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Shadowlance
Shadow Wings.
9
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Posted - 2017.06.26 15:59:54 -
[1] - Quote
Inspired by this topic So today finally happened what i predicted there - i've lost several billions by stupid misstype in the order
But i'm here not to complain(let's call it investment ;) but to offer a way better solution to misstypes problem: We all know that there's settings button into the wallet where we can find 8(sic!) different settings to customize it's blinking behaviour (i'm sure that we need more options to customize blinking in eve :sarcasm:). So how about adding at least one really helpful option that prevent you from doing mistakes?
Add there something like this (pic)
An option that will block you from setting orders(and make orders changes) that are distinguished from the topmost(lowest for sell and highest for buy) order on the market on X%. It'll show some window "blah blah you've blocked such orders, turn it off if you need to do so". So either you'll double check what you're doing either turn that option off( or set different %). It'll be turned off by default - so it won't affect you if you don't need it. |
Cade Windstalker
1578
|
Posted - 2017.06.26 17:49:24 -
[2] - Quote
Again, as pointed out repeatedly in your previous topic, there is already a warning for this sort of thing.
Something like this that hard-prevents an action has more potential to cause problems than solve them, especially something like this that can be easily solved by simply checking your orders before posting them... |
SurrenderMonkey
Space Llama Industries
3265
|
Posted - 2017.06.26 18:38:00 -
[3] - Quote
I don't really see how your clumsiness warrants changing the game.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Shadowlance
Shadow Wings.
9
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Posted - 2017.06.26 18:51:02 -
[4] - Quote
Cade Windstalker wrote:Again, as pointed out repeatedly in your previous topic, there is already a warning for this sort of thing. And as it was pointed out there that this warning is useless on many types of orders. And actually causing more troubles than helps.
Cade Windstalker wrote:Something like this that hard-prevents an action has more potential to cause problems than solve them, especially something like this that can be easily solved by simply checking your orders before posting them... At first - no one is 100% safe from misstypes, especially when you deal with many orders everyday. And at second - It was written above that this setting won't be active by default - so what are the troubles you're talking about? It'll be only activated by player intentionally. So if you feel yoursef 100% accurate - you just don't need it. But if you feel a bit clumsy or tired - it might be really helpful.
SurrenderMonkey wrote:I don't really see how your clumsiness warrants changing the game. It's not another warrant. Maybe it wasn't stated clearly - but this setting won't let you set(or change) order that is X% distinguished from the topmost on the market. For example: you'll type "15bil instead of "15mill" - and it'll notify "you've disabled ordres of 10% difference from topmost on the market" So if you really want to set 15bill - you should click wallet settings and disable this. No "click yes to proceed" noone reads. I'll add this in the first post to be more clear. |
SurrenderMonkey
Space Llama Industries
3265
|
Posted - 2017.06.26 18:56:06 -
[5] - Quote
Shadowlance wrote:Cade Windstalker wrote:Again, as pointed out repeatedly in your previous topic, there is already a warning for this sort of thing. And as it was pointed out there that this warning is useless on many types of orders. And actually causing more troubles than helps. Cade Windstalker wrote:Something like this that hard-prevents an action has more potential to cause problems than solve them, especially something like this that can be easily solved by simply checking your orders before posting them... At first - no one is 100% safe from misstypes, especially when you deal with many orders everyday. And at second - It was written above that this setting won't be active by default - so what are the troubles you're talking about? It'll be only activated by player intentionally. So if you feel yoursef 100% accurate - you just don't need it. But if you feel a bit clumsy or tired - it might be really helpful. SurrenderMonkey wrote:I don't really see how your clumsiness warrants changing the game. It's not another warrant. Maybe it wasn't stated clearly - but this setting won't let you set(or change) order that is X% distinguished from the topmost on the market. For example: you'll type "15bil instead of "15mill" - and it'll notify "you've disabled ordres of 10% difference from topmost on the market" So if you really want to set 15bill - you should click wallet settings and disable this. No "click yes to proceed" noone reads. I'll add this in the first post to be more clear.
