Pages: 1 2 3 4 [5] 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Tippia
Sunshine and Lollipops
4138
|
Posted - 2012.01.01 11:53:00 -
[121] - Quote
Ira Theos wrote:Six years of Eve and 100+ million SPs, and I had to post to say that I agree totally with Atticus Fynch's comments and Indahmawar. GǪand yet you don't know enough to answer a very very simple question. With all that supposed experience, one would have though you would have picked an answer or two up along the way, but apparently not. vOv
So we can safely assume that you can't really think of anything solo players need help with, then, just like the people you're agreeing with?
Quote:As for Tippia's comments, well, totally worthless tripe is just what it is. It's hardly my fault if your entire position is completely ruined by a very simple question that, through your inability to answer it, shows that you're just spouting a bunch of nonsense. I can understand that you want to dismiss such a question as tripe, because stumbling on such a simple thing must be devastating to your brittle ego, and you would probably want to save some face at that point.
However, that doesn't change the fact that it's an important question that has yet to receive any significant answer that shows solo players need more help.
Atticus Fynch wrote:Ai Shun wrote:Tell me, what is there in EVE Online that a solo player CANNOT do that they should be able to do? I know it''s a long thread but try reading through it. GǪand so far, there has been only two answers:
Using gank links and cynos (and maybe hold sov). Do you have anything to add to that list? Moreover, is it really a problem that solo players can't engage in those group-specific activities? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Schalac
Apocalypse Reign
1
|
Posted - 2012.01.01 11:56:00 -
[122] - Quote
As much as I think Tippia is a douche... he is right. |

Sobaan Tali
Caldari Quick Reaction Force
21
|
Posted - 2012.01.01 14:03:00 -
[123] - Quote
Brock Nelson wrote:EVE Could use a "Find a friend" button
Locator agents can do that for you, though they don't neccessarily have to be a "friend", hehe |

MeestaPenni
Mercantile and Stuff
132
|
Posted - 2012.01.01 14:33:00 -
[124] - Quote
Schalac wrote:As much as I think Tippia is a douche... he is right.
Only insofar as he has chosen to rephrase the original question and intent of the thread. The entire point of the author seemed to me to be an attempt to generate ideas that might add some depth to the solo player's experience.
The concept that somehow popular gang activities should be considered for change because they can't be performed solo was introduced by......Tippia.
However, we have not defined "solo player" to Tippia's satisfaction, so any comment or idea related to "solo player" made by Tippia must be taken with a grain of salt. He does not know what a solo player is within the context of the thread.
|

