and higher training time each tire/level of skill ?
I like this idea. In fact I would start an account just to train it on Battlecruisers for 10 years...
|

iudex
State Protectorate Caldari State
3
|
Posted - 2011.12.30 22:12:00 -
[7] - Quote
Metal Icarus wrote:in EVE its not the limit of skills, its the combination of skills that make a character strong. Ofc. Eve is better in this regard than other MMOs (that's why we play it and don't play that wow-clones for longer than few months). But here you get the cap as well, after you trained all the skills that are affecting the ship you fly. If you prefer to fly sub-capital ships, this can happen quite fast, and then you are "maxed" and are forced to be equal. There should be soft caps, not hard caps, skill communism is a bad feature imho. |

Muad 'dib
The Imperial Fedaykin
32
|
Posted - 2011.12.30 22:13:00 -
[8] - Quote
doesnt implants, skills, remaps etc account for exactly that?
Older lazy players with poor planning in terms of attributes and smart training will be overtaken by younger players that are effitiant and wealthy.
Time is a seperator to prevent one month uber ratting/leveling to max and frankly just about everyone in eve is happy with this, eve reflects better the dedicated from the greedy. |

Tippia
Sunshine and Lollipops
4097
|
Posted - 2011.12.30 22:14:00 -
[9] - Quote
iudex wrote:Why not give more specialisations skills for certain weapons, so that people can train 5 or 15 years, with diminishing returns and higher training time each tire/level of skill ? You mean kind of like how it works in EVE? WellGǪ good news: this is EVE, and it already works like that.
It's a horribly bad idea to go for that kind of focus, though, because it makes you awful.
Oh, and no, it's not a bad feature GÇö it's what makes the EVE skill system different (and vastly superior) to pretty much every other MMO skill/ability system out there, because it means what you actually know matters more than what your character knows. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Feligast
GoonWaffe Goonswarm Federation
894
|
Posted - 2011.12.30 22:15:00 -
[10] - Quote
I'm sorry your Drake/Tengu is "forced" to be just like everyone else's. Get over it.
Or better, pay the money to pimp it out and give yourself the edge. |

iudex
State Protectorate Caldari State
3
|
Posted - 2011.12.30 22:26:00 -
[11] - Quote
Tippia wrote:iudex wrote:Why not give more specialisations skills for certain weapons, so that people can train 5 or 15 years, with diminishing returns and higher training time each tire/level of skill ? You mean kind of like how it works in EVE? WellGǪ good news: this is EVE, and it already works like that.
This might be how Eve seems to you, young padawan, but in the Eve which i play, the skills that contribute something to the ship are limited and can be capped (depending on shiptype) in a rather short time. |

Tippia
Sunshine and Lollipops
4098
|
Posted - 2011.12.30 22:31:00 -
[12] - Quote
iudex wrote:This might be how Eve seems to you, young padawan, but in the Eve which i play, the skills that contribute something to the ship are limited and can be capped (depending on shiptype) in a rather short time. GǪand yet, it works just the way you describe it, because, force-insensitive mayfly, skills are a very very very tiny part of what matters (and they work like that too). So if EVE the way you play it doesn't seem like that, it's because you haven't popped out of your cocoon yet.
Once you do, you'll find that EVE is indeed not like those other MMOs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Scatim Helicon
GoonWaffe Goonswarm Federation
178
|
Posted - 2011.12.30 22:37:00 -
[13] - Quote
Posting in an incoherent rant thread |

Corina Jarr
Spazzoid Enterprises Purpose Built
134
|
Posted - 2011.12.30 22:39:00 -
[14] - Quote
You can have the best skills to fly a t1 frig (which by the way, maxing all the skills used by any given t1 frig takes a rather long time compared to maxing a character in everything in a grind MMO), and still lose to someone a few weeks old if they know what they are doing and you don't. |

Indahmawar Fazmarai
The I and F Taxation Trust
95
|
Posted - 2011.12.30 22:48:00 -
[15] - Quote
Just rising the quota of feminine avatars seen in nonsensical threads. |

iudex
State Protectorate Caldari State
3
|
Posted - 2011.12.30 22:52:00 -
[16] - Quote
Tippia wrote:iudex wrote:This might be how Eve seems to you, young padawan, but in the Eve which i play, the skills that contribute something to the ship are limited and can be capped (depending on shiptype) in a rather short time. GǪand yet, it works just the way you describe it, because, force-insensitive mayfly, skills are a very very very tiny part of what matters (and they work like that too). So if EVE the way you play it doesn't seem like that, it's because you haven't popped out of your cocoon yet. Once you do, you'll find that EVE is indeed not like those other MMOs.
Don't try to elude, this thread is about the ship strength based on skill-points and that type of strength is capped rather fast (which seems to be new to you). The other "skills" (= personal abilities of a player) are not subject of this thread. Besides, in Eve you need even less "skill" than in other Mmos, usually it is limited to klicking strg+selecting the target from the overview, klicking the orbit button and tapping F1, F2 F3, so even if this were part of this thread, you'd be wrong. Even in Wow pvp can require more "skill" than that. But again, that's not what i'm talking about, the equality which is based on skillpoints can't be denied - and i'm posting against this type of communism-like forced and artificial equality, that kills any taste of progression after a while. |

Xolve
Intaki Armaments Important Internet Spaceship League
499
|
Posted - 2011.12.30 22:53:00 -
[17] - Quote
Chribba wrote:Posting to even out the ratio of pilots wearing glasses or some sort.
/c
I want to be on you. Inappropriate signature removed. Navigator. |

Fix My Lasers
Center for Advanced Studies Gallente Federation
58
|
Posted - 2011.12.30 22:56:00 -
[18] - Quote
iudex wrote:Why does everyone has to "equal" in MMOs ? To run around in the same top gear at the same maximum level, with the same top stats etc. ? Why can't there be difference in a way that someone who invests more time/energy becomes stronger than others ?
And for EVE: why are there only 5 levels to each skill, so that everyone runs around with the same "capped" skill-sets after a while ? Why not give more specialisations skills for certain weapons, so that people can train 5 or 15 years, with diminishing returns and higher training time each tire/level of skill ? Oh yes, they scream : BALANCE. I can't hear that anymore. Everything and everyone must be in BALANCE and equal, superiority is SIN and NOT ALLOWED !!!
BALANCE is not realistic: In RL there is no balance as well, and how can there be balance in a space universe, with such a diversity of races and technologies. Balance actually kills the immersion - it makes everyone equal like in an unrealistic, artificial communist society. It kills all the fun which comes from the strive for constant improvement and finding a way to beat the other guy. There is no taste of progression after a while, when one gets "capped" with skills for a certain ship. In other games that usually i the moment where people quit (top level, top gear = nothing to do anymore = move on to another game). What's so bad about giving a vet, who keeps training his missile skills for 5-10 years, 20 % more damage than to someone who invested only 5 months training time in missiles ? Will this really ruin the game and make everyone quit ? If someone gets spanked by a stronger guy in RL, he doesn't commit suicide as well, just because it's so unfair that there are stronger people than him on earth.
If you have no life that's your own problem.
If you want to be more stronger then others use your brain if you have one or get more skills when you fight others. Bring back Blaze and Lux crystals! http://eve.battleclinic.com/item/i12812-Blaze-L-details.html http://eve.battleclinic.com/item/i12832-Lux-L-details.html |

Tippia
Sunshine and Lollipops
4099
|
Posted - 2011.12.30 23:02:00 -
[19] - Quote
iudex wrote: Don't try to elude, Elude what?
Quote:this thread is about the ship strength based on skill-points and that type of strength is capped rather fast GǪaccording to a system that already works just like you want it to work and which is only a part of a larger whole that creates the differences you're looking for.
Quote:Besides, in Eve you need even less "skill" than in other Mmos, usually it is limited to klicking strg+selecting the target from the overview, klicking the orbit button and tapping F1, F2 F3 Ooook. No. So yeah, you really need to get out of your cocoon if that's how you think the game works.
The EVE skill system makes it about as unequal you can get without adding the idiotic artificial unequality you see in level/class-based games.
Quote:he equality which is based on skillpoints can't be denied Of course it can. In fact, the skill systems itself denies it. This system actually allows for superiority, unlike pretty much every other system in existence.
Rather, the key word here is the one you slipped in there: GÇ£progressionGÇ¥. You are still confusing EVE with those other MMOs if you think it has anything to do with skillsGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Camios
Tribal Liberation Force Minmatar Republic
32
|
Posted - 2011.12.30 23:03:00 -
[20] - Quote
Some comparisons between EVE and real life don't hold really well.
Also, most important: increasing the glasses of pilots wearing glasses. |

