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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Franscious Bugaro
Serenity and Solitude
0
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Posted - 2017.07.03 02:53:42 -
[1] - Quote
Normally I stick around high-sec, but my datacore research takes me into low-sec occasionally.
Normally I just outfit a Corvette with a couple of warp core stabilizers and hope for the best.
That said, it sure would be nice to be able to fight back against a skilled pirate or two someday. And of course, I occasionally have to take out moderate amounts of NPC rats during missions. My Gallente destroyer works well for that, but is generally useless against non-npc rats, as is my talos (ok, ok, my reaction time in those unplanned situations sucks too).
My toon has been around awhile, with ~26M SP, and I'm open to training in any class ship.
So, shy of a Titan, what do pirates fear? I'm not looking to run, I want a fighting chance to surprise them and win (presuming just one or two of them, not a base camp full). I have decent drone skills if that helps... but don't worry about what I need... been playing since around 09, on-and-off, so not worried about any time investment - just want a goal.
Thanks in advance, |
ShahFluffers
Ice Fire Warriors Shadow Cartel
11713
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Posted - 2017.07.03 05:10:25 -
[2] - Quote
I think you are going about this wrong.
No ship class per se is going to give an outlaw / pirate "pause."
What really matters is "can that ship potentially be fitted to destroy me?" and "how fast can I take down that ship?"
Some examples:
- Regardless of the ship type I am in, if I see a person in a corvette (see: rookie ship) I will nuke it on sight. Corvettes have minimal ability to tank and can easily be caught. There is minimal effort in it.
- I see another ship around... I will immediately do a "threat assessment." ------ What kind of ship is it? ------ What fits can it potentially make use of? ------ Is my ship geared for fighting that kind of ship and the possible fits it may have? ------ Are there station / gate guns and can I kill quicker than they can kill me? ------ How many people are in local chat and are the people in local related to this guy? ------ Do I have an exit strategy or am I going balls deep?
- If I see a capital or supercapital ship flying around in space... I will not care what ship I am flying. I will try to keep it pinned for as long as possible while screaming in corporation / alliance / allied chatrooms to mobilize and assist. I will most likely die... but the glory man... the GLORY!!
Essentially... there is no way to truly "surprise" an outlaw / pirate (unless you have friends that are ready to hotdrop support on you via a cynosaural field).
You kind of have to adopt a "hunter-killer" attitude and operate under the guidelines of "kill what you think you can kill, run from what you know can't, die for what may be an awesome kill."
My recommendation is to join a PvP corporation (preferably one in low-sec) and learn from them. Knowing how hunter-killers operate will help you better defend yourself and your assets.
How did you Veterans start?
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Netan MalDoran
Reckless-Endangerment Manifesto.
295
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Posted - 2017.07.03 05:44:09 -
[3] - Quote
Franscious Bugaro wrote:So, shy of a Titan, what do pirates fear?
Actually, when im doing my pirate things, I would be more scared of a tristan dropping on grid rather than a titan
But seriously man, Combat Recons, theyre scary as ****
Can't add much more as ShahFluffers stated it all pretty well.
PS: Gate camps are annoying too.
"Your security status has been lowered." - Hell yeah it was!
Falcon's truth
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Omar Alharazaad
Dissidence Dawn The-Culture
3511
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Posted - 2017.07.03 06:27:44 -
[4] - Quote
lack of rum. terrifying.
Come hell or high water, this sick world will know I was here.
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Herzog Wolfhammer
Sigma Special Tactics Group
8675
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Posted - 2017.07.03 06:31:47 -
[5] - Quote
Franscious Bugaro wrote:Normally I stick around high-sec, but my datacore research takes me into low-sec occasionally.
Normally I just outfit a Corvette with a couple of warp core stabilizers and hope for the best.
That said, it sure would be nice to be able to fight back against a skilled pirate or two someday. And of course, I occasionally have to take out moderate amounts of NPC rats during missions. My Gallente destroyer works well for that, but is generally useless against non-npc rats, as is my talos (ok, ok, my reaction time in those unplanned situations sucks too).
My toon has been around awhile, with ~26M SP, and I'm open to training in any class ship.
So, shy of a Titan, what do pirates fear? I'm not looking to run, I want a fighting chance to surprise them and win (presuming just one or two of them, not a base camp full). I have decent drone skills if that helps... but don't worry about what I need... been playing since around 09, on-and-off, so not worried about any time investment - just want a goal.
Thanks in advance,
The only thing pirates are afraid of are buffs to the game that enhance the chances of people fighting for their pocket of lowsec. The zombies in the mall parking lot like things just the way they are.
