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Callum Perkins
Omni Galactic Central Omni Galactic Group
3
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Posted - 2017.06.11 12:37:42 -
[1] - Quote
Title says it all really, I hear capitals have been in some way shape or form but could anybody explain? |
Mark Marconi
Ministry of War Amarr Empire
182
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Posted - 2017.06.11 12:48:49 -
[2] - Quote
Callum Perkins wrote:Title says it all really, I hear capitals have been in some way shape or form but could anybody explain? CCP on Tuesday will be making the following alterations to fighters.
- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 20% reduction to Basic Attack and Heavy Rocket Salvo damage.
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): 10% reduction to Basic Attack and Torpedo Salvo damage.
- Heavy Fighters (Long Range Attack): 30% reduction to Basic Attack damage.
- Heavy Fighters (Shadow): No Change
- NPCs are 15% more likely to shoot at fighters than they are currently.
This is due in a large part to Carriers running anomalies in Delve and Deklein with the totals of bounties in the game doubling in the last 12-18 months.
http://cdn1.eveonline.com/community/MER/May_2017/9aaa_top.sinks.faucets.over.time.png
http://cdn1.eveonline.com/community/MER/May_2017/1_regional.stats.png
So a huge isk faucet for Null is being threatened and they are complaining. It also effects the carriers effects in PvP but then so does a T1 frigate with a jammer.
The CSM gets in the way of CCP communicating properly with the players of this game.
After all we are not just players, we are customers.
Time for the CSM to be disbanded.
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Skorpynekomimi
723
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Posted - 2017.06.11 12:49:06 -
[3] - Quote
They reduced fighter damage from carriers, to reduce the isk/hr of farming nullsec anomalies. On top of reducing the Rorqual's yield even further.
It's pretty much entirely a few rich buggers whining about it on the 5000 accounts they had to turn their plentiful ISK into RMT.
Economic PVP
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Keno Skir
1645
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Posted - 2017.06.11 14:06:19 -
[4] - Quote
Skorpynekomimi wrote:They reduced fighter damage from carriers, to reduce the isk/hr of farming nullsec anomalies. On top of reducing the Rorqual's yield even further.
It's pretty much entirely a few rich buggers whining about it on the 5000 accounts they had to turn their plentiful ISK into RMT.
No, it isn't. It used to be only rich buggers that flew carriers, but now since injectors it's pretty much everyone. The recent complaints are only part to do with carrier changes anyway.
Mark Marconi wrote:So a huge isk faucet for Null is being threatened and they are complaining. It also effects the carriers effects in PvP but then so does a T1 frigate with a jammer.
That's a silly analogy.
Black Lanterns Blog <- Read my ramblings -.-
250,000 Bonus SP when you start an Alpha Clone HERE <---
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Kogilla
Pator Tech School Minmatar Republic
3
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Posted - 2017.06.11 14:31:14 -
[5] - Quote
I believe the fuss isn't so much about the nerf itself as it is about how inelegant a solution it was to a stated problem, and with the lack of communication (the nerf was announced on Friday and will hit Tuesday, kind of scummy).
For many this isn't even the issue, but rather the straw that broke the camel's back. A lot of discontent with the direction CCP has been taking the game of late (increasing prevalence of monetization schemes via microtransactions, citadel bugs and timer mechanics, incredibly delayed and unsatisfactory response to the ghost training issue that was brought to their attention last December, etc.) is wrapped up in all this, and yet somehow people still think it's just about "muh ticks". Then CCP Quant popped up on the subreddit and called all the people complaining "the top 1% of the top 1%", giving many a perceived confirmation of their notion that the devs are incredibly out of touch with their own playerbase. |
StonerPhReaK
Herb Men
659
|
Posted - 2017.06.11 14:35:39 -
[6] - Quote
The silly thing is people making a fuss on alts as if CCP dont know who they are.
Signatures wer cooler when we couldn't remove them completely.
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Chopper Rollins
Far Beyond Triggered
1893
|
Posted - 2017.06.11 15:06:09 -
[7] - Quote
Sure hope making carriers unable to break the reps on a cruiser gang is fixing something. Seems like a dumb fix.
Goggles. Making me look good. Making you look good.
