
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
447
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Posted - 2017.06.09 11:26:28 -
[1] - Quote
If the issue is that rewards are too easy, then nerfing something used in both PvP and PvE does not make a lot of sense. People will simply change to another ship that will give the damage output they desire for running sites.
Perhaps the problem is the availability of sites and the need to improve NPC responses to attack types. Maybe what you really need to do, instead of hurting a tool used for both PvP and PvE, is reduce the number of sites that spawn.
If you reduce the number of sites which spawn, even with max IHUB upgrades, you will help Sov Null Sec by creating more of a demand to expand territory which will create more PvP.
By reducing Fighter damage, you reduce the PvP capabilities of not just carriers and super carriers, but also of Citadels (and fighter support from citadels is laughably weak from my experience). By reducing the effectiveness of a tool used in more than just PvE, you miss fixing the target... which is to reduce an isk faucet.
So instead of reducing the effectiveness of fighters, why not reduce reduce the number of sites instead?
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
450
|
Posted - 2017.06.09 21:49:27 -
[2] - Quote
Chance Ravinne wrote:Lightbringer wrote:Does the stupid faction BS Nerf take into account this just as stupid nerf aswell? Yesterday people complained the Battleship nerf would make Carriers the default king of the meta. Now CCP is dealing with Carriers and people want to cry? My assumption is they are pushing towards T1 battleships When I lived in Oasa and ratted anomalies, I used either a Rokh or a Marauder. Carriers were quick, but too slow to get out of dodge if something went wacky.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
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