No, I understood you perfectly. You want the game changed to protect your from your sausage-fingers. Just be more careful. People should be allowed to **** up sometimes.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Shadowlance
Shadow Wings.
9
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Posted - 2017.06.26 19:05:19 -
[6] - Quote
SurrenderMonkey wrote: No, I understood you perfectly. You want the game changed to protect your from your sausage-fingers. Just be more careful. People should be allowed to **** up sometimes.
Maybe you remember how one unpaid bill changed the history of eve Even if this mistake gave many fun to not affected(or even affected) players, but after that(and tons of tears) CCP added autopay functionallity in the game. I'm not against mistakes, but this should be actually my mistakes, not misstypes. |
Cade Windstalker
1578
|
Posted - 2017.06.26 19:10:56 -
[7] - Quote
Shadowlance wrote:Cade Windstalker wrote:Again, as pointed out repeatedly in your previous topic, there is already a warning for this sort of thing. And as it was pointed out there that this warning is useless on many types of orders. And actually causing more troubles than helps.
Which would still be the case with *this* warning/blocker/whatever. The only difference here is that this idea matches your particular use-case whereas the existing one has to meet the general needs of the userbase as a whole.
Shadowlance wrote:Cade Windstalker wrote:Something like this that hard-prevents an action has more potential to cause problems than solve them, especially something like this that can be easily solved by simply checking your orders before posting them... At first - no one is 100% safe from misstypes, especially when you deal with many orders everyday. And at second - It was written above that this setting won't be active by default - so what are the troubles you're talking about? It'll be only activated by player intentionally. So if you feel yoursef 100% accurate - you just don't need it. But if you feel a bit clumsy or tired - it might be really helpful.
Of course no one is ever going to be 100% safe from mistakes. That's the nature of reality. You can only mitigate and minimize, and this idea of yours will in no way change that.
As for an example of problems this could cause, lets go with the most common issue this sort of hard-block creates. Reports of "the game won't let me do this thing because I turned on a setting without knowing what it does/turned it on accidentally".
SurrenderMonkey wrote:It's not another warrant. Maybe it wasn't stated clearly - but this setting won't let you set(or change) order that is X% distinguished from the topmost on the market. For example: you'll type "15bil instead of "15mill" - and it'll notify "you've disabled ordres of 10% difference from topmost on the market" So if you really want to set 15bill - you should click wallet settings and disable this. No "click yes to proceed" noone reads. I'll add this in the first post to be more clear.
And like I said, there's already a warning for 50% or greater difference, which an order of magnitude difference will always be. You've just either disabled it or gotten used to clicking through it. |
SurrenderMonkey
Space Llama Industries
3265
|
Posted - 2017.06.26 19:13:14 -
[8] - Quote
Shadowlance wrote:SurrenderMonkey wrote: No, I understood you perfectly. You want the game changed to protect your from your sausage-fingers. Just be more careful. People should be allowed to **** up sometimes.
Maybe you remember how one unpaid bill changed the history of eve [:8)
Yes, I do. That's largely why the, "Grr, game should protect me from my own stupidity!" suggestions are so godawful. A lot of the most interesting game events to date have resulted from someone's carelessness. Why the **** should that be removed?
Just be more careful. This isn't a problem with the game, it's a problem with the player.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Shadowlance
Shadow Wings.
9
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Posted - 2017.06.26 19:35:22 -
[9] - Quote
Cade Windstalker wrote: Which would still be the case with *this* warning/blocker/whatever. The only difference here is that this idea matches your particular use-case whereas the existing one has to meet the general needs of the userbase as a whole.
Actually this will cover 90% of cases. Because in most cases you just need to set order that is 0.01 isk(or in range of 1%) higher/lower than current topmost order on the market. Not this useless "average universe price index" used for current warning system.
Cade Windstalker wrote: As for an example of problems this could cause, lets go with the most common issue this sort of hard-block creates. Reports of "the game won't let me do this thing because I turned on a setting without knowing what it does/turned it on accidentally".
That's why the notifier should say why it is not working. Or maybe even it should contain "go to wallet settings" button to be more helpful.