ShahFluffers
Ice Fire Warriors
249
|
Posted - 2011.12.30 23:12:00 -
[21] - Quote
iudex wrote:Tippia wrote:iudex wrote:This might be how Eve seems to you, young padawan, but in the Eve which i play, the skills that contribute something to the ship are limited and can be capped (depending on shiptype) in a rather short time. GǪand yet, it works just the way you describe it, because, force-insensitive mayfly, skills are a very very very tiny part of what matters (and they work like that too). So if EVE the way you play it doesn't seem like that, it's because you haven't popped out of your cocoon yet. Once you do, you'll find that EVE is indeed not like those other MMOs.  Don't try to elude, this thread is about the ship strength based on skill-points and that type of strength is capped rather fast (which seems to be new to you). The other "skills" (= personal abilities of a player) are not subject of this thread. Besides, in Eve you need even less "skill" than in other Mmos, usually it is limited to klicking strg+selecting the target from the overview, klicking the orbit button and tapping F1, F2 F3, so even if this were part of this thread, you'd be wrong. Even in Wow pvp can require more "skill" than that. But again, that's not what i'm talking about, the equality which is based on skillpoints can't be denied - and i'm posting against this type of communism-like forced and artificial equality, that kills any taste of progression after a while.
Oh hell...
iudex... meet Tippa... "bitter-vet," resident forum *****, "logic-fu" master, and the LAST person you wan to start an argument with. Back away slowly and you might come out with most of your ego intact. "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Luh Windan
S T R A T C O M
35
|
Posted - 2011.12.30 23:17:00 -
[22] - Quote
When you are the only person in the room claiming it's too easy perhaps you are missing something.
Adding people whose heads are on fire to the glasses/no glasses mix |

iudex
State Protectorate Caldari State
4
|
Posted - 2011.12.30 23:18:00 -
[23] - Quote
Tippia wrote:Quote:he equality which is based on skillpoints can't be denied Of course it can. In fact, the skill systems itself denies it. This system actually allows for superiority, unlike pretty much every other system in existence. GǪ The skill system denies that the skill points contributing to a ship can be capped ? Do you have more than 5 level per skills or more skills that contribute to the ship performance than others ? I'm sorry for having discussed with you, didn't notice that you wanted to troll or bring up topics that are not subject of this thread (= other abilities than skill-points) and then make nonsensical posts about this other stuff. Skills and progression which i talk here about, are that based on skill-points and training time, the game-side of progressing a character, not the special abilities of a player. This is obvious to anyone who has an IQ higher than 80 and doesn't completely fail at understanding what is meant by a certain text (even if that text is written in poor 2nd language English, i confess). |

Vallek Arkonnis
Cosmic Cimmerians The G0dfathers
75
|
Posted - 2011.12.30 23:33:00 -
[24] - Quote
iudex wrote:Balance actually kills the immersion - it makes everyone equal like in an unrealistic, artificial communist society. It kills all the fun which comes from the strive for constant improvement and finding a way to beat the other guy.
You're a dramiel pilot, huh? |

Tippia
Sunshine and Lollipops
4102
|
Posted - 2011.12.30 23:35:00 -
[25] - Quote
iudex wrote:The skill system denies that the skill points contributing to a ship can be capped ? No. It denies the equality that the cap purportedly creates. Reading isn't hard GÇö try it.
Quote:Skills and progression which i talk here about, are that based on skill-points and training time, the game-side of progressing a character, not the special abilities of a player. Ok. Then balance and equality is no longer a factor, and your thread becomes rather pointless since it disqualifies its own OP. The supposed GÇ£sin of superiorityGÇ¥ falls wa-a-ay outside of the topic as you now (re)define it.
Progression in EVE is not tied to the ability of a ship, nor is it specifically tied to skills. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Sebastian N Cain
Aliastra Gallente Federation
57
|
Posted - 2011.12.30 23:50:00 -
[26] - Quote
iudex wrote:Tippia wrote:Quote:he equality which is based on skillpoints can't be denied Of course it can. In fact, the skill systems itself denies it. This system actually allows for superiority, unlike pretty much every other system in existence. GǪ The skill system denies that the skill points contributing to a ship can be capped ? Do you have more than 5 level per skills or more skills that contribute to the ship performance than others ? I'm sorry for having discussed with you, didn't notice that you wanted to troll or bring up topics that are not subject of this thread (= other abilities than skill-points) and then make nonsensical posts about this other stuff. Skills and progression which i talk here about, are that based on skill-points and training time, the game-side of progressing a character, not the special abilities of a player. This is obvious to anyone who has an IQ higher than 80 and doesn't completely fail at understanding what is meant by a certain text (even if that text is written in poor 2nd language English, i confess).
Confirming that you can-¦t be bothered to learn to fly and need other methods to become one of the "big guys".
edit: no sunglasses FTW "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Inir Ishtori
Perkone Caldari State
19
|
Posted - 2011.12.30 23:58:00 -
[27] - Quote
there is always the option to fit your favourite ship with best available deadspace/faction mods and pvp in it, thus being at least stat-wise better than 99,99% of other pvpers. |

Velicitia
Open Designs
291
|
Posted - 2011.12.31 00:00:00 -
[28] - Quote
ShahFluffers wrote: (stuff) Back away slowly and you might come out with most of your ego intact.
I kinda doubt tthe OP will listen to this part.
Popcorn for the show? |

Solhild
Republic Military School Minmatar Republic
548
|
Posted - 2011.12.31 00:07:00 -
[29] - Quote
Female avatar, no glasses - if it helps  |

Surge Roth
Center for Advanced Studies Gallente Federation
13
|
Posted - 2011.12.31 00:37:00 -
[30] - Quote
Camios wrote: Also, most important: increasing the glasses of pilots wearing glasses.
No. |

Aiwha
101st Space Marine Force Nulli Secunda
44
|
Posted - 2011.12.31 00:50:00 -
[31] - Quote
Communism! Regards,
LCpl. Aiwha |

Professor Alphane
Alphane Research Co-operative
78
|
Posted - 2011.12.31 01:22:00 -
[32] - Quote
Well I don't think much of the way the idea was presented but at it's core I think it has some value. Why ? well..
1. Whoever designed this skill system wanted it to take a long time to develop a charecter, but at the time they would be unaware of how long the game was likely to last, therefore there 'balancing' may have not developed the way they intended.
2. There are people out there who can fly every ship available apperently, if they aren't interested in any skillsets other than ship combat what is there now for them to train.
I don't think this problem neccesarily requires the development of a whole new 'infinite proggresion' skill system.
My suggestion would be release level 6 skills, these would mean that everyone could develop just that little bit further in there chosen proffesion, though some of these (especially high multiplier ones) could take months to train.
Will give people something to do for a couple of years maybe and surely won't effect gamble balance greatly.
YOU MUST THINK FIRST.... |

Famble
Three's a Crowd
208
|
Posted - 2011.12.31 01:30:00 -
[33] - Quote
Professor Alphane wrote: ... My suggestion would be release level 6 skills, these would mean that everyone could develop just that little bit further in there chosen proffesion, though some of these (especially high multiplier ones) could take months to train.
Will give people something to do for a couple of years maybe and surely won't effect gamble balance greatly.
I don't understand how that's a solution to anything if in fact there is a problem, there's not as far as I'm concerned. Not only would that be the incredibly lazy it doesn't add any depth whatsoever. It just means I'll be 2% better at the same skill you have for 18 days, 42 minutes and 17 seconds at which point we'll be even again.
Better would be some way to customize your skill set. Activate some extra bonus at the expense of another or some such creative thing. I don't know, game design isn't my strong point.
Adding sunglasses to the glasses/no glasses ratio as well as a look of indignation. You're welcome.
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Professor Alphane
Alphane Research Co-operative
78
|
Posted - 2011.12.31 01:42:00 -
[34] - Quote
Not entirely sure what I said has to do with 2% and 18 days, but there definatly seems to be some confusion.
I'm not on about time multipliers I am on about the raw magnitude of the skill ie drones 5 = 5 usable drones, drones 6 would mean 6
YOU MUST THINK FIRST.... |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
425
|
Posted - 2011.12.31 01:50:00 -
[35] - Quote
iudex wrote:Why does everyone has to "equal" in MMOs ? To run around in the same top gear at the same maximum level, with the same top stats etc. ? Why can't there be difference in a way that someone who invests more time/energy becomes stronger than others ?
There are already ways that people who invest more time/energy become stronger: you can buy better ships or better modules.
Of course, if you want to be able to play the game for more hours to gain a game-mechanic advantage such as level 6 of a skill, I would want the ability to gain game-mechanic advantage by pumping real world money into the game. That's fair to me: you're investing your life-hours in one form, I'm investing my life-hours in a different form.
It's worth noting that you can be a 80M SP pilot with no gunnery skills. The cap of level 5 on a skill doesn't mean that everyone has the same skills. Some pilots will be Amarr specialists. Some will be Minmatar specialists. Others will fly freighters and spend a lot of time doing stuff with POSes.
iudex wrote:And for EVE: why are there only 5 levels to each skill, so that everyone runs around with the same "capped" skill-sets after a while ?
Yes, but you're looking at tens of years to reach that point.
iudex wrote:There is no taste of progression after a while, when one gets "capped" with skills for a certain ship.
So you can fly Gallente Battleships with T2 rails and blasters, now go learn to fly stealth bombers. Simply learning to fly all T1/T2 frigates will take a significant chunk of training time.
|

Jace Errata
Cobalt Valkyrie Industries The Ambivalent
62
|
Posted - 2011.12.31 01:50:00 -
[36] - Quote
Skill system is fine as is, besides I can see more skills being added as more ships/mechanics/stuff/PI2.1 get added, which will increase the number of skills required to "max out", thereby decreasing the number of people who are "maxed out".
I used to not wear sunglasses like you, but then I took an awesome to the face Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |