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Keno Skir
1647
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Posted - 2017.06.11 15:36:33 -
[8] - Quote
They nerfed carrier dps by 20-40% and ignored the Ghost Training SP farming exploit that's giving everyone free ISK and SP. Among other things.
Black Lanterns Blog <- Read my ramblings -.-
250,000 Bonus SP when you start an Alpha Clone HERE <---
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Chainsaw Plankton
FaDoyToy
3190
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Posted - 2017.06.11 15:44:15 -
[9] - Quote
on reddit there are a lot of posts talking about how sov and citadel mechanics have pretty much killed any reason for large scale pvp, and this has caused alliances to sit back and farm their space. Sov requires you to be active in your space, and with the jump changes it is hard to deploy and watch the home areas. and with citadels you deploy it and if it makes it, well it lives for at least three weeks, and when it gets destroyed everything gets teleported to safety. Any giant fight is basically meaningless as they can just drop another citadel.
supers have farmed as much isk this year as everyone farmed last year. 1% of the 1% is a little strong but how many super ratters are there, and of those how many are hardcore farming? Normal carrier ratting seems reasonable given the levels of incomes available in other areas of space.
so all the pvpers are bored and prone to madness, the ratters are mad as they are getting a nerf
@ChainsawPlankto on twitter
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Aivoras Kurosawa
School of Applied Knowledge Caldari State
0
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Posted - 2017.06.11 20:32:12 -
[10] - Quote
Null space carebear tears :) |
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Cherry Sulphate
ojingo
71
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Posted - 2017.06.11 20:56:29 -
[11] - Quote
always so much drama. |
WarFireV
Blackwater USA Inc. Pandemic Legion
440
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Posted - 2017.06.11 22:14:44 -
[12] - Quote
They are nerfing fighter and fighter bombers damage. It is just a weird nerf that effects the ships way more in PvP than it does in PvE despite the stated reasons as a PvE nerf.
Carriers are going to be pretty bad after, but Supers will still be fine and able to rack in the anom cash like nothing. So it is more of a head scratch type of nerf that does nothing to fix any problem. |
Nana Skalski
Taisaanat Kotei
35012
|
Posted - 2017.06.11 22:28:11 -
[13] - Quote
WarFireV wrote:They are nerfing fighter and fighter bombers damage. It is just a weird nerf that effects the ships way more in PvP than it does in PvE despite the stated reasons as a PvE nerf.
Carriers are going to be pretty bad after, but Supers will still be fine and able to rack in the anom cash like nothing. So it is more of a head scratch type of nerf that does nothing to fix any problem. Its not a head scratch, its progression, fuelled by skil injectors. Then nerfhammer will strike again, but at the supers. =ƒö¿=ƒö¿=ƒö¿=ƒö¿=ƒö¿
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Jenn aSide
Shinigami Miners ChaosTheory.
16127
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Posted - 2017.06.11 22:47:33 -
[14] - Quote
It sucks but it's human nature. CCP puts things into the game without thinking it through, players take thing and find some way to use it that screws things up, then CCP comes back and fixes the thing that they shoulda known was too powerful in the 1st place, and as soon as they do that the people who came to rely on it lose their minds.
CCP could prevent this by not making faulty assumptions (such as "there will never be a bunch of super caps because they are so expensive", I think that's my favorite one) and understanding that players WILL find and exploit design flaws. |
WarFireV
Blackwater USA Inc. Pandemic Legion
440
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Posted - 2017.06.11 23:32:18 -
[15] - Quote
Nana Skalski wrote:WarFireV wrote:They are nerfing fighter and fighter bombers damage. It is just a weird nerf that effects the ships way more in PvP than it does in PvE despite the stated reasons as a PvE nerf.
Carriers are going to be pretty bad after, but Supers will still be fine and able to rack in the anom cash like nothing. So it is more of a head scratch type of nerf that does nothing to fix any problem. Its not a head scratch, its progression, fuelled by skil injectors. Then nerfhammer will strike again, but at the supers. =ƒö¿=ƒö¿=ƒö¿=ƒö¿=ƒö¿
I mean it doesn't really fix the problem. Carrier pilots will just switch to Rattlesnakes or AKF Ishtar/VNIs. Super pilots will just laugh and keep doing their thing.
In the end CCP will have to do something else. |
Jenn aSide
Shinigami Miners ChaosTheory.
