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Kill Mail
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Posted - 2007.05.19 15:07:00 -
[1]
I'm sure you guys are sick of these threads by now, but I really must share with you this idea. The main concerns with DDD, is that there is no risk to the titan, and basically an obscenely blast of noob killing doom. Yes, I understand that's what it says on the packet. Besides removing remote cyno activation of the blast (which is basically a given now), I would like to propose the following:
A DDD should disable all modules and drain the cap of all ships within its blast. Titan's for 20 minutes, POS structures for 10 minutes, capital-ship for 5 minutes, battleships for 3 minutes, battle cruisers for 2 minutes, cruisers for 1 minute, and frigates for 30 seconds. Drop the timer on the DDD to 30 minutes.
1. It makes smaller vessels "useful" in large scale combat 2. Promotion of balanced fleets 4. Doesn't "insta-pop" an entire fleet, but would allow some to escape 5. There is risk, in the form of ships needed to attack the partially disabled fleet 6. Still an extremely powerful weapon
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General Apocalypse
Amarr Dark-Rising Fallen Souls
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Posted - 2007.05.19 15:12:00 -
[2]
And what stops them from doing the ye old logoffsky huh ? Personaly i like the oblideration not making a fleet a bunch of retierd ppl
Thank You SkyFlyer |

Ling Xiao
Prism Project Technologies
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Posted - 2007.05.19 15:14:00 -
[3]
Edited by: Ling Xiao on 19/05/2007 15:12:19 Disabling enemy Capital ships is arguably more poweful than the current system 
I like the idea, but then again the thought of 4 of these going off in succession with only a 30 minute cooldown is even more    __________ If you think the game is rigged, why are you still playing? |

B1G DAVE
Veto. Academy Veto Corp
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Posted - 2007.05.19 15:15:00 -
[4]
But everyone would just fit autocannons or missiles that don't use cap 
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.05.19 15:16:00 -
[5]
1. Remove remote doomsday. 2. Allow interdictor bubbles to stop capital ships from jumping out. 3. Reduce doomsday range to 250km.
No need to nerf the doomsday's effect itself.
--23 Member--
Listen to EVE-Trance Radio! |

Ling Xiao
Prism Project Technologies
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Posted - 2007.05.19 15:17:00 -
[6]
Aren't Interdictor bubbles pointless? I heard people fit super smartbombs that can blow them up from over 20km... __________ If you think the game is rigged, why are you still playing? |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.05.19 15:49:00 -
[7]
Originally by: Ling Xiao Aren't Interdictor bubbles pointless? I heard people fit super smartbombs that can blow them up from over 20km...
I think its about 15km or something. Just barely not far enough IIRC.
--23 Member--
Listen to EVE-Trance Radio! |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.05.19 15:59:00 -
[8]
Originally by: Dark Shikari
Originally by: Ling Xiao Aren't Interdictor bubbles pointless? I heard people fit super smartbombs that can blow them up from over 20km...
I think its about 15km or something. Just barely not far enough IIRC.
The smartbomb needs to hit the actual probe in the center of the bubble, so you need to be with 10km with an officer smartbomb. Not sure what the size of bubbles is, afaik 40km in total, 20km from probe to edge, hence smart bubbling would prevent smartbombing. -----
[Coreli Corporation Mainfrane] |

Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2007.05.19 16:49:00 -
[9]
Originally by: Dark Shikari Reduce doomsday range to 250km.
It think it already is 250km (not the whole grid). I've been under 300km away from Molle when he lit off his blow-things-up machine, and didn't get a scratch...
My views are my own. They do not represent the views of my corporation or alliance. |