Velicitia
Open Designs
292
|
Posted - 2011.12.31 01:55:00 -
[37] - Quote
Professor Alphane wrote: My suggestion would be release level 6 skills, these would mean that everyone could develop just that little bit further in there chosen proffesion, though some of these (especially high multiplier ones) could take months to train.
Will give people something to do for a couple of years maybe and surely won't effect gamble balance greatly.
it already takes about a month to train rank 5 skills on a "perfect" SP/hour toon (e.g. Cruiser from 0 to 5), and even longer the higher the rank:
Rank 5 -- 16 days from L4 to 5 Rank 6 -- 19+ (Battlecruisers) Rank 7 -- 22+ (Capital Turret) Rank 8 -- 26+ (Large Turret Spec) Rank 9 -- there are none? Rank 10 -- 32+ (Freighter) Rank 11 -- none? Rank 12 -- 39+ (Dread) Rank 13 -- none? Rank 14 -- 45+ (Carrier) Rank 15 -- none? Rank 16 -- 52d+ (titan) |

Mallak Azaria
Dominus Nex Angelus
51
|
Posted - 2011.12.31 02:31:00 -
[38] - Quote
iudex wrote:Tippia wrote:Quote:he equality which is based on skillpoints can't be denied Of course it can. In fact, the skill systems itself denies it. This system actually allows for superiority, unlike pretty much every other system in existence. GǪ The skill system denies that the skill points contributing to a ship can be capped ? Do you have more than 5 level per skills or more skills that contribute to the ship performance than others ? I'm sorry for having discussed with you, didn't notice that you wanted to troll or bring up topics that are not subject of this thread (= other abilities than skill-points) and then make nonsensical posts about this other stuff. Skills and progression which i talk here about, are that based on skill-points and training time, the game-side of progressing a character, not the special abilities of a player. This is obvious to anyone who has an IQ higher than 80 and doesn't completely fail at understanding what is meant by a certain text (even if that text is written in poor 2nd language English, i confess).
I completely understand what this guy is trying to say. According to him, the fact that he has 123mil SP means he should by default be superior to anyone who has invested less time.
EVE Online isn't really about the skill points, but they do help.
|

Corina Jarr
Spazzoid Enterprises Purpose Built
135
|
Posted - 2011.12.31 02:43:00 -
[39] - Quote
I am now calculating how long it takes to get every skill a combat Punisher benefits (or could benefit) from. More at... whenever I finish.
My guess though is that it will be a long enough time to show that the OP is full of **** and just wants to complain.
Or he was a Dramiel pilot, and is upset that the best frigate in the game at everything is no longer the best (mild hyperbole). |

iudex
State Protectorate Caldari State
4
|
Posted - 2011.12.31 02:53:00 -
[40] - Quote
Professor Alphane wrote:Well I don't think much of the way the idea was presented but at it's core I think it has some value. Why ? well..
1. Whoever designed this skill system wanted it to take a long time to develop a charecter, but at the time they would be unaware of how long the game was likely to last, therefore there 'balancing' may have not developed the way they intended.
2. There are people out there who can fly every ship available apperently, if they aren't interested in any skillsets other than ship combat what is there now for them to train.
I don't think this problem neccesarily requires the development of a whole new 'infinite proggresion' skill system.
My suggestion would be release level 6 skills, these would mean that everyone could develop just that little bit further in there chosen proffesion, though some of these (especially high multiplier ones) could take months to train.
Will give people something to do for a couple of years maybe and surely won't effect gamble balance greatly.
That are some good thoughts, they added the skill-intensive capital ships to give long-term player a perspective in skill progression, but that's almost half a decade ago, since then there were only minor skill additions (t3 ships, rigs, black ops etc., things that can be trained in a few months), the system didn't keep step with the skilltraing of vets since then.
And there doesn't have to be much coding work or even an invention of a new skill system. For example we have the heavy missile skill and the heavy missile specialisation skill. The second skill gives a smaller DPS increase and requires more time to train. This could be continued with a 3rd specialisation skill, that gives an even smaller DPS increase and takes even longer to train, a 4th spec skill etc. ad infinitum. That means the only change are couple of new skillbooks sold by NPCs. I'd prefer to train 6 months for a 0.25% DPS increase in a weapon system that i use instead of training skills that i don't use at all. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1151
|
Posted - 2011.12.31 03:18:00 -
[41] - Quote
iudex wrote:Professor Alphane wrote:Well I don't think much of the way the idea was presented but at it's core I think it has some value. Why ? well..
1. Whoever designed this skill system wanted it to take a long time to develop a charecter, but at the time they would be unaware of how long the game was likely to last, therefore there 'balancing' may have not developed the way they intended.
2. There are people out there who can fly every ship available apperently, if they aren't interested in any skillsets other than ship combat what is there now for them to train.
I don't think this problem neccesarily requires the development of a whole new 'infinite proggresion' skill system.
My suggestion would be release level 6 skills, these would mean that everyone could develop just that little bit further in there chosen proffesion, though some of these (especially high multiplier ones) could take months to train.
Will give people something to do for a couple of years maybe and surely won't effect gamble balance greatly. That are some good thoughts, they added the skill-intensive capital ships to give long-term player a perspective in skill progression, but that's almost half a decade ago, since then there were only minor skill additions (t3 ships, rigs, black ops etc., things that can be trained in a few months), the system didn't keep step with the skilltraing of vets since then. And there doesn't have to be much coding work or even an invention of a new skill system. For example we have the heavy missile skill and the heavy missile specialisation skill. The second skill gives a smaller DPS increase and requires more time to train. This could be continued with a 3rd specialisation skill, that gives an even smaller DPS increase and takes even longer to train, a 4th spec skill etc. ad infinitum. That means the only change are couple of new skillbooks sold by NPCs. I'd prefer to train 6 months for a 0.25% DPS increase in a weapon system that i use instead of training skills that i don't use at all.
And this will achieve exactly what ? Same thread in about one and half year ?
Exclusive skills for people of certain birth date is actually better suited as an solution. But not gonna happen.
Increasing cap is not really an solution . |

iudex
State Protectorate Caldari State
5
|
Posted - 2011.12.31 03:41:00 -
[42] - Quote
Jaroslav Unwanted wrote:iudex wrote:[For example we have the heavy missile skill and the heavy missile specialisation skill. The second skill gives a smaller DPS increase and requires more time to train. This could be continued with a 3rd specialisation skill, that gives an even smaller DPS increase and takes even longer to train, a 4th spec skill etc. ad infinitum. And this will achieve exactly what ? Same thread in about one and half year ?
-> http://en.wikipedia.org/wiki/Ad_infinitum |

Jorn Isu
Imperial Chamber of Commerce
2
|
Posted - 2011.12.31 03:44:00 -
[43] - Quote
OP is an idiot. That is all. |

Ranger 1
Ranger Corp
723
|
Posted - 2011.12.31 05:16:00 -
[44] - Quote
You will never max all of the available skills in EVE as it is.
Being able to specialize as a newer player and be competitive (at least in character skills) is a major strength of the game. The newer player can be dangerous in his chosen specialty, the older character has more tools at his disposal... along with experience in using them.
Character skills in EVE are very secondary to thinking skills... and your assessment of how any type of serious combat works in EVE shows you really don't get that yet. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

iudex
State Protectorate Caldari State
5
|
Posted - 2011.12.31 06:13:00 -
[45] - Quote
Ranger 1 wrote:You will never max all of the available skills in EVE as it is.
Being able to specialize as a newer player and be competitive (at least in character skills) is a major strength of the game. The newer player can be dangerous in his chosen specialty, the older character has more tools at his disposal... along with experience in using them.
Character skills in EVE are very secondary to thinking skills... and your assessment of how any type of serious combat works in EVE shows you really don't get that yet.
1. I already explained above, that this is about equality in game mechanics skills, not the abilities of players, but i guess your attention span is too short to read the whole thread before pushing the "post" button.
2. You should first decide if skill-points are important or not, otherwise your post is self-contradictory: If, as you say in the second passage, character skills are secondary and therefore less important, why is it a major strength of the game, that new players can become equal in character skills, as you state in the first passage ? If skill-points are not that important, what's wrong to give a vet, who will specialize for years in a certain field, 10-20% better character skills ?
3. If you really believe that combat in Eve requires lots of thinking skills, then your thinking skills are not much developed. The choices of action are quite limited in the combat situation, if they are using your brain computing power to capacity, you probably should upgrade your brain (try to play chess or something). |

