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Hadez411
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Posted - 2011.12.30 21:52:00 -
[1] - Quote
I've always wanted something inbetween battleships and massive capital ships. Now I know that the idea is that there are capitals then super capitals... but the dps jump and cost jump is very large between BS and capital... or so I feel. My idea would be something along the lines of the tier 3 BC's... it packs a punch, but it dies faster. All that but easier to manufacture and lower material cost. A more disposable dread if you will. Somewhat like the orca is to the rorqual, if that makes any sense to you. Big, slow, capable and more pricey than your typical industrials but not a rorqual by any means.
I think this would allow a bit more action from smaller bodies of players who could now instead of only fielding one dread, can field a handful of these smaller ones with less skilled pilots and less money and if the bigger better pilots with dreads come along, oops ur all of a sudden fighting battleships with cruisers, in terms of proportion.
I contemplate the possibility of them having inherent tracking bonuses to make them hit battleships a little bit. That or maybe throwing off the tracking idea and making them have even worse tracking, but no need for a siege module and short cyno range.
Throw your ideas in, it's just that, an idea. :)
Here's some other random ideas:
- A kind of ship that requires 2 or 3 of the same ship with the same module on them to activate a mini-doomsday or some kind of module that has a pretty big effect but requires you have a handful of people working in unison to acheive it. OR a sort of linking with another ship, which renders you in a siege-like mode of being immobile, but give the receiver an alpha that gets bigger with the more people feeding into it. |

Hadez411
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Posted - 2011.12.30 22:30:00 -
[2] - Quote
Goose99 wrote:Dreads should be cheaper. SBs cost the same as t2 frigs, while killing BS 2 sizes up. Dreads should cost the same as HACs, while killing caps 2 sizes up. Oh, and give them covops, remove siege penalties. 
Troll rating 0/10 |

Hadez411
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Posted - 2011.12.30 23:03:00 -
[3] - Quote
If there's anything that could be had from what Goose wrote, its that maybe these new mini-dreads could be proportionate in price to a marauder. Just like Stealthbomber is to Assault Frig.
Maybe making small capitals is the wrong idea. Instead, make a battleship version of the tier 3 battlecruiser. Battleships with capital gun(s) and penalties to balance them accordingly. Less HP? Siege mode? Slow as an orca? You tell me. |

Hadez411
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Posted - 2011.12.30 23:05:00 -
[4] - Quote
Emperor Salazar wrote:Stop being space poor. edit: wtf fielding one dread  you have no idea what dreads are actually used for do you? what you want are battleships...they already exist
Battleships dps: 800-1200 Dread dps: 6,000-15,000
Assuming both are fit to their upper end. There's room for something inbetween 1200 and 15,000.
I know what dreads are for. Im not poor in the least. Kthxbye. |

Hadez411
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Posted - 2011.12.30 23:12:00 -
[5] - Quote
Emperor Salazar wrote:Complains about dreads costing too much.
Claims isn't poor.
The increase in cost of dreads further lengthens the gap between BS and dread. Thus, along with the gap of dps I spelled out for you, makes even more sense to put an increment inbetween the two. Try to use your brain. |

Hadez411
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Posted - 2011.12.30 23:23:00 -
[6] - Quote
It doesnt have to be able to hit battleships. It's called a hypothetical idea that can use tweaks not uninformative bashing. If it could hit battleships, I'd suggest it be as frail as the tier 3 battlecruisers are in proportion to other battlecruisers, thus balancing it.
Even if it did only allow more poor players to get in on larger fights, whats horrible about that? means that Test Alliance would be able to have much more pilots using these as well as everyone else. |

Hadez411
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Posted - 2011.12.30 23:43:00 -
[7] - Quote
As goose said.. for fighting dreads. It would be good in a dread killer fleet, a bunker bashing ship, undefended pos basher.. use your imagnation. As is, mom's and titans are the way to go for cap killing but thats not a door open to everyone. You can bring bhaalgorns and neut the **** outta them.. or a an assload of ships and out-dps them. It would just add more variety. If the cost was high, it wouldnt be unbalanced. People with money but fewer numbers could fly these and shoot up lowsec dreads etc. You could use them like a swarm of frigates on a battleship to swarm a titan.. or a mothership?
Any of these things seem absolutely horrible or game-ruining to you? Any of them seem unapplicable to goonswarm or test alliance but only applicable to highsec noobs or poor people? |

