Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Li Soikutsu
Vorticon Corporation
0
|
Posted - 2017.07.20 13:02:51 -
[1] - Quote
Hello.
Can we please remove drone aggro or at least Nerf it.
Drone aggro is a annoying and tedious features plus it makes some builds pretty bad.
Just running normal anomalies it's not to bad you have to recall a drone rarely, however in DED sites its insane the amount aggro drones are getting making the drone ship (for example drone Proteus) pretty bad in some DED sites.
Also in my opinion it doesn't at extra depth to the game play it simply wants me to not use drone because it's annoying and tedious.
Ofcourse you could say 'go fly something without drones' i suppose i could or they could make it so all fits including drone ships are viable and we can all use what we consider to be more fun fits.
Thanks. |
Cade Windstalker
1620
|
Posted - 2017.07.20 13:20:35 -
[2] - Quote
Drones were never supposed to take zero aggro in PvE sites. The reason for this is that if drones take zero aggro it becomes incredibly easy to setup an essentially AFK setup (cough VNI cough) and the inherent advantages drones have over guns (application, range, fitting) pretty quickly snowball.
CCP indicated that they're looking at a rework of drone/rat interactions in the Carrier thread, but since that seems to be towards curbing AFK gameplay I somehow very much doubt that they're going to go in this direction.
Having to micro and pay attention to your drones is supposed to be the trade-off for all those advantages, and that is interesting gameplay when it works. The current problem is that most of the time there's not much to do besides watch the drone die and send out more after aggro stabilizes, which is less than ideal on the whole. |
Daichi Yamato
Jabbersnarks and Wonderglass
3986
|
Posted - 2017.07.20 13:29:46 -
[3] - Quote
Err no you cannot afk rat. Yes it does add to gameplay.
Drones come with pros and cons like everything else. You can switch to a different weapon system or you can fly closer to your target.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Li Soikutsu
Vorticon Corporation
0
|
Posted - 2017.07.20 13:33:07 -
[4] - Quote
Cade Windstalker wrote:Drones were never supposed to take zero aggro in PvE sites. The reason for this is that if drones take zero aggro it becomes incredibly easy to setup an essentially AFK setup (cough VNI cough) and the inherent advantages drones have over guns (application, range, fitting) pretty quickly snowball.
CCP indicated that they're looking at a rework of drone/rat interactions in the Carrier thread, but since that seems to be towards curbing AFK gameplay I somehow very much doubt that they're going to go in this direction.
Having to micro and pay attention to your drones is supposed to be the trade-off for all those advantages, and that is interesting gameplay when it works. The current problem is that most of the time there's not much to do besides watch the drone die and send out more after aggro stabilizes, which is less than ideal on the whole.
If the main reason behind drone aggro is anti AFK ratting they might as well build in a simple timer that will auto recall / abandon drone if there is no game activity of any kind for X amount of time.
I would rather have them remove the entire AUTO attack feature (incoming rage ? ) then this non stop drone aggro nonsense.
Anyways thanks for your input o/ |
Frostys Virpio
KarmaFleet Goonswarm Federation
3464
|
Posted - 2017.07.20 17:05:32 -
[5] - Quote
Daichi Yamato wrote:Err no you cannot afk rat. Yes it does add to gameplay.
Drones come with pros and cons like everything else. You can switch to a different weapon system or you can fly closer to your target.
If you want to kill afk ratting, just prevent drones from working afk by disabling the auto-aggro. No need to have aggro trigger that work but only half the time because :CCP: meaning you can still afk rat as long as you know how to prevent the trigger from happening.
Now the only point of contention is: "Does CCP actually want to stop afk ratting?". |
grgjegb gergerg
School of Applied Knowledge Caldari State
70
|
Posted - 2017.07.20 17:17:18 -
[6] - Quote
Better idea:
Automatic drone functions. Start simply, with drones that automatically return to bay once they're fired upon. They don't re-launch, they just return.
Maybe build from there, maybe not.
How does that sound? Still nukes AFK setups, while reducing micro-management. Drones can still be webbed and killed by NPCs, or killed by PCs. |
Scialt
Universal Sanitation Corporation
194
|
Posted - 2017.07.20 17:22:11 -
[7] - Quote
I don't have an issue with Drone Aggro at the moment. But I do wish there were some indicator that would let me know if one of my drones were being targeted instead of waiting to see that damage is being applied.
Maybe something like the yellow box/red box we have with rats/players targeting/aggressing us but rather put the yellow/red box around the drone in the drone window that shows that my drone is being targeted by someone other than me or is being aggressed.
|
Frostys Virpio
KarmaFleet Goonswarm Federation
3464
|
Posted - 2017.07.20 17:50:26 -
[8] - Quote
grgjegb gergerg wrote:Better idea:
Automatic drone functions. Start simply, with drones that automatically return to bay once they're fired upon. They don't re-launch, they just return.
Maybe build from there, maybe not.
How does that sound? Still nukes AFK setups, while reducing micro-management. Drones can still be webbed and killed by NPCs, or killed by PCs.