SurrenderMonkey wrote: Yes, I do. That's largely why the, "Grr, game should protect me from my own stupidity!" suggestions are so godawful. A lot of the most interesting game events to date have resulted from someone's carelessness. Why the **** should that be removed?
Well, point of view depends from what side of that mistake you are. So negative impact is actually equal(or even bigger) in compare to fun received. For example - will you gain more fun to win a fair 1v1 or when just shooting at disconnected player? |
Cade Windstalker
1578
|
Posted - 2017.06.26 19:55:55 -
[10] - Quote
Shadowlance wrote:Actually this will cover 90% of cases. Because in most cases you just need to set order that is 0.01 isk(or in range of 1%) higher/lower than current topmost order on the market. Not this useless "average universe price index" used for current warning system.
It's actually a 7-day weighted average of all sales of that item, and it's generally accurate enough more than 95% of the time, so very far from useless. Generally the only time it's not useful are for very small markets or niche items with little to nothing in the way of useful buy or sell orders already on the market, in which case your system would stumble as well.
Also, the reason that single value gets used instead of live market data is because it's an order of magnitude less server intensive to just retrieve that one precalculated value instead of grabbing the entire active market info for an item every time you need to check an input. Considering the number one source of load on the markets right now is retrieval of market orders like this I find it highly unlikely CCP would implement something like this in this way, they'd likely as not just use the average price, which we already have a warning for...
Shadowlance wrote:That's why the notifier should say why it is not working. Or maybe even it should contain "go to wallet settings" button to be more helpful.
At which point you've got *another* popup for people to complain about, as well as people complaining that they'd use this if it didn't have the popup, plus again because it's a hard block you're *still* going to have it creating issues for people. That's why games almost never put in place hard blocks on actions taken.
Oh and the wallet is the last place I would ever think to look for something like this, at a minimum it should probably be somewhere in the market settings.
So yeah, once again, I'm not seeing anything here that isn't already covered by the existing warnings 99% or more of the time, except that this is a hard-no (which has its own issues) whereas the warning isn't.
The Eve markets are never going to be idiot proof, and something like this will create more problems than it will solve precisely because it's a hard-restriction on a UI function. |
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Shadowlance
Shadow Wings.
9
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Posted - 2017.06.26 20:32:04 -
[11] - Quote
Cade Windstalker wrote: It's actually a 7-day weighted average of all sales of that item, and it's generally accurate enough more than 95% of the time, so very far from useless. Generally the only time it's not useful are for very small markets or niche items with little to nothing in the way of useful buy or sell orders already on the market, in which case your system would stumble as well.
And how this "great" system is helpful with current event items? They're trading intensively and are volatile as hell atm. So this system is actually useless for them. Or for example you want to set an order in some faraway system for a different than average price - and again this system only causes troubles.
Cade Windstalker wrote:Also, the reason that single value gets used instead of live market data is because it's an order of magnitude less server intensive to just retrieve that one precalculated value instead of grabbing the entire active market info for an item every time you need to check an input. Considering the number one source of load on the markets right now is retrieval of market orders like this I find it highly unlikely CCP would implement something like this in this way, they'd likely as not just use the average price, which we already have a warning for... I really don't see how "get average price of typeid" is less server intensive than "get current price of typeid". Moreover - everyone is checking prices before any order manipulations - so checking in addition another "average price" is actually causing more server load, than using already gained and cached results.
As for the rest: As for me it's hard to imagine that people would complain about the setting they've changed by their own hands. But i can understand your point - people always complain(some may consider this topic as an example ) As for where this setting could be - not the big difference. Whereever CCP puts it. I've picked the wallet settings because most of the time i'm working with orders through it ;) |
Cade Windstalker
1579
|
Posted - 2017.06.27 13:17:22 -
[12] - Quote
Shadowlance wrote:And how this "great" system is helpful with current event items? They're trading intensively and are volatile as hell atm. So this system is actually useless for them. Or for example you want to set an order in some faraway system for a different than average price - and again this system only causes troubles.