Ioci
Space Mermaids
33
|
Posted - 2011.12.31 06:29:00 -
[46] - Quote
iudex wrote:Metal Icarus wrote:in EVE its not the limit of skills, its the combination of skills that make a character strong. Ofc. Eve is better in this regard than other MMOs (that's why we play it and don't play that wow-clones for longer than few months). But here you get the cap as well, after you trained all the skills that are affecting the ship you fly. If you prefer to fly sub-capital ships, this can happen quite fast, and then you are "maxed" and are forced to be equal. There should be soft caps, not hard caps, skill communism is a bad feature imho.
Don't let them derail you. A Wolf or a Golem even have very specific skill charts that allow it to live or die and while you can add as many ships as you want to your check list you can only fly one at a time. You will find in EVE everything is designed to die, not to live. It's a race to see who goes first.
On the flip side, when does PvE stop leveling? There are loads of PvE rats in EVE now I can ignore for an indefinite period of time based on my fit. If you were able to do that with all PvE it becomes pretty useless to even have it. Player side, if you can train MWD skills indefinite, how fast do you get to go? We had it to a point where nobody could catch us once. How much fun would that be after the first few times? MWD fit a titan to go 20K/ms?
Only reason I even looked was I thought you meant the pyramid system of the Corps alliances that allow a very selct group of people to abuse the **** out of capital pooling. What you seem discontent about is just not practical in MMO's.
|

Ranger 1
Ranger Corp
728
|
Posted - 2011.12.31 08:38:00 -
[47] - Quote
iudex wrote:Ranger 1 wrote:You will never max all of the available skills in EVE as it is.
Being able to specialize as a newer player and be competitive (at least in character skills) is a major strength of the game. The newer player can be dangerous in his chosen specialty, the older character has more tools at his disposal... along with experience in using them.
Character skills in EVE are very secondary to thinking skills... and your assessment of how any type of serious combat works in EVE shows you really don't get that yet. 1. I already explained above, that this is about equality in game mechanics skills, not the abilities of players, but i guess your attention span is too short to read the whole thread before pushing the "post" button. 2. You should first decide if skill-points are important or not, otherwise your post is self-contradictory: If, as you say in the second passage, character skills are secondary and therefore less important, why is it a major strength of the game, that new players can become equal in character skills, as you state in the first passage ? If skill-points are not that important, what's wrong to give a vet, who will specialize for years in a certain field, 10-20% better character skills ? 3. If you really believe that combat in Eve requires lots of thinking skills, then your thinking skills are not much developed. The choices of action are quite limited in the combat situation, if they are using your brain computing power to capacity, you probably should upgrade your brain (try to play chess or something).
Since I actually said what I meant, clearly and concisely, and you were apparently too busy trolling to actually read the post you look pretty stupid right now.
Your points have been covered, there is no contradiction other than in your own mind, and in all but the last point I was discussing your characters skills, not personal skills.
Try to keep up.
You made the classic troll blunder of ignoring what was written in your effort to keep the ball rolling. Rookie move.
Oh, and the old chestnut is still appropriate... the one that points out that there are plenty of people that believe as you profess to about how simple combat is in EVE... they are all conveniently located together in the "victim" column of any kill board.
Interesting that you bring up chess. That would actually be fairly comparable to participating in a serious fleet battle.... IF you could have a few hundred pieces on each side.  Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Ascendic
Macabre Votum Against ALL Authorities
15
|
Posted - 2011.12.31 08:56:00 -
[48] - Quote
iudex wrote: Don't try to elude, this thread is about the ship strength based on skill-points and that type of strength is capped rather fast (which seems to be new to you). The other "skills" (= personal abilities of a player) are not subject of this thread. Besides, in Eve you need even less "skill" than in other Mmos, usually it is limited to klicking strg+selecting the target from the overview, klicking the orbit button and tapping F1, F2 F3, so even if this were part of this thread, you'd be wrong.[/u][u] Even in Wow pvp can require more "skill" than that. But again, that's not what i'm talking about, the equality which is based on skillpoints can't be denied - and i'm posting against this type of communism-like forced and artificial equality, that kills any taste of progression after a while.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHHHHHHHHHHHAHAHAHAHAAAAAHAHHAHAHAHAHAHAHAHAHAHAHAHA
Op has just lost all credibility with this laughable post. |

Valei Khurelem
House Khurelem
63
|
Posted - 2011.12.31 09:40:00 -
[49] - Quote
You know, in real life there are these people in turbans and Perahan Tunbans ( Just looked it up lolz ) who run around mountains with just AK-47's and RPG's and they fight an army with the best technology available on the market, including, tanks, planes, jets, stealth technology and drones.
The most interesting thing is, the high tech army with all the gadgets and best equipment is losing, I wonder why that could be?
Quote: 1. I already explained above, that this is about equality in game mechanics skills, not the abilities of players, but i guess your attention span is too short to read the whole thread before pushing the "post" button.
I don't think a lot of these players even understand the difference, so much for EVE player IQ being higher than other gamers. |

Zenith Ginnungagap
University of Caille Gallente Federation
4
|
Posted - 2011.12.31 09:58:00 -
[50] - Quote
Well it's true. PVP in EVE requires very little of real "skill". Just select target from OV and that's it.
Who will make the first MMORPG privateer clone?
Hollywood stylish physics and mega explosions, fast moving ships and lots and lots of lasers and proton torps  |

Valei Khurelem
House Khurelem
65
|
Posted - 2011.12.31 10:20:00 -
[51] - Quote
The only MMO I can think of that's planning to do this type of thing is Miner Wars, but that's very far away :( unfortunately most game developers and gamers seem to think that you need to have progression in order to have an MMORPG, which is stupid. |

Avensys
United Highsec Front The 99 Percent
63
|
Posted - 2011.12.31 10:39:00 -
[52] - Quote
drew up a minimal "Perfect fleet Drake" skillplan for lulz - 580 days with +3 implants.
In practice you might want to use more than one race of drones, have the option to use HAMs instead of Heavy Missiles, use not just shield rigs, use some sort of ewar (sensor damps or tackle would be nice), ... but I was looking for a realistic baseline and not the "all you can eat" version.
don't see OP's problem. |

Tippia
Sunshine and Lollipops
4106
|
Posted - 2011.12.31 10:52:00 -
[53] - Quote
iudex wrote:1. I already explained above, that this is about equality in game mechanics skills, not the abilities of players, but i guess your attention span is too short to read the whole thread before pushing the "post" button. As already explained, this is pointless because the equality doesn't exist in real terms. The mechanics are just one part of the puzzle, and even they do not provide the equality you're claiming. Just because you ignore the big picture doesn't mean it doesn't exist, and as long as you ignore it, you have no point. Of course, as soon as you don't ignore it, you have no point either.
End result: you have no point. Your argument is based on ignorance.
Quote:2. You should first decide if skill-points are important or not, otherwise your post is self-contradictory: If, as you say in the second passage, character skills are secondary and therefore less important, why is it a major strength of the game, that new players can become equal in character skills, as you state in the first passage ? Since that's not what he said, there is no contradiction beyond what your ignorance creates. SP are important in determining what equipment you can use GÇö the EVE skill system lets newer players have access to a narrow slice of high-level equipment very early, and this is a strength of the game since it lets them play in the big league soon. However, being able to play there and knowing how to play there are two different things GÇö it's the latter, not the former, that will let you do any good.
That's how characters from 2006 can still be complete n00bs and 2011 characters can be wtflethal.
Quote:If skill-points are not that important, what's wrong to give a vet, who will specialize for years in a certain field, 10-20% better character skills ? Because that already happens and because there's no need for any more of it. If you want to be better, just get better GÇö if you can't why should the game help you? Actually, strike that: why are you so desperate for the game making you worse (because that's what you're suggesting)?
It won't be the progression you're looking for (largely because, again, progression has very little to do with SP).
Quote:The choices of action are quite limited in the combat situation In other words, you've never shot anything other than NPCs (which explains your ignorance GÇ£just orbit and F1GÇ¥ comment earlier). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Khorian
Versatech Co. Raiden.
4
|
Posted - 2011.12.31 11:05:00 -
[54] - Quote
Being Uber in eve requires more than just skillpoints. There are 5 components.
Skillpoints, Isk, available equipment, knowledge and expirience, social engineering.
You chose to ignore 4 of them. Your fault. |

Amon Tyr
Royal Amarr Institute Amarr Empire
1
|
Posted - 2011.12.31 11:07:00 -
[55] - Quote
I agree with the OP. I hate caps on progression with a passion, as well. If someone wants to train Shield Upgrades VIII for a year, why not let them? I do not see any imbalance in that. It would give focused characters more weight and value - and choosing roles and planning skills would actually be more meaningful as training skills all over the place would actually make you less effective in your chosen role.
An upside to this would be that the hardcore (mostly PVPer) playerbase would be forced to get alts for every role they want to play, just because they are - ahem - hardcore, which would mean lots of $$$ for CCP.
/troll
Just kidding. This would turn almost every aspect of the game where players compete (fleet PVE, PVP, manufacturing, whatever) into a ruthless and impregnable arena. The impacts it would have on the market would be unspeakable, and it would eventually be extremely hard for the non-hardcore gamer to compete in these areas of the game. So no. |

