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Thread Statistics | Show CCP posts - 4 post(s) |
Kalioria
U.K.R.A.I.N.E SOLAR FLEET
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Posted - 2017.06.09 12:43:21 -
[1] - Quote
I was farming anomalies with 2 BS that made 40 mil\tick. Not afk, constant switching between windows to assign correct targets, watching for neutrals in system, etc. That is not much fun. I was thinking about carrier, even after previous nerf it seemed like a good way to stick to one account farming. Carrier without much skills have ~3.2k dps (common attack + rockets). 2 BS with my skills have 2.2k dps, each is 5 times cheaper than carrier. After simple math, 3.2k -30% = 2.1k dps on easy target with agility of a mountain. On the other hand I can have 4 gilas on each of my account and just stay afk just watching local for neutrals.
So what's the point of having carrier now? PVP? It's not so useful unless you want to spend few days jumping to your enemy to get over-blobbed by bunch of supers, that used to be ratting cans.
From my point of view economics is killed by skill injectors. So isks are made out of nowhere. The second point that kills eve is that CCP increases gap between rick people and all other. As those who play less, they set long term goals - for example learn and buy carrier to become a bit more effective in farming. But when this goal is achieved - it start to smell like a dead dog, because of new nerf. At the same time people who had a lot of money before, can buy injectors and switch to new more profitable way of farming much faster.
One more funny thing, just imagine how farming will look like in 1-2 years when new Blood Rider AI is introduced to other PVE areas. Probably we would need to form fleets to complete a Horde or Heaven, spending 30 minutes to share 30mil, just because spending more time with less income is so much fun.
Anyway no-one from dev side reads and cares about community comments.
Accepting isk donations for ammo.
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Kalioria
U.K.R.A.I.N.E SOLAR FLEET
3
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Posted - 2017.06.13 10:02:48 -
[2] - Quote
Where large amounts of isks are spent in eve: - For new ships - For new structures
When players need new structures and ships: - When they move to another place and there is no point to move them - When ships and structures are destroyed.
So to increase demand we need more ships and structures to be destroyed. That means we need some huge wars and currently there are no reasons for them, because there is not so much interest in conquering enemy territory. So probably instead of nerfing income sources it was better to add more reasons to fight with each other?
There always will be people who earn more than others just because they put more effort in it. So why their income should be reduced?
For example there may be some special events, some rats that collect wrecks from player battlefields and spawn only if some amount of capital ships were destroyed by opposite fractions? Meaning that several alliances should have neutral or negative standings, make a huge fight and then some third npc force come there to collect their wrecks and defend themselves. Think about some special reward and probably people will fight again?
Because now pvp mostly looks like - fleet of 50 cruisers comes into enemy territory, then: a) they kill some carrybears b) they are killed by 100-150 enemy fleets on the same trash cans c) they are dropped by several capitals and also killed d) if they are lucky - they go home with nothing. e) hardly ever there is some interesting fight.
Just make eve pvp great again and people will spend isks and not just collect them.
Accepting isk donations for ammo.
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Kalioria
U.K.R.A.I.N.E SOLAR FLEET
4
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Posted - 2017.06.13 10:44:46 -
[3] - Quote
Axhind wrote: Capitals in incursions? Since when? Have you actually done carrier ratting since the changes to fighter mechanics? LInking some random guy multiboxing subcaps is not evidence of carrier/super multiboxing.
In null sec incursions can be closed in 1 day. All you need ~7-8 supers, 3-4 carriers, 2 fax. + Fill fleet with alts on frigs to get 60 people in fleet. If you close it in one day you get 25x45 mil is + 250k LP (plus 10% bonus for most contributors) per each char. In best situation you can farm in such way for ~week, or at least 3-4 days. Closing each site that allows 60 people in fleet takes around 15 minutes in such setup.
Accepting isk donations for ammo.
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Kalioria
U.K.R.A.I.N.E SOLAR FLEET
4
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Posted - 2017.06.13 10:53:00 -
[4] - Quote
Axhind wrote: Maybe they have changed the incursions but the ones I've done have all been gated so no capitals in them.
They are still gated, but in null sec gates have no limitations for what can pass it. Some guys jumped through with titans, but that was less effective than mothership.
Accepting isk donations for ammo.
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