The answer is "not very" but that's going to be the case with any new item since there's a lack of history on its price, and the price is changing rather rapidly.
However, considering this is an extreme minority of cases and the current system doesn't actually prevent you from doing anything it still works fine, you simply need to stop and double-check when the warning pops up. The problems it causes are minimal compared to a system that actually locked your UI out of a specific action.
Shadowlance wrote:I really don't see how "get average price of typeid" is less server intensive than "get current price of typeid". Moreover - everyone is checking prices before any order manipulations - so checking in addition another "average price" is actually causing more server load, than using already gained and cached results.
Let me see if I can explain this in a way that a non-programmer will understand.
So, to get this single precalculated value is a single operation. I just tell the computer "get that number". Simple, only one operation required.
To find the current highest buy price or current lowest sell price on the other hand I need to get *all* the buy or sell prices on the market. Lets call that number N. So, I need to get N values and then I need to sort them to actually find the highest or lowest one, which takes roughly N*Log(N) time to accomplish.
This means that to get that single pre-calculated value the server needs to make 1 operation. To find the current highest sell price or lowest buy price the server needs to perform roughly N*Log(N) operations, which is a couple orders of magnitude more, and it needs to do that every time someone takes an action that performs this operation.
Absolute best case here is the server just hands you the values and your local machine does the sorting, though that's still N values retrieved vs 1, so still exponentially more load on the server, just a slightly smaller exponent.
In fact, because of how data retrieval works even in the case of zero buy or sell orders for a given item in a region it's *still* more load on the server to return that zero values because the server has to actually check that there are zero values for that item, where as with the single precalculated value it just knows that there's a space for a value that it needs to go get and it can easily retrieve it based on the item being looked at.
That's why even if CCP were to implement something like this it wouldn't actually do what you seem to really want, work off of the absolute current state of the market, because that would be way too computationally expensive.
Shadowlance wrote:As for the rest: As for me it's hard to imagine that people would complain about the setting they've changed by their own hands. But i can understand your point - people always complain(some may consider this topic as an example ) As for where this setting could be - not the big difference. Whereever CCP puts it. I've picked the wallet settings because most of the time i'm working with orders through it ;)
If you can't believe this would cause problems and can't believe people would complain about those problems I can only direct you to the entire rest of these forums as a point of reference. This is literally the reason UIs very very *very* rarely actively put a hard restriction on stupid actions that are valid, and only restrict invalid actions.
The only place I can think of where anything like this has been done in the Eve UI is the Safety, and that's *very* easily accessible and easy to toggle, and yet it still manages to cause issues. |
Donnachadh
United Allegiance of Undesirables
1272
|
Posted - 2017.06.27 13:20:39 -
[13] - Quote
Ignoring the rest of the conversation here or any other topic referenced.
The ability to screw up an order is simply the game working as intended. Market characters by and large face very little in the way of risk and now you want to remove one of the few risks they actually face that being their own carelessness or clumsy fingers on a keyboard. My response is NO WAY IN HELL, be more careful, slow down and look at what you have entered BEFORE you commit the order to the market. If the no thousands separators thing is the problem then enter your numbers into a spread sheet that has separators and then copy paste them to the game when you are sure they are correct.
Setting all of that aside your idea is terrible because it removes the option one has of doing something crazy just to see how others respond or in an attempt to influence the market. And yes there are some of us out here that will throw away very large sums of ISK simply to watch others scramble to make sense of it all. |
Cade Windstalker
1579
|
Posted - 2017.06.27 14:09:35 -
[14] - Quote
Donnachadh wrote:Ignoring the rest of the conversation here or any other topic referenced.
The ability to screw up an order is simply the game working as intended. Market characters by and large face very little in the way of risk and now you want to remove one of the few risks they actually face that being their own carelessness or clumsy fingers on a keyboard. My response is NO WAY IN HELL, be more careful, slow down and look at what you have entered BEFORE you commit the order to the market. If the no thousands separators thing is the problem then enter your numbers into a spread sheet that has separators and then copy paste them to the game when you are sure they are correct.
