| Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Sassura
Sassy's Corporation
10
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Posted - 2017.06.09 10:40:11 -
[1] - Quote
CCP, why don't you just cut to the chase and delete Delve from the map.
All those Goons packed in there, making tons of isk, mining all that ore and building a ton of stuff. Playing your game in a way that you don't want.
Then no one else would have to deal with the nerfs to mining and ratting to fix eve. There wouldn't be any need to nerf the carriers and supers that defend the too prosperous region and we can mine without timers in the rest of new eden. |

Sassura
Sassy's Corporation
10
|
Posted - 2017.06.09 10:49:54 -
[2] - Quote
Kestrel Clairvoyant wrote:Sassura wrote:CCP, why don't you just cut to the chase and delete Delve from the map.
All those Goons packed in there, making tons of isk, mining all that ore and building a ton of stuff. Playing your game in a way that you don't want.
Then no one else would have to deal with the nerfs to mining and ratting to fix eve. There wouldn't be any need to nerf the carriers and supers that defend the too prosperous region and we can mine without timers in the rest of new eden. Buhuu, so its our fault we play EVE and actually make ISK in it? Like Delve is biggest problem in game..jesus...get some common sense... all you haters can go f yourself back to whatever HS dump you crawled from...
Mm Mine n Refine. That explains the dumb. Kick Mine N Refine ;)
I'm not laying any blame. I was simply offering CCP a clear suggestion on how to fix their perceived problems which would avoid nerfs that impact everyone but are aimed at a region that should not be named.
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Sassura
Sassy's Corporation
12
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Posted - 2017.06.09 11:50:58 -
[3] - Quote
aussieftw wrote:CCP you just making people angry, but this will not help. Your real problems are jump fatigue, fozziesov and skill injectors. Just think for few seconds about that, why you have too much isks in game and too many people with capital ships.
You forgot citadels. |

Sassura
Sassy's Corporation
13
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Posted - 2017.06.09 12:08:30 -
[4] - Quote
Thank goodness that reddit users let people know that the all the skills queues on their paid accounts were broken because CCP didn't have time to communicate with their paying customers while they were preparing this post!
Sadly, whilst many of you are raising valid points, suggestions and observations, I hope that you don't expect CCP to listen to you. If they had wanted to do that (and judging by things lately, they do not) then they wouldn't had popped this change into the rorqual nerfs patch with just 4 days notice.
Just as well that most people are busy in game restarting their skill queues which is potentially a better use of their time than making decent suggestions in this thread, because it's just as likely that they'd listen to my suggestion and delete Delve rather than actually fixing the real issues with the game and it's long term health.
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Sassura
Sassy's Corporation
14
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Posted - 2017.06.09 12:55:25 -
[5] - Quote
The most disappointing thing which has happened in the last few weeks isn't even the dizzying round of nerfs which are hitting the game as band aids. It's the complete lack of consideration that CCP shows to their paying customers in the way they choose to apply their band aids and these customers are actually far more than that. They have been a loyal and creative community and deserve more than huge game changes being packaged under the blanket comment 'for the better health of the game' with little notice, little actual description and assessment of the issues. When all the skill queue stopped working, we should have heard it from CCP.
The community could survive all kinds of balance passes, all kinds of nerfs when players feel involved in the process and there is a good depth of explanation and use of statistics to support them We are all playing the game that YOU make, with all the mechanics that YOU introduced.
CCP please treat your player base with respect otherwise I suspect that no amount of band aids will recover 'the health of eve'. |

Sassura
Sassy's Corporation
15
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Posted - 2017.06.09 12:58:40 -
[6] - Quote
Jenn aSide wrote:I said this on reddit but I'll say it here too. I know it won't stop the freak out because people can be pretty dumb when it comes to money, but here it is anyways.
People are too short sighted to understand that these nerfs (this one to carriers/supers and the one about escalations) end up helping people by making deadspace loot and pirate BS BPCs way more valuable across the board. It shifts the income making from anom grinding to doing 10/10s (sure you have to grind for them, but the fewer times you get them will eventually be made up by price after the current stockpiles are depleted). This is a good thing.
People who don't agree with you may not be dumb. They may simply feel that a substantial nerf to fighters is not the best way to go about making the changes that this game needs. |