Spurty
D00M. Northern Coalition.
203
|
Posted - 2012.01.01 14:48:00 -
[125] - Quote
Get out
Eight bit elite is that way ---> ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Tippia
Sunshine and Lollipops
4163
|
Posted - 2012.01.01 14:52:00 -
[126] - Quote
MeestaPenni wrote:Only insofar as he has chosen to rephrase the original question and intent of the thread. Not really. I have chosen to question the necessity of the intent of the thread.
Quote:The entire point of the author seemed to me to be an attempt to generate ideas that might add some depth to the solo player's experience. GǪand the question is: why is that needed? Is there anything solo players miss out on right now? Why do solo players, specifically, need more things or more depth rather thanGǪ wellGǪ everyone?
The thread has yielded a few suggestions so far GÇö none of them have anything to do with solo players (which again raises the question of what the solo playstyle really entails). This isn't surprising since the actual problem to be solved hasn't even been defined, nor has the scope of the issue been given any useful boundaries.
Quote:The concept that somehow popular gang activities should be considered for change because they can't be performed solo was introduced by......Tippia. Nope. I've never discussed any such thing. I've asked a follow-up question, should anyone come up with something that solo players can't do (and we're running very low on examples of this) of whether or not missing out on whatever it is really is a bad thing.
Quote:However, we have not defined "solo player" to Tippia's satisfaction, so any comment or idea related to "solo player" made by Tippia must be taken with a grain of salt. You haven't defined solo player at all, which just causes further problems with the aforementioned questions: if we don't say what kind of player and what kinds of activities we're talking about, we can't really determine what (if anything) is lacking and what (if anything) needs to be added.
Quote:He does not know what a solo player is within the context of the thread. Quite incorrect. You don't know. That's the only conceivable reason why you're having such problems answering such a simple question. The problem is that GÇ£soloGÇ¥ comes in many shapes and forms in EVE, and you haven't been able to decide which ones (if any) are the relevant to the question at hand. By the looks of it so far, none of them are (again, unsurprisingly, seeing as how no-one can really come up with any good examples of gameplay that solo players can't engage in).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Alara IonStorm
1217
|
Posted - 2012.01.01 15:54:00 -
[127] - Quote
Title: The Tippia Loop
We have all seen the Tippia Threadnaughts before on these Boards. Today we are about to delve into what causes these threads to spiral. I have named the cause of the Threadnaught Phenomenon the "Tippia Loop".
Let us break down the design of said Loop.
It starts with a question, to illustrate here is the Question asked. "what is it solo players can't do now, and is there any reason they should be able to do those things on their own?" Once the question has been posed their is a stunning realization upon the people in the thread that they do not in fact have the answer to this question.
Then begins what I like to call the "Deflection Period". The posters attempt to not answer the question but state opinions about the game in large and what they believe the purpose of the thread is. An Example: "No, the real question is: when will solo players get stuff that allows them to play EVE? It is not about changing gameplay, it is about adding game play." Now Tippia states that while adding content is good, the thread is about Solo players and that they have not answered the pivotal question. You see the Poster deflected the question to ask when Solo Players will get Solo Content. Tippia again asks what Solo Content is lacking from the the game and what new type of Content could be construed as such. This is when posters start to ask Tippia to stick to the Topic (In other words don't ask questions we can not answer.).
Next comes the "Reiteration Period" This is where Tippia cuts through the Deflection attempts determined to have her question answered. This is when the deflection takes off, posters are desperate not to have to answer the question. Tippia continues to ask it ignoring their attempts to derail or squash it. The Reiteration is also where the aggression starts as the posters are backed into a corner. Here is an Example late in the period. "But you've invented the issue outside of the context of this thread. Here's the question asked in the thread title and opening post; What kind of features would you like to help out the solo player? That's it....can you think of anything? Anything other than muddying up the water with inane, distracting questions and hyper-reduction of the concept.". As you can see said poster showed their fangs in an attempt to make the Tippia back off. But Tippia continues: "GǪand unless we define solo player we cannot answer that question, because there is no way of determining what kind of help is needed (if any).", then poses the question and a challenge "So the question remains: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? If there's nothing in particular they can't do, why should we waste time giving solo players more stuff to do rather than everyone?"
Now that tensions are high we move into the next stage of the Loop. The "Attack Period". An example: "How can you decide that this is the actual question when you insist you don't know how a solo player is defined?" but the attack is immediately deflected by Tippia "I'm asking you how you want to define GÇ£solo playersGÇ¥ (or, perhaps more accurately, solo activities) so we can figure out if anything else is really needed and, if so, what.". This stage is a short one as Tippia does not rise to the flame bait and asks her questions. Now we move into the final stage.
"The Flame Period" This is when the posters have given up trying to find away to deflect and ignore the question. They move into open hostilities. Some Examples: "As for Tippia's comments, well, totally worthless tripe is just what it is." and "He does not know what a solo player is within the context of the thread.". Once the thread gets longenough posters will allude to the question being answered when it has not "I know it''s a long thread but try reading through it.". Tippia's response is to ignore the Flames and continue to ask the Question. As this happens posters begin to become unbalanced "All these other ignorant peons who keep bleating their nonsense about MMOs somehow requiring cooperative play are doing just that, bleating. BAAHHH ... BAAHHH ..BAAAAAA! Friggin Sheep, Meh." It tends to get pretty weird.
Now we are at the end of the causes of said Phenomenon and have now entered it in earnest. This is the final Period. "The Tippia Loop" The attacks and deflections have grown to a fever pitch of Rage. Tippia will ignore said rage and attempts to insult or humiliate her and continue on with the question creating a cycle that will dictate how the thread will continue.
As time goes on the Posters who attack Tippia will tire of the thread and leave, leaving Tippia the last poster standing and the question unanswered.
I hope you all enjoyed this Alaraumentary on the posting habits of the inhabitants of the EVE-O Forums. I am your host Alara IonStorm and good night. |