Setting all of that aside your idea is terrible because it removes the option one has of doing something crazy just to see how others respond or in an attempt to influence the market. And yes there are some of us out here that will throw away very large sums of ISK simply to watch others scramble to make sense of it all.
Couple of points here.
While I don't like OP's idea I dislike it largely for reasons of implementation and practicality. I do agree that mistakes should be because of intentional action not fat-fingering a key.
This is precisely the reason the safety was introduced for in-space combat, though I will concede that in that case there was certainly an element of "lets not get the newbies killed by the police" at play as well.
Also OP's idea does not remove the ability to do stupid, it's basically a safety that the player has to manually set and enable. So if you want to set a buy order on a Carrier for 10b you still can. |
Zimmer Jones
Lightspeed Enterprises Goonswarm Federation
484
|
Posted - 2017.06.27 15:10:33 -
[15] - Quote
EVE: Caveat Emptor.
your idea= unsupported.
Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.
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Old Pervert
Perkone Caldari State
127
|
Posted - 2017.06.27 20:18:37 -
[16] - Quote
Donnachadh wrote:Ignoring the rest of the conversation here or any other topic referenced.
The ability to screw up an order is simply the game working as intended. Market characters by and large face very little in the way of risk and now you want to remove one of the few risks they actually face that being their own carelessness or clumsy fingers on a keyboard. My response is NO WAY IN HELL, be more careful, slow down and look at what you have entered BEFORE you commit the order to the market. If the no thousands separators thing is the problem then enter your numbers into a spread sheet that has separators and then copy paste them to the game when you are sure they are correct.
Setting all of that aside your idea is terrible because it removes the option one has of doing something crazy just to see how others respond or in an attempt to influence the market. And yes there are some of us out here that will throw away very large sums of ISK simply to watch others scramble to make sense of it all.
If you're the one messing with the plex price kindly stop
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Shadowlance
Shadow Wings.
9
|
Posted - 2017.06.28 08:18:07 -
[17] - Quote
Cade Windstalker wrote: Let me see if I can explain this in a way that a non-programmer will understand.
Yes i nderstand that "average" value looks easier to use because it doesn't change too often. But this explanation is still missing the fact that "everyone is checking prices before any order manipulations - so checking in addition another "average price" is actually causing more server load, than using already gained and cached results." Also, if you click "sell" on something - the highest buy order price will pre-fill in your price window and vice versa if you click buy. So all these values are already used ingame. In my opinion the average price is here for the other purposes - for quick valuing if this given item is over/under priced or not(what is shown with this red/green arrows and % next to price entered).
Cade Windstalker wrote:While I don't like OP's idea I dislike it largely for reasons of implementation and practicality. I do agree that mistakes should be because of intentional action not fat-fingering a key.
This is precisely the reason the safety was introduced for in-space combat, though I will concede that in that case there was certainly an element of "lets not get the newbies killed by the police" at play as well.
Also OP's idea does not remove the ability to do stupid, it's basically a safety that the player has to manually set and enable. So if you want to set a buy order on a Carrier for 10b you still can. Yes - this is exactly what i'm wanting to see! Somewhat like safety mechanics. You still could do all the mistakes you want - buy something overpriced, sell low, making wrong investments etc etc. It's just the protection from misstypes ONLY.
If someone don't need it - just don't use it. |
Cade Windstalker
1579
|
Posted - 2017.06.28 13:43:41 -
[18] - Quote
Shadowlance wrote:Yes i nderstand that "average" value looks easier to use because it doesn't change too often. But this explanation is still missing the fact that "everyone is checking prices before any order manipulations - so checking in addition another "average price" is actually causing more server load, than using already gained and cached results." Also, if you click "sell" on something - the highest buy order price will pre-fill in your price window and vice versa if you click buy. So all these values are already used ingame. In my opinion the average price is here for the other purposes - for quick valuing if this given item is over/under priced or not(what is shown with this red/green arrows and % next to price entered).
It's not that the value doesn't change too often, it's that it's a single value vs the entire contents of the market.