Sassura
Sassy's Corporation
16
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Posted - 2017.06.09 13:08:38 -
[7] - Quote
Jenn aSide wrote:Sassura wrote:Jenn aSide wrote:I said this on reddit but I'll say it here too. I know it won't stop the freak out because people can be pretty dumb when it comes to money, but here it is anyways.
People are too short sighted to understand that these nerfs (this one to carriers/supers and the one about escalations) end up helping people by making deadspace loot and pirate BS BPCs way more valuable across the board. It shifts the income making from anom grinding to doing 10/10s (sure you have to grind for them, but the fewer times you get them will eventually be made up by price after the current stockpiles are depleted). This is a good thing. People who don't agree with you may not be dumb. They may simply feel that a substantial nerf to fighters is not the best way to go about making the changes that this game needs. I know that CCP has been heavy handed in the past. BUT it's easy to look at the MERs, see when carriers got buffed, see the explosion of null sec bounty generation, and understand that fighters were the cause of that. This one time, CCP is nerfing the actual cause of the problem.
CCP have the games best interests at heart, Im sure. It's their business. That doesn't mean that there won't be frustration and backlash when they introduce heavy nerfs to fix problems that, essentially, they have caused. I'm not convinced that the damage done by fighters is the actual cause of the problem, when infact only 3 of the 6 null sec ratting anoms are even considered worth ratting. Also, I ponder how the MER would have looked if even the newest players in EvE couldn't just splash some cash on their favourite game and inject into the 'top tier' isk making. That fact makes me feel like the player base deserve a little more respect than they are being shown with the latest fixes, which feel like they still fail to address the actual problems at a base level.
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Sassura
Sassy's Corporation
18
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Posted - 2017.06.09 23:34:16 -
[8] - Quote
SurrenderMonkey wrote:Aldent Arkanon wrote:CCP Quant wrote: What we have here is literally the top 1% of the top 1% screaming their lungs out over these nerfs, while trying to convince the rest of the player-base to think that CCP is ruining the game for everyone. What we are really doing is keeping it from becoming yet another hyper inflated virtual economy at the cost of pissing off a particular group of players. Prior to this patch, a relatively small group of players were making the same amount of isk in npc bounties as the entire player-base did a year ago. Anyone closely following the MERs will know that NPC bounties are out of control and have been spiralling that way since Citadels. What sort of balanced gameplay is it when you can safely sit in a super making up to 260M ticks? Of course we know that supers are not solely to blame, VNI's, Ishtars, and basically every decent drone platform is responsible for a massive chunk of the bounty pool but not at nearly the same efficiency. This isn't only screwing with the money supply but it's dramatically increasing RMT. When you can reliably sit and make 500-780M pure isk/hr** pr. account** (hence the number of "unsubbing 17 accounts" threads), some people choose to look at it this way: you can be making over minimum salaries in some countries in RMT. Then people complain about us nerfing mining when the mineral price index has been in a freefall for a long time and the only reason it's not worse is that the massive increase in mining volume is directly feeding into the e.g. the massive increase in super demand to get in on the bounty grind. Sure pass some of that rage over to me, I'd be happy to take some heat off CCP Larrikin's and Fozzie's shoulders. Apparently carrier users are the top 1% of the top 1%. Really makes you think... I also don't know where you got the idea that supers make 260 mil ticks but that has literally no basis in reality whatsoever. Sure, there was a problem, and yes it needed a solution, that doesn't mean that you should deploy the first solution without thinking it through. Not to mention that you waited until 3 days prior to the change to announce it, not that you care about feedback anyways. Nothing he said is really inaccurate, and definitely justifies a nerf to carrier/super ratting. It's really just the, "Oh, and uh... they'retoostronginPvPtoosowhatever" tacked onto the end, coupled with the magnitude of the nerf, that I find troubling.
Plenty of what he said was inaccurate, including the suggestion that people are making up to 780 mil per account with 17 accounts which will now rage unsub.. Carrier/super ratting with one account melts your brain in an hour, I'd love to know who is doing it with 17 accounts. I suspect no one is.
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Sassura
Sassy's Corporation
19
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Posted - 2017.06.10 11:00:50 -
[9] - Quote
Dan Sever wrote:Zero Davahum wrote:https://www.reddit.com/r/Eve/comments/6g99i4/unsub_if_you_want_ccp_to_listen
CCP does not care about player feedback, this is true with every business even outside of the video game industry.
The only time they will care about something they have done is if you, the player stop paying for subscriptions, stop buying PLEX and other currencies and stop playing EVE. CCP are much more likely to listen if the controversial change to gameplay causes a loss of profit.
Unless every single one of you who has compalined about these nerfs stop giving CCP money. CCP will not listen to anything you have to say, you are being ignored.
As much as it sucks, we have to relise that as true with every company, CCP cares about profit from their products and nothing more, if you don't like a change they make, stop giving them money, when CCP notices a massive drop in profits, then they will start to care about player feedback and start doing the things you wan't them to do so they can get profit back on track. I find it funny how few super pilots are desperately trying to make non-super pilots follow them in their protest against CCP taking their isk mountains. 
Is some one from xXDeath talking about isk mountains? The irony.
When I look through threads like these I can pick out some interesting things. There is always the knee jerk reaction to massive changes, that is expected. However, this change does affect far more than the 1% of the top 1% as CCp Quant seems to suggest.
There is also always that handful of players who laugh and shout 'Haha @ x group of people' because they dislike the people who are upset, or the game mechanic itself. Often because it is because it is not something that they enjoy doing. Then you will find the people who support the change, nerf, rebalance. Usually they raise some good points but focus on one small part of things and will usually refuse to engage in discussion with the many valid points that are raised by others.
It is really quite disheartening to see how the CCP view their playerbase. While talking about needing to work on the isk supply and inflation (great) one of the recent actions they took was to introduce their new version of plex, broken in game of course, which they even admitted at the time would cause a rise in prices. Then you read comments from people at the heart of CCP who at best cherry pick facts and figures to support things, while not engaging in an discussion about the heart of the problem and at worst imply that the playerbase using carrier and supers to rat in nullsec are often multiboxing 17 accounts or RMTing.
Very disappointing.
CCP stop introduing mechanics into the game which you nerf bat into oblivion and you won't need to deal with the dissatisfaction of your players. You make the game. You introduce the mechanics. |