Hadez411
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Posted - 2011.12.30 23:49:00 -
[8] - Quote
Well not everyone has shoals of hurricanes or prefers them.
What might you suggest be put in that gap between bs and cap? Im just interested in ideas, not looking to bash yours. |

Hadez411
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Posted - 2011.12.31 00:11:00 -
[9] - Quote
In the least, its more enabling for small bodies of people who can raise the money for it.
Should we all be forced to join up in large alliances? I dont think so. I'd like an option to shoot at dreads without needing "shoals" of pilots, but within reason. Give them penalties so that we need to work them into the right situations and they arent just some free for all high dps boat that anyone can use for anything, anywhere.
If some guy wants to show up in a lone dread to shoot at my customs offices or pos, I wanna hop in something with a small handful of my buddies and go take him out. Maybe I dont have 2bil to spend on a dread, or one close enough, or Im more worried about getting hot dropped and want something more escapable. |

Hadez411
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Posted - 2011.12.31 00:21:00 -
[10] - Quote
Im thinking more along lowsec small-scale less 0.0 massive-scale where expensive items are not used. There are bhaalgorns and stuff and people use them.. more expensive items cant be really that awful can they? |

Hadez411
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Posted - 2011.12.31 00:25:00 -
[11] - Quote
Velicitia wrote:Hadez411 wrote:If some guy wants to show up in a lone dread to shoot at my customs offices or pos, I wanna hop in something with a small handful of my buddies and go take him out. Maybe I dont have 2bil to spend on a dread, or one close enough, or Im more worried about getting hot dropped and want something more escapable. I would consider "me plus nine buddies" a "handful". 10 blaster/pulse/ac fit BS (or hell, Tier3 BC) ships will spank said dread, and still have the ability to GTFO if someone lights a cyno. Why are you *anywhere* in empire where your dread(s) aren't in jumprange of your POS? edit cuz i suck at quoting tonight 
Dunno, maybe u have a couple lowsec pos's and alot of highsec between them? Can travel highsec in some kinda battleship that resembles the new tier 3 battlecruiser. |

Hadez411
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Posted - 2011.12.31 00:27:00 -
[12] - Quote
Lord Zim wrote:How much does a bhaalgorn cost, and how efficient is it at neuting vs, say, a domi?
I couldnt give you the exact numbers, but tank/dps/neut vs domi is maybe not 15x better than domi, but the value in the bhaalgorn is there if you have a limited number of people. You can do a hell of alot better with 10 bhaalgorns than 10 domis.... and web 30km :D |

Hadez411
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Posted - 2011.12.31 00:32:00 -
[13] - Quote
lol, no.. you dont, but we're talking about bhaalgorns vs domis in respect to "mini-dread" vs battleships.
The point is that if you wanna spend some money to be able to do things better, or simply be able to do things, with fewer numbers, there are already ships like that (example: bhaalgorn) and so I dont think its unreasonable to have another. |

Hadez411
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Posted - 2011.12.31 00:33:00 -
[14] - Quote
On a different note... I wouldnt mind seeing a pirate faction dread ship. They have the revenant.. why did they stop there? |

Hadez411
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Posted - 2011.12.31 02:07:00 -
[15] - Quote
Yes, highsec pos bashing is a very good idea! :)
That would really stir things up a bit. |