Sirion Fujiwara
Aliastra Gallente Federation
2
|
Posted - 2011.12.31 11:11:00 -
[56] - Quote
I completely agree with this. I have often thought about this myself. What's wrong with increasing the cap to 10, of course ( as the OP says) with diminishing returns.
They could even introduce as new implant slot requiring an (expensive) implant that allowed you to train skill levels above 5, with increases in ability along th lines of +5%, +4%, +3% +2%, +1% for those five levels up to level 10. And I personally wuldn't mind if it took another 3 months per skill to get there. That's quite a few more years of constructive training - as opposed to the current system where a lot of people are training skills they simply don't need, just to train something.
Here's an additional idea: Ships are balanced with powergrid and CPU, so those should be left alone, but things like weapons damage, speed, agility etc could easily be increased to level 10 without any adverse impact on ship fitting. |

Vaerah Vahrokha
Vahrokh Consulting
47
|
Posted - 2011.12.31 11:18:00 -
[57] - Quote
There's no decent MMO where "everyone are equal".
In some MMOs you get top gear and then in theory it's over... but not really, because getting all the special trinkets and whatsnot often does not happen before a new expansion comes out (RNG gods are evil).
In EvE it's even better. Not only you do NOT get the same gear (I don't know many people fully fitting their Raven with Estamel stuff and similar) nor everyone got a State Raven or similar "uber" ship (much less they use them).
In EvE brain > personal skill > pilot skills > ship properties (staying on similar class of ships).
Brain to control an alliance of minions or twist the markets
Personal skill because who says to press "F1 F2 F3" should be perma-chased with Locator Agents and shown how that proves to be good for him.
Pilot skills because a pilot with certain implants can greatly affect performance (i.e. top shield implants on shield tanked ship) and even how fast the pilot learns new skills.
Ship properties and being able to pick the right ship for the job are fundamental.
I played most MMOs, even the less known, EvE is still the best one in so many respects.
Hell, EvE is so good that even CCP has a very hard life killing it. |

Tippia
Sunshine and Lollipops
4107
|
Posted - 2011.12.31 11:23:00 -
[58] - Quote
Sirion Fujiwara wrote:They could even introduce as new implant slot requiring an (expensive) implant that allowed you to train skill levels above 5, with increases in ability along th lines of +5%, +4%, +3% +2%, +1% for those five levels up to level 10. And I personally wuldn't mind if it took another 3 months per skill to get there. Just so you know, a rank 1 skill would take about 63 years to train to lvl 10GǪ
Quote:That's quite a few more years of constructive training - as opposed to the current system where a lot of people are training skills they simply don't need, just to train something. The problem is that it wouldn't be constructive; that it would only further incentivise the use of alts; and that it doesn't really solve anything.
Quote:Here's an additional idea: Ships are balanced with powergrid and CPU, so those should be left alone, but things like weapons damage, speed, agility etc could easily be increased to level 10 without any adverse impact on ship fitting. GǪexcept that those things are balanced as well, so by that logic, you'd have to leave them alone too and increasing them isn't nearly as easy as you claim it is.
What the OP is asking for is a way to completely ruin a character and breaking the game, and creating a massive headache for the devs in getting the maths to still work, just because he thinks EVE works like every other game out there, where progression means GÇ£moar XP!GÇ¥ (never mind that SP doesn't work that way) and just because he thinks that the skill mechanics are a determining factor for GÇ£equalityGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Rico Minali
Sons Of 0din Fatal Ascension
225
|
Posted - 2011.12.31 12:18:00 -
[59] - Quote
There is no real limit in Eve, its a combination of skills, isk and experience. Even if you max out the forst 2, you can stil gain more experience. Trust me, I almost know what I'm doing. |

Apollo Gabriel
Mercatoris Etherium Cartel
380
|
Posted - 2011.12.31 12:20:00 -
[60] - Quote
training skills while offline does not equal time investment. Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |

BellaDonna Nyghtshade
Native Freshfood Minmatar Republic
1
|
Posted - 2011.12.31 12:25:00 -
[61] - Quote
iudex wrote:........ If someone gets spanked by a stronger guy in RL, he doesn't commit suicide as well, just because it's so unfair that there are stronger people than him on earth.
Matey, look around you. There's thin skinned arsehats offing themselves for being called names ffs, nuch less for gettin a beat-down.
Welcome to the pussification of mankind in the name of "equality".
|

Drew Solaert
University of Caille Gallente Federation
23
|
Posted - 2011.12.31 12:45:00 -
[62] - Quote
Nothing stopping you dropping a few bill on officer mods for your drake to give you that capitalist edge. |

Tanya Powers
Science and Trade Institute Caldari State
669
|
Posted - 2011.12.31 12:51:00 -
[63] - Quote
Posting to clarify that indeed no one has to be the same, Eve online is the perfect example.
The more you fly Minmatar and Amarr the better you are.
But you can also fly Caldari or Gallente to be different.  |

Dr Karsun
Coffee Lovers Brewing Club Care Factor
84
|
Posted - 2011.12.31 12:59:00 -
[64] - Quote
Not sure, but I'd bed you'd need at least two years to max out any t2 cruiser skill set...
And at least 3 to max out a battleship skill set.
To max out a carrier skill set you'd need to add another year to the bs skill set.
Do you really think a lot of people are focued enough to actually focus on one particular ship? "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976 |

Sebastian N Cain
Aliastra Gallente Federation
66
|
Posted - 2011.12.31 13:25:00 -
[65] - Quote
Dr Karsun wrote:Not sure, but I'd bed you'd need at least two years to max out any t2 cruiser skill set...
And at least 3 to max out a battleship skill set.
To max out a carrier skill set you'd need to add another year to the bs skill set.
Do you really think a lot of people are focued enough to actually focus on one particular ship? Not to mention you need to learn to fly, too. Someone who has trained most stuff to lvl 3 or 4 and only the most important to lvl5 but has become really good at pvp will kick the ass of a maxed-out guy who only does click orbit and F1 F2 F3 anytime. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

Guttripper
State War Academy Caldari State
28
|
Posted - 2011.12.31 13:30:00 -
[66] - Quote
It sounds like the OP wants to have specialization on top of specialization.
Giving the thought a quick twirl through the mind, what if advancing a specific skill beyond level 5 cost you the lost of an equivalent skill starting at level 5 and working down?
As a quick example, you wish to train Missile Launcher Operations to level 6. Besides a slew of skill required to be at level 5 as prerequisites, the sacrificial skill would be Large (Energy, Hybrid, or Projectile) Turret level 5. Once you start training Missile Launcher Operations 6, you ~forget~ Large Turret 5. Perhaps as a role playing spin, since you do not use a skill regularly, it is subtly forgotten. (Real life example - I learned Calculus in college but have not used it for almost twenty years. I remember bits and pieces but overall...) So once Missile Launcher Operations training surpasses the skill points sacrificed, you begin to loose skill points from Large Turret 4 and so on and so forth.
Thus you are no gaining skill points, but shifting them in a sideways motion.
Just a thought.
Oh yea, adding to the non-sunglasses wearing and deranged avatar picture posters. |

Akrasjel Lanate
Naquatech Conglomerate
359
|
Posted - 2011.12.31 13:53:00 -
[67] - Quote
ElQuirko wrote:There's this cool game you should play. It's called EVE Online.
Eve is Real Trolls are trolling. And we need think to find a final solution to a goon problem.

|

Jade Constantine
Jericho Fraction The Star Fraction
1131
|
Posted - 2011.12.31 14:05:00 -
[68] - Quote
I kinda like the thread title.
And I also sympathise (a little) with where the op is coming from - it is *relatively* easy to cap out skills in specific ships and not be able to improve them much more after a point (thinking max specialization small guns and manouvering/systems etc skills on frigates). But its more difficult than he makes out and still takes tens of millions of skill points to get all the ancillary skills up.
But I could be persuaded on a third layer of "super-specializations" perhaps for people what want to go that route that maybe need existing spec Vs as a prereq. I can't see it being terribly onerous to the server at large as long as returns are *diminishing* (ie a 1% per level on the super spec) and have it as a function for truly obessive min maxers :)
Would give something for people in search of the absolute best weaponry skills to throw their training into.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Nephilius
Repo.
278
|
Posted - 2011.12.31 15:33:00 -
[69] - Quote
Solstice Project wrote:ElQuirko wrote:Why can't there be difference in a way that someone who invests more time/energy becomes stronger than others ? That's more WoW-like. Including all the other crap that calls itself MMO, although they are only a sad excuse.
I think I'm going to try and elaborate on this abit. In Wow, if every player stuck with the game to the final endgame content, they'd level out to an equal level at some point, at least until another expansion. But in Eve, even if my gunnery skills are the same as a toon twice my age, he has other skills that I may not have. Since there is no endgame in Eve, the older players cannot be equalled by players younger than themselves. The only hope a younger player has to equal an older player is if the older player no longer subs and thus can't train the skills.
Now put down the Kool-aid my friend. The only reason that Eve stands out is because it's different from all the other MMOs. Doesn't mean they are all bad because they are different, it just means you have choices. If you bring down a giant, you're a hero. If you kill something weak-even if it has to die-then you will endure contempt. |