Also you can't assume that the client will have up to date market data for the item in question. They could be using the API to check prices and adjust their orders, they could have waited several minutes between refreshing the market and adjusting, ect. Even if 50% of cases can use cached data you're still increasing load on the servers in general by an order of magnitude, and on top of that the load will be on the market servers instead of the static data server. The markets have a significantly higher load already, so an increase in load there is more likely to translate into a visible performance hit for the end users.
Also that's incorrect. If you click Sell on an order the value filled will be the price from that order, and the same applies to a Buy order. If you just hit "sell" on the item itself the price displayed will be the highest buy order with its range covering your station, same for a buy order, but if there are no orders in range then it just defaults back to the seven day moving average.
In any case the change in load here is still the same as I mentioned before. Where the moving average value can be used it's more convenient to do so.
Cade Windstalker wrote:While I don't like OP's idea I dislike it largely for reasons of implementation and practicality. I do agree that mistakes should be because of intentional action not fat-fingering a key.
This is precisely the reason the safety was introduced for in-space combat, though I will concede that in that case there was certainly an element of "lets not get the newbies killed by the police" at play as well.
Also OP's idea does not remove the ability to do stupid, it's basically a safety that the player has to manually set and enable. So if you want to set a buy order on a Carrier for 10b you still can. Yes - this is exactly what i'm wanting to see! Somewhat like safety mechanics. You still could do all the mistakes you want - buy something overpriced, sell low, making wrong investments etc etc. It's just the protection from misstypes ONLY.
If someone don't need it - just don't use it.[/quote]
And like I keep telling you, what you want is unrealistic.
It's also no where near as necessary as safety mechanics since there are already warnings in place and there's no need for absolute split second decisions in market trading except in very very rare instances. There are already warnings in place, you've just chosen to disable them or ignore them. |
Donnachadh
United Allegiance of Undesirables
1273
|
Posted - 2017.06.28 14:08:50 -
[19] - Quote
Cade Windstalker wrote:This is precisely the reason the safety was introduced for in-space combat, though I will concede that in that case there was certainly an element of "lets not get the newbies killed by the police" at play as well. The only risks a market character face are those that may cost them ISK in the markets and a major component of that risk is typing the wrong thing into a market screen or order. The OP Idea would completely remove that risk and somehow in a game about risk and rewards you think that is a good idea?
A new player in my corp recently mis-read the price on an item and ended up paying 100 million ISK for a 10 million ISK item, there was no safety stopping him from paying that much, in fact all he got was a warning about it being above the regional average so my question is this, would you extend this safety to protect players like him?
I still say no to the OP idea but I do have a compromise based on the newb story above. Everyone gets a safety that prevents them from buying or selling below the min or above the max price, OR all you get is a warning that your price is either above, or below the regional average.
Old Pervert wrote:If you're the one messing with the plex price kindly stop No I am having to much fun watching the stress it causes everyone that deals in or uses plex to pay for game time. |
Shadowlance
Shadow Wings.
9
|
Posted - 2017.06.28 17:08:41 -
[20] - Quote
I've written a full answer, then deleted - because it dawned on me how to prove that topmost values are already used in all market operations: what happens when you finnaly hit OK button in an order window? Server actually DOES a check if someone is buying/selling stuff at that price OR at higher/lower price(because you can only fill topmost order then next etc) at that particular moment. If no - it creates an order if you were selling stuff or modifying order, or returns an error if you were buying. So all you need to do - is just place my optional check in between this check and action taken.
Hmm since when risk of mistype became part of the game(and since when it's the major risk)? How about risk of disconnect/desync/server crash/insult/meteor/volcanic eruption etc?
As for your example - no it won't help there. As it won't help with any type of scam, desinformation etc. Technically it's just ties your order to current market prices, so you don't go out of that by adding/substracting few numbers from price unintentionally. |
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Cade Windstalker
1581
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Posted - 2017.06.28 18:07:52 -
[21] - Quote
Donnachadh wrote:The only risks a market character face are those that may cost them ISK in the markets and a major component of that risk is typing the wrong thing into a market screen or order. The OP Idea would completely remove that risk and somehow in a game about risk and rewards you think that is a good idea?
