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Scialt
Universal Sanitation Corporation
160
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Posted - 2017.06.13 17:27:20 -
[91] - Quote
Tikhor Kajyar wrote:Mark Marconi wrote:After all Null sec is meant to to outlaw territory, not the land where it rains gold while you sit on your butt. Now, that sentence made me smile 
I think it's a flawed view of null-sec though.
Null sec is space that the 4 factions and concord don't police. But it's as safe as the dominant power in the region wants to (or is able to) make it for their locals. A strong player corp can definitely make null-sec systems more safe than an uncontrolled area of low-sec. Once concord is out of the picture... it really just comes down to how effective the system "player police" are to determine how safe the area is.
Some null-sec coalitions are very effective. |

Nana Skalski
Taisaanat Kotei
35115
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Posted - 2017.06.13 17:34:56 -
[92] - Quote
Maybe if all the bounties would be moving from killed anomaly pirates to a carrier that is doing the killing, people would actually hunt more for those carriers. How to move bounties to make them claimable by others? Maybe tags that have to be collected?
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Perkin Warbeck
Higher Than Everest The-Culture
250
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Posted - 2017.06.13 21:07:49 -
[93] - Quote
A quick and easy fix if they want to nerf PvE income is just have each successive wave of rats warp into the anom (just like the are doing with the current rogue drone event). Slow the warp speed if rats down depending on the size of the anom, so sanctums/havens are slowest. It means that all ticks are reduced but the supposed combat abilities of carriers are maintained. |

Vortexo VonBrenner
Tadakastu-Obata Corporation
2933
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Posted - 2017.06.13 21:37:41 -
[94] - Quote
Nana Skalski wrote:Maybe if all the bounties would be moving from killed anomaly pirates to a carrier that is doing the killing, people would actually hunt more for those carriers. How to move bounties to make them claimable by others? Maybe chips that fill with data of pirates automatically as they are killed? And they would appear in cargo space of carrier. Then they would have to be transported to a location to be sold.
Bounty chips for null. \o/
Or just those tags that have to be collected.
At first part I thought that would be a bad idea. However, if such bounty data chips were the case for everybody, whether they killed NPC or other, the bounty chip thing could be an interesting angle. Back to same issue with carriers relative to everybody, but might be an interesting mechanic.
EvE security zones in pictures
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Koopman van Luxe
Hedion University Amarr Empire
9
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Posted - 2017.06.14 02:23:52 -
[95] - Quote
Instead of messing about with the PVP balance of an entire class of ships over a PVE issue...
Why not put some of that fancy new NPC AI to work, and make the NPCs suddenly start to decide "well **** this **** i'm not going to stick around and fight that thing" and warp out when a supercap starts farming them? |

Salvos Rhoska
3039
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Posted - 2017.06.14 06:06:50 -
[96] - Quote
Perhaps CCP wanted to nerf carriers in PvP too.
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Marek Kanenald
Federal Defense Union Gallente Federation
20
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Posted - 2017.06.14 09:14:25 -
[97] - Quote
Salvos Rhoska wrote:Perhaps CCP wanted to nerf carriers in PvP too.
They did, they literally stated that. |

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1599
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Posted - 2017.06.14 09:48:11 -
[98] - Quote
Nana Skalski wrote:Maybe if all the bounties would be moving from killed anomaly pirates to a carrier that is doing the killing, people would actually hunt more for those carriers. How to move bounties to make them claimable by others? Maybe chips that fill with data of pirates automatically as they are killed? And they would appear in cargo space of carrier. Then they would have to be transported to a location to be sold.
Bounty chips for null. \o/
Or just those tags that have to be collected. One of the main requirements for these bounty chips would need to be that they would only be able to be redeemed in some other NPC space, whether that is null, low or high sec I wouldnt care too much. Moves between regions/NPC faction lines plus moving through at least 1 or both security levels of space would do the trick and not make it a cookie cutter press "buttan receive bacon".
And though with MTUs the ease of cleaning up anoms is still quicker the ability to steal, loot and generally harass players would increase simply because if you had the ability to run someone out of an anom or belt you could collect the isk theyd made too up to that point. So destruction wouldnt be the only way to hurt said players, much like if someone runs a miner out of a belt thats jetcanning they can hurt them by blowing up the can of ore and therefore the value and time.
If such a thing would be created I would generally enjoy a hacking module, perhaps a modified Ligature or Zeugma or even a Purloined, that would be able to hack the MTUs to spill the contents, particularly the chips or tags. The other option is a parasitic MTU with very limited range, speed and hold that would in essence be anchorable only for a short duration, have a long reanchor timer and limited to one per grid that would be able to be anchored in the anom to collect the wrecks still there. To the victor go the spoils, to those who can hold grid go the riches.
This creates a method of harassment, theft and piracy beyond just the ship kill as well.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Frostys Virpio
KarmaFleet Goonswarm Federation
3413
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Posted - 2017.06.14 16:43:41 -
[99] - Quote
erg cz wrote:Mark Marconi wrote:
To the point that they have even changed NPC Fighter Aggression: No Change (was +15%), so that the NPCs don't increase the attack on the fighters themselves.
And they wonder why Hi-Sec and Lo-sec look like ghost towns and they had to make EvE free to play.
Exactly. The whole ISK problem was with no drones / fighter agression from NPC. CCP should not tough fighters but rather change NPC AI so , that they will agress 100 % fighters / drones if ships itself does not fire. No semi AFK ratting then, problem solved.
The rats already attack fighters and someone who does not pay attention will lose them all rather fast. If you want to stop afk ratting, it's not aggro mechanics you have to change but forcing all drones on sub-cap to passive. Then, nobody can just afk while their ships does all the job. |