Professor Alphane
Alphane Research Co-operative
97
|
Posted - 2011.12.31 15:52:00 -
[70] - Quote
Not sure specialisation on specialisation works particualrly well for a couple of reasons.
1. If the multiplier for next specialisation wan't high enough you'd get a rush of bonuses as you 'cracked' each new specialisation level.
2. If the multiplier where too high the skills would be pretty worthless as they would take forever to train.
I totally fail to see why people are being so ignorant about the idea though (learn player skillz, it takes 2 years anyway)
There are people who have played EVE for years and have maxed the skills they are interested in why not throw them a bone and open up skill VI and possible VII, it would hardley be game breaking ( can't believe someone actually thinks giving vets something to train would break the game ).
My point is it's been like it has for 10 years if the game wants to make another 10 years then it's something that will probably need to be addressed sometime or perhaps you'd prefer nothing be done and we all end up generic 'All V' alts.
YOU MUST THINK FIRST.... |

Killstealing
Broski Enterprises Elite Space Guild
253
|
Posted - 2011.12.31 15:57:00 -
[71] - Quote
Professor Alphane wrote:Not sure specialisation on specialisation works particualrly well for a couple of reasons. 1. If the multiplier for next specialisation wan't high enough you'd get a rush of bonuses as you 'cracked' each new specialisation level. 2. If the multiplier where too high the skills would be pretty worthless as they would take forever to train. I totally fail to see why people are being so ignorant about the idea though (learn player skillz, it takes 2 years anyway) There are people who have played EVE for years and have maxed the skills they are interested in why not throw them a bone and open up skill VI and possible VII, it would hardley be game breaking ( can't believe someone actually thinks giving vets something to train would break the game  ). My point is it's been like it has for 10 years if the game wants to make another 10 years then it's something that will probably need to be addressed sometime or perhaps you'd prefer nothing be done and we all end up generic 'All V' alts. Boy, people have barely maxed out Spaceship Command skills on a single alt. Do the math, there's plenty of **** to train and when you're finally done, there's 2 more character slots left. |

Valei Khurelem
House Khurelem
79
|
Posted - 2011.12.31 16:08:00 -
[72] - Quote
BellaDonna Nyghtshade wrote:iudex wrote:........ If someone gets spanked by a stronger guy in RL, he doesn't commit suicide as well, just because it's so unfair that there are stronger people than him on earth. Matey, look around you. There's thin skinned arsehats offing themselves for being called names ffs, nuch less for gettin a beat-down. Welcome to the pussification of mankind in the name of "equality".
This kind of thing isn't equality, it's just another form of discrimination and favourtism.
Girls on this forum can call me sexist for this if they want, but a perfect example is when women ***** and moan about being treated badly in the work place etc. by men because they're women but love it when they're being treated to nice dinners or cheap car insurance purely because they're women. When they have that taken away from them they ***** and moan about how unfair it is that men won't cater to their every need anymore, they're complaining about being treated the same as everyone else, as in, equally.
The facts are that there are many of these so called equality groups who whine for equality but really they only want equality for themselves so they don't have to face hardship, they couldn't give a crap about anyone else, they don't want to be considered equal to everyone else, they just want to be equal amongst themselves, in other words they don't want equality, they want to be treated special at the expense of others.
Me? I want to pew pew anyone with nothing more than a sharp eye and good targeting skills, if I lose in that area then that's fine, I don't want to be given god mode just because I did some grinding a few hours longer than most players can stand. What the OP is talking about is a complete bastardization of the idea of communism and very few people genuinely support the idea anymore, in short, he's talking ****. |

Professor Alphane
Alphane Research Co-operative
97
|
Posted - 2011.12.31 16:36:00 -
[73] - Quote
Killstealing wrote:Professor Alphane wrote:Not sure specialisation on specialisation works particualrly well for a couple of reasons. 1. If the multiplier for next specialisation wan't high enough you'd get a rush of bonuses as you 'cracked' each new specialisation level. 2. If the multiplier where too high the skills would be pretty worthless as they would take forever to train. I totally fail to see why people are being so ignorant about the idea though (learn player skillz, it takes 2 years anyway) There are people who have played EVE for years and have maxed the skills they are interested in why not throw them a bone and open up skill VI and possible VII, it would hardley be game breaking ( can't believe someone actually thinks giving vets something to train would break the game  ). My point is it's been like it has for 10 years if the game wants to make another 10 years then it's something that will probably need to be addressed sometime or perhaps you'd prefer nothing be done and we all end up generic 'All V' alts. Boy, people have barely maxed out Spaceship Command skills on a single alt. Do the math, there's plenty of **** to train and when you're finally done, there's 2 more character slots left.
Lol yes start a new alt thats th solution isn't it.
And have you considered maybe someone doesn't want to max out EVERY ship some would prefer to specialise, I don't see why 'width' of progression should be ignored because you CAN use your training time if you want to learn to fly a load of ships that you will never use.
YOU MUST THINK FIRST.... |

IGNATIUS HOOD
Zephyr Corp V.A.S.T.
238
|
Posted - 2011.12.31 18:06:00 -
[74] - Quote
Chribba wrote:Posting to even out the ratio of pilots wearing glasses or some sort.
/c
You sirrah are a gentleman and a scholar.
'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |

iudex
State Protectorate Caldari State
14
|
Posted - 2011.12.31 18:43:00 -
[75] - Quote
Ioci wrote: Player side, if you can train MWD skills indefinite, how fast do you get to go? We had it to a point where nobody could catch us once. How much fun would that be after the first few times? MWD fit a titan to go 20K/ms?
That's a valid point, but i don't say that every skill should be trainable indefinitely. This could be limited to skills that increase the damage or shield/armor hitpoints. I'd even prefer to train a hull hiptoins increase skill instead of training things that i don't use at all. And a diminishing return + higher training time for each skill tier ensure that the advantage is kept tiny. I'm not asking for huge imbalances, a 10-20% sp-based edge in a certain field for years of training is already sufficient to keep that taste of constant progression, which is vital for MMOs imho.
Tippia wrote: ... usual stupid blah blaaaahh.... What the OP is asking for is a way to completely ruin a character and breaking the game, and creating a massive headache for the devs in getting the maths to still work, just because he thinks ...even more blaaaahh...
A simple exponential function is something that creates a massive headache for you ? Did you drop out from school after the 4th grade or what ? Please stop polluting my thread with your foolishness, go troll somewhere else. |

Ranger 1
Ranger Corp
759
|
Posted - 2011.12.31 20:13:00 -
[76] - Quote
Professor Alphane wrote:Killstealing wrote:Professor Alphane wrote:Not sure specialisation on specialisation works particualrly well for a couple of reasons. 1. If the multiplier for next specialisation wan't high enough you'd get a rush of bonuses as you 'cracked' each new specialisation level. 2. If the multiplier where too high the skills would be pretty worthless as they would take forever to train. I totally fail to see why people are being so ignorant about the idea though (learn player skillz, it takes 2 years anyway) There are people who have played EVE for years and have maxed the skills they are interested in why not throw them a bone and open up skill VI and possible VII, it would hardley be game breaking ( can't believe someone actually thinks giving vets something to train would break the game  ). My point is it's been like it has for 10 years if the game wants to make another 10 years then it's something that will probably need to be addressed sometime or perhaps you'd prefer nothing be done and we all end up generic 'All V' alts. Boy, people have barely maxed out Spaceship Command skills on a single alt. Do the math, there's plenty of **** to train and when you're finally done, there's 2 more character slots left. Lol yes start a new alt thats th solution isn't it. And have you considered maybe someone doesn't want to max out EVERY ship some would prefer to specialise, I don't see why 'width' of progression should be ignored because you CAN use your training time if you want to learn to fly a load of ships that you will never use.
Now this is an interesting point, and both sides have validity.
It is true that there can be significant advantages to training up the other two characters on your account, on the other hand everyone instinctively wants their main to truly excel at whatever your main focus is.
I think the game (and player base) is better served by the development of new, and complimentary, area's of game play and their related skills. One example of this was the introduction of T3 ships and their related skills, PI was another. Both added new capabilities to the game, new skills to the game, and complimented existing skills. Indeed they served to give more value to the training of certain existing skills at the same time.
And frankly new (yet related) area's of game play (and equipment) to explore and skill for is ultimately far more interesting that spending huge amounts of time honing a single skill to be 1% better.
When bounty hunting is fleshed out I can easily seeing a new set of skills emerge (along with a completely different aspect of the game to explore).
The same goes for smuggling, black marketeering, comet mining. planetary bombardment, wormhole stabilization, a planetary interaction version designed for moon goo extraction instead of POS mining arrays, remote piloting of fighters/fighter bombers, planetary logistics skills that interact with DUST troops, and the list goes on and on.
I do very much agree with you that there always needs to be new horizons, new things to achieve and explore, new ways to expand the capabilities of your main character. It's just that to me this sort of inter-related development is far more entertaining and worthwhile than simply tacking on an extra level or two to the skill system. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Tippia
Sunshine and Lollipops
4123
|
Posted - 2011.12.31 20:23:00 -
[77] - Quote
You don't say? Maybe if you stopped for a moment to read what people write instead of dismissing it just because you're not following what's being saidGǪ
Quote:A simple exponential function is something that creates a massive headache for you ? You really have no clue what you're talking about do you? Or maybe your handler isn't reading he posts properly to youGǪ 
Try reading the part you just quoted in context. Now try pointing out where any mention was made about an exponential function. Hint for the ignorant (viz. you): none was made GÇö you really shouldn't answer your own hallucinations because that will just end in tears. Anyway, yes, it will be a massive headache to adjust things like weapons damage, speed, agility etc. (you know, the things that were discussed in the post in question) if they had to contend with an additional layer of bonuses GÇö they are having significant issues with making it work even with what we already have. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Muad 'dib
The Imperial Fedaykin
40
|
Posted - 2011.12.31 20:30:00 -
[78] - Quote
a newer player can be equal to any older player in any ship, the older player will undoubtedly be able to fly more ships better - but ultimatly one ship has a limit to its useful skillset.
New players must specialise from the get go to be on a par, ship for ship.
Generally a year playing nets a new player at least one solid frigate, cruiser and bc. Providing also that remaps and implants are used to boost the process a bit. |