No, I think OP's idea would not completely remove that risk or anything like it, I think it would cause more problems than it solves.
I just also don't think your argument is particularly correct either.
Shadowlance wrote: I've written a full answer, then deleted - because it dawned on me how to prove that topmost values are already used in all market operations: what happens when you finnaly hit OK button in an order window? Server actually DOES a check if someone is buying/selling stuff at that price OR at higher/lower price(because you can only fill topmost order then next etc) at that particular moment. If no - it creates an order if you were selling stuff or modifying order, or returns an error if you were buying. So all you need to do - is just place my optional check in between this check and action taken.
That's being done on the server and as a separate operation where only the results are being served to your client. Your client never actually gets the values in question.
Also once again it's getting a valid order for you to fill, not the best price on the market. For example if you're setting up orders one jump out from Jita it ignores anything in 4-4 with a range of "System" so it's getting something different from what you're looking for and using a different method to do so. |
Shadowlance
Shadow Wings.
9
|
Posted - 2017.06.28 19:36:27 -
[22] - Quote
Cade Windstalker wrote: That's being done on the server and as a separate operation where only the results are being served to your client. Your client never actually gets the values in question.
But i don't need the values, i only need the result if my order didn't pass this optional check. I believe this is very close to how current "average price" check is done. So it actually won't add any significant server load. Anyways - i might be wrong, but it's up to devs how their system works and how to implement any changes. We can only make assumptions. So i hope we'll end this part of our conversation at this point ;p
Cade Windstalker wrote:Also once again it's getting a valid order for you to fill, not the best price on the market. For example if you're setting up orders one jump out from Jita it ignores anything in 4-4 with a range of "System" so it's getting something different from what you're looking for and using a different method to do so. And it shouldn't look for the best prices, only for valid prices. This is where it outbids the current checking system - i might set a buy/sell order for a 10x times lesser/bigger price than "average price" without a warning, if it'll be in range of topmost valid prices. And this is what you want in 90% of all cases IF you know what you're doing.
As for the newbies that might sell their stuff very cheap - they shouldn't use this setting before acknowledging how the market works. Or _maybe_ it even could be activated with current system together. I don't like it, but anyways the decision which system to use(or both) - is up to user. |
Jonah Gravenstein
Machiavellian Space Bastards
28479
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Posted - 2017.06.28 22:36:48 -
[23] - Quote
No thanks there's already sufficient warnings, if you make a mistake it's your responsibility to learn from it.
Mistakes cost you here, by design.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
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Donnachadh
United Allegiance of Undesirables
1273
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Posted - 2017.06.29 14:54:06 -
[24] - Quote
Shadowlance wrote:Hmm since when risk of mistype became part of the game(and since when it's the major risk)? How about risk of disconnect/desync/server crash/insult/meteor/volcanic eruption etc? I "mis-typed" and ended up firing the death blow at a fleet mate in a battle in low sec, CCP needs to add a safety to protect me and my fleet mates from these "mis-typed" commands. I "mis-typed" once and as a result a fleet mate that needed reps did not get them so he got blowed up real good, we need a safety to prevent us logi pilots from missing calls for reps because we "mis-typed". I "mis-typed" once and it pushed my corp into a war dec, when what I wanted to do was simply agree to the terms offered, we need a safety to prevent these "mis-type" situations. Don't be stupid is the response I am getting from several other EvE players sitting next to me as I type this, no one deserves to have a safety to protect them from their own stupidity, clumsiness or from not paying attention to what they are doing. You know what they are right, there is no activity in this game where a safety should protect us from our own stupidity, clumsiness, laziness or inattention to what we are doing and that includes market characters like you and me.
Shadowlance wrote:As for your example - no it won't help there. As it won't help with any type of scam, desinformation etc. Technically it's just ties your order to current market prices, so you don't go out of that by adding/substracting few numbers from price unintentionally. Your interpretation, I see it differently. If the safety prevents you from placing things on the market for more or less than the regional highest / lowest prices then players like my corp mate are protected because you as the seller could not place it on the market for such a ridiculously inflated price.