Velicitia
Open Designs
366
|
Posted - 2012.01.01 16:24:00 -
[128] - Quote
Xorv wrote: Yes, Jamming the ability to lite the Cyno Beacon.
ah, personally I'd prefer that to be the domain of the hic bubbles rather than a targeted module, since by the time you can lock/point someone, the caps are likely already in system -- but that would also need some changes to the mechanics to allow hic bubbles in low.
Inir Ishtori wrote: it's pretty obvious that i meant a ship using its jump drive to travel around without having to use gates or rely on a another character to light up a cyno at the destination point.
You cannot leave a system without jumping to a cyno, or through a JB/gate/wormhole. Thus, there are no ships that fulfil your criteria of "ship that doesn't rely on gates or another player to move around".
edit for failing at quoting... |

Alara IonStorm
1217
|
Posted - 2012.01.01 16:29:00 -
[129] - Quote
Velicitia wrote:Xorv wrote: Yes, Jamming the ability to lite the Cyno Beacon.
ah, personally I'd prefer that to be the domain of the hic bubbles rather than a targeted module, since by the time you can lock/point someone, the caps are likely already in system -- but that would also need some changes to the mechanics to allow hic bubbles in low. One idea CCP has been toying with is to make it so ships have to lock on to a Cynosural Field. Like a Jump Drive Scan Res.
|

Velicitia
Open Designs
394
|
Posted - 2012.01.01 16:50:00 -
[130] - Quote
Alara IonStorm wrote:Velicitia wrote:Xorv wrote: Yes, Jamming the ability to lite the Cyno Beacon.
ah, personally I'd prefer that to be the domain of the hic bubbles rather than a targeted module, since by the time you can lock/point someone, the caps are likely already in system -- but that would also need some changes to the mechanics to allow hic bubbles in low. One idea CCP has been toying with is to make it so ships have to lock on to a Cynosural Field. Like a Jump Drive Scan Res.
in that case, a targeted solution is fine ... just maybe not a point. |
|

Schalac
Apocalypse Reign
6
|
Posted - 2012.01.01 16:51:00 -
[131] - Quote
Why are you ret...ard....SSSSSSSSSSS debating this? This OP is a jackass. Let the thread die. Anyone tha posts after me is a **** sucking fairy. |

MeestaPenni
Mercantile and Stuff
133
|
Posted - 2012.01.01 17:38:00 -
[132] - Quote
Alara IonStorm wrote:tl;dr (Except to pick out the ripest cherries).
From the opening post...
Quote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented?
Now the cherry pickin' commences...
Quote:"what is it solo players can't do now, and is there any reason they should be able to do those things on their own?" Once the question has been posed their is a stunning realization upon the people in the thread that they do not in fact have the answer to this question
It is a blatant hijack to a topic that Tippia wants to discuss and bears little relationship to the original aim of the thread. Despite the cutesy content of your prose, you're still failing to see the important part. It's a Tippia created issue. I would suggest the reason the question isn't being answered is because I don't give a crap about Tippia's invented issue. I myself learned long ago that any discussion could be easily sidetracked and derailed by the simple tactic of pouring questions into it, and never really including any content.
Quote: But Tippia continues: "GǪand unless we define solo player we cannot answer that question, because there is no way of determining what kind of help is needed (if any).", then poses the question and a challenge "So the question remains: what is it solo players can't do now, and is there any reason they should be able to do those things on their own? If there's nothing in particular they can't do, why should we waste time giving solo players more stuff to do rather than everyone?"
I suppose the most obvious comment to make here is that any content that adds to a solo play experience is of course available to everyone. Whereas any content added to the group/gang/fleet experience automatically excludes a sub set of players.
And I'll reiterate an earlier point that was conveniently glossed over in a blizzard of question marks.....if "solo player" is not defined to Tippia's satisfaction, how is it possible for Tippia to ask questions about specific "solo player" activities and be taken seriously?
Quote:As time goes on the Posters who attack Tippia will tire of the thread and leave, leaving Tippia the last poster standing and the question unanswered.
Good job....Tippia scores another shutdown.
And finally.....what does Tippia's butt taste like Alara?
|