Sassura
Sassy's Corporation
19
|
Posted - 2017.06.10 11:08:46 -
[10] - Quote
Dan Sever wrote:Sassura wrote:Dan Sever wrote:Zero Davahum wrote:https://www.reddit.com/r/Eve/comments/6g99i4/unsub_if_you_want_ccp_to_listen
CCP does not care about player feedback, this is true with every business even outside of the video game industry.
The only time they will care about something they have done is if you, the player stop paying for subscriptions, stop buying PLEX and other currencies and stop playing EVE. CCP are much more likely to listen if the controversial change to gameplay causes a loss of profit.
Unless every single one of you who has compalined about these nerfs stop giving CCP money. CCP will not listen to anything you have to say, you are being ignored.
As much as it sucks, we have to relise that as true with every company, CCP cares about profit from their products and nothing more, if you don't like a change they make, stop giving them money, when CCP notices a massive drop in profits, then they will start to care about player feedback and start doing the things you wan't them to do so they can get profit back on track. I find it funny how few super pilots are desperately trying to make non-super pilots follow them in their protest against CCP taking their isk mountains.  However, this change does affect far more than the 1% of the top 1% as CCp Quant seems to suggest. Ofc, casual ratters like myself will only benefit from this nerf. Less isk = lower prices = higher yield for us. Correct me if I'm wrong.
You're wrong.
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Sassura
Sassy's Corporation
19
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Posted - 2017.06.10 11:20:45 -
[11] - Quote
The top 1% of the top 1% will remain as rich, if not richer than they already are. Their wealth was long established before rorquals and the new fighter mechanics were introduced.
Of course fixing inflation will benefit those who are not considered to be super rich. (Sorry for the pun) However the most recent major game mechanics have killed off all the content drivers, so people are just building up their wealth in preparation. Eve players are a resourceful bunch, the changes will come. Most who are upset will still be playing, some will not. Others will become more casual while they look for a more rewarding game to play because CCP is alienating their player base with heavy handed nerfs and not introducing balanced game mechanics. Isk will still continue to be generated by the best method while looking at risk/reward. Even if the isk generation is slowed just a little, without the content generators which cause us to replace lot of expensive things I'm afraid that the average player won't see much benefit. Many carrier and super pilots will just rat a little longer, use other ships and more accounts. I could go on but I am simply repeating thing which have been said over and over in this thread, and if someone doesn't understand what I am saying now, or what has been said on most pages of this thread for the last 50 odd pages, nothing I say now will change it. |

Sassura
Sassy's Corporation
20
|
Posted - 2017.06.10 13:07:41 -
[12] - Quote
Mariza vonAmdonen wrote:So, CCP shuts down your overpowered ISK printing machines and you start an upheaval. And you people want to co-direct this game.
Do you own a carrier? Are you aware of the SP and isk involved in them, or a supercarrier? Are you aware of how easily both of these ships are rendered pretty useless and were already broken? Do you think that if the very known issues with them were also being fixed that people would be happier? Do you think that if CCP took proper measures to fix all the issues involved instead of a nerf to the pvp value of expensive and SP intensive ships that are already broken that people would be happier? Your comment brings very little and shows a lack of awareness. |

