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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Anna CO
 
 
       | Posted - 2007.05.18 15:23:00 -
          [1] 
 hi
 
 i am planing to trian all armor comp skills + mechanic, remote rep, repair sys and hull upgr all to lvl 5.
 
 but before i do this...
 is it worth it?
 is it worth it in PVP when fitting armor tank with EANM or active hardeners...
 
 is it worth it in PVP when fitting plates and just one DC and EANM?
 
 will i get the most of my tank? if so, when, fitting what?
 
 
 
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        |  Stems
 Trade Consortium
 
 
       | Posted - 2007.05.18 18:36:00 -
          [2] 
 Nothing wrong with armor tanking in PvP. You have to take a look at what kind of ships you wil be flying however. Amarr, And Gallente primarily armor tank. Matari are split for the most part, and Caldari are shield tankers for the most part as well.
 
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        |  vostok
 
 
       | Posted - 2007.05.19 11:06:00 -
          [3] 
 well, firstly what are you flying...
 
 of course armour tanking works for pvp, thats why gallente ships are used in pvp so much. because they use low slots your free up those med slots for all important EW. shield tankers generally have a big problem here lol
 
 as far as how you would fit the tank... thats really up to you, i dont tend to plate tank since i do missions most the time in BS.
 
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        |  Helpdesk
 Caldari
 Trinity Nova
 KIA Alliance
 
 
       | Posted - 2007.05.19 11:24:00 -
          [4] 
 In PVP you generally want to have hull upgrades and mechanics to 5 anyway, in case your shield tank fails and you want a few more seconds.
 
 Of course they will have a lower priority, but are still worth the time. Besides, there are various Caldari setups that involve armortanks.
 
 I wouldn't go for all compensation skills at 5 though. 4 is more then enough. (remote repairing is also very limited in it's use - don't think I even have it at 1 myself)
 
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        |  Anna CO
 
 
       | Posted - 2007.05.19 11:27:00 -
          [5] 
 Edited by: Anna CO on 19/05/2007 11:25:23
 i guess i wasent clear enough.
 
 i asked in the skill section to get an answer if the mechanic skills was worth training up to lvl 5.
 
 i also want to know what effect the armor comp skills (ie. kinetic comp).
 
 afaik not fitting any armor mods wont rais my resistance if i have the skills at 5. but if i have armor mods fitted i gain a bonus frome the skills giving me better resistance.
 and here i also want to know WHAT armor modules give me this? plates, hardeners, active, passive... etc ????
 
 
 
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        |  Kaid Tallinu
 Gallente
 SHAPE
 
 
       | Posted - 2007.05.19 11:59:00 -
          [6] 
 
  Quote: i asked in the skill section to get an answer if the mechanic skills was worth training up to lvl 5.
 
 
 Some are, some aren't. I would definitely take Mechanic, Hull Upgrades and Repair Systems to 5. More hull and armour gives you more time if you do need to warp out. Repair systems just allows you to repair quicker.
 
 As a previous poster said, the compensation skills are probably OK at just lvl 4, especially considering it's probably 8 days or so to train from 4 to 5.
 
 
  Quote: afaik not fitting any armor mods wont rais my resistance if i have the skills at 5. but if i have armor mods fitted i gain a bonus frome the skills giving me better resistance.
 
 
 Correct. No mods = no change in resistance.
 
 
  Quote: and here i also want to know WHAT armor modules give me this? plates, hardeners, active, passive... etc ????
 
 
 Plates just give you extra armour, there is no change in resistances.
 
 Active and passive hardeners are affected by the compensation skills. Passive hardeners will get the full 5% per level increase. Active hardeners get 3% per level while they are inactive; once you activate them you get their usual resistance bonus, which the compensation skills do not affect.
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        |  lyrenna
 Caldari
 
 
       | Posted - 2007.05.20 01:01:00 -
          [7] 
 Edited by: lyrenna on 20/05/2007 01:00:09
 armor tanking is realy good for pvp, its opens the mid slots for pvp gadgets even in caldari ships
   
 but think about poor kittens
  ============================
 
 when you armor tank a raven god kills a kitten.
 
 Technica impendi Caldari generis. Pax Caldaria!!!
 "sig hijack!"
 