16129
|
Posted - 2017.06.12 00:32:45 -
[16] - Quote
WarFireV wrote:Nana Skalski wrote:WarFireV wrote:They are nerfing fighter and fighter bombers damage. It is just a weird nerf that effects the ships way more in PvP than it does in PvE despite the stated reasons as a PvE nerf.
Carriers are going to be pretty bad after, but Supers will still be fine and able to rack in the anom cash like nothing. So it is more of a head scratch type of nerf that does nothing to fix any problem. Its not a head scratch, its progression, fuelled by skil injectors. Then nerfhammer will strike again, but at the supers. =ƒö¿=ƒö¿=ƒö¿=ƒö¿=ƒö¿ I mean it doesn't really fix the problem. Carrier pilots will just switch to Rattlesnakes or AKF Ishtar/VNIs. Super pilots will just laugh and keep doing their thing. In the end CCP will have to do something else.
People used Ishtar's and rattlesnakes and carriers for years before the Introduction of Fighter Squadrons and bounty injection into the economy stayed stead for years. It takes an Ishtar 5 hours to make what a ratting super makes in one. And even if that super pilot switches to 5 Ishtars it's better all around because that's 5 accounts being plexed (high end ratters tend to plex) instead of one, helping drive demand for plex and sinking more isk from transaction taxes for buying those plexes |
DARK SYCOPATA
Cuervos Imperiales Goonswarm Federation
2
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Posted - 2017.06.12 01:35:03 -
[17] - Quote
Jenn aSide wrote:WarFireV wrote:Nana Skalski wrote:WarFireV wrote:They are nerfing fighter and fighter bombers damage. It is just a weird nerf that effects the ships way more in PvP than it does in PvE despite the stated reasons as a PvE nerf.
Carriers are going to be pretty bad after, but Supers will still be fine and able to rack in the anom cash like nothing. So it is more of a head scratch type of nerf that does nothing to fix any problem. Its not a head scratch, its progression, fuelled by skil injectors. Then nerfhammer will strike again, but at the supers. =ƒö¿=ƒö¿=ƒö¿=ƒö¿=ƒö¿ I mean it doesn't really fix the problem. Carrier pilots will just switch to Rattlesnakes or AKF Ishtar/VNIs. Super pilots will just laugh and keep doing their thing. In the end CCP will have to do something else. People used Ishtar's and rattlesnakes and carriers for years before the Introduction of Fighter Squadrons and bounty injection into the economy stayed stead for years. It takes an Ishtar 5 hours to make what a ratting super makes in one. And even if that super pilot switches to 5 Ishtars it's better all around because that's 5 accounts being plexed (high end ratters tend to plex) instead of one, helping drive demand for plex and sinking more isk from transaction taxes for buying those plexes
Amen
I can see the CCP brainstorming session...
"Sems all people user injectors to fly carri and rorqual, its time to nerf it and promote multy box again.... o yes no lomger is needed the gosting skill injectos fix it..." |
Sara Starbuck
Adamantine Creations
69
|
Posted - 2017.06.12 05:23:58 -
[18] - Quote
Keno Skir wrote:They nerfed carrier dps by 20-40% and ignored the Ghost Training SP farming exploit that's giving everyone free ISK and SP. Among other things.
You might get free SP but no free ISK since it comes from other players, however bounties bring ISK into game from nothing |
Herzog Wolfhammer
Sigma Special Tactics Group
8582
|
Posted - 2017.06.12 06:10:33 -
[19] - Quote
Chainsaw Plankton wrote:on reddit there are a lot of posts talking about how sov and citadel mechanics have pretty much killed any reason for large scale pvp, and this has caused alliances to sit back and farm their space. Sov requires you to be active in your space, and with the jump changes it is hard to deploy and watch the home areas. and with citadels you deploy it and if it makes it, well it lives for at least three weeks, and when it gets destroyed everything gets teleported to safety. Any giant fight is basically meaningless as they can just drop another citadel.
supers have farmed as much isk this year as everyone farmed last year. 1% of the 1% is a little strong but how many super ratters are there, and of those how many are hardcore farming? Normal carrier ratting seems reasonable given the levels of incomes available in other areas of space.
so all the pvpers are bored and prone to madness, the ratters are mad as they are getting a nerf
Interesting.
