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Thread Statistics | Show CCP posts - 1 post(s) |

Alara IonStorm
1110
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Posted - 2011.12.31 20:08:00 -
[91] - Quote
Atticus Fynch wrote: I said IN-GAME!!!
Using the forum/google is not a game requirement and if it is, then CCP should say so. I want to play the game not research the forums/google for things that should be IN THE GAME!!.
Perhaps this is what it all boils down to.
The Game has a Browser.  |

Velicitia
Open Designs
300
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Posted - 2011.12.31 20:09:00 -
[92] - Quote
Tippia wrote:MeestaPenni wrote:How can you decide that this is the actual question when you insist you don't know how a solo player is defined? GǪexcept, of course, that I'm not insisting any such thing. I'm asking you how you want to define Gǣsolo playersGǥ (or, perhaps more accurately, solo activities) so we can figure out if anything else is really needed and, if so, what. The answer will vary wildly depending on how you define the key concept, and it may even turn out to be the case that you're trying to solve a complete non-issue and that the efforts are better directed towards solving a more generic problemGǪ But really, at this point, one has to ask: why is the question so hard to answer? @Velicitia: yup. But as mentioned, that rather sounds like one of those Gǣhere's a bonus for grouping upGǥ things that are specifically designed not to apply to the single character, so it's hardly surprising that they get locked out of that one.
Missed the earlier reply where the links were commented upon then ...curse you forums ...
I agree, it is a "bonus" for flying with other people. Other than those (where it's obvious that the intention is "fly with friends"), I guess that caps fit the "no solo pilots allowed" idea to a degree (because, well, you're not moving them without a cyno). But a capship isn't exactly something that I'd want as a single player -- about 10x the cost of a BS, and will DIAF if 10 BS come and say hi.
so, so far: 1. Ganglinks -- "Fly with friends, and get bonuses" 2. Capships -- "You're not leaving here without friends" |

Varr Dorn
Republic Military School Minmatar Republic
0
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Posted - 2011.12.31 20:26:00 -
[93] - Quote
Also, I support the idea of an Exploration ship. In some ways ships like the proteus can be built this way (modular ftw). But it might be nice to have a ship with that in mind.
Not to say every ship should be equal, or every role have a series of ships dedicated to it, but whoever it was that first mentioned this made a good point: we have a mining line, a salvage line, cloaky line, etc. And actually, mentioning the noctis, we have a single ship for a single role...might be interesting to see what kind of bonuses,etc a dedicated explorer might find useful. |

Tippia
Sunshine and Lollipops
4123
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Posted - 2011.12.31 20:27:00 -
[94] - Quote
Varr Dorn wrote:After all, how many people are actually actively involved on the forums? (seriously, are there stats?) The last guesstimate based on eve-search stats and the latest (quite ancient by now) player numbers from CCP put it at ~10% GÇö and that's suspiciously high for a game, so it should be taken with a bit of salt. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Alara IonStorm
1110
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Posted - 2011.12.31 20:28:00 -
[95] - Quote
Varr Dorn wrote: I would agree that having another section of Contracts designed for mercenary services would be good, or a hiring channel that was well-advertised feature. We have recruitment channels, right?
Yes.
Varr Dorn wrote: But it shouldn't be a requirement to play the game, especially for those with an already limited time frame to play.
It is not a general service but one sought out. When seeking something out information sources should be the first place to go. That said, tools outside the integrated Spacebook / Forums and advertisement would be better.
Varr Dorn wrote: We should never dumb down the game, but that doesn't mean we shouldn't look at some ease-of-use tweaks.
My favorite kind. Especially when they support player run business.
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Atticus Fynch
209
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Posted - 2011.12.31 20:30:00 -
[96] - Quote
Idea posted in Ideas/Suggestons:
https://forums.eveonline.com/default.aspx?g=posts&t=52453&find=unread
I think this would be an excellent add to EVE and if you would like to see it happen or add your own spin on it, please support it. - |

MeestaPenni
Mercantile and Stuff
119
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Posted - 2011.12.31 20:34:00 -
[97] - Quote
Alara IonStorm wrote:Atticus Fynch wrote: I said IN-GAME!!!
Using the forum/google is not a game requirement and if it is, then CCP should say so. I want to play the game not research the forums/google for things that should be IN THE GAME!!.
Perhaps this is what it all boils down to.
The Game has a Browser. 
Now that's hair splitting. |

