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Lhyda Souljacker
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Posted - 2004.01.07 02:10:00 -
[1]
Just a post for suggestions on giving the Megathron some love.
425s are said to be lousy (don't use them myself). Blasters are ok, but they surely don't do enough damage to be the turret which "no other turret class can match the sheer destructive power of". The definitely don't due enough damage to justify the MWD power rush needed to get them to hit in the first place.
Maybe she should get a natural boost in armor resistances (would make the bum rush more bearable). Maybe a higher ROF on the blasters?
Let's hear suggestions.
Lastly, where's the Mega's high res skin? Those ships are too pretty to have that ugly pixelated skin on them.
... That's when I reach for my revolver ... |

Foomanshoe
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Posted - 2004.01.07 02:22:00 -
[2]
Give blasters a base damage mod of 5.5 so they have more sheer destructive power then howizters  _______________________________________________
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j0sephine
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Posted - 2004.01.07 03:36:00 -
[3]
"Blasters are ok, but they surely don't do enough damage to be the turret which "no other turret class can match the sheer destructive power of". The definitely don't due enough damage to justify the MWD power rush needed to get them to hit in the first place."
... Like hell they don't. Neutron Cannon does 40% more damage than Tachyon Beam, even without Gallente bonus to damage. With cap use being 40% of cap use of said Tachyon Beam.
With Gallente bonus the difference gets up to 66% or even more if you train the skill up. Anything better and you could as well just have extra button on the interface called "insta-gank".
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Lhyda Souljacker
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Posted - 2004.01.07 03:46:00 -
[4]
Quote:
With Gallente bonus the difference gets up to 66% or even more if you train the skill up. Anything better and you could as well just have extra button on the interface called "insta-gank".
Insta-gank module is exactly what we need .
Just like the 425 . . . looks good on paper. I've just never seen the damage . . . and I have all the right skills (although I haven't been using AM ammo since I'm trying to get rid of all the other crap I have lying around).
200-300 or so . . . that's it.
... That's when I reach for my revolver ... |

Jim Raynor
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Posted - 2004.01.07 03:50:00 -
[5]
Edited by: Jim Raynor on 07/01/2004 03:56:03 Megathron is fine. The problem is a poor gameplay mechanic if anything. Megathrons with hybrid blasters are the most damaging ships in this game, the DMG/ROF/Tracking on blasters is by far the best.
The poor range is the drawback of course, and it's just damn hard to get a Megathron that close to another battleship. If you do manage to get under 10km and land a webifier on your enemy, chances are they're screwed.
They need to work on combat mechanics, that's all. Statwise, everything is fine on that front.
As for 425mm Railguns. They're OK. They're just completely average in all respects I guess. On my Raven, with 2 magnetic vortexes, I do about 120-240 damage with them and a 6sec ROF, it varies wildly. I guess it's not horrible. ------
ROBBLE ROBBLE |

Foobie
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Posted - 2004.01.07 03:51:00 -
[6]
The Blasters have good stats, infact they have amazing stats.
I currently have 6.85 DMG mod and 4.9sec RoF, using 6 Large Neutron Blaster Cannons I's.
But the thing is, that it needs an outrageous number of tracking, it misses to much. Also, since the MWD's got nerfed, what can Megathron users do in combat to approach their target, hope that they will pop within 10km range ? In most cases that wont happen. They at least can't afford the cap to MWD to their target and then start shooting with turrets which take 30 cap per shot, times 6 turrets, times 5sec RoF. You won't last for long.
As of now, i do not know whether i'm sticking with 425mm Rails or Large Neutrons...
   
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Lhyda Souljacker
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Posted - 2004.01.07 03:53:00 -
[7]
What's the biggest hit y'all have gotten with blasters?
Foobie . . . tracking computer . . . don't leave home without it.
... That's when I reach for my revolver ... |

Sgt Anti
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Posted - 2004.01.07 03:56:00 -
[8]
Who needs trackers? use missiles ;o)
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Jim Raynor
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Posted - 2004.01.07 04:04:00 -
[9]
Quote: What's the biggest hit y'all have gotten with blasters?
Foobie . . . tracking computer . . . don't leave home without it.
I scored a 798 once before they beefed up the damage on them. ------
ROBBLE ROBBLE |

j0sephine
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Posted - 2004.01.07 04:29:00 -
[10]
"What's the biggest hit y'all have gotten with blasters?"
Blasters aren't about big hits, they are about high rate of fire and resulting insane damage over time.
If you have fetish for large wrecking hits, get Tempest and 1400mm's instead...
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Lhyda Souljacker
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Posted - 2004.01.07 04:41:00 -
[11]
No fetish with big hits . . . just seeing what everyone else hits for.
I'm just trying to get maximum enjoyment out of my Megathron.
So you would say optimal tactic is: Warp in as close as possible, bum rush with MWD, stasis and open up on guns at 20k? Drones out, of course.
... That's when I reach for my revolver ... |

