Odessima wrote:I don't see how these changes were actually thought out that well. The problem will only shift its focus from Carriers and Supers to another ship PVE wise, aside from not actually focusing on what seems to be the problem which seems to be certain Alliances can undock them with impunity for PVE, and as far as PVP it really doesn't make that much sense at all.
Titans and supers used to be expensive and hard to actually obtain unless you were in an Alliance that could actually build them, and it originally took years to actually train for one. With injectors and build costs being so low, that is no longer the case. The changes to fighter sigs was a good call, and meant that their damage could be reduced effectively in both PVE and PVP.
You can no longer AFK rat in either a super or carrier, you have to be present and active to use them. There are other ships that it is not the case, and with a lower cost ship and skill wise you can pretty much rat with impunity, while you are sitting watching something else and not actually paying much attention to EVE at all, except to change sites.
These changes will not really have much affect at all on the PVE structure, because the ones getting the ticks wont actually be affected by it that much, but essentially makes them useless for PVP, unless as stated before they are used in the blob mentality, which isn't really going to change either. The amount of isk and training to use one should actually mean something, and the amount of kills for supers lately isn't showing an overpowered ship type at all. The changes will just make them an overpriced Ship Hauler.
It seems to me that CCP brings in changes like this with ships with no actual plan of what these ships are supposed to achieve, or that actually don't investigate the changes they make as deeply as they should, and keep having to bandaid fix things without actually attacking the problem. As far as the PVE side the problem isn't with the ship , but the the PVE, so why nerf the Ship unless you are incapable of actually fixing the underlining issues, which seems to be the NPC's.
While the ammount of kills for suoercarriers is perhaps nothing to complain about the daily number of losses sure is however. With new stats carriers will be more balanced for pvp around 12-1500 dps with really good tank, application and a jump drive. Sure fighters may be killed or jammed but no ship should be without a counter (all otver ships in the game may be renderd unable to deal damage through ewar aswell). Why shoulda cheap ship (after insurance) such as a carrier be able to single handedly wipe the floor with many small gang comps?
Sure this was fine back in the days when capitals were rare and expensive, now that they can be deployed in mass they should be more balanced to keep other comps viable.