Bring back DEEEEP Space!
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Herzog Wolfhammer
Sigma Special Tactics Group
8675
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Posted - 2017.07.03 06:33:43 -
[6] - Quote
Omar Alharazaad wrote:lack of rum. terrifying.
I had an incident today (RL crap) whereby in my haste to extricate myself from the domain of a rather crazy woman, I left an entire bottle of rum behind.
That wench is probably drinking it right now, but I'll mark that off the way a lizard marks his missing tail when he escapes a predator, for I have not been pestered by her since and I can always acquire a new bottle of rum.
Yarr and all that.
Bring back DEEEEP Space!
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Giovanni erkelens2
Iudicium Phalanx Federation
49
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Posted - 2017.07.03 08:00:56 -
[7] - Quote
people who use these most lamest of lame things called ECM modules..... |
Coralas
Center for Advanced Studies Gallente Federation
181
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Posted - 2017.07.03 08:46:54 -
[8] - Quote
Franscious Bugaro wrote:Normally I stick around high-sec, but my datacore research takes me into low-sec occasionally.
Normally I just outfit a Corvette with a couple of warp core stabilizers and hope for the best.
That said, it sure would be nice to be able to fight back against a skilled pirate or two someday. And of course, I occasionally have to take out moderate amounts of NPC rats during missions. My Gallente destroyer works well for that, but is generally useless against non-npc rats, as is my talos (ok, ok, my reaction time in those unplanned situations sucks too).
My toon has been around awhile, with ~26M SP, and I'm open to training in any class ship.
So, shy of a Titan, what do pirates fear? I'm not looking to run, I want a fighting chance to surprise them and win (presuming just one or two of them, not a base camp full). I have decent drone skills if that helps... but don't worry about what I need... been playing since around 09, on-and-off, so not worried about any time investment - just want a goal.
Thanks in advance,
I don't think conceptually a pirate is going to fear much, but may seek to avoid clear mismatches in numbers or ships or known hot dropper scouts. Also I'd just mentally file most people into categories of pvper or bear, and not worry about the pirate distinction.
Although I understand using a corvette, I used a stratios in lowsec for basically a year without losing it (granted I don't dock in lowsec often). Its so easy to move a cloak warper around. The gallente hecate is also extremely hard to catch in its travel mode.
I use vexor and ishkur for pvp, vexor as a general purpose plated brawler, often as a warp in hammer since its one of the highest dps t1 cruisers, and ishkur for frigate roams. Stratios is another cruiser sized choice though you may find yourself being baited or chased for the shinier killmail a bit.
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Sabriz Adoudel
Move along there is nothing here
6046
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Posted - 2017.07.03 08:57:01 -
[9] - Quote
There are ships that are commonly used as bait, the Hyperion comes to mind. A small gang in expensive ships that can't escalate won't commit to a fight against one of those.
But piracy is usually done with an attitude of 'my ships are cheap, I don't care if I lose them'. Players with that mindset will often spring a trap anyway.
TL:DR - Being hard to catch is better than scaring your opponents with ship choice.
I support the New Order and CODE. alliance. www.minerbumping.com
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
435
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Posted - 2017.07.03 09:09:39 -
[10] - Quote
the answer you seek is not 42 but n+1
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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xxxTRUSTxxx
Galactic Rangers EVEolution.
651
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Posted - 2017.07.03 09:32:47 -
[11] - Quote
pirates fear no lootz and nothing more. |
Blade Darth
Room for Improvement Limited Expectations
258
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Posted - 2017.07.03 11:09:55 -
[12] - Quote
A high dps ship warping at 0 into a instalock camp is bad news (talos landing! got him! bubble bubble! no no bubble im in pod need warp off! ewwwwww....). A chessur at 5 am kiting your kitchen sink fleet with half people asleep or not on comms and the other half in ships with no webs is also bad.
Omen Navy Issue Tutorial
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Yang Aurilen
The Mjolnir Bloc The Bloc
1466
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Posted - 2017.07.03 12:13:10 -
[13] - Quote
If OP thinks a titan warping gate to gate will deter any pirate in lowsec all you'll get is intel channels blazing about a lone titan being stupid and you'll be HIC pointed within the next 5 minutes with every pirate going temporarily being friendly to each other so they can kill you.
Post with your NPC alt main and not your main main alt!
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Marcus Binchiette
Federal Vanguard
135
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Posted - 2017.07.03 13:33:55 -
[14] - Quote
What do pirates fear? A Cyno.... Next time they gank you deploy a fake cyno and they might just cease fire & run. Pirates love easy kills, they use shiny ships, and they fear any siduation in which they are not in control. If you drop a cyno you are throwing the unknown in their faces. Most pirates would rather leave their prey instead of risking their shiny ships.