 ============================
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        |  Weav's
 
 
       | Posted - 2007.05.20 11:13:00 -
          [8] 
 If you have implants ie the slave set--then your plates will gain that extra HP amount for "free" example the Abaddon with no plates give me about 12k armor, add one 1600 plate makes it about 18k armor--then add effects of implants the armor tank goes to 24k--now that is a ARMOR TANK
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        |  Gol'D Roger
 Caldari
 
 
       | Posted - 2007.05.21 07:47:00 -
          [9] 
 to sum it up, you want
 
 mechanics V
 hull upgr V
 repair sys V
 
 you need these skills for t2 mods. (with repair sys V and no rep speed imp. your LAR will cycle in 11.25s, for a good bs a true-sanscha L capinjector would be recommended. with lvl 4 you get 12s and a t2 or electro. will do, but you lose much rep/s)
 
 armor comp. all to lvl 4
 
 lvl 5 will bring you about 0.5%-1% at resis above 75%. usefully but not worth training 8 points to lvl5 unless you are realy skilled out.
 
 remote rep IV-V
 
 this skill you need for armor rep drones and LRAR, if you use remote reper on your bs /logistic ship you want this skill to IV-V and its a must have for cap ship pilots to use capital remote reper, those need lvl5
 
 don't forget salvaging and armor riging, you'll need those to at least IV, skilling those to lvl 5 is only recommended if your skilled out.
 
 armor comp. dont work with DC(not sure if you know that, if you did , sorry)
 .............................................
 Tis is my forum alt. My acc are not running simultaneous. My charas are Hitokiri 'ger and skiganon
 WTB Minmatar X-Type Ducktape
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        |  Bularan
 
 
       | Posted - 2007.05.22 04:07:00 -
          [10] 
 Armor Compensasion to 5 is a waste of time - You'll get far more out of training energy systems ops/management, gunnery skills, or even the basic skills to fly the hull. Remote armor repair 5 is also a waste of time unless you already have energy ops and management at 5.
 
 Armor tanking is pretty much standard for PvP. It's more cap efficient than shield tanking and it uses less valuable slots. You should always try to have a web, and a scram is almost always a good idea. Cap boosters and rechargers eat mids, and CPR's ruin shield boosting. Being without an MWD in 0.0 can be very dangerous as well. And this is all before we start talking about other toys like sensor boosters and damps.
 
 A solo Abaddon:
 5xMega Pulse, 3xHeavy NOS
 MWD, Web, 20km Scram, Cap Booster
 LAR, Exp Hardener, Kin Hardener, Therm Hardener, DC, 2xPlate
 
 71+ resists across the board, 20k armor, a LAR with NOS and booster to feed it, and the ability to keep your opponent in place.
 
 Try coming up with the same level of tank on a Rokh or Maelstrom and you're going to find you have a lot of hard choices, not to mention far less cap stability.
 
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        |  Dominique Vasilkovsky
 Techmart Industries
 
 
       | Posted - 2007.05.22 12:32:00 -
          [11] 
 With the resist skills at lvl 5 the EANMII will give you 25% resist to all damage types.
 
 So a tank with 3 x EANMII will give you 50.1% resist to all damage types (after stacking) and no need for cap.
 
 
 Signature approved by Eldo
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        |  BlackMoon Thrawn
 the Organ Grinder and Company
 
 
       | Posted - 2007.05.22 23:02:00 -
          [12] 
 The passive omni tanks are nice, and quite common in pvp. I would think there are other things out there that would give you more benefit than level 5 of all the armor comp skills though. Hull upgrades 5 is probobly the most important followed by repair systems 5 then mechanic 5(if you are in a hurry to fly assault ships or heavy assault ships train mechanic 5 before repair systems 5).
 
 As far as remote rep goes, unless you are in a gang useing a remote rep tactic on each other, I would leave it at 3 unless you feel you can't live without it. Generally remote repping goes on between fights. The drones can be nice especially if you have an odd bay size that would give you a full wing of a given size with room for a couple small armor drones left over. Shield tankers in your gang will thank you
  . 
 Plates are especially nice on a ship that may only have room for a 2 slot tank or if you want to fit more damage mods. Generally higher resists will give you a more efficient tank, but theres something to be said about a rupture with a 1600 rt plate and 3 gyrostabs.
 
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