Sassura
Sassy's Corporation
23
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Posted - 2017.06.10 13:36:36 -
[13] - Quote
Mariza vonAmdonen wrote:Doomchinchilla wrote:Aldent Arkanon wrote:Mariza vonAmdonen wrote:So, CCP shuts down your overpowered ISK printing machines and you start an upheaval. And you people want to co-direct this game.
Daily reminder that a decent sized part of us don't even rat and are pissed because they're trying to "balance" carriers and supers over PvE while screwing over PvP. Yeah. I don't even rat. I just pvp. you mean you dont have your alt down in delve ratting, while you pvp in your super? I understand that some few might be pissed that this affects pvp too, and rightly so. Although, with the amounts of supers in existence, killing content, that might not be that bad. Still its the PvE loss that caused this big of outcry.
Supers are not killing content. CCP game mechanics are. |

Sassura
Sassy's Corporation
23
|
Posted - 2017.06.10 14:01:40 -
[14] - Quote
TehHouse wrote:In terms of absolutely terrible ideas, I didn't think you guys would be able to top the dumbing-down of advanced audio. Guess that counts for something.
Oh they did, by adding huge respawn timers to mining anoms which will have a worse impact on everyone in the game except the alliance that mines the most. For me the most terrible idea CCP have ever had is giving players a reason to log on and simply log back off again because their limited play time does not allow them to do the things they log on for.
Fixing rorquals and isk faucets in the worst possible ways, thank you CCP. Why aren't there more focus groups, like the T3's are getting? It's becoming clearer and clearer that the CSM don't really represent the average eve players. Why can't actual eve players help develop ideas that work and test them before more misguided broken crap gets introduced into the game? |

Sassura
Sassy's Corporation
23
|
Posted - 2017.06.10 15:16:20 -
[15] - Quote
Paul Brinkhoff wrote:The irony is that ccp keeps pushing more and more expensive pirate faction capitals, supercapitals and titans into the game.
Also the intro of skill injectors actively makes the players feel that they need to grind more and more isk to keep up with the upcomming armsrace caused by the above mentioned ships. CCP made it possible to buy SP with isk.
But oh god please dont actually grind that isk it ruins the economy.
Other things like citadels that prevent major conflicts from happening are untouched.
The main issue is that CCP does not want feedback from the playerbase or the csm and now tries to justify bullshit by trying to create a "fight the 1%" narrative backed up by lies.
The isk does not come from ratting capitals, as those do not scale. You simple can not multibox supers and carriers for ratting purposes.
The effortless afk farming of anomes with a shitton of accounts simultaniously is the issue, not the carrier or the super that actually puts 25+ bil isk out there and is hunted for reddit swag.
Yes I do carrier rat and ofc the changes will have an impact on my income but that is not my issue with those changes. CCP now pretending I am some 1% dudes responsible for RMT and the collapse of the economy yada yada and that I therefore need to be punished is a big slap right into my face.
It is due to bad game design that those problems exist not due to my 75m ticks in my niddy.
Well said
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Sassura
Sassy's Corporation
23
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Posted - 2017.06.10 15:24:03 -
[16] - Quote
Agent Hunt3r wrote:CCP is dumb. You've got Rorqs mining 400 mil per hour, but no ratting equiv.
Multiboxing rorquals, yes. Single rorquals don't get close to 200 mil. Of course there is a ratting equivalent, it's multiboxing subs caps via smart bombing or drone boats. Plenty of people do it, and they are laughing right now.
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Sassura
Sassy's Corporation
26
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Posted - 2017.06.11 13:13:47 -
[17] - Quote
AlexKent wrote:RangerAgrius wrote:Please just come out and admit. EVERY FUCKIN PATCH CYCLE will be determined by what goons do next. I feel like there is a theme here. Im sick of this ****. Sick and tired of CCP factoring in one group of people to determine what the entirety of the patch is going to affect without looking at the rest of the playerbase.
Watch the use of carriers go down in everywhere but hmmmmmmm delve? Watch the use of rorquals crash as you have absolutely obliterated the risk reward for smaller groups that may not be able to defend there space as much or nearly to the same level as well as say....goons?
It is absolutely disgusting that all of your patch cycles factor in one group of people and what about the rest of us? Get ****** and sell your rorq and carrier?
Rorq = not cost effective anymore for smaller groups
Carrier = no longer pvp viable
Eve community that isnt goonswarm? Get ******.
Poor Razor, they won't be able to PvP in their carriers anymore because of this nerf. Like that ever happened in the last five years. Sucks having to pay rent doesn't it?
He is not wrong. The nerfs will hurt every other smaller group of players far more than those it is likely intended for. I don't blame any group for playing the game that CCP provide them with though. I blame the content of the game, fozzie sov, skill injectors, citadels to name but a few . Not well thought out at all. I'm not surprised that there are a lot of frustrated people out there, while CCP swings a nerf bat that hurts them. |