Hadez411
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Posted - 2011.12.31 19:10:00 -
[16] - Quote
PinkKnife wrote:I love the idea. For one, there is almost no use for Advanced Spaceship Command except as a requirement for Capital ships, almost no ships need ASC but not capital ships.
Also, you could have them be a tier 4 BS or a new class all together, but you could have them fit 4-6 regular large guns and 1 XL turret. (mainly because I think it would look badass) This would give them some feasibility as a standard slow/tanky battleship but also keep them from being an overwhelming dps ship that is used solely for ganking. The XL turret would be near useless while moving anyway. You could enable the siege module to keep it engaged and using the single XL turret for siege engagements, and it would also make it super vulnerable to counter attacks, as they probably should be.
Think, the siege tanks from Starcraft, in theory.
Why I love this idea: It enables more small gang sov warfare, and you would no longer need an entire cap fleet just to take and hold a system, thus letting smaller gangs start claiming their own little pockets of space. More conflict over territory = more change for PVP. When everyone is in giant alliances that are blue to each other, there is very little pvp going on.
Pricing from 4-600m, so that having 3 would equal the dps/cost of a dread, but not the sheer dps or jump ability. It allows for a more gradual jump into dreads, and cap ships. So you wouldn't need to train up a dozen cap skills just to enter your first one.
I like where you're going with this. If only everyone posting was trying to refine the idea into something even better and more feasible ;) |

Hadez411
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Posted - 2012.01.02 20:11:00 -
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ShahFluffers wrote:Oooo oooo!!! Question!!
What's to stop a 500 man alliance from fielding 500 of these "more versatile" Tech 3 battleships that deal damage similar to a dreadnought but are more mobile, cheaper, and possess less logistical hassles than a dreadnought? Hell... why buy/field a dreadnought at all when you have a more mobile, cheaper, and less logistically clumsy ships at the cost of only half the DPS?
Because seeing as they are in siege, cannot be repaired by logi's, they will go down like a ton of bricks with how flimsy they are compared to a fleet of dreads that can tank a wicked amount of dps or have massive buffers in comparison to some gank fit battleship that cant move or be repped by anything. |

Hadez411
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Posted - 2012.01.02 21:05:00 -
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Quote: Mini dreads would be bad as they would be mass spammed by larger alliances. A fleet of 1000+ 400 mil minidreads is something you would see the larger alliances fielding. Dreads as they stand are vulnerable to many things, and it is good that it is this way.
Yeah, they would be spammed.. but they'd also be taken down quite easily. 1000 flimsy battleships that cant receive aid or track worth a damn, getting bombed or jumped on by regular battleships is going to ripped apart very quickly. Compared to dreads that would take quite a long time to take down, that you would need less of to do the same sieging dps and would have more pilots free to run a support fleet... they'd be a choice of tactics. That and losing a ton of these (as is the popular number) 400m battleships compared to less dreads.. it may not be such a great idea to use them all the time.
I'd say a more reasonable dps is 2500 on the low end and 4500 on the etremely flimsy and gank fit end, in siege that is. |

Hadez411
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Posted - 2012.01.02 21:36:00 -
[19] - Quote
It'd be nice if CCP got more involved in these conversations and layed out some absolutes that had to be adhered to for this theoreticl ship to be considered. |

Hadez411
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Posted - 2012.01.02 23:02:00 -
[20] - Quote
Way to not read anything but the last comment Porto. 2 + 2 = ... as far back as you're able to read?
The "problem" if there needed to be one, as Zim said with the tier3 BC's, is highsec pos bashing and alternatives to Dreads for small-scale warfare. |

Hadez411
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Posted - 2012.01.03 01:37:00 -
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RubyPorto wrote:Hadez411 wrote:Way to not read anything but the last comment Porto. 2 + 2 = ... as far back as you're able to read?
The "problem" if there needed to be one, as Zim said with the tier3 BC's, is highsec pos bashing and alternatives to Dreads for small-scale warfare. Right now, hisec POS bashing is irrelevant (because it's impossible) due to the DecShield mechanic. If you can field the numbers, SBs will field the DPS of a dread fleet for much less isk, risk, and logistical hassle. If you can field the Isk, a small (full sized)Dread fleet will do that job. If you can't field those numbers or that Isk, you'll just have to spend the time. Right now POS bashing is a Numbers-Isk-Time triangle. You can have it done fast, cheap, or with little manpower, pick 2. If the enemy can kill or drive you off before you've spent enough time, welp, guess you picked the wrong fight.
I'll put it in point form so its easier for you:
-dreads dont go into highsec, in case you havent noticed - I said small-scale (in other words, we dont all have 100+ stealth bombers available) -Not everyone is smart enough to use DecShield as Im seeing right now in my present war dec, so it has a use
|