Pirates worship their killboards So if you can pose any kind of threat which might jeopardise their kill:death ratio they will flee. |
Franscious Bugaro
Serenity and Solitude
0
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Posted - 2017.07.03 14:43:10 -
[15] - Quote
ok - get that solo anti-pirate is a non-starter.
Finding a lot of anti-pirate corps via google, but many post are older than this 2011 toon... any suggestions for current anti-pirate corprs?
1) Don't care if there is a tax. 2) Anti-Pirate the priority over missions (shy of folks that are 25 jumps out) 3) Reasonable player base 4) Otherwise mostly solo players that just come out to help members being jumped or to take out camps
Suggestions?
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Johan Civire
Caldari Provisions Caldari State
1180
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Posted - 2017.07.03 15:06:43 -
[16] - Quote
me. I mean not this me but me me. |
Jonah Gravenstein
Machiavellian Space Bastards
28482
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Posted - 2017.07.03 15:26:33 -
[17] - Quote
FTFY
Also the covetousness of the loot fairy.
In the beginning there was nothing, which exploded.
New Player FAQ
Feyd's Survival Pack
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Franscious Bugaro
Serenity and Solitude
0
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Posted - 2017.07.03 15:44:50 -
[18] - Quote
Big plus if any corp suggested is actually recruiting... |
Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
306
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Posted - 2017.07.03 16:55:50 -
[19] - Quote
On a serious note,
Worms and garmurs are probably the least engagable Frigates for pirates.
Aside from that most other stuff will only attract an apropriatly overkill response
Worms and garms just aren't worth the hassle for the 90% afterburning, scram range fighting pirates out there
Don't expect there to be no exception to the rule though |
Tuttomenui II
Aliastra Gallente Federation
672
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Posted - 2017.07.03 17:00:39 -
[20] - Quote
A world without Booty. |
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Franscious Bugaro
Serenity and Solitude
0
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Posted - 2017.07.03 17:44:24 -
[21] - Quote
Darth Terona wrote:On a serious note,
Worms and garmurs are probably the least engagable Frigates for pirates.
Aside from that most other stuff will only attract an apropriatly overkill response
Worms and garms just aren't worth the hassle for the 90% afterburning, scram range fighting pirates out there
Don't expect there to be no exception to the rule though
Thanks - appreciate the direct answer. Is that mostly due to the Drone damage boost on the Worm? Have to admit, that is pretty attractive... |
Aurelius Oshidashi
Hard-line Syndicate Serrice Council.
47
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Posted - 2017.07.03 18:18:36 -
[22] - Quote
Some good tips here! One of them is joining a pvp corp. I would like to recruit you!
We are not a pvp focused corp though. Our only focus is on having fun without giving corp members a single obligation. That means we do everything what we feel like doing. For some of us that is pvp only, all day, every day. These guys give serious as well as casual pvp training. They have many years of experience, be it the big wars in eve or be it just solo or gang pvp.
We are in null sec, have our own systems that we rent and we cooperate well with some other corps and alliances.
You could even join us with an alt if you would purely join for the pvp training, but my guess is you are like-minded as us and will join fully at some point, which I've seen happening to others.
We also don't care if you take long breaks from the game, although I have some tips in that regard.
Find our public channel in our corp bio and join there to relieve advice and answers to possible questions you have. Or send me a mail if that suits you better. Would love to have you on board! |
Marcus Binchiette
Federal Vanguard
135
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Posted - 2017.07.03 19:35:28 -
[23] - Quote
Aurelius Oshidashi wrote:Some good tips here! One of them is joining a pvp corp. I would like to recruit you!
We are not a pvp focused corp though. ...!
I stopped reading there... :)
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ShahFluffers
Ice Fire Warriors Shadow Cartel
11715
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Posted - 2017.07.04 01:10:42 -
[24] - Quote
Franscious Bugaro wrote:Darth Terona wrote:On a serious note,
Worms and garmurs are probably the least engagable Frigates for pirates.
Aside from that most other stuff will only attract an apropriatly overkill response
Worms and garms just aren't worth the hassle for the 90% afterburning, scram range fighting pirates out there
Don't expect there to be no exception to the rule though Thanks - appreciate the direct answer. Is that mostly due to the Drone damage boost on the Worm? Have to admit, that is pretty attractive... Worms can use 2 "super" drones (see: the drones are heavily bonused, making them hard hitting and hard to kill) out 50km and can be fitted to fly really fast.