It sound like extra coding that might be bypassed by player if they find a way to prevent rats from swapping aggro. Disabling auto-aggro pretty much only require to comment out the lines about aggressive mode. |
Li Soikutsu
Vorticon Corporation
0
|
Posted - 2017.07.20 19:21:20 -
[9] - Quote
First of all thank for all the reply's on suggestions.
I get that some ppl are against removing drone aggro because AFK ratting,even though afk ratting is still more risky considering you have a change to get jumped on when afking. (risk vs reward )
However i am mainly concerned about the DED sites. If you ever tried running those with a drone boat you soon realise that aggro compared to regular anomlies is completly over the top. Losing a few drones now and then isn't to bad... But all 5 drone pulling insta aggro from the entire freaking room is kinda insane.. even with die hard mico management it's impossible to keep all of them alive.
So either nerf the amount of aggro they are getting or remove it all together. I don't consider it a fun part of the game anyways I rather spend my time when running DED site looking awesome explosions then staring at the drone HP window nonstop.
|
Daichi Yamato
Jabbersnarks and Wonderglass
3986
|
Posted - 2017.07.20 21:40:13 -
[10] - Quote
I'd love to remove drone auto engaging. CCP obviously want a mixed bag of seni afk
Ded sites are not only in null sec and ded rat ai is not unique to ded sites.
Like i said, get closer to your target or change weapon system.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
|
Donnachadh
United Allegiance of Undesirables
1292
|
Posted - 2017.07.21 14:02:00 -
[11] - Quote
Daichi Yamato wrote:Like i said, get closer to your target or change weapon system. Been saying this for years. Even in DeD sites I have very little issue with drone agro and it has been six months or more since I lost a drone to NPC rats.
How do you work this magic? well it truly is extremely simple. First you keep your drones on a very short leash, nothing more than 20k to 25k and even then only the fast moving lights should be that far out. Beyond that sentries are your best option. Keeping them this close means you can recall them to safety BEFORE they die even if they have full room agro, well you can provided you are attentive to the damage indicators. Keeping them this close means that for most of their time outside the safety of the drones bay they are within range of a remote shield booster or armor rep which really can make the difference between a drone that needs repair or having to replace it. If you are not using sentry drones then the drone link augmentor should never be fit to a ship used for PvE activities you simply do not need that much control range and fitting one or more restricts your options for remote reps. Does all of this require effort on your part as the pilot, well yes as a matter of fact it does. It raises your efforts to about the same level as a missile or turret pilot would have running the same DeD site and that alone is more than enough reason to leave drone agro as it is.
So in the end OP I see this more as a pilot problem than I do as an agro problem. Adapt how you fly drones to meet the needs, or continue to lose them the choice is yours to make. It is lazy and foolish to ask for a change to the game because you are incapable or unwilling to adapt to the situation you face.
Scialt wrote:I don't have an issue with Drone Aggro at the moment. But I do wish there were some indicator that would let me know if one of my drones were being targeted instead of waiting to see that damage is being applied.
Maybe something like the yellow box/red box we have with rats/players targeting/aggressing us but rather put the yellow/red box around the drone in the drone window that shows that my drone is being targeted by someone other than me or is being aggressed.
People been asking for this since I started in 2010 so don't expect it to change anytime soon.
On the other hand this is simply not needed all you have to do is ask yourself one simple question. Do I have drones outside my ship? Yes - they WILL HAVE agro so take all appropriate actions to help minimize damage or loss. No - then you do not need an indicator to tell you they are being targeted. There you go targeting question answered quickly, simply and no changes to the game are needed and this has the added benefit that you are taking preventative measure from the moment you launch your drones. |
Cade Windstalker
1625
|
Posted - 2017.07.21 14:22:00 -
[12] - Quote
Li Soikutsu wrote:If the main reason behind drone aggro is anti AFK ratting they might as well build in a simple timer that will auto recall / abandon drone if there is no game activity of any kind for X amount of time.
I would rather have them remove the entire AUTO attack feature (incoming rage ? ) then this non stop drone aggro nonsense.
and i mean especially in DED sites it's not to bad in regular anomlies
Anyways thanks for your input o/
It's not just about AFK ratting, it's about having to pay attention to your drones and as something to offset the benefits that drones give you. Even if you're at your computer actively flying and controlling the drones they're still an incredibly strong weapons system against NPCs.
As I pointed out previously, CCP are looking at changes to how NPCs interact with Drones. They said so in the last Carrier changes thread. I'd put the odds of them removing drone aggro entirely at within rounding error of zero though.
The main problem with drone aggro right now is the way large chunks of the site tend to swap onto Drones all at once, which makes drone aggro a very feast or famine proposition, and the interactions between NPC EWar and drones.
Personally I hope CCP make Drone Aggro more consistent across NPC types and sites but also make it more survivable if you're paying attention. Something like reducing the number of rats that will go after one drone, and reducing the chance of a rat using EWar on a Drone.
