lolzz Quekz wrote:Teckos Pech wrote:Nevyn Auscent wrote:lolzz Quekz wrote:Now imagine all those carriers training say 15 alts he can basically take over 1/2 or all the anoms in a system and afk rat.. hot dropper tackles one of his afktars.. 14 other afktars warp to him whats the trade out of that fight? Basically if he cant fight back that drop he can just warp out his non tackled afktars loss is still lower than a tackled carrier.
But still makes a ton of profit from that afk session balanced? Yea! Cos ccp wins the wallet war! And whos the one who loses? The players
And you know, almost none of them will do it, because it's a lot of work, and if they were going to do it they would have been doing it three years ago already. So yeah, not worried about a sudden spike in Ishtars or anything like that actually happening.
Not only that, but with his one carrier he was likely able to PLEX his account. With 16 accounts he'll have to actually open his wallet to fund those 16 accounts.
Yes, I will base my argument against this change on players having infinite wealth!

which is the base of my point this whole nerf-ing is only benefitting CCP does it really benefit the economy? i doubt so its the same as how some miners run like 10 accounts is it hard work? it might be cause its a little more complicated than afktars who warp in orbit and drop drones but ccp think its alright since they plex that 10 accounts right?
but if you make that same amount in a single account.. no bro.. its not good for us we need more people plex-ing or subbing accounts
Nobody is going to go from a PLEXed carrier to 16 accounts subbed with RL money.
If anything the rage here would indicate that CCP is going to come out on the losing end assuming the threats to quit are indeed real.
And to be clear, these people threatening to quit...if they are doing so because of their loss of ratting income, well they are short sighted fools who do not realize that if this kind of growth in ISK is sustained it will ruin the game for
everyone.Edit:
To be clear, a miner running 10 accounts and mining on all of them is not anywhere near as bad for the economy as this massive increase in the growth of ISK. The miner is actually adding "real" goods to the economy (real in the sense of an actual good in the economy--i.e. minerals). The addition of ISK on the other had is a nominal change. And when that nominal change is too large (or too small--i.e. negative) it can be bad for the economy. In the case of a large increase you can get inflation. In the case of a decrease you can get deflation. Both can be bad. Inflation reduces every player's purchasing power. If players try to "keep up" they'll just add to the problem--i.e. a positive feed back loop leading to inflation spiraling out of control.
When deflation occurs if it is large enough it will depress real economic activity. Why should I mine if the purchasing power of my ISK goes up 20% each month. I'll just spend as little ISK is possible and in 4 months I'll have "doubled" my purchasing power. And there are RL historical examples of this.
And yes, the in game economy works very much like a RL economy and it almost always conforms to what economic theory would suggest. When something becomes relatively more scarce; the price goes up. When unlimited industry slots in stations were implemented prices went down for many goods as would be expected. The in game economy is not special exemption from the laws of economics.
Maybe the solution CCP is going to implement is bad in that it does reduce the PvP capability of carriers and supers, and that will adversely effect players who do not use their carriers/supers for ratting. But somehow the use of carriers and supers to inject this much ISK into the game absolutely had to change. Anyone saying otherwise is a totally daft idiot who probably has somebody following them around reminding them to breath.