Alara IonStorm
1228
|
Posted - 2012.01.01 18:01:00 -
[133] - Quote
MeestaPenni wrote:the question isn't being answered is because You don't have one.
Again what defines Solo Content and What Content in EVE is not available to Solo Players and if it is not available why should it be.
MeestaPenni wrote: It is a blatant hijack to a topic that Tippia wants to discuss and bears little relationship to the original aim of the thread.
The OP said this "EVE is not geared towards solo play. I would like to see more support for the solo player.".
Why is EVE not geared towards Solo Players. What Defines Content. What Content do they currently not have access to. These are quite simple questions.
MeestaPenni wrote: if "solo player" is not defined to Tippia's satisfaction, how is it possible for Tippia to ask questions about specific "solo player" activities
That is an opportunity to discuss your differing opinions on Solo Play and help to define the term in the context of suggested content.
MeestaPenni wrote: And finally.....what does Tippia's butt taste like Alara?
Flaming to try to be internet intimidating. Better not agree with anything Tippia says or Meesta will assume you are doing ass to mouth stuff. These assumptions are of course in between telling posters to stay on topic as it would not be a true deflecting post without a does of irony.
After attempting to get around answering the question with deflection and flames it just proves one thing. As shown the cycle continues.
Schalac wrote: Anyone tha posts after me is a **** sucking fairy. LGBT Pride right here. |

Tippia
Sunshine and Lollipops
4165
|
Posted - 2012.01.01 18:22:00 -
[134] - Quote
Velicitia wrote:Alara IonStorm wrote:[quote=Velicitia]One idea CCP has been toying with is to make it so ships have to lock on to a Cynosural Field. Like a Jump Drive Scan Res.
in that case, a targeted solution is fine  ... just maybe not a point. Sensor damps, obviously, since they are already the general GÇ£mess with scan resGÇ¥ modules GÇö more Gallente buffs ftw! 
Also: wtf happened to the post I was actually going to respond to? It was a long and good answer as well.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Velicitia
Open Designs
394
|
Posted - 2012.01.01 18:35:00 -
[135] - Quote
Tippia wrote:Velicitia wrote:Alara IonStorm wrote:[quote=Velicitia]One idea CCP has been toying with is to make it so ships have to lock on to a Cynosural Field. Like a Jump Drive Scan Res.
in that case, a targeted solution is fine  ... just maybe not a point. Sensor damps, obviously, since they are already the general GÇ£mess with scan resGÇ¥ modules GÇö more Gallente buffs ftw!  Also: wtf happened to the post I was actually going to respond to? It was a long and good answer as well. 
Yeah, but I thought we were talking about the ship lighting the cyno (or the cyno itself), rather than the capship. So "Cynosural Field Destabiliser" that works similar to a point?
Also, I think the thread has been visited by Phantom... again. |

Marlona Sky
Caldari Provisions Caldari State
303
|
Posted - 2012.01.01 18:37:00 -
[136] - Quote
There is no such thing as PvP, only PvPPPPPPPPPPPPP.
|

Tippia
Sunshine and Lollipops
4165
|
Posted - 2012.01.01 18:40:00 -
[137] - Quote
Velicitia wrote:Yeah, but I thought we were talking about the ship lighting the cyno (or the cyno itself), rather than the capship. So "Cynosural Field Destabiliser" that works similar to a point? We are, but I suppose you could make some twisted argument about how damping the cyno (beacon) disrupts the signal it sends to the jumping / gating ships, increasing the time it takes for them to lock on / spool up and jump.
A new module would be one way of doing it, but damps could use a bit of love as it is, and it would let people fit a module that actually has some every-day use and not let them feel like they're GÇ£wastingGÇ¥ a slot on a singular-use (and very-special-purpose) module. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Eternum Praetorian
Club Bear
240
|
Posted - 2012.01.01 19:01:00 -
[138] - Quote
So many morons parroting reasons why solo pvp content should not be added because of the "MMORPG" of the sandbox. 
Why people are so stupid and short sighted I will never know. All content can be good content, eve can grow endlessly and that is the formula for on going success. Lots of people want more solo PVP content, the addition would make said people happy. No one cares about how you think the game should be played. Nobody at all. The only reason why CCP has not been adding more content like this is because they lack the creativity and drive to do so.
I am also for far more dynamic and complex missions in empire. Among other things.
That is all. Reallocate funds for Icelandic air fare to developing an integrated player input function in the UI. Then talk directly to the customers with polls to collect demographics and game preferences
|