Hadez411
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Posted - 2012.01.03 01:44:00 -
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Cur wrote: It takes a single dread, 1 hour, to re-enforce a small tower, that's being sieged the entire time too.
And you want a minidread?
If you cannot afford a dread, then i suggest you stay the hell away from 0.0 space.
Yup, and how long do you think it takes to shoot a large guristas pos with 10-15 shield hardeners in highsec?
When did I say I couldnt afford it? I own a fair amount of caps and have no interest in 0.0. Im saying the price rise makes even more room for something in between. Even with the normal price of dreads, around 1bil, you could squeeze in this marauder-priced battleship used for sieging. Learn to read, please. |

Hadez411
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Posted - 2012.01.03 01:47:00 -
[23] - Quote
RubyPorto wrote: EDIT: Oh, I remember. The T3 BCs weren't introduced because another ship was starting to get really expensive, and thus some people couldn't hack it and wanted an el-cheapo version.
So I see you're still missing the bulk of this conversation and making broad assumptions. |

Hadez411
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Posted - 2012.01.03 08:08:00 -
[24] - Quote
RubyPorto wrote: If you do not have a required combination of time, isk, and numbers, you don't get to take down a POS or other structure. It's that simple.
Eve does not have a sliding scale for combat. You either win, or you loose. Nobody cares how you didn't have enough people to win, that's your failure to recruit.
Hisec puts limits on the amount of Isk you can field in order to protect people. It makes up for this by making it much easier to field more numbers for longer.
You seem to be laboring under the delusion that a DickStar shouldn't make you want to punch yourself in the Dick when you need to blow it up. It's set up entirely to be such a pain as to be not worth shooting, and you're complaining that you're not willing to field the numbers for the time it takes to shoot?
I've RFed Large towers with ~30 bombers before. It sucks. Nobody likes to do it. You choose to play where ~1000 dps is the maximum a single character can field, that's your choice. Don't come whining to the forums that the job takes longer.
You seem to be "laboring under the delusion" that Im the only person who can see merit in this idea and that its solely for my gain in one specific situation, just as other people who also have no better arguement than to try and demean this idea by insinuating that Im being cheap. The war dec and pos I mentioned are new, I began this post before any of that. Its a suggestion to implement something that alot more people than just me can see a place in the game for. So guess again if you think for a second your situational belittling means anything.
If I wanted to, I could make a fleet issue phoon or other ships that would do the low end of the kinds of dps Im talking about here (1800dps), without triage or being all that vulnerable. Highsec isnt protected against isk, no matter what kind of silly circle jerk theories you think the game revolves around. Whether someone wants to organise a 100-man highsec fleet of t1 BS or 20 people want to buy more practical "mini-dreads", there isnt a difference, it's already doable with faction stuff and this is just a different way about it that more people can get into and that is planned with balance in mind. If you bothered to read, you might have figured that out by now. The only thing this changes in what people have the ability to do with their isk/time/numbers is allowing them a higher dps threshold for their class of ship at a properly balanced increase in vulnerability, similar to SB's and just like tier 3 BC's. It adds more dynamic pvp by enabling people that are otherwise able, but uninclined, to do the things they would use this ship for. Sure, I'd like it to be more around 2000-2500 dps rather than 1800 like the fleet phoon I can make for less than 400m, but it'd have it would have appropriate draw backs. I can hit other bs with the phoon, this thing wouldnt when it could do the dps Im talking about, the phoon can run away, this thing can't, the phoon can be remote repped, this thing cant. Its a trade off and a realisable one from what Im gathering.
Whats wrong with something with that? It'd come out to about the same isk as a gank faction bs with the prices people are mentioning in this post and Im sure CCP is competent enough to price it right if we are wrong in our evaluating.
It's always the 0.0 ******* that want to ***** about and attempt to shoot down any possible changes that could threaten their current domination over null or make them have to share more of it. This would also make wormholes all kinds of interesting and decrease the huge power of the people who built a ton of caps in a c4 or lower. |

