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Thread Statistics | Show CCP posts - 1 post(s) |

frihetskjemper
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Posted - 2007.07.26 00:20:00 -
[211]
Originally by: Victoria Dantezz LetĘs revisit the topic of risk vs. reward.
A hauler isn't an Amazing amount of reward, but can make descent money pretty quick depending on what it's hauling. This is balanced by the couple of BS's needed to smartbomb one into oblivion.
Now lets ramp this up... a Freighter can have up to a BIL + in it for reward. So why is the idea of needing 600mil in risk (30mil insurance and fit * 20 ships) so out of the question?
Is it just because itĘs logistically more difficult to do? A freighter is a logistically more rewarding target. So naturally it would take more 'risk' to get to the 'reward'.
Same words would come from you after experience gank?
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.26 00:23:00 -
[212]
my god boy stop spamming dead topics Real turtles tank armor. Real men fly Pink.
Nerfageddon |

frihetskjemper
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Posted - 2007.07.26 05:47:00 -
[213]
Originally by: Tortun Nahme my god boy stop spamming dead topics
This important topic now.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.07.26 05:48:00 -
[214]
this is a 2 month old topic containing outdated information, there are 2 brand spanking new topics on this "issue" made in the last two days, quit being a numbskull and post in the current topics  Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.07.26 08:09:00 -
[215]
in reply to the OP. I see one problem with that logic. Making it lowsec only, like the other capitals would also almost require that you give it a jumpdrive, like the other capitals. iDrone |

Starfury Shang
Pod Industries New Eden Entertainment
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Posted - 2007.07.26 08:42:00 -
[216]
Originally by: Ki An
The Solution It's simple. Disallow freighters from entering high sec, just like all other capital ships. According to the item database, that is where freighters fall under, and as such they should be treated like what they are. /Ki
This may have been mentioned already but unlike all other 'Capital ships' Freighters do not have the ability to use a jump drive and have to fly gate to gate like non-capital ships. Are you suggesting they should be given jump capabilities?
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Ryo Jang
Central Defiance
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Posted - 2007.07.26 09:22:00 -
[217]
Originally by: Ki An Once again, according to the item database, and according to a lot of your fellow freighter pilots (at least as long as the argument fits them) they are.
All talk about exploits aside, freighters can't be made invulnerable in high sec. The solution on SiSi without banning freighters from high sec, makes them invulnerable.
/Ki
bull**** it does. it makes getting around the wardec system impossible, and fair enough. however, its just a result of freighter pilots getting around the wardec system by joining noob corps. one is as bad as the other. but the current fotm tactic of suiciding noob corp freighters is too overpowered, as it takes the fun away from regular players who just want to trade. they are out there, believe it or not.
if you want to kill someone in high sec, the way to do it is to wardec. if, on the other hand, the pilot you want to kill is in a noob corp, and is defiantely part of another corp, thats a different matter entirely, and i think this should seriously be looked into as a eula violation (ie. trying to get around game mechanics by alting in a noob corp should be a bannable offence). this way, petitioning the offending player with reasonable evidence would result in a ban, and would discourage freighter pilots from joining noob corps to avoid wardeccing.
sound fair?
this way, pvpers can kill their enemy freighters, and play-every-now-and-then carebears can have their fun.
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.26 10:01:00 -
[218]
Basically, bulding capital ships is already long boring work with little profits, making freighters lowsec only would do this:
* Increase the price of Capital ships by around 40% to reflect the new amount of effort required to build one.
* Freighters would disappear from the game for all intents and purposes, except for a few 0.0 alliances with jump bridges.
* High sec ganking would still happen
DKOD - an awesome synchronised killing machine |

frihetskjemper
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Posted - 2007.07.26 20:01:00 -
[219]
Originally by: R3dSh1ft Basically, bulding capital ships is already long boring work with little profits, making freighters lowsec only would do this:
* Increase the price of Capital ships by around 40% to reflect the new amount of effort required to build one.
* Freighters would disappear from the game for all intents and purposes, except for a few 0.0 alliances with jump bridges.
* High sec ganking would still happen
Are Full tank iteron easy kill?
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frihetskjemper
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Posted - 2007.07.26 22:07:00 -
[220]
Originally by: Starfury Shang
Originally by: Ki An
The Solution It's simple. Disallow freighters from entering high sec, just like all other capital ships. According to the item database, that is where freighters fall under, and as such they should be treated like what they are. /Ki
This may have been mentioned already but unlike all other 'Capital ships' Freighters do not have the ability to use a jump drive and have to fly gate to gate like non-capital ships. Are you suggesting they should be given jump capabilities?
Not work for freighter.
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frihetskjemper
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Posted - 2007.07.26 22:15:00 -
[221]
Originally by: Spoon Thumb
Having only read the post title
I think that this "solution" would have a series of quite radical effects on other areas of the game that might not be "good" that i don't think you've considered
Freighters are a key link to 0.0, and POS warfare. Remember, even if you can jump fuel form carriers in low sec, you have to collect all that POS fuel and take it in from high sec, low sec, wherever you buy it from NPC's. Not having freighters would make this process far more laborious, with far reaching consequences for 0.0 warfare.
There is the matter of flow of minerals into empire from outer regions. Remember megacyte can't be mined in empire anywhere (even in Grav exploration sites afaik). Again, freighters not being able to make those last few jumps into high sec from low sec or 0.0 or wherever would cause certain mineral prices in high sec to go through the roof
Many people train up freighter alts or for freighters for convenience. It is handy to have someone move all your stuff in 1 go when moving home in empire.
Freighters have a logistics role in Empire wars (concord sanctionned war dec's) and some people get more than enough combat in high sec empire, of which defending freighters and supply lines is a part of that
Finally, Freighters and industrials make the backbone of the complex Eve economy. In RL, if you stopped all oil tankers from sailing, and said everything had to be trucked around, the world economy would collapse in days or less and we'd probably all starve. No fun
Difference iteron can move anywhere freighter move truck not float on ocean.
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Kristen Ambrais
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Posted - 2007.07.26 22:38:00 -
[222]
Quote: On the other side of the coin, allowing freighters to be invulnerable in high sec trade routes would disallow any for of disruption of alliances' logistics, and make it impossible to control the market by means of arms. This is as unacceptable as freighters popping left and right.
It's called a WARDEC. Learn to use it.
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Fuk Mi
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Posted - 2007.07.26 23:23:00 -
[223]
Edited by: Fuk Mi on 26/07/2007 23:24:43
Originally by: Ki An
On the other side of the coin, allowing freighters to be invulnerable in high sec trade routes would disallow any for of disruption of alliances' logistics, and make it impossible to control the market by means of arms. This is as unacceptable as freighters popping left and right.
actually logistics can still be disrupted. It is called a War Dec.
Edit: OK I didn't read all the ay to the end and said the exact same thing as the person above me....
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morgannax
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Posted - 2007.07.26 23:59:00 -
[224]
how about giving them a mid slot or 3 so they can equip a repper and maybe a cap charger
you still wont be able to mine in it,keeping most others happy and the freighter pilot has a chance of staying alive til concord shows up
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frihetskjemper
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Posted - 2007.07.27 00:01:00 -
[225]
Originally by: morgannax how about giving them a mid slot or 3 so they can equip a repper and maybe a cap charger
you still wont be able to mine in it,keeping most others happy and the freighter pilot has a chance of staying alive til concord shows up
Freighter not electronic warefare.
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department

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Posted - 2007.07.27 06:58:00 -
[226]
Old thread bump - locked.
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