Velicitia
Open Designs
394
|
Posted - 2012.01.01 19:03:00 -
[139] - Quote
Tippia wrote:Velicitia wrote:Yeah, but I thought we were talking about the ship lighting the cyno (or the cyno itself), rather than the capship. So "Cynosural Field Destabiliser" that works similar to a point? We are, but I suppose you could make some twisted argument about how damping the cyno (beacon) disrupts the signal it sends to the jumping / gating ships, increasing the time it takes for them to lock on / spool up and jump. A new module would be one way of doing it, but damps could use a bit of love as it is, and it would let people fit a module that actually has some every-day use and not let them feel like they're GÇ£wastingGÇ¥ a slot on a singular-use (and very-special-purpose) module.
OK, guess I'm a bit rusty on the lore then -- always understood the Cyno to be nothing more than a beacon for a capship's jumpdrive to lock on to? In that case, I guess the "warp scrambler" would be the better option ... though I could also see it being a module for 'dictors (hics would get another script for their bubble/infinipoint).
If the capship needs to lock on to the cyno beacon and/or spool the jumpdrive (i.e. not an insta jump as now), then the new module/script is just "added insurance" for your gang to pop whoever lit the cyno before the cap is able to engage the jumpdrive. |

Tippia
Sunshine and Lollipops
4165
|
Posted - 2012.01.01 19:17:00 -
[140] - Quote
Velicitia wrote:OK, guess I'm a bit rusty on the lore then -- always understood the Cyno to be nothing more than a beacon for a capship's jumpdrive to lock on to? In that case, I guess the "warp scrambler" would be the better option ... though I could also see it being a module for 'dictors (hics would get another script for their bubble/infinipoint). Well, yeah GÇö I don't think there's anything in the lore or mechanics that would make it the GÇ£properGÇ¥ module. It was just my instinctive idea when thinking about GÇ£delaying lock-on to a cynoGÇ¥, so as mentioned, you'd have to twist the logic a bit to make sense of it working by disrupting the beacon rather than the ship that is trying to lock onto itGǪ
GǪof course, you could always just go for the obvious alternative: if you can lock onto and blow up the cyno beacon before the jumping ships manage to get a lock, you've dodged the bullet (this time). Now, it becomes a race against time, and on the flip side, the hot drop ships might opt for fitting some new GÇ£cyno resolution enhancerGÇ¥ module to get through faster (but run the risk of being less capable in the field). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
|

Velicitia
Open Designs
395
|
Posted - 2012.01.01 19:25:00 -
[141] - Quote
Tippia wrote: GǪof course, you could always just go for the obvious alternative: if you can lock onto and blow up the cyno beacon before the jumping ships manage to get a lock, you've dodged the bullet (this time). Now, it becomes a race against time, and on the flip side, the hot drop ships might opt for fitting some new Gǣcyno resolution enhancerGǥ module to get through faster (but run the risk of being less capable in the field).
+1
Looks like we could really have this as a three-part thing:
1. Damps make it harder for an escaping capship (e.g. it's in deep structure, but it killed your point ... and is now spooling to GTFO) 2. Scrams (specifically) targeted on the Cyno beacon mess with the cyno, and make it harder to get a "good lock" for incoming caps 3. Blowing up the ship that lights the Cyno dissipates the beacon and no one can jump.
|

Dunkler Imperator
N.F.H.P. Eternal Evocations
10
|
Posted - 2012.01.01 19:37:00 -
[142] - Quote
I'd like to have a Ship that would let me do what i want solo in deep null
Kinda like an orca but something i could anchor/cloak/keep safe while i switch out to a ship in the hold to do pvp or pve or whatever. Cause the only reason solo isn't feasible is u run outta ammo and if ur buffer fit have no way to repair on long treks into deep null.
Only other thing i can think of is the small holdings. They would be a god send |

Indahmawar Fazmarai
The I and F Taxation Trust
152
|
Posted - 2012.01.01 20:10:00 -
[143] - Quote
Personally I find a bit puzzling how EVE pretends both that people hang out together for everything and yet allows anyone to backstab any other (even hundreds or thousands of people) with zero consequences.
"Play alone or risk being fukked, then be fukked for playing alone" is one of the weirdest metaconcepts in EVE.  |