Sebastian N Cain
Aliastra Gallente Federation
70
|
Posted - 2011.12.31 20:51:00 -
[79] - Quote
iudex wrote:Ioci wrote: Player side, if you can train MWD skills indefinite, how fast do you get to go? We had it to a point where nobody could catch us once. How much fun would that be after the first few times? MWD fit a titan to go 20K/ms?
That's a valid point, but i don't say that every skill should be trainable indefinitely. This could be limited to skills that increase the damage or shield/armor hitpoints. I'd even prefer to train a hull hiptoins increase skill instead of training things that i don't use at all. And a diminishing return + higher training time for each skill tier ensure that the advantage is kept tiny. I'm not asking for huge imbalances, a 10-20% sp-based edge in a certain field for years of training is already sufficient to keep that taste of constant progression, which is vital for MMOs imho. Tippia wrote: ... usual stupid blah blaaaahh.... What the OP is asking for is a way to completely ruin a character and breaking the game, and creating a massive headache for the devs in getting the maths to still work, just because he thinks ...even more blaaaahh... A simple exponential function is something that creates a massive headache for you ? Did you drop out from school after the 4th grade or what ? Please stop polluting my thread with your foolishness, go troll somewhere else.
It seems you don-¦t get it: it is a game where it-¦s mostly about your personal abilities. Skills and their levels are just for giving you access to more stuff and giving you some edge as a reward for the invested time, not more. It-¦s just secondary in regard to abilities. It is intended that a new char that is really good at pvp will kick a maxed-out guys ass out of space, if that guy never learned properly to fly and fight (and that nincompoop can never rely on his advantage in skills to win against a good player).
And telling everyone that this thread is not about personal abilities is rather nonsensical because that is completely missing the point of the game: Your personal abilities are intended to be the deciding factor in this game, everything else is just a little edge you can get for yourself, but not enough to outweigh your abilities.
And since you are thinking clicking orbit and pressing F1 F2 F3 is all you can do in pvp, adding 10% or 20% to stats anywhere wont help you not getting your ass kicked anyway (anfd the other way round: learn flying and fighting and your performance will go up far more than that). "You either need less science fiction or more medication."
"Or less medication and more ammo!" |

iudex
State Protectorate Caldari State
14
|
Posted - 2011.12.31 21:15:00 -
[80] - Quote
Tippia wrote:Maybe if you stopped for a moment to read what people write instead of dismissing it just because you're not following what's being saidGǪ
The sad part is that i actually had read your posts - which was a complete waste of time since they didn't contain anything other than nonsensical BS.
Quote: Try reading the part you just quoted in context. Now try pointing out where any mention was made about an exponential function.
The way i proposed the addition of new progression skills in several posts above (each new skill tier takes exponentially more time per given sp advantage than the previous one) isn't more complicated than an exponential function. You stated that the maths behind my proposal will create massive headaches - which proves your pathetic weakness at maths. So far you shown you fail at text comprehension, at maths, at good behaviour and at basic logic in this thread. Is there actually anything that you are able to do, except molesting people on the forums with your obvious stupidity ? I think i wasted enough time on you, not going to read your future posts, which will hardly contain anything worth reading anyways.
P.S.: stop posting here with your well known alts, acting like if you were a group of people. This makes you appear even more pathetic. |

Tippia
Sunshine and Lollipops
4126
|
Posted - 2011.12.31 21:27:00 -
[81] - Quote
iudex wrote:The sad part is that i actually had read your posts No, the sad part is that you haven't understood what you've supposedly read.
Quote:The way i proposed the addition of new progression skills in several posts above (each new skill tier takes exponentially more time per given sp advantage than the previous one) isn't more complicated than an exponential function. You stated that the maths behind my proposal will create massive headaches No. Go back and read it again GÇö this time in the context in which it was written. The fact that you haven't done so proves your pathetic weakness at reading and general intelligence and at using proper argumentation without falling back on personal attacks. Until you improve, expect me to respond in kind on that last part. What you've proposed already exists in the game, including the function in question. Would you have had any idea what you're talking about, you would have known this already.
Oh, and your problem remains the same: you still think EVE works like those other games, where progression and accumulation of XP is the same (and that accumulation of SP is the EVE version of that process). You are trying to solve a problem that doesn't exist, and you're only seeing it as a problem because you don't understand even the most fundamental of EVE mechanics.
Quote:stop posting here with your well known alts Just one problem: I have no well-known alts. Your assumption that I am the only one disagreeing with your easily (and inherently) disproven nonsense only further proves that you have no clue about the topic at hand.
Trying to dismiss the valid input you get from multiple people this way makes you more pathetic than you even appear (and that's a considerable feat that one might be tempted to applaud, weren't it so pathetic). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

iudex
State Protectorate Caldari State
14
|
Posted - 2011.12.31 22:00:00 -
[82] - Quote
Tippia wrote: What you've proposed already exists in the game, including the function in question. Did you read what i proposed ? If this already existed in game, i'd not have to train skills that don't contribute anything to the ships i use and not make this thread. So who is not reading the posts of others before ranting ? And what's your point coming here and troll my thread, if you think sp-skills don't matter much in Eve ? What's wrong allowing people to specialize even further, as explained above, if thats so insignificant, as you proclaim ? [/quote]
Quote: I have no well-known alts. Protip: it might help not to use them in too many threads to defend yourself, when the going gets rough. Based on the sheer amount of your posts on Eve forums i understand that you have a kind of compulsive obsession to push the reply button. But at least try to understand what people are talking about and what they intend with their proposals, before starting your attacks. However, i don't like to continue this in the new year, so farewell, maybe if you one day get as much sp as i do and start wasting skilltime on useless stuff, you'll understand the wish for more specialisation and constant character progression (even if that progression is as tiny as mentioned in my posts above), my very young padawan Happy new year.
|

Tippia
Sunshine and Lollipops
4126
|
Posted - 2011.12.31 22:16:00 -
[83] - Quote
iudex wrote:Did you read what i proposed ? If this already existed in game, i'd not have to train skills that don't contribute anything to the ships i use Yes. It already exists. And guess what? You don't have to.
Quote:What's wrong allowing people to specialize even further, as explained above Already explained above. Have you tried reading?
Quote:N00btip: it might help not to use them in too many threads to defend yourself Protip: I have no well-known alts, and dismissing people's disagreement with your ideas as GÇ£pfft, altsGÇ¥ doesn't help you GÇö if anything, it just shows you can't deal with people disagreeing with your fantasies. The fact remains: a group of people aren't agreeing with your assessment, and that group will probably only grow larger if you keep failing at providing anything even remotely resembling a coherent argument and insist on making up for this shortfall with personal abuse.
Quote:But at least try to understand what people are talking about Fun fact: I am. You have shown quite clearly that you don't by not being able to distinguish very simple contexts, by ignoring both the bigger and the smaller picture, and by ignoring basic game mechanics. So how about you instead try to read what I and others have written and actually provide some kind of counter-argument; some kind of reasoning; some kind of indication that you have even the slightest bit of insight into the topic; or, hell, a shred of evidence towards you being able to read to begin with.
Quote:maybe if you one day get as much sp as i do and start wasting skilltime on useless stuff Nope. That will never happen for a large number of reasons. Mainly because I don't have your shallow and narrow-minded view of progression.
Your problem only exists because you've chosen to create it for yourself. The solution is simple: choose not to. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Bumblefck
Kerensky Initiatives
2558
|
Posted - 2011.12.31 23:00:00 -
[84] - Quote
I don't think communism means what you think it means
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Ascendic
Macabre Votum Against ALL Authorities
17
|
Posted - 2011.12.31 23:08:00 -
[85] - Quote
Zenith Ginnungagap wrote:Well it's true. PVP in EVE requires very little of real "skill". Just select target from OV and that's it. Who will make the first MMORPG privateer clone? Hollywood stylish physics and mega explosions, fast moving ships and lots and lots of lasers and proton torps 
PVP much? |