Wylker
Caldari Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.05.19 16:54:00 -
[10]
Originally by: Joshua Foiritain
Originally by: Dark Shikari
Originally by: Ling Xiao Aren't Interdictor bubbles pointless? I heard people fit super smartbombs that can blow them up from over 20km...
I think its about 15km or something. Just barely not far enough IIRC.
The smartbomb needs to hit the actual probe in the center of the bubble, so you need to be with 10km with an officer smartbomb. Not sure what the size of bubbles is, afaik 40km in total, 20km from probe to edge, hence smart bubbling would prevent smartbombing.
The problem iirc is that smartbomb range doesn't start from the center of your ship, but from the edge of the model skin, whereas range to the warp disrupt probe is based off the center of your ship (like a POS shield) so with large models like titans and MS, a 10k smartbomb is popping probes from 15-20km away.
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Otellus
eXceed Inc.
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Posted - 2007.05.19 17:12:00 -
[11]
Originally by: Wylker
Originally by: Joshua Foiritain
Originally by: Dark Shikari
Originally by: Ling Xiao Aren't Interdictor bubbles pointless? I heard people fit super smartbombs that can blow them up from over 20km...
I think its about 15km or something. Just barely not far enough IIRC.
The smartbomb needs to hit the actual probe in the center of the bubble, so you need to be with 10km with an officer smartbomb. Not sure what the size of bubbles is, afaik 40km in total, 20km from probe to edge, hence smart bubbling would prevent smartbombing.
The problem iirc is that smartbomb range doesn't start from the center of your ship, but from the edge of the model skin, whereas range to the warp disrupt probe is based off the center of your ship (like a POS shield) so with large models like titans and MS, a 10k smartbomb is popping probes from 15-20km away.
This is correct, a longrange officer smartbomb will blow up any dictor bubble.
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SiJira
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Posted - 2007.05.19 17:23:00 -
[12]
ah so making passive setups and non amarr have the upper hand is your idea of the best fix   ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Jikx Everproud
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2007.05.20 05:19:00 -
[13]
Interesting.
SiJira - did you not see the part where "all modules are disabled"?
--- I'm doing my part too! |

w0rmy
M. Corp M. PIRE
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Posted - 2007.05.20 08:30:00 -
[14]
Edited by: w0rmy on 20/05/2007 08:29:51 nm, just read something bout the smarties I did not know.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.05.20 08:34:00 -
[15]
3 create racial dictor bubble types
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Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.05.20 11:29:00 -
[16]
We need t2 dictor bubbles and launchers.
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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Bartholomeus Crane
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Posted - 2007.05.20 11:34:00 -
[17]
Or simply bigger bubbles? --
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Eralus
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Posted - 2007.05.20 17:36:00 -
[18]
I find it amusing that all this trouble is put in to model missile explosions (less damage if the explosion is too slow, or the target too small) but a DDD explosion is just blanket damage within range, and then nothing past that invisible line.
Make DDD damage decrease with the square of the distance from the cap ship. Make damage 'worse' for big ships than small ships.
Just like missiles.
Of course, remote DDD should still be eliminated. _____ Lifewire is a big, ugly, mean... carebear. |

Sahriah BloodStone
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Posted - 2007.05.20 23:11:00 -
[19]
This is actually a really good idea IMHO. This would make fleet battles last longer which is what CCP wants, it lets smaller ships become more useful and its scary. Disabling all modules would have to be a must, but there are two concerns here
1.Many people would use smaller ships so if you had say 100 smaller ships that are usable 2 min after the DDD wouldnt they be able to swarm and destory other ships much faster since there is no cap or module activating the bigger ships cant tank or defend themselves making smaller ships overpowered? 2. What if people had a titan with a DDD disable a whole fleet of enemies then warp there fleet in that havnt been affected and have full cap etc to wipe out the enemy?
Two Pro's 1. Everyone might just decide to fly littler ships therefore making fighting a tad more interesting but possibly nerfing unintentionally larger ships. 2. We could make it so there area that the DDD was fired in could have some sort of electical magnetic thing-ima-jig that has a affect on all ships in the area for a certain amount of time
EG: a DDD is fired at 00:00. 30 seconds after the DDD has been fired the after effects (the disabling of cap/modules) have dissipated enough to allow frigates to regain cap and allow modules. At 1min after activation cruisers can now regain ca/modules etc.
This would be an AOE therefore disabling ships in the area of this explosion NOT just ships that were there at the time, making this a little more balanced.
*Please note i have no pvp experiance whatsoever this is just my logical reasoning and therefore i am not trying to create an advantage for anyone.
Thoughts?
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SiJira
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Posted - 2007.05.22 11:30:00 -
[20]
i cant see this as a solution ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.22 11:49:00 -
[21]
Edited by: Sokratesz on 22/05/2007 11:47:41 10 mins to gank a cap ship is plenty when it cannot activate hardeners or reppers..way overpowered.
I like the idea of damage squared by distance better.
under 25km = full damage 25 - 50km = half damage 50 - 100km = 1/4th damage 100 - 200 = 1/8th damage 200+ = no damage
That, and remote DDD removed, will fix things quite a bit.
CCP, clean up your act. |
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