Inir Ishtori
Perkone Caldari State
20
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Posted - 2011.12.31 20:44:00 -
[98] - Quote
i always wanted a jump drive capable ship that does not require a cyno for a jump to its destination. |

Velicitia
Open Designs
302
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Posted - 2011.12.31 20:50:00 -
[99] - Quote
Inir Ishtori wrote:i always wanted a jump drive capable ship that does not require a cyno for a jump to its destination.
Anshar, Rhea, or... um... whatever the other two are. |

Inir Ishtori
Perkone Caldari State
20
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Posted - 2011.12.31 20:53:00 -
[100] - Quote
Velicitia wrote:Inir Ishtori wrote:i always wanted a jump drive capable ship that does not require a cyno for a jump to its destination. Anshar, Rhea, or... um... whatever the other two are. they don't need a cyno? are you sure about that? |
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Velicitia
Open Designs
302
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Posted - 2011.12.31 20:57:00 -
[101] - Quote
yup, they can travel through normal gates just like the other freighters. |

Xorv
Questionable Acquisitions
31
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Posted - 2011.12.31 21:00:00 -
[102] - Quote
* Change gate mechanics so that when you jump into a system you can appear within a much greater range than currently, like 10 times or more.
* Remove Local Chat (would make things harder in some circumstances but overall not being instantly seen is an advantage for the few over the many)
* Make Warp Scrams/Disruptors jam Cynos
* Nerf off grid boosting (Solo is one played character). At the very least make Gang links and ECCM incompatible on the same ship.
Falcon/ECM is a tough one, don't have a good answer to that. Fit ECCM, maybe boost it a little through skills? |

Velicitia
Open Designs
302
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Posted - 2011.12.31 21:06:00 -
[103] - Quote
Xorv wrote: * Make Warp Scrams/Disruptors jam Cynos
They do. Or do you mean make them jam the beacon? |

Mars Theran
EVE Rogues EVE Rogues Alliance
5
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Posted - 2011.12.31 21:25:00 -
[104] - Quote
I hate to say it, but MMO only means there is a massive multitude of people playing it; it doesn't dictate any specific form of playstyle. In fact, to fully support sandbox-style play, EVE has to support solo play. Eradicating is just not the answer, and will do more harm than good.
To truly be a sandbox, you have to make room for Assassins, Bounty Hunters, Spies, and various other professions that are more often done solo in the real world, than as any form of group. There are more than simply those who follow and those who lead out there, and the whole of humanity is not simply limited to an ants mentality.
Fact is, I've even seen ants who prefer to go it alone and seperate themselves from the hive while they wave their antennae about in fascination of the world around them. Perhaps that's just confusion, but anyway...
I'd go for anything that opened up the solo playstyle and made it friendlier to players who like that sort of thing. Everybody has to work with others at some point, but it doesn't mean they should be forced to at all times.
|

Ai Shun
State War Academy Caldari State
93
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Posted - 2011.12.31 21:55:00 -
[105] - Quote
Tippia wrote:GǪsoGǪ what is it solo players can't do now?
That is a very good question. Are people expecting to solo Incursions?
I'd like to see what activities solo players are missing out on as well. And what people would define a solo player as to better see what they are lacking. And, of course, how adding player services into a NPC mixture would impact on those players that actually appreciate and enjoy the sandbox environment.
Mars wrote:To truly be a sandbox, you have to make room for Assassins, Bounty Hunters, Spies, and various other professions that are more often done solo in the real world, than as any form of group. There are more than simply those who follow and those who lead out there, and the whole of humanity is not simply limited to an ants mentality.
They fly solo, but they take part in the sandbox. They are not currently restricted in following any one of those three career paths nor are those paths strictly solo. They all require other players, active in the sandbox, to function.
That's kinda cool, isn't it? |

Inir Ishtori
Perkone Caldari State
20
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Posted - 2011.12.31 22:01:00 -
[106] - Quote
Velicitia wrote:yup, they can travel through normal gates just like the other freighters. nice troll. |

A Lunchbox
Basgerin Pirate
12
|
Posted - 2011.12.31 22:35:00 -
[107] - Quote
If any mechanic were introduced that would give solo players more of an edge in a gang environment, gangs would use these same mechanics to wtfpwn everything still. Seriously. The best examples of this are pretty much anything mentioned any time this thread has ever appeared. More AOE weapons would just be lolspammed by blobs, cyno jammers would be fit on 20 (alt) ships and anything with a jump drive would be completely useless forevermore, and any ship naturally balanced to be able to realistically take on multiple targets will always be better in large numbers. Solo play in eve is what it is - a hell of alot more difficult and dangerous than it seems, and it takes a bit of patience and trial and error, but in the end it's very worth it for the fun factor. Do not change. |