Beast of Revelations
Hedion University Amarr Empire
229
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Posted - 2017.06.15 10:04:06 -
[100] - Quote
Jenn aSide wrote:
CCP is nerfing the right thing this time. In the past CCP usually nerfed only symptoms of a problem while ignoring the actual cause.
For example: ...
CCP's fix: Get rid of fighter assign for EVERYONE. I never gate camped once, I used fighter assign to rat and I got nerfed too.
Another example: ...
CCP's fix: Add frigs to Forsaken hubs, slowing them down for EVERYONE who rats. I did forsaken hubs with sub caps and didn't make 500 mil per hour and still got nerfed
THIS TIME CCP got it right. This time they looked at the game, saw that it was FIGHTER SQUADRONS...
LOL. So because you weren't nerfed this time (maybe because you don't fly a carrier in PvP?), they got it right. But all the other times when they affected someone and something else but the actual problem, and you were affected too, they got it wrong. Right?
Fighter squadrons don't **** ISK all over New Eden, exploding the money supply. Nerfing them makes as much sense as nerfing any other ship or weapon in the game. CCP is being STUPID AND LAZY with this so-called "fix." And in your short-sightedness, and in your lust to see abusers get what's coming to them, you are supporting the nonsense.
I'm not being affected either. I don't live in null sec, and I don't fly a carrier. I also don't want a bunch of goons living in Delve raking-in however many trillions of ISK per day/week/month they've been raking-in. But I also recognize you don't stupidly nerf a ship because you don't know how to fix or manage the fracking economy. IT'S STUPID.
REASONS TO NERF A COMBAT SHIP OR WEAPON IN PVP
1) The ship or weapon is too strong in PvP.
2) See #1.
REASONS NOT TO NERF A COMBAT SHIP OR WEAPON IN PVP
1) Economy.
2) PvE.
3) Just because you feel like it.
4) It's raining outside.
5) Etc.
CIRCUMSTANCES TO CONSIDER BEFORE NERFING SHIP/WEAPON IN PVP
1) PvP
2) See #1.
CIRCUMSTANCES NOT TO CONSIDER BEFORE NERFING SHIP/WEAPON IN PVP
1) Anything else but #1 above. |
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Mark Marconi
Ministry of War Amarr Empire
221
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Posted - 2017.06.15 11:11:46 -
[101] - Quote
Beast of Revelations wrote:Jenn aSide wrote:
CCP is nerfing the right thing this time. In the past CCP usually nerfed only symptoms of a problem while ignoring the actual cause.
For example: ...
CCP's fix: Get rid of fighter assign for EVERYONE. I never gate camped once, I used fighter assign to rat and I got nerfed too.
Another example: ...
CCP's fix: Add frigs to Forsaken hubs, slowing them down for EVERYONE who rats. I did forsaken hubs with sub caps and didn't make 500 mil per hour and still got nerfed
THIS TIME CCP got it right. This time they looked at the game, saw that it was FIGHTER SQUADRONS...
LOL. So because you weren't nerfed this time (maybe because you don't fly a carrier in PvP?), they got it right. But all the other times when they affected someone and something else but the actual problem, and you were affected too, they got it wrong. Right? Fighter squadrons don't **** ISK all over New Eden, exploding the money supply. Nerfing them makes as much sense as nerfing any other ship or weapon in the game. CCP is being STUPID AND LAZY with this so-called "fix." And in your short-sightedness, and in your lust to see abusers get what's coming to them, you are supporting the nonsense. I'm not being affected either. I don't live in null sec, and I don't fly a carrier. I also don't want a bunch of goons living in Delve raking-in however many trillions of ISK per day/week/month they've been raking-in. But I also recognize you don't stupidly nerf a ship because you don't know how to fix or manage the fracking economy. IT'S STUPID. REASONS TO NERF A COMBAT SHIP OR WEAPON IN PVP 1) The ship or weapon is too strong in PvP. 2) See #1. REASONS NOT TO NERF A COMBAT SHIP OR WEAPON IN PVP 1) Economy. 2) PvE. 3) Just because you feel like it. 4) It's raining outside. 5) Etc. CIRCUMSTANCES TO CONSIDER BEFORE NERFING SHIP/WEAPON IN PVP 1) PvP 2) See #1. CIRCUMSTANCES NOT TO CONSIDER BEFORE NERFING SHIP/WEAPON IN PVP 1) Anything else but #1 above. Yes but on the plus side CCP have harvested a bumper crop of tears from Null sec players. If only they could sell them.
Shame they haven't figured out that that their destruction of every other part of the game in favor of Null is the reason they had to go free to play.
The CSM gets in the way of CCP communicating properly with the players of this game.
After all we are not just players, we are customers.
Time for the CSM to be disbanded.
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Salvos Rhoska
3039
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Posted - 2017.06.16 05:35:13 -
[102] - Quote
As Teckos pointed out, the isk printing from bounties has exhibited so enormous growth in some sectors that something had to be done.
Sure, CCP could have nerfed that income in other ways, or more targettedly, but this is what they chose.
Their chosen solution is inelegant, blunt and with collateral damage to carrier PvP, but it is what it is.
At this point all you can do is HTFU, adapt and deal with it.
The anoms have not changed. Now you simply must run them in another way or with another hull. Im no carrier expert, but I think peoples concerns about impact on carrier PvP is exaggerated.
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