Atticus Fynch
229
|
Posted - 2012.01.01 21:06:00 -
[144] - Quote
Indahmawar Fazmarai wrote:Personally I find a bit puzzling how EVE pretends both that people hang out together for everything and yet allows anyone to backstab any other (even hundreds or thousands of people) with zero consequences. "Play alone or risk being fukked, then be fukked for playing alone" is one of the weirdest metaconcepts in EVE. 
right to the point..
Best comment I've ever read about EVE by-áIndahmawar Fazmarai https://forums.eveonline.com/default.aspx?g=posts&m=593160#post593160 |

Trdina Rasputin
TrueAshera Corp
0
|
Posted - 2012.01.02 00:19:00 -
[145] - Quote
Indahmawar Fazmarai wrote:Personally I find a bit puzzling how EVE pretends both that people hang out together for everything and yet allows anyone to backstab any other (even hundreds or thousands of people) with zero consequences. "Play alone or risk being fukked, then be fukked for playing alone" is one of the weirdest metaconcepts in EVE. 
I don't see weird in that. It is like in real life.
|

Mediocrity
State War Academy Caldari State
14
|
Posted - 2012.01.02 02:14:00 -
[146] - Quote
As a solo player (for a variety of reasons that are probably beside the point of this thread), there are a lot of things I don't expect to be able to do.
For example, I don't realistically expect to own space, hold sov, attack or defend a POS, farm billions in passive income from moons or PI, win fights against gangs, carry out large-scale industrial or logistics operations, fly around in supercaps, and probably many more things.
One thing that would be nice, though, would be more tools to enable solo players with enough training to move ships and personal-scale assets in and out of 0.0 space with greater reliability.
I think gate camps as they currently exist are a bad gameplay mechanic--every bit as bad in EVE as in FPSs that excessively reward camping--and changes to shift action away from gates and onto objectives within systems would probably encourage many more solo and small-group players to dip their toes into 0.0 space. Getting more people into 0.0 seems to be a common theme here, and that's probably one of the major obstacles right now. Many players psychologically are willing to tolerate risk and loss in the course of trying to accomplish an objective (say, getting ganked ratting in a belt or running a mission because you were careless), but not when they prevent you from even reaching your objective to begin with.
Personally, dealing with bubble camps on 0.0 access routes under the current game mechanics as a routine feature of moving from A to B is just more frustration than I'm willing to tolerate in the gaming time available to me. If there were a more reliable way that I could at least get myself and a small amount of possessions in and out of 0.0, that would probably be enough for me to accept the other risks of being there. Right now, there really seems to be no point for the solo player given the disproportionate risk involved in travel alone. |

Atticus Fynch
245
|
Posted - 2012.01.02 03:23:00 -
[147] - Quote
- Best comment I've ever read about EVE by-áIndahmawar Fazmarai https://forums.eveonline.com/default.aspx?g=posts&m=593160#post593160 |

Merovee
Gorthaur Legion Of Mordor
10
|
Posted - 2012.01.02 06:03:00 -
[148] - Quote
MeestaPenni wrote:A complete reconstruction of the bounty system would dramatically improve the "lone wolf" type play style.
This! log in for a few minutes and track your prey when when you get a fix on him, you get some other bounty hunters and set up an ambush. Bounty hunters are solo players lone wolf, when blood is in the air they will temporally form the pack that will bring down the prey in question. This would give a risk to the game for pirates and grievers that is not in the game now. A niche play for solo players to become a important bit player in the game, besides mining. |

Indahmawar Fazmarai
The I and F Taxation Trust
163
|
Posted - 2012.01.02 07:47:00 -
[149] - Quote
Trdina Rasputin wrote:Indahmawar Fazmarai wrote:Personally I find a bit puzzling how EVE pretends both that people hang out together for everything and yet allows anyone to backstab any other (even hundreds or thousands of people) with zero consequences. "Play alone or risk being fukked, then be fukked for playing alone" is one of the weirdest metaconcepts in EVE.  I don't see weird in that. It is like in real life.
There's two issues with that:
- EVE is about evading reality, so maybe it would be nice to get rid of that pesky bit - In real life there are those other pesky bits about police, justice and good old personal revenge
In EVE, crime is painless and unconsequential. You can steal 3,000 dollars from someone and nothing happens -you're the hero of the day, actually. That's another weird metaconcept in the game. |

Bob Jan
Aimbob
1
|
Posted - 2012.01.02 08:02:00 -
[150] - Quote
"A complete reconstruction of the bounty system would dramatically improve the "lone wolf" type play style."
This
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 :: one page |
First page | Previous page | Next page | Last page |