Do you think CCP will finally just drop all SOV mechanics and let the players sort it out?
Probably not.
Bring back DEEEEP Space!
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Perkin Warbeck
Higher Than Everest The-Culture
248
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Posted - 2017.06.12 07:00:55 -
[20] - Quote
It's carebear tears plain and simple. They've nerfed the Rorq (which was ridiculously overpowered) and now they have nerfed carriers. I'm sure supers will be next. And that's fine because it is retardedly simple to make isk in null. The main issue is that everyone skill injected their alts to get one of these and is now seeing a diminished return.
Yes some Citadel mechanics should be tweaked as the effort/benefit of removing them is out of whack. Aegis sov is far better than what was there was before. But lack of content drivers in null? Please pull the other one. That's what everyone was saying before WWB. Most of the major content in this game has been player driven and not about mechanics at all.
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Nevyn Auscent
Broke Sauce
4018
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Posted - 2017.06.12 07:06:21 -
[21] - Quote
Keno Skir wrote:They nerfed carrier dps by 20-40% and ignored the Ghost Training SP farming exploit that's giving everyone free ISK and SP. Among other things. Except you know.... they haven't ignored it. They just aren't doing a big announcement about fixing an exploit bu they've already run a script to fix it once and will almost certainly be working on back end fixes also. |
Chopper Rollins
Far Beyond Triggered
1897
|
Posted - 2017.06.12 07:43:25 -
[22] - Quote
Perkin Warbeck wrote:... But lack of content drivers in null? Please pull the other one. That's what everyone was saying before WWB. Most of the major content in this game has been player driven and not about mechanics at all.
I thought WWB was a combination of the biggest sov mechanics change ever, basically a complete overhaul, and the delivery of a dumptruck load of gambling isk. Witjhout the changes to sov mechanics you could WWB until you were blue in the face and change very little of the map. Entosis sov favours dogpiling and can only be defended by the sov holder.
Making carriers into really tanky battleships better be a major fix, because it's a major nerf.
Goggles. Making me look good. Making you look good.
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Shae Tadaruwa
Science and Trade Institute Caldari State
1735
|
Posted - 2017.06.12 07:50:42 -
[23] - Quote
Nevyn Auscent wrote:Keno Skir wrote:They nerfed carrier dps by 20-40% and ignored the Ghost Training SP farming exploit that's giving everyone free ISK and SP. Among other things. Except you know.... they haven't ignored it. They just aren't doing a big announcement about fixing an exploit bu they've already run a script to fix it once and will almost certainly be working on back end fixes also. Hahaha.
They already admitted, the script just works one off.
All someone needs to do is use some of their existing profits from ghost training to sub, restart and leave it again until CCP manually run the script again and stop everyone's training queue again, alpha or omega.
So unless CCP cronjob it to run once a month and fix up the issue of stopping omega characters training too, they haven't really fixed anything.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Marek Kanenald
Federal Defense Union Gallente Federation
16
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Posted - 2017.06.12 09:26:40 -
[24] - Quote
Funny thing is that the Ghost training fix is what caused everyone's skill training to be stopped accidentally. |
Perkin Warbeck
Higher Than Everest The-Culture
249
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Posted - 2017.06.12 09:47:59 -
[25] - Quote
Chopper Rollins wrote:Perkin Warbeck wrote:... But lack of content drivers in null? Please pull the other one. That's what everyone was saying before WWB. Most of the major content in this game has been player driven and not about mechanics at all.
I thought WWB was a combination of the biggest sov mechanics change ever, basically a complete overhaul, and the delivery of a dumptruck load of gambling isk. Witjhout the changes to sov mechanics you could WWB until you were blue in the face and change very little of the map. Entosis sov favours dogpiling and can only be defended by the sov holder. Making carriers into really tanky battleships better be a major fix, because it's a major nerf.
Yet we want to return to pre-Aegis sov when noone could take sov and whoever brought the biggest blob to grind out those structures won. WWB was a culmination of a ton of isk and a large group of players wanting to stick it to the predominant entity in the game. The sov changes in themselves didn't 'trigger' the war. It was the players.
As for entosis sov favouring dogpiling? That's just rubbish. So we've moved the complaints about Aegis sov from ceptors and griffins online with everyone being able to 'troll our sov' to nobody can take it and it favours the defender? Yeah, right, can you maybe try that one again?