Bumblefck
Kerensky Initiatives
2558
|
Posted - 2011.12.31 23:09:00 -
[86] - Quote
Meet me in Tirana, ca. 1972
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Kel'Tarus
Deep Core Mining Inc. Caldari State
7
|
Posted - 2011.12.31 23:11:00 -
[87] - Quote
Why fix it if it ain't broken? Why fix it if it ain't broken |

kassie kelmar
Suzaku Enterprises Banji wa Yume
1
|
Posted - 2012.01.01 00:49:00 -
[88] - Quote
The trouble with uncapped skills are that they kill pvp centric games eventually.
Unless you are there right at the beginning, you can never catch up. Right now in eve a new pilot can, with focused training, be as good as an older pilot in a given ship relatively quickly because the relevant skills are capped. If the skills were uncapped then they cannot catch up, ever. This would have the effect of putting off new pilots from even trying the game and it will die a slow death as the population declines due to rl issues taking older pilots out of the game and not very many to no new pilots coming in. (theres always some masochists willing to try something new). The game then becomes unattractive due to low population.
There's at least one mmorpg out there that has uncapped skills, but the population isn't that great, if thats what floats your boat maybe Eve isn't for you and you should try that game. |

Jask Avan
Republic Military School Minmatar Republic
46
|
Posted - 2012.01.01 16:10:00 -
[89] - Quote
Why is this thread still alive?  |

Jace Errata
Cobalt Valkyrie Industries The Ambivalent
72
|
Posted - 2012.01.01 16:15:00 -
[90] - Quote
It had been dead for 16 hours before you posted in it. Nice job bumping it, hero. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |

Jask Avan
Republic Military School Minmatar Republic
46
|
Posted - 2012.01.01 16:52:00 -
[91] - Quote
Yeah, I failed and didn't check what page I was on. Was hoping nobody would notice.  |

Hsan Evets
The Undesirables
0
|
Posted - 2012.01.01 17:59:00 -
[92] - Quote
iudex wrote:Why does everyone has to "equal" in MMOs ? To run around in the same top gear at the same maximum level, with the same top stats etc. ? Why can't there be difference in a way that someone who invests more time/energy becomes stronger than others ?
And for EVE: why are there only 5 levels to each skill, so that everyone runs around with the same "capped" skill-sets after a while ? Why not give more specialisations skills for certain weapons, so that people can train 5 or 15 years, with diminishing returns and higher training time each tire/level of skill ? Oh yes, they scream : BALANCE. I can't hear that anymore. Everything and everyone must be in BALANCE and equal, superiority is SIN and NOT ALLOWED !!!
BALANCE is not realistic: In RL there is no balance as well, and how can there be balance in a space universe, with such a diversity of races and technologies. Balance actually kills the immersion - it makes everyone equal like in an unrealistic, artificial communist society. It kills all the fun which comes from the strive for constant improvement and finding a way to beat the other guy. There is no taste of progression after a while, when one gets "capped" with skills for a certain ship. In other games that usually i the moment where people quit (top level, top gear = nothing to do anymore = move on to another game). What's so bad about giving a vet, who keeps training his missile skills for 5-10 years, 20 % more damage than to someone who invested only 5 months training time in missiles ? Will this really ruin the game and make everyone quit ? If someone gets spanked by a stronger guy in RL, he doesn't commit suicide as well, just because it's so unfair that there are stronger people than him on earth.
lol, the reds are coming. |

Tallianna Avenkarde
Beasts of Burden
181
|
Posted - 2012.01.02 11:08:00 -
[93] - Quote
posting in a Tippia solo's gang of badposters, and wins again thread. And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Mashie Saldana
Veto. Veto Corp
353
|
Posted - 2012.01.02 11:25:00 -
[94] - Quote
Tippia wrote:Sirion Fujiwara wrote:They could even introduce as new implant slot requiring an (expensive) implant that allowed you to train skill levels above 5, with increases in ability along th lines of +5%, +4%, +3% +2%, +1% for those five levels up to level 10. And I personally wuldn't mind if it took another 3 months per skill to get there. Just so you know, a rank 1 skill would take about 63 years to train to lvl 10GǪ Screw lvl 10, I would be happy with electronics and engineering lvl 6.  Anastasia -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á Dominique-á-á Mashie -á-á Monica |

Gorefacer
STRAG3S NEM3SIS.
16
|
Posted - 2012.01.02 21:50:00 -
[95] - Quote
Valei Khurelem wrote:You know, in real life there are these people in turbans and Perahan Tunbans ( Just looked it up lolz ) who run around mountains with just AK-47's and RPG's and they fight an army with the best technology available on the market, including, tanks, planes, jets, stealth technology and drones. The most interesting thing is, the high tech army with all the gadgets and best equipment is losing, I wonder why that could be? Quote: 1. I already explained above, that this is about equality in game mechanics skills, not the abilities of players, but i guess your attention span is too short to read the whole thread before pushing the "post" button.
I don't think a lot of these players even understand the difference, so much for EVE player IQ being higher than other gamers.
They're losing? They have way more kill points than the opposition!
|

Varr Dorn
Republic Military School Minmatar Republic
2
|
Posted - 2012.01.02 22:18:00 -
[96] - Quote
OP: I've said this in other games as well, If you feel limited by your character's skills....its your own skill that's lacking.
i.e. you give two martial artists the same exact sword and training(in game skills). Who wins and who loses is determined by their own level of ability, experiences, and luck (meta-game savvy/skills)
/edit And yes you've already said this is about in game character skills...but to ask a game to be changed just because you don't want to learn a few new tricks is pure laziness. That's like a casual player (like me) demanding the ability to fly a supercap or head a major organization....but only wanting to play an hour a day. That, too, is balance. If you have a life outside the game, you have to accept the limits that life places on your virtual time instead of wasting time feeling entitled to more in-game abilities just because you've been here longer.
And I skipped a lot of posts, so forgive me if someone has said this, but you claim there is no balance in real life. Actually there IS balance in real life, it just usually takes much longer to balance out then a single lifetime (on large scales). Even those martial artists i mentioned above are limited by their human bodies (even if they, like capsuleers, have taken it further than most people).
Balance? Train in martial arts for twenty years and you could still get killed by a punk that learned how to shoot a gun twenty minutes ago. (balancing power vs power) Balance? The moose is large and destructive...but the wolves gank it nonetheless (balancing power vs numbers) |

Blue Rook
Tera Incognita Rolling Thunder.
1
|
Posted - 2012.01.02 22:24:00 -
[97] - Quote
A Low-sec pirate corp took my glasses :( but I'll pile in with the non-glasses count anyway.
O.. and, "Some animals are more equal than others." |

Jita Alt666
848
|
Posted - 2012.01.02 22:33:00 -
[98] - Quote
Posting in an awww the OP is still sore about the removal of ghost training thread. |

Ioci
Space Mermaids
52
|
Posted - 2012.01.02 22:34:00 -
[99] - Quote
Ascendic wrote:Zenith Ginnungagap wrote:Well it's true. PVP in EVE requires very little of real "skill". Just select target from OV and that's it. Who will make the first MMORPG privateer clone? Hollywood stylish physics and mega explosions, fast moving ships and lots and lots of lasers and proton torps  PVP much?
It's true. You need to know how to log in to Vent, be told what to fit, what to fly, when to warp, who to shoot at.
The error in forum lore is that people who don't list off the dozen things like optimals, cap management, when to MWD and when to adjust transversals don;t know how to PvP and they don't "get EVE". But they do, they just don't feel compelled to point it out because everyone knows that everyone knows.
Condensed version, EVE does not take huge amounts of brain work. It takes Vent, scouts and in the end, grade 11 math. |

Bumblefck
Kerensky Initiatives
2643
|
Posted - 2012.01.03 10:38:00 -
[100] - Quote
Enver Hoxha and Josip Tito have an excellent scheme to subvert western capitalism. Bring a briefcase filled with tuna sandwiches to the park, to hear more.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Tallianna Avenkarde
Beasts of Burden
195
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Posted - 2012.01.03 11:31:00 -
[101] - Quote
Ioci wrote:Ascendic wrote:Zenith Ginnungagap wrote:Well it's true. PVP in EVE requires very little of real "skill". Just select target from OV and that's it. Who will make the first MMORPG privateer clone? Hollywood stylish physics and mega explosions, fast moving ships and lots and lots of lasers and proton torps  PVP much? It's true. You need to know how to log in to Vent, be told what to fit, what to fly, when to warp, who to shoot at. The error in forum lore is that people who don't list off the dozen things like optimals, cap management, when to MWD and when to adjust transversals don;t know how to PvP and they don't "get EVE". But they do, they just don't feel compelled to point it out because everyone knows that everyone knows. Condensed version, EVE does not take huge amounts of brain work. It takes Vent, scouts and in the end, grade 11 math.
The problem with that statement is that there are people who believe that eve pvp is just, hit orbit, F1, F2, F3 And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Rhinanna
Brutor Tribe Minmatar Republic
87
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Posted - 2012.01.03 14:37:00 -
[102] - Quote
I love fleets that fly like that, they bring us lots of easy kills!
Seriously, if you are half-way decent there is a lot more to flying in fleets than that and even more if you are flying solo or in small gangs.
If you are expecting the FC to make every decision and choose your every action for you, well you just aren't doing your job as a pilot, you are just a bigger drone of the FC's ship, far less worthwhile to a fleet than a real pilot.
And OP's idea is pure fail, this game needs to be MORE noobie friendly not less AND more player skill based not less. If you want everything based on your stats and gear, go back to WoW! (Not vanilla WoW cos that actually had a fair amount of skill involved) -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |
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