Hadez411
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Posted - 2012.01.03 08:18:00 -
[25] - Quote
rubythenooby wrote:
So you're saying it's already possible? Then why do you need a new ship?
And the difference between 20 people and 100 people is 80 people.
Like I wrote: more practical. Reading, again Ruby. Come on. Its possible with select ships, why not make it possible with more universal ships? why not push the threshold by a few hundred dps at the expense of survivability to make it into a ship to fill a role people want and not just a t2 varient of the fleet issue phoon?
20 is less than 100 by a factor of 5. Rate the cost of this ship as such if you will. 100m for a bs, 500m for a sieging-oriented bs. |

Hadez411
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Posted - 2012.01.03 08:31:00 -
[26] - Quote
True, fitted bs is more like 150-250m.
Lets say your 250m bs is cranking out 800dps on avg in a fleet. Your dread only costs 1.2bil usually and can do an easy 6,000dps and up. That isnt really much of a huge hike in price. 6,000 divided by 8 is 7.5. So 7.5 battleships worth of dps at the low end of dread dps and that is already over 1.4bil which is more than the cost of a dread. Its actually 1.87 bil. So the relevant dps to isk is lower in this case. Given that the dreads cant go to highsec and this thing would, I'd give it a higher ratio of dps to isk, but putting it at 5x the cost of a regular bs for out dps'ing a faction bs by a few hundred dps would be a reasonable compensations, no? |

Hadez411
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Posted - 2012.01.03 08:37:00 -
[27] - Quote
well exactly. If you can get 10,000dps out of 600m and 10 people. 2,000-2,500dps isnt that unreasonable for ~500m and 1 person. Seeing that its only one person, that would make sense that you get less for more as you're reducing the number of people. I dont know if the ratio is right but it seems like its in the right ballpark. |

Hadez411
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Posted - 2012.01.03 08:51:00 -
[28] - Quote
Anyhow, this doesnt have to be a standalone ship. It could be incorporated into the subsystems of a new series of tech 3 battleships as someone mentioned. I have no idea if CCP had tech 3 battleships in mind, but it would make a fair contender for one of its strategic configurations. |

Hadez411
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Posted - 2012.01.03 09:14:00 -
[29] - Quote
"No, sir, I do not bite my thumb at you, sir, but I bite my thumb, sir. "
Im just generalizing in an attempt to add weight to a rebuttal. |

Hadez411
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Posted - 2012.01.03 09:22:00 -
[30] - Quote
250m is pushin it. 1000dps phoon is like 150m. As is 1000 dps mega. Abaddon may be $$$ but the rest arent. The prices of these ships are also fitting/HP, rated by tier, related which can also come into play on the price of this theoretical ship. |

Hadez411
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Posted - 2012.01.03 09:29:00 -
[31] - Quote
As you were hardly above including Strawman arguements yourself, I cant help but laugh at any judgement coming from you. :)
I might restate that as "...in a rushed attempt to..." as in, its got merit from personal witnessing and experience, but Im not bothered to spell out the specifics and tell each recounting as Im sure you can draw the conclusion no less. No Ad Hominem there. |

Hadez411
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Posted - 2012.01.03 18:40:00 -
[32] - Quote
Lord Zim wrote:Thus far, the main assumed positive to come out of this that I've seen is we'll get something to make hisec POS bashing easier. My main reservation is that it might make dreads less desired, and they've already been marginalized for 2 years due to the supercaps buff. I've no idea if they're "back in fashion" with the slew of changes crucible brought to both them and supercaps, but I'm fearing that making a subcap that's fairly close to a sieged dread (I call half the dps fairly close) without the hefty skill requirements that comes with going for capitals, will also marginalize the dreads.
one third the dps by my calculations.. and if its skills are the same as t2 bs ( bs V, advanced weps V, tact wep reconfig) it'll be all but the same training for dread except the nav skills for cynos. |

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Posted - 2012.01.03 22:07:00 -
[33] - Quote
Jenshae Chiroptera wrote:Hadez411 wrote:I've always wanted something ...  Me too! I kinda want this sorta thing that has a whatsit and the thing may or may not do something when a battleship is there for like the ding-a-ma-jig which finds out the thing-a-ma-bob has a something or other when it flies near that other thing. 
See. Someone finally gets it. |