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Shadowlance
Shadow Wings.
9
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Posted - 2017.06.29 19:54:21 -
[25] - Quote
Donnachadh wrote: I "mis-typed" and ended up firing the death blow at a fleet mate in a battle in low sec, CCP needs to add a safety to protect me and my fleet mates from these "mis-typed" commands. I "mis-typed" once and as a result a fleet mate that needed reps did not get them so he got blowed up real good, we need a safety to prevent us logi pilots from missing calls for reps because we "mis-typed". I "mis-typed" once and it pushed my corp into a war dec, when what I wanted to do was simply agree to the terms offered, we need a safety to prevent these "mis-type" situations. Don't be stupid is the response I am getting from several other EvE players sitting next to me as I type this, no one deserves to have a safety to protect them from their own stupidity, clumsiness or from not paying attention to what they are doing. You know what they are right, there is no activity in this game where a safety should protect us from our own stupidity, clumsiness, laziness or inattention to what we are doing and that includes market characters like you and me.
Don't you really see the difference between player&player and player&interface interaction? Your arguments doesn't fit this case, exept for wardec - but i believe there already is a conformation dialogue for such actions.
Donnachadh wrote: Your interpretation, I see it differently. If the safety prevents you from placing things on the market for more or less than the regional highest / lowest prices then players like my corp mate are protected because you as the seller could not place it on the market for such a ridiculously inflated price.
You can always create a new topic for your idea, but it has nothing in common with this one. Also your proposal is not only about safety, but about restrictions.
Jonah Gravenstein wrote:No thanks there's already sufficient warnings, if you make a mistake it's your responsibility to learn from it.
Mistakes cost you here, by design. CCP thinks different. That's why safety mechanics and many inteface improvements were introduced past years. |
Jonah Gravenstein
Machiavellian Space Bastards
28482
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Posted - 2017.06.30 17:53:52 -
[26] - Quote
Shadowlance wrote:Jonah Gravenstein wrote:No thanks there's already sufficient warnings, if you make a mistake it's your responsibility to learn from it.
Mistakes cost you here, by design. CCP thinks different. Do they?
Quote:That's why safety mechanics and many interface improvements were introduced past years. The safety switch was introduced to make life easier on newbies, and that's the only dev designed safety net in the game. Interface improvements are not safety mechanics, what you're asking for is a change to stop YOU from making silly mistakes when you fat finger your market orders, despite there already being warnings that you've chosen to ignore.
Learn from your mistakes.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
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Shadowlance
Shadow Wings.
9
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Posted - 2017.07.01 11:09:59 -
[27] - Quote
Jonah Gravenstein wrote:Do they? yes
Jonah Gravenstein wrote:The safety switch was introduced to make life easier on newbies, and that's the only dev designed safety net in the game. Interface improvements are not safety mechanics, what you're asking for is a change to stop YOU from making silly mistakes when you fat finger your market orders, despite there already being warnings that you've chosen to ignore.
Learn from your mistakes.
Explain autopay bills settings introduction. According to your logic that's to "make life easier on newbies". Despite there already was "sufficient" reminder through ingame mail. Also - what is so special you could learn from a mistype?
I don't get why people complain about interface improvement that could help many people and won't affect them if they don't need it. Perhaps that's some form of human natureGǪ |
Donnachadh
United Allegiance of Undesirables
1274
|
Posted - 2017.07.02 13:26:50 -
[28] - Quote
Shadowlance wrote:Don't you really see the difference between player&player and player&interface interaction? Your arguments doesn't fit this case, exept for wardec - but i believe there already is a confirmation dialogue for such actions. You want the game to hold your hand and prevent you from making a mistake. I want the game to hold my hand and prevent me from making a mistake. You see in the end there is absolutely no difference between the two, we both want the game to hold our hands and prevent use from making a mistake, the activity we are involved in is essentially irrelevant.
And yes the markets of EvE are a PvP combat arena and like all PvP combat arenas you do not get to have a safety to protect you from your own actions. |
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