dalman
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Posted - 2004.01.07 05:07:00 -
[12]
Can all nubs please stfu. A nub is always a nub no matter which ship or skillpoints he has.
If I could trade my caldari BS lvl 4 to Gallente lvl 4 I would and get myself a Mega instead of a Raven, cause the Megathron is the rox0r in the game the way the balance is now. (and that despite I wouldn't have any use of cruise missiles lvl 5 on a megathron )
M.I.A. since 2004-07-30 |

dalman
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Posted - 2004.01.07 05:11:00 -
[13]
Quote: What's the biggest hit y'all have gotten with blasters?
Foobie . . . tracking computer . . . don't leave home without it.
The nubs, the nubs the nubs...
TRACKING COMPUTERS DOESN'T AFFECT WRECKING HITS.
Wrecking hit is a fixed probability no matter range or tracking. You may get a wrecking hit with a blaster at 200km range and with a 425mm railgun at 3 meters range.
M.I.A. since 2004-07-30 |

Lhyda Souljacker
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Posted - 2004.01.07 05:13:00 -
[14]
Quote: Can all nubs please stfu. A nub is always a nub no matter which ship or skillpoints he has.
And an idiot is always an idiot no matter how big of an ass he makes of himself.
Really, sir, we were having a polite discussion . . . grow some manners.
... That's when I reach for my revolver ... |

Lhyda Souljacker
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Posted - 2004.01.07 05:16:00 -
[15]
Edited by: Lhyda Souljacker on 07/01/2004 05:17:10 The nubs, the nubs the nubs...
Also, Comander, commander has two M's in it.
... That's when I reach for my revolver ... |

Khar'du
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Posted - 2004.01.07 08:18:00 -
[16]
Quote: Can all nubs please stfu. A nub is always a nub no matter which ship or skillpoints he has.
If I could trade my caldari BS lvl 4 to Gallente lvl 4 I would and get myself a Mega instead of a Raven, cause the Megathron is the rox0r in the game the way the balance is now. (and that despite I wouldn't have any use of cruise missiles lvl 5 on a megathron )
Dalman, how do you figure Megathron is currently the best ? I know blasters rule IF you get into range. But doen that make Megathorns the new flavour of the month ?
I for sure haven't noticed it..
Oh, and btw a nice tactic for fleet battles with Mega's when defending a gate might be to have a few blaster-equipped mega's sit somwhere in space and warp in at 50KM to gate after the enemy did the same. Chances are you'll get within range immediately and wreak some serious havoc.
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Juan Andalusian
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Posted - 2004.01.07 08:23:00 -
[17]
Quote: As for 425mm Railguns. They're OK. They're just completely average in all respects I guess. On my Raven, with 2 magnetic vortexes, I do about 120-240 damage with them and a 6sec ROF, it varies wildly. I guess it's not horrible.
Heh, finally starting to see the light Jimmy?
**Pain is meant to be felt** |

Andrew Jade
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Posted - 2004.01.07 08:26:00 -
[18]
Blastres are very good guns. They can start hitting for 200+ at 20K, and continue to hit up to and above 800+ when they are 2 metres away. Considering that even with the warp to feature lots of combat takes place 20-30K, the Megathron is not at a disadvantage.
With normal hits, the megathron does 300-400 damage every 0.8 seconds!!! Thats rather scary. With named blasters that normal sum goes up to aroud 350-500 every 0.8 seconds. Then if you put on top drones (taking my drone lvl9) you can do 126+ damage with them everysecond (they never miss, dont take any cap, or power etc etc)then you hitting every second for between 300-650. Of course that doesnt take into account misses, however with the megathrons tracking bonus, plus a tracking computer, misses dont occur that much.
So, basically if you get within 20K of a megathron you really wont last long. Within 20K youll be scrambled and webbied (10k) and dead 
-Aj-
WTB: Large faction smartbomb with good range. Top isk paid.
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Jim Raynor
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Posted - 2004.01.07 08:44:00 -
[19]
Megathrons with blasters (or any ship with blasters) are just sitting ducks against ships past 20km. That's why they're not a very popular choice. A 1400mm projectile can hit you from 120km down to 10km effectively. It's just a matter of range and the fact people want to be able to deal damage at the most extreme ranges.
As for railguns. I don't think they're very good, I haven't really seen the light on them, to so speak. I use them because I feel like they're the weapons my character is best trained for. They're very very average, that's all I can say about them. I believe they need better falloff accuracy and I think hybrid ammo could be boosted a bit, not antimatter, but stuff like iron, lead, and iridium, which does very little damage. Laser crystals simply own hybrid ammo when it comes to range.. projectiles simply have much better range, due to really awesome accuracy falloffs. ------
ROBBLE ROBBLE |