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Posted - 2012.01.03 22:10:00 -
[34] - Quote
Lord Zim wrote:And capital weapons.
True.. but training cap weps is a joke compared to t2 large weps. Depends on whether this thing would take the shape of a ship that can fit a cap gun or a ship that just uses a siege module w/ regular guns I guess. |

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Posted - 2012.01.04 00:46:00 -
[35] - Quote
RubyPorto wrote:Hadez411 wrote:Lord Zim wrote:And capital weapons. True.. but training cap weps is a joke compared to t2 large weps. Depends on whether this thing would take the shape of a ship that can fit a cap gun or a ship that just uses a siege module w/ regular guns I guess. And Jump Skills. 15d Warp Drive 5 (I'm not sure how many subcap pilots ever train that) 20-25d JDO 1-5 10-15d JFC 1-4 10-15d(45d) JDC 1-4(5) That's a significant amount of time.
You continue to amaze me with your inability to read.
Hadez411 wrote: ...all but the same training for dread except the nav skills for cyno jumping.
The useable minimum for getting into a dread and being able to jump is alot less than what you've posted. More like just jump drive operation 3. As is my alt who simply hops his carrier short distanes to wormholes. Maybe like 15d Warp Drive 5, 1-2 days JDO 3. An 18 day difference and a massive difference in the ships being compared. Anything further is your own desire to jump many more systems at a time, something this ship wouldnt be able to do. So comparing the trade off between being able to cyno vs. traveling highsec 1 jump at a time... like comparing two different animals. |

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Posted - 2012.01.04 12:15:00 -
[36] - Quote
Ruby has difficulty reading and likes to just make up what he thinks people wrote.
Zim really loves this idea so much he continues to post to give it more attention and secretly wants it passed.
Homeworld rocks. The ship type you mentioned would be somewhat along the lines of what we could use.
Some kind of capital that bashes subcaps that isnt a carrier/mothership would be cool. Make it so it cant beat dreads in equal numbers and then all of a sudden dreads have something to kill again, yay. |

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Posted - 2012.01.04 12:25:00 -
[37] - Quote
Well there ya go, need moar subcap bashing. I always imagined caps to be like big baddies that'd show up a handful of battleships. Not some exclusive club of oversized, slow ass ships made only for sieging and fighting eachother.
Starting to think that just one ship introduction at a time is kinda useless. Seems like there's very little room for anything new or different and that any individual ships added are going to be curbed so hard they might as well not have been added. The whole game is a big precarious house of cards right now, ships with roles and countering ships and all balanced to the serenading chorus of everyones complaints about things being OP or rendering other things obsolete. Adding just one card is going to topple it. A whole new section needs to be introduced with things that would throw the game into havoc in their own but are a new part of the game with its own opposites to bring it back into balance.
Then again, there are still pretty clear trends of preferred ships. Maybe they just need to keep switching it up and make it interesting by doing it with new ships not just tweaks on old ones. |

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Posted - 2012.01.05 00:40:00 -
[38] - Quote
Lord Zim wrote:Hadez411 wrote:Well there ya go, need moar subcap bashing. Says who? There are quite a few various things you can do to "bash subcaps", which involves "other subcaps" or even "titans".
Well it just seems a bit mixed up that carriers are cap-sized logistics that basically only rep sub-caps cuz in siege/triage other caps cant be helped. So we have a capital that logi's sub-caps but no capital that is tailored to bashing sub-caps. The titans used to, but now all they do is bash other caps, further closing in that exclusive circle of cap-on-cap interaction.
Maybe the role, if it needs filling at all, could possibly be filled by a different kind of siege module that instead of giving 6,000+ dps and zero tracking, gives 2000-2500'ish dps (I dunno, u come up with a number for all I care) and increases its tracking to be able to hit battleships rather than penalising it. |