Garmurs can use missiles (which have a pretty sizable range), can be fitted to be VERY fast, and have a bonus to warp scrambling/disruption range.
These traits makes both ships quite lethal to slower ships and give them ability to GTFO when things go "wrong."
But both are far from "the scariest" ships out there. If a person can...
- pin either ship down with a warp scrambler and/or stasis webifier... - hit them at long range with high-damage weapons...
... they will melt like the rest.
How did you Veterans start?
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Sobaan Tali
Caldari Quick Reaction Force
1250
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Posted - 2017.07.04 01:36:44 -
[25] - Quote
Tuttomenui II wrote:A world without Booty.
I'm not a pirate and fear a world without that, too... oh, wait, you mean..?
Never mind what I said. In fact, you all saw nothing and I was never here!
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Frostys Virpio
KarmaFleet Goonswarm Federation
3452
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Posted - 2017.07.04 15:45:15 -
[26] - Quote
The nerf bat. Everyone fear the nerf bat. |
Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
307
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Posted - 2017.07.04 16:06:15 -
[27] - Quote
Franscious Bugaro wrote:Darth Terona wrote:On a serious note,
Worms and garmurs are probably the least engagable Frigates for pirates.
Aside from that most other stuff will only attract an apropriatly overkill response
Worms and garms just aren't worth the hassle for the 90% afterburning, scram range fighting pirates out there
Don't expect there to be no exception to the rule though Thanks - appreciate the direct answer. Is that mostly due to the Drone damage boost on the Worm? Have to admit, that is pretty attractive...
More to do with how hard they are to catch for brawling ships coupled with how tanky and hard hitting they are compared to kiting ships |
Aurelius Oshidashi
Hard-line Syndicate Serrice Council.
47
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Posted - 2017.07.04 17:46:03 -
[28] - Quote
Marcus Binchiette wrote:Aurelius Oshidashi wrote:Some good tips here! One of them is joining a pvp corp. I would like to recruit you!
We are not a pvp focused corp though. ...! I stopped reading there... :)
Thanks for letting us know. We need to stay informed of what important people like you read or not. |
Axure Abbacus
Pentex Subsidiaries Corp
85
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Posted - 2017.07.04 18:46:50 -
[29] - Quote
The vast Emptiness of Space...with no one to Gank.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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Fluffy Moe
Royal Amarr Institute Amarr Empire
15
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Posted - 2017.07.04 23:04:21 -
[30] - Quote
Franscious Bugaro wrote:Darth Terona wrote:On a serious note,
Worms and garmurs are probably the least engagable Frigates for pirates.
Aside from that most other stuff will only attract an apropriatly overkill response
Worms and garms just aren't worth the hassle for the 90% afterburning, scram range fighting pirates out there
Don't expect there to be no exception to the rule though Thanks - appreciate the direct answer. Is that mostly due to the Drone damage boost on the Worm? Have to admit, that is pretty attractive...
It seems to me that for your purpose you do not need a heavy tank or lots of DPS, you just want to be somewhat safer to do what you are doing.
I highly recommend Celestis or Blackbird. The ships + fits are going to be actually a ton cheaper then the above mentioned frigate hulls alone. You will have enough DPS and tank to deal with any NPC rats without using any DPS mods whatsoever, and if someone does warp in on you even if its 2 ships, you can just crap on them and warp off. You won't be able to kill them because you can't break their tank with ECM stuff fitted, but they can do next to nothing to you either, and most importantly, you'll break their webs and scrams.
With a decent fit I do -126% to someones range on 2 ships in a celestis, this is not on maxxed skills, so even if they have counter skills they still can't target and on the Blackbird with sensor booster and auto targeting, you won't even have to worry about getting jammed yourself. Celestis is a bit harder to fit with those, you'll have to sacrifice 1 dampener (so you can effectively jam 1 and a half ships, or 3 ships to below half their range), but you get way more utility out of it cause more drones and low slots. And for runnign sites utility is pretty important.
Make sure you're running an Auto Targeting System (T1 will do, go with lowest cap drain) in high slot, and a Sensor Booster with Scan Resolution script in one mid slot, again, a T1 will do, go for lowest cap drain. Use AB, don't use MWD as that will give you around -20 to -25% cap depending which one you fit.
If you want to splurge a bit, go for fed Navy AB (low cap drain + mad overheat bonus) and T2 mods, instead of T1.
Now, if multiple ships warp in on you (more then 2) then you're screwed either way, and if they have scouted you and went to go get a counter fit for it, then chances are good for them, but if they do that, chances are also good that you'll be done with your business there and gone by time they come back. And T1 cruisers are cheap, so no biggie if you lose one.
Hope this helps. |
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