Sassura
Sassy's Corporation
27
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Posted - 2017.06.11 13:28:44 -
[18] - Quote
Mariza vonAmdonen wrote:sakpuncher wrote:Mariza vonAmdonen wrote:blaedin jordan wrote:They're going to lose a lot of money next month once scripts run out, I dont think its gonna be significant. Most crying here that they ll unsub, are just words. Those that will really unsub, wont matter as most of them PLEX their accounts with the billions of ISK from super/carrier ratting. A drop in PLEX price is the only thing that might happen. that so? Account Expires 21 June 2017 - 4:36 am UTC (in 9 days) Account Expires 17 June 2017 - 5:47 pm UTC (in 6 days) Well, can I have your stuff?
I know quite a few people who have cancelled subs, especially on alts. Sure, most of them will likely keep an account running and throw a plex on it but at the moment they seem quite serious. |

Sassura
Sassy's Corporation
28
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Posted - 2017.06.12 16:53:37 -
[19] - Quote
Thank you for updating us.
I'd like to ask why is it that reddit users get a decent response from CCP Falcon which contains some additional information than the facts that you shared, whereas those who avoid that cesspool of idiots and use the actual game forums do not get that courtesy? |

Sassura
Sassy's Corporation
31
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Posted - 2017.06.12 17:01:26 -
[20] - Quote
Thead Enco wrote:"Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties."
You should of thought of capital proliferation when your were implementing skill injectors. Oh wait you did, you hired the EA marketing team.
Indeed and when you look at the actual figures that carriers and supers make ratting, it's not really all that crazy considering the isk and skill requirements. Also, a huge number of the subcap numbers will be people multiboxing and that should be taken into account.
Skill injectors and overpowered rorquals mining up a storm and building cheap capitals and supers made this all possible. Perhaps the skill injectors need a nerf too, so that they do not work on actual capital ship skills, just all the prereqs. They continue to help the newer players as intended by slow down the all to easy progression to top tier ships. Or would that hurt the revenue too much? |

Sassura
Sassy's Corporation
32
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Posted - 2017.06.12 17:15:50 -
[21] - Quote
Not sure why there is still a hefty nerf to the ship when they plan to also look at making the anoms less profitable for carriers and supers.
Also, can anyone tell me how much isk p/h I could make with a handful of smartbombing machs? |

Sassura
Sassy's Corporation
32
|
Posted - 2017.06.12 17:26:26 -
[22] - Quote
Please could we see figures for null sec ratting when you plan to still nerf the some of the ships used for nullsec ratting. Not all around figures. What about all the people multiboxing sub caps who rake in a lot more isk p/h?
Please explain why the ship needs a pve/pvp nerf and a further pve nerf to address pve concerns.
Please update the actual eve forums with the same information that you share with reddit readers.
Please use the CSM to bounce ideas off before dropping bombshells like this.
Please listen to people and address the current game mechanics which have removed content and made the game stagnant.
Please don't just do a minor backpedal and carry on with whatever your next pans are. Please address the game issues that players are facing. |

Sassura
Sassy's Corporation
33
|
Posted - 2017.06.12 17:36:41 -
[23] - Quote
Adare Darmazaf wrote:Sassura wrote:Not sure why there is still a hefty nerf to the ship when they plan to also look at making the anoms less profitable for carriers and supers.
Also, can anyone tell me how much isk p/h I could make with a handful of smartbombing machs? With 4 bombing machs and 1 to kill escapees, you run havens in 3 per minute. When you set up for higher warp speeds with the mach lets say from site to sit it is 4, meaning you can run 15 sites per hour. times what? 25 million isk per site? 325 million an hour (not counting escalations, faction spawns, dread spawns, loot and such, pure bounties)
Thank you.
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Sassura
Sassy's Corporation
33
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Posted - 2017.06.12 17:37:44 -
[24] - Quote
Jenn aSide wrote:CCP Larrikin wrote:Original Post updated You just explained that almost half the bounties in null sec are generated by only 6% of all ratting characters then you cut down on the balance pass you were about to make? I think that's just prolonging the inevitable. You're going to have to fix this and it would have been better to do most of it up front IMO.
It does need to be fixed.
There are better ways though, ones which really address the problems. |