Tippia
Sunshine and Lollipops
4126
|
Posted - 2011.12.31 22:39:00 -
[108] - Quote
Inir Ishtori wrote:Velicitia wrote:yup, they can travel through normal gates just like the other freighters. nice troll. GǪyet completely accurate and fulfils the condition: a jump-capable ship that doesn't need anyone else to get to its destination. 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Bumblefck
Kerensky Initiatives
2558
|
Posted - 2011.12.31 22:58:00 -
[109] - Quote
A punch in the nuts and showing them where the undock ramp is on the Calle station in Bourynes
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Inir Ishtori
Perkone Caldari State
20
|
Posted - 2012.01.01 01:07:00 -
[110] - Quote
Tippia wrote:Inir Ishtori wrote:Velicitia wrote:yup, they can travel through normal gates just like the other freighters. nice troll. GǪyet completely accurate and fulfils the condition: a jump-capable ship that doesn't need anyone else to get to its destination.  it's pretty obvious that i meant a ship using its jump drive to travel around without having to use gates or rely on a another character to light up a cyno at the destination point.
to add to the topic: some additions to PI would be quite nice imo. slightly better graphics, a bit more complexity for colony management - maybe inspired by old round-based strategy games. work force striking or natural phenomena etc might be pretty interesting to deal with  |
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Xorv
Questionable Acquisitions
31
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Posted - 2012.01.01 01:42:00 -
[111] - Quote
Velicitia wrote:Xorv wrote: * Make Warp Scrams/Disruptors jam Cynos
They do. Or do you mean make them jam the beacon?
Yes, Jamming the ability to lite the Cyno Beacon.
|

Ira Theos
Viziam Amarr Empire
10
|
Posted - 2012.01.01 03:33:00 -
[112] - Quote
Tippia wrote:Indahmawar Fazmarai wrote:No, the real question is: when will solo players get stuff that allows them to play EVE? GǪsoGǪ what is it solo players can't do now? Quote:It is not about changing gameplay, it is about adding gameplay. GǪand that's nice and all, but doesn't really have anything to do with solo players. Adding gameplay is nice and all, but the question still comes back to the above: what is it they can't do? Adding more gameplay just increases the list of things that we have to pose that question to. Adding more things to do doesn't solve anything if there's nothing to solve, and that's the question here: what is the problem? What is it solo players can't do?
Six years of Eve and 100+ million SPs, and I had to post to say that I agree totally with Atticus Fynch's comments and Indahmawar.
As for Tippia's comments, well, totally worthless tripe is just what it is. I've read many of your posts Tippia and you really bore me. |

DarkAegix
Acetech Systems
691
|
Posted - 2012.01.01 03:40:00 -
[113] - Quote
There needs to be a module which destroys all supercapital ships on grid as long as: 1. There are 20+ supercaps 2. It was a hotdrop 3. The user of the module is completely solo 4. The amount of tears will flood at least 14 coastal cities
If, for any reason, the number of tears is not sufficient then all assets will slowly, but completely, begin transferring from each hotdrop blobber to the solo player.
The skill 'Winning at EVE' is required to operate the module. If you have Winning at EVE V, then 20% of each of the hotdrop blobbers' SPs will be transferred to you. |

Ira Theos
Viziam Amarr Empire
11
|
Posted - 2012.01.01 03:44:00 -
[114] - Quote
Mars Theran wrote:I hate to say it, but MMO only means there is a massive multitude of people playing it; it doesn't dictate any specific form of playstyle. In fact, to fully support sandbox-style play, EVE has to support solo play. Eradicating is just not the answer, and will do more harm than good.
To truly be a sandbox, you have to make room for Assassins, Bounty Hunters, Spies, and various other professions that are more often done solo in the real world, than as any form of group. There are more than simply those who follow and those who lead out there, and the whole of humanity is not simply limited to an ants mentality.
Fact is, I've even seen ants who prefer to go it alone and seperate themselves from the hive while they wave their antennae about in fascination of the world around them. Perhaps that's just confusion, but anyway...
I'd go for anything that opened up the solo playstyle and made it friendlier to players who like that sort of thing. Everybody has to work with others at some point, but it doesn't mean they should be forced to at all times.
Mars understands the true meaning of "MMO". All these other ignorant peons who keep bleating their nonsense about MMOs somehow requiring cooperative play are doing just that, bleating. BAAHHH ... BAAHHH ..BAAAAAA!
Friggin Sheep, Meh. |