Hadez411
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Posted - 2012.01.05 00:47:00 -
[39] - Quote
RubyPorto wrote:
Can't beat Dreads in equal numbers. Bashes Subcaps. Ok, that would be low DPS, High Tracking. Sounds a lot like an 8 Gun Battleship.
If it were a Cap, you really think someone would Siege a dread on it? No, you call in your Supers.
SuperCapitals Bash Supers and Caps. (With the Help of Subcap Support. Gotta Bubble)
An 8-gun battleship with a massive tank/buffer and higher dps more like.
We dont all live in 0.0, supercaps arent very common in the small cap-gang engagements that are everywhere in lowsec. Dreads fight other caps there. Only the minority are rollin with titan/mom support.
Im sure that even in 0.0 with the smaller alliances who contend with eachother, you'll see dread vs cap action quite commonly as well.
In wormholes, its absolute. There are no super caps. Dreads are your main anti-cap. With sub-cap support ofcourse. |

Hadez411
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Posted - 2012.01.07 23:54:00 -
[40] - Quote
I think he's talking with triage in mind, as I was. The carrier out of triage is somethin else entirely and quite useful as both logi/dps but the dread is just useless out of siege. It could maybe use to go from super high dps pos basher in siege to ~1200dps battleship-tracking capital out of siege to be at par with the carrier. Or even higher really, since it has no logistics and a carrier can do 1000-1500 dps. |

Hadez411
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Posted - 2012.01.08 00:01:00 -
[41] - Quote
yeah but really you can pack 1000dps in fighters, spares and then a dozen ECM, Shield Bot, Armor Bot, Ogre II, EV-900..... and so on and so on. The utility of this thing is outrageous in comparison to 3 guns that do jack sh!t out of siege. |

Hadez411
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Posted - 2012.01.11 07:16:00 -
[42] - Quote
Tech 3 battleships would be all too awesome and would fill the niche very well. An offensive module that has like -99% fitting for a siege mod would be awesome. With the tracking penalty, it wouldnt hit much unless sniping and with the inability to move, it wouldnt keep many things in its optimal for long. With no ability to receive benefits from allies, it would be sacrificing one thing or another to get the tracking it needs to hit anything mobile, making it vulnerable or impotent in one way or another. Furthermore, t3 cruisers being like 400-500m to setup, this thing would be like 800-1bil Im assuming. You wouldnt see fleets of them in 0.0 Im thinking and they wouldnt be thrown around willy nilly. Would make a great addition to the game.
Any other ideas for t3 bs subsystems that'd fill a niche?
Alternatively, tech 2 versions of the tier3 battleships would be nice. Their use could be for this as someone just said. Hyperion could get some kind of rail-only damage bonus. That or the same idea as the t3 subsysten, siege module fitting -99%.
Maybe a new line of modules instead of any new ships? Sieging guns that are bs-sized guns. Absolutely horrible tracking but some wicked dps. This would allow them to be used for sniping though, if someone was boosting them. Which would cause some imbalance. Im sticking with the siege module fitting bonus. Keeps it more balanced. |

Hadez411
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Posted - 2012.01.12 00:09:00 -
[43] - Quote
RubyPorto wrote:Hadez411 wrote:[Original Post Erased]
This thread has since become a thread more about a niche to be filled between battleship and capital ships. That or battleship and dread... I really cant tell.
Throw your ideas into the pot! For Shame, OP. Taking the cowardly way out by deleting your idea. Terrible as it was, y u no conviction?
Oh Ruby. We arent all beings of poor troll and inability to see the potential in others ideas like yourself. |

Hadez411
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Posted - 2012.01.14 18:02:00 -
[44] - Quote
~5 canes will spend an eternity trying to deplete me of the hundreds of ogres/berserkers I have that would kick the livin sh!it out of them in my thanny.
I'd kill them first. That and its rare I go engaging people solo in a carrier. Or anyone else for that matter. If I was going to do that I'd be DCU'd out the ass and be launching a ton of dps. Or making them waste their time and consequently their buffer by popping and scooping sentries over and over. |

Hadez411
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Posted - 2012.01.14 18:33:00 -
[45] - Quote
Good luck, 10 hurricanes with 2 med neuts each might, just maybe, put me down to 1 local and 1 RR or 2 remote and 0 local reps. We dont all fly cheap crap 0.0 capitals that go down like Ruby on a prom date. Im sitting +515 capacitor regen on my cap. -250 usage. Do the math. It can handle 9-10 t2 hvy neuts. t2 cap rigs mind you but thats not breaking the bank in the least. Its all t2. |
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