Sassura
Sassy's Corporation
33
|
Posted - 2017.06.12 17:50:51 -
[25] - Quote
Jenn aSide wrote:Sassura wrote:Jenn aSide wrote:CCP Larrikin wrote:Original Post updated You just explained that almost half the bounties in null sec are generated by only 6% of all ratting characters then you cut down on the balance pass you were about to make? I think that's just prolonging the inevitable. You're going to have to fix this and it would have been better to do most of it up front IMO. It does need to be fixed. There are better ways though, ones which really address the problems. The problem is fighter squadrons. This problem did not exist the day before CCP patched in Fighter Squadrons. that shouldn't be changing anomalies when they know what the problem is. CCP did that before (with tracking titans and forsaken hubs, they added frigs to forsaken hubs, slowing down everyone, not just the titan ratters) and that shouldn't ever do that again.
I wish that it were that simple, but I don't believe it is. Fighters need work, a 3 day old character shouldn't be able to render a carrier useless. I'm not arguing there. A simple damage reduction simply doesn't fix the issues at hand.
Do you think so many people would be out there ratting in carrier and supers, making those bounty numbers so high if it wasn't for things like skill injectors, lack of force projection creating much safer space than intended and many other things? Lets not forget about how cheap and easy they are to get hold of now.
The bigger picture makes me think that nerfing fighter damage wouldn't be the fix that the game needs. |

Sassura
Sassy's Corporation
33
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Posted - 2017.06.12 18:02:59 -
[26] - Quote
Teckos Pech
So let me get this straight....the guy who is having issues paying his sub is going to spend more time ratting (you can't totally AFK rat in a VNI no matter how much you guys lie about it) AND he is going to have more accounts.
Maybe he should...oh I don't know....go get a better job or something instead of spending more time in his mom's basement. [:roll: wrote:
When you have to resort to comments about peoples real life jobs and 'moms basement' comments it seems that you are out of reasonable and factual comments. Your posts read more like reddit posts. There are people whose opinions I do not necessarily agree with that I enjoy interacting with, ingame and on the forums. Their posts give me fresh insight into other perspectives and widen my thinking. It's a pleasure to banter with them. They in turn, for the most part. can express themselves without falling back to insults. It's a shame that you Sir, are not one of those people. It would give your posts more credibility. |

Sassura
Sassy's Corporation
34
|
Posted - 2017.06.12 18:15:57 -
[27] - Quote
Jenn aSide wrote:
I'm sure those ancillary issue matter, there were such issues with tracking titans too (no skill injectors of course, that would have been madness).
But EVE is an interconnected thing. CCP seems to understand that the best move is the direct one instead of trying to fix 40 things at once. Nom, fighters should not be so easy to jam, but that another issue for another day, the issue here is the money supply and a dps nerf will affect that no matter whatever else happens.
Trying to fix all those things might screw up other things (no offence to CCP, but that don't have a good track record there). Nerfing dps affects the tiny sliver of EVE online players that fly capitals, it's better to negatively affect a few than it is to do that to potentially many many more people.
You are right that fixing all the issues is far more than a one patch fix and nerfing fighters is an easier way to get a fix into the game in a timely manner without implementing more issues. However the nerf was extremely heavy handed and frustrated people. The method of throwing it into another nerf with 4 days notice was also a poor decision. I'd like fighters as a whole to be addressed, because it is needed.
It's a shame that new features are not tested more ( didn't CCP think the max skilled 450 mil p/h rorqual was not that balanced) and introduced more gently. No one ever got upset about gentle buffs to rework things.
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Sassura
Sassy's Corporation
37
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Posted - 2017.06.12 19:08:30 -
[28] - Quote
Jed Airtech wrote:RE: Carriers should not make 46.5% of the bounties
Yes they should if these players are spending more time than other players. Your data does not account for the fact that those who like to rat like to rat and thus they upgrade to carriers and rat more frequently than those who do not.
I think there are more players in null sec than ever, a lot of them with very little to do other than rat and build up isk.
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