Khar'du
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Posted - 2004.01.07 11:13:00 -
[20]
Edited by: Khar'du on 07/01/2004 11:16:43 What i believe is the advantage of rails is the low cap use v dot they have.
On a Megathron and with BS skill lvl 4 with the usual gunnery and engineering skills at 4 as well you can run 425's for a long time without running low on cap, while doing good total damage.
This saves cap for shieldboosting and other medslot expenditure.
In the long run you will out-cap any amarr vessel for instance. And because a mega could run 5 or even 6 425's at a time, the total damage output isnt lower either then the 4 tachs an amarr would use.
The only place where the comparison is not in the rails' favour is where projectiles are concerned. These take less cap and do about the same d.o.t. as a hybrid on a Gallente ship. But have insane fall-off the hybrids lack.
Caldari ships should not expect to get even near the damage a Megathron can dish out with hybrids.
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DREAMWORKS
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Posted - 2004.01.07 12:06:00 -
[21]
Largest ammount of dmg doesn't count, the average is what does. Some people say 1400mm's are great and their dmg are 1200 a shot blabla, but frankly the perfect hits aren't all that, only once every 50 shots if your lucky. The damage of 300-400 with 2 dmg boosters is what the dmg is for a 1400mm from a large range...
And so each gun has its own unique ability. The 425mm is great for blasting people from close by, but i wonder what the ammount of damage overall is. __________________________
http://www.nin.com/visuals/thtf_hi.html |

dalman
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Posted - 2004.01.07 14:44:00 -
[22]
Sry for my previous posts. Was all too drunk to be at a computer 
Ok, here we go. A Megathron is much better than an Apoc. Very much.
Due to the awesome ship bonus on the megathron.
A 425mm railgun on a megathron vs a Tachyon beam on an Apoc:
The 425mm gets better damagemod/ROF The 425mm gets better range The 425mm gets better tracking The 425mm uses much less cap
And if that isn't enough, hybrid ammo now have more base damage than laser chrystals!
The Mega has the same slot layout as an Apoc.
Conclusion: a Megathron is much better than an Apoc.
The even more interesting thing is that Megathrons are supposed to use blasters, not rails.
You guys who complain about that you can't use MWD to get in range: That's true, but how it should be. Look at a Scorpion. If he's camping the gate with 4 ECM against Caldari ships, he stays and fights and wins if a Caldari ship come. If another ship come, he try to run fast. Same way with a Megathron. If a Mega is fitted with 7 blasters and camping a gate he stays and fights and wins if someone warp/jump in and ends up close. If a ship ends up far away, the Megathron runs fast.
After the nerf to missile ROF a Megathron is now also very good compared to a Raven, since the Raven no longer deals very big damage/time. While the Raven's missile are in the air the mega will deal much damage with it's railguns. If it's a close range fight so the Raven don't have a big delay before it starts doing damage... well, then a Megathron with 7 blasters will deal more damage/time.
Oh, and btw, I've not made my sig myself
M.I.A. since 2004-07-30 |

Lhyda Souljacker
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Posted - 2004.01.07 15:12:00 -
[23]
Quote: Oh, and btw, I've not made my sig myself
You should have them podded . . . thanks for the constructive post.
Hmmm, I guess you could strap on a multispectral hardener and a Lif AB and make a run for the enemy ship and trust that your shields will hold till you get there. With the current trend towards extreme range combat, though, this is somewhat impractical.
Although, this brings up an interesting strategy. Use a twin-MWD frigate as a scout for the Megathron. The two ships are ganged and aligned for warp to the gate where an engagement is going on. Frigate warps in first, high-tails it 15km past a target (possibly popping it with a stasis), calls for the jump-in, and then warps out. Target is left stasised and suddely finds itself having its ass crammed chock-full of large antimatter from point blank range .
What do you all think?
... That's when I reach for my revolver ... |

Foobie
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Posted - 2004.01.07 15:41:00 -
[24]
Quote:
Quote: What's the biggest hit y'all have gotten with blasters?
Foobie . . . tracking computer . . . don't leave home without it.
I scored a 798 once before they beefed up the damage on them.
My best is 1002.2 with a Neutron Blaster, but ~700 with a 425mm...

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Artegg
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Posted - 2004.01.07 15:48:00 -
[25]
This was taken from todays CSM
Robeyone > it is my understanding that the megathrons is meant to be a close range blaster ship but with the current chanages to MWD's by the time the megathron gets to the hostile ship they tend to have about 1/3 cap left, Can you say if there is any plans to change this TomB > Yes, more tuning will take place with the microwarpdrive for close combat ships to get into their desired range cap left, Can you say if there is any plans to change this TomB > Yes, more tuning will take place with the microwarpdrive for close combat ships to get into their desired range TomB > and possible some other changes as well
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Lhyda Souljacker
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Posted - 2004.01.07 18:29:00 -
[26]
Thanks, Artegg . . . I hope it isn't a ridiculous change that makes the Mega flavor of the week.
... That's when I reach for my revolver ... |
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