Ira Theos
Viziam Amarr Empire
11
|
Posted - 2012.01.01 03:47:00 -
[115] - Quote
Inir Ishtori wrote:Tippia wrote:Inir Ishtori wrote:Velicitia wrote:yup, they can travel through normal gates just like the other freighters. nice troll. GǪyet completely accurate and fulfils the condition: a jump-capable ship that doesn't need anyone else to get to its destination.  it's pretty obvious that i meant a ship using its jump drive to travel around without having to use gates or rely on a another character to light up a cyno at the destination point. to add to the topic: some additions to PI would be quite nice imo. slightly better graphics, a bit more complexity for colony management - maybe inspired by old round-based strategy games. work force striking or natural phenomena etc might be pretty interesting to deal with  Don't mind Tippia, he's the village idiot and can't help himself. |

Ai Shun
State War Academy Caldari State
93
|
Posted - 2012.01.01 04:33:00 -
[116] - Quote
Irate wrote:As for Tippia's comments, well, totally worthless tripe is just what it is. I've read many of your posts Tippia and you really bore me.
Ira Theos wrote:Mars understands the true meaning of "MMO". All these other ignorant peons who keep bleating their nonsense about MMOs somehow requiring cooperative play are doing just that, bleating. BAAHHH ... BAAHHH ..BAAAAAA!
Friggin Sheep, Meh.
Irate wrote:Don't mind Tippia, he's the village idiot and can't help himself.
Okay, so what did Tippia do to you? Did he/she bring a gang to pillage your solo POS? Did they touch your Tengu inappropriately?
Tell me, what is there in EVE Online that a solo player CANNOT do that they should be able to do?
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Atticus Fynch
209
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Posted - 2012.01.01 04:34:00 -
[117] - Quote
Ai Shun wrote: Tell me, what is there in EVE Online that a solo player CANNOT do that they should be able to do?
I know it''s a long thread but try reading through it. - |

Ai Shun
State War Academy Caldari State
93
|
Posted - 2012.01.01 09:19:00 -
[118] - Quote
Atticus Fynch wrote:I know it''s a long thread but try reading through it.
I have. There was a lot of Tibbia asking pertinent questions; a lot of foolish ideas that would eat at the more multiplayer aspects of it and a whole lot of making EVE less EVE and more of a single player game.
About the only useful one was the dedicated Exploration ship. I liked that idea.
But in EVE itself, what is inacessible to a solo player? (I fly solo 100% of the time)
So it is a semi-serious question. I didn't really need the snotty answer, Atticus. If you want a serious discussion, you could try to have one. |

DarkAegix
Acetech Systems
691
|
Posted - 2012.01.01 11:42:00 -
[119] - Quote
Ai Shun wrote:But in EVE itself, what is inacessible to a solo player? (I fly solo 100% of the time) PVP is extremely difficult to access. On the other hand, PVPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP is quite easy. |

Schalac
Apocalypse Reign
1
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Posted - 2012.01.01 11:50:00 -
[120] - Quote
Atticus Fynch wrote:Lors Dornick wrote:Atticus Fynch wrote:EVE is not geared towards solo play. I would like to see more support for the solo player.
ie. purchase concord escort service for example.
For the solo and one man corps players out there, what kind of features would you like implemented? Erh? Why? It's an MMO, why should it support solo players? LOL!!! I was waiting for the "it's an MMO...duh" reply. MMOs allow you to play with real thinking players, not hard coded repetitive responses like single player games. MMO does not mean you have to play with others...it's not a requirment. Especially with numb nuts that live by the tired old "HTFU" philosophy becuase they dont know anything else or are afraid to work alone. As for why CCP would want to look into this? It would attract a different kind of player that isnt hung up on the "duh...weez a gang" mentality. And that type of player is the same type of player we already have. You know them well, they are the fags that make a forum post each and every time their hulk gets ganked. Every time they try to transport from Rens to Jita. Every time they are doing a mission and god forbid they lose their mission ship because they shot at that flashy destroyer. No we don't need more solo friendly activities in EVE, we need you to STFU. |
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