Trespasser
S0utherN Comfort Test Alliance Please Ignore
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Posted - 2017.06.17 23:52:11 -
[1] - Quote
Heres my 2 cents, i think they should use a consumable but not nessicarlily fuel blocks.
I think all citadels in 0.5 or higher should require a NPC seeded good. POS's had charters for example.
So my idea is this, make all citadels in 0.5 or higher require the "Upwell Reinforcement & Invulerabilty Core"
its an NPC seeded good, there will be no blueprint released. It will be seeded in all 4 Empires as well as concord / DED stations.
Id like it to cost about 100 to 150 mill a month(atleast for medium structures, i would like 250-300 for large ones), Citadels consume units 24 per day
Citadels with it in the fuel bay and being actively consumed will work exactly like they do now, they have vulnerability windows, Reinforcement works and a war dec is required to attack the structure.
But if you don't have them in the bay the following happens:
1. Citadel becomes permanently vulnerable 2. People attacking your citadel only get the suspect timer, allowing anyone to attack your citadel without the use of a war dec. 3. Reinforcement systems are offline.
If the citadel gets attacked while in this state the fuel bay is locked until the citadels self repair system completes its 15 minute timer (this stops people from waiting until they are attacked before putting the goods in it)
This change does a few things 1. Allows the destruction of abandoned citadels without taking a week to do so and gives other people the ability to attack the Aggressors, creating content. 2. Makes corporations and players have upkeep on the structure if they wish to have the structure be around long. 3. Put's a decent sized isk sink back into the game.
I think these structures are fine currently in low sec as they are not spammed anywhere near as much and are killed very regularly.
Now in 0.0 i feel some changes could be made, not from the fuel or the commodities side but from the Reinforcement timer and vulerability window side.
Heres what i propose. Citadels controlled by the alliance who holds the IHUB work and function like they do now. If an IHUB where to die, they should still function like they do now.
Say your taking a region and the enemy as citadels placed all over, you kill off all the IHUBs and TCU's and put your own down and you start holding the space and living in it.
I think that Vulnerability timers should be increased and Reinforcement timers Decreased as the Strategic level of the system increases. So at Strategic level 0, nothing has changed. Strategic levels 1 - 5 increase the vulnerability timers of all hostile citadels by 4 hours per level. This would mean that by level 5 pretty much every structure would be vulnerable 24/7.
Same for RF timers, each level of Strategic would decrease that. Say 1.2 days per level with armor, shield remains 24 hours.
Meaning that in a level 5 system a hostile citadel would have no armor timer and just the 24 hour shield timer.
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