And what's wrong with a carrier being really tanky battleship? Lets face it the only time carriers were used before the nerf was for PvE. I'm sure you can point to a few null sec doctrines and that one time you dropped them on a super at band camp but apart from that they are used in havens because, unlike subcaps, they can tank the rat dread when it spawns. That's what the nerf is about and that's why the summer of rage is a farce.
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April rabbit
Mosquito Squadron The-Culture
24
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Posted - 2017.06.12 10:30:45 -
[26] - Quote
Mark Marconi wrote:Callum Perkins wrote:Title says it all really, I hear capitals have been in some way shape or form but could anybody explain? ... This is due in a large part to Carriers running anomalies in Delve and Deklein with the totals of bounties in the game doubling in the last 12-18 months. ... So a huge isk faucet for Null is being threatened and they are complaining. It also effects the carriers effects in PvP ... Removing all the pathetic fuzz "i'm glad it is not nerf to my activity" this is what really matters. - CCP increases amount of anomalies available to players - CCP makes carriers and supers "too good" for killing NPC and getting big bounties - CCP introduces skill trading -> making getting into carriers/supers easier - ... (did i miss something?)
- Suddenly "players collect too much ISK". Let's not spend a minute thinking and just nerf fighters overall. It will solve the problem and never EVER use carriers/supers for PvP.
That's what all of this is about. |
Coralas
Center for Advanced Studies Gallente Federation
161
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Posted - 2017.06.12 11:05:11 -
[27] - Quote
Perkin Warbeck wrote:Chopper Rollins wrote:Perkin Warbeck wrote:... But lack of content drivers in null? Please pull the other one. That's what everyone was saying before WWB. Most of the major content in this game has been player driven and not about mechanics at all.
I thought WWB was a combination of the biggest sov mechanics change ever, basically a complete overhaul, and the delivery of a dumptruck load of gambling isk. Witjhout the changes to sov mechanics you could WWB until you were blue in the face and change very little of the map. Entosis sov favours dogpiling and can only be defended by the sov holder. Making carriers into really tanky battleships better be a major fix, because it's a major nerf. Yet we want to return to pre-Aegis sov when noone could take sov and whoever brought the biggest blob to grind out those structures won. WWB was a culmination of a ton of isk and a large group of players wanting to stick it to the predominant entity in the game. The sov changes in themselves didn't 'trigger' the war. It was the players.
Nope CCP didn't release the offensive buff (fozzie sov) with the defensive buff (citadels) at the same time. I'm not arguing that the changeup from dominion was a bad thing by the way, but I still don't think they've made a system where you design your defenses much.
Quote:
As for entosis sov favouring dogpiling? That's just rubbish. So we've moved the complaints about Aegis sov from ceptors and griffins online with everyone being able to 'troll our sov' to nobody can take it and it favours the defender? Yeah, right, can you maybe try that one again?
entosis, triple timers all in the AU TZ and full asset security with a fee is not a loved combo by the playerbase.
Quote:
And what's wrong with a carrier being really tanky battleship? Lets face it the only time carriers were used before the nerf was for PvE. I'm sure you can point to a few null sec doctrines and that one time you dropped them on a super at band camp but apart from that they are used in havens because, unlike subcaps, they can tank the rat dread when it spawns. That's what the nerf is about and that's why the summer of rage is a farce.
you only need the carriers to clear the dread if it spawns. I lost a domi to a dread (hadn't been playing in null for a long time), because I wasn't aligned at the exact moment in time that I've since discovered is entirely predictable. If I align with 2 salvos to go on the previous wave, I can still pull the sentries on a domi and warp or stop if it doesn't spawn. All other ships have to be less trouble than a sentryboat.
Im actually pretty happy with that way that worked, because I told my fleet that the dread spawned, and carrier pilots came and cleared it, even if I lost a ship. In future unless being docked up between enemies in system causes me to forget which wave I'm on, I shouldn't lose one. |
Mark Marconi
Ministry of War Amarr Empire
196
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Posted - 2017.06.12 11:30:07 -
[28] - Quote
April rabbit wrote:Mark Marconi wrote:Callum Perkins wrote:Title says it all really, I hear capitals have been in some way shape or form but could anybody explain? ... This is due in a large part to Carriers running anomalies in Delve and Deklein with the totals of bounties in the game doubling in the last 12-18 months. ... So a huge isk faucet for Null is being threatened and they are complaining. It also effects the carriers effects in PvP ... Removing all the pathetic fuzz "i'm glad it is not nerf to my activity" this is what really matters. - CCP increases amount of anomalies available to players - CCP makes carriers and supers "too good" for killing NPC and getting big bounties - CCP introduces skill trading -> making getting into carriers/supers easier - ... (did i miss something?) - Suddenly "players collect too much ISK". Let's not spend a minute thinking and just nerf fighters overall. It will solve the problem and never EVER use carriers/supers for PvP. That's what all of this is about. It is very obvious from the figures that the number of anomalies needs to be reduced by a factor of 10.
One null sec is almost claiming the same amount in bounties as the entire rest of the game.
Hopefully CCP will continue to reset all the damage that has been done to this game after their years of Null Sec favoratism.
The CSM gets in the way of CCP communicating properly with the players of this game.
After all we are not just players, we are customers.
Time for the CSM to be disbanded.
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Algarion Getz
Aideron Corp
419
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Posted - 2017.06.12 11:47:27 -
[29] - Quote
Callum Perkins wrote:Title says it all really, I hear capitals have been in some way shape or form but could anybody explain? In short: Nullbears are mad because their ISK printers get nerfed soon. |
Jenn aSide
Shinigami Miners ChaosTheory.
16137
|
Posted - 2017.06.12 12:15:45 -
[30] - Quote
April rabbit wrote:Mark Marconi wrote:Callum Perkins wrote:Title says it all really, I hear capitals have been in some way shape or form but could anybody explain? ... This is due in a large part to Carriers running anomalies in Delve and Deklein with the totals of bounties in the game doubling in the last 12-18 months. ... So a huge isk faucet for Null is being threatened and they are complaining. It also effects the carriers effects in PvP ... Removing all the pathetic fuzz "i'm glad it is not nerf to my activity" this is what really matters. - CCP increases amount of anomalies available to players - CCP makes carriers and supers "too good" for killing NPC and getting big bounties - CCP introduces skill trading -> making getting into carriers/supers easier - ... (did i miss something?) - Suddenly "players collect too much ISK". Let's not spend a minute thinking and just nerf fighters overall. It will solve the problem and never EVER use carriers/supers for PvP. That's what all of this is about.
CCP is nerfing the right thing this time. In the past CCP usually nerfed only symptoms of a problem while ignoring the actual cause.
For example: "Skynet". CCP made a change to carriers to let fighters benefit from the mods present on the Carrier their launched from. Carriers already had the ability to be remotely assigned to other players far away from the carrier. The end result Carrier pilots assigning incredibly powerful fighters to fast locking and cheap frigate sized ships on gates and slaughtering anything that came through. This was onyl possible because CCP didn't take into account the power of bonused fighters + Fighter Assist.
CCP's fix: Get rid of fighter assign for EVERYONE. I never gate camped once, I used fighter assign to rat and I got nerfed too.
Another example: Tracking Titans in the original Forsaken Hubs. CCP tried to buff anomalies so that not just sanctums and havens were viable. They did this by looking at the "EHP per site" statistic of havens and sanctums and adding more ships to lesser anoms. One anomalie (Forsaken Hubs) had no frigate spawns, so when they added more NPC Battleships and Battlecruisers to it they turned it into a Capital Ratters wet dream. Titan pilits would bring an alt in a Scimitar and the Scimitar would Tracking link And remote Sensor Boost the Titan. The End result was 500 million isk per hour Titan Ratting.
CCP's fix: Add frigs to Forsaken hubs, slowing them down for EVERYONE who rats. I did forsaken hubs with sub caps and didn't make 500 mil per hour and still got nerfed
THIS TIME CCP got it right. This time they looked at the game, saw that it was FIGHTER SQUADRONS that amped up the ratting income in null anomalies and this time their fix was to nerf the thing that caused the problem, FIGHTER SQUADRONS. So the rest of us who rat with sub caps and make reasonable isk aren't affected, the only people who are affected are the people who were piling on all that extra liquid isk.
I'm still in shock that CCP actually got something right when it comes to Anomalies, their past efforts have mostly been...less than stellar. |
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