That would effectively remove the AFK-Ishtar/VNI problem and make Drone Aggro less frustrating to deal with for a player that's actually paying attention. |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
443
|
Posted - 2017.07.21 16:01:29 -
[13] - Quote
CCP made a broken agro system, the drone agro doesn't need fixed but the agro system itself. I have quit using drone ships in any pve because of as soon as I launch lights, every frigate targets its, ive even had larger ships like cruisers and up drop locks which shouldn't have to go after a light drone.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
|
Mike Voidstar
Voidstar Free Flight Foundation
1217
|
Posted - 2017.07.23 16:56:20 -
[14] - Quote
Donnachadh wrote:Daichi Yamato wrote:Like i said, get closer to your target or change weapon system. Been saying this for years. Even in DeD sites I have very little issue with drone agro and it has been six months or more since I lost a drone to NPC rats. How do you work this magic? well it truly is extremely simple. First you keep your drones on a very short leash, nothing more than 20k to 25k and even then only the fast moving lights should be that far out. Beyond that sentries are your best option. Keeping them this close means you can recall them to safety BEFORE they die even if they have full room agro, well you can provided you are attentive to the damage indicators. Keeping them this close means that for most of their time outside the safety of the drones bay they are within range of a remote shield booster or armor rep which really can make the difference between a drone that needs repair or having to replace it. If you are not using sentry drones then the drone link augmentor should never be fit to a ship used for PvE activities you simply do not need that much control range and fitting one or more restricts your options for remote reps. Does all of this require effort on your part as the pilot, well yes as a matter of fact it does. It raises your efforts to about the same level as a missile or turret pilot would have running the same DeD site and that alone is more than enough reason to leave drone agro as it is. So in the end OP I see this more as a pilot problem than I do as an agro problem. Adapt how you fly drones to meet the needs, or continue to lose them the choice is yours to make. It is lazy and foolish to ask for a change to the game because you are incapable or unwilling to adapt to the situation you face. Scialt wrote:I don't have an issue with Drone Aggro at the moment. But I do wish there were some indicator that would let me know if one of my drones were being targeted instead of waiting to see that damage is being applied.
Maybe something like the yellow box/red box we have with rats/players targeting/aggressing us but rather put the yellow/red box around the drone in the drone window that shows that my drone is being targeted by someone other than me or is being aggressed.
People been asking for this since I started in 2010 so don't expect it to change anytime soon. On the other hand this is simply not needed all you have to do is ask yourself one simple question. Do I have drones outside my ship? Yes - they WILL HAVE agro so take all appropriate actions to help minimize damage or loss. No - then you do not need an indicator to tell you they are being targeted. There you go targeting question answered quickly, simply and no changes to the game are needed and this has the added benefit that you are taking preventative measure from the moment you launch your drones.
So what you are saying is that to *properly* use drones you just have to not use any of the features that make them useful over guns, while still suffering all of their substantial relative drawbacks.
Honestly, I would not want the AI to be rolled back to when it didn't target drones. However, it was a poorly implemented change because there are no reliable tools to deal with agro, and actually very few unreliable tools.
What needs to happen is some reliable ewar to help the droneship protect it's drones, some drone modules to help improve tank and repair, and overall upgrades to the mobile drones to improve survivability.
It's ludicrous to say that drones should not be operating beyond 20k from the ship. They aren't sentry drones, and they should not have to operate like them. If that was how they should be used, then there should be a way to set a tether so that they won't stray from that range, and really you should not be able to get them 60k from the ship with skills alone.
It's also pretty stupid to claim that watching the drone health bars like an OCD psychotic waiting for damage to appear while also managing your ship like any other pilot and manually ensuring that no drone gets more than blaster range from the ship without any tools to manage the trick puts them on the same level of effort as using guns or missiles. There is no reason to remove drone agro (and thus enable afk combat), but that does not mean the situation is OK and not in need of correction. |
Daichi Yamato
Jabbersnarks and Wonderglass
3989
|
Posted - 2017.07.23 21:37:15 -
[15] - Quote
No it doesn't need 'reliable' tool. What you're asking for is a switch that when fit, says 'my drones are immune to npc's'
Not going to happen. You already have ai that prioritises ewar and remote reps, so a simple target painter is likely to get them to switch target. You can already remote repair drones and only certain types of rats go for drones frequently.
Using drones has huge advantages. The price of this power? They get shot at.
If drone aggro was so bad why is everyone using them? Ishtars, VNI's, Rattlers, gilas, domi's and even the op with a drone proteus...
OP just needs to learn how to use drones.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Li Soikutsu
Vorticon Corporation
0
|
Posted - 2017.07.23 22:14:05 -
[16] - Quote
Daichi Yamato wrote:No it doesn't need 'reliable' tool. What you're asking for is a switch that when fit, says 'my drones are immune to npc's'
Not going to happen. You already have ai that prioritises ewar and remote reps, so a simple target painter is likely to get them to switch target. You can already remote repair drones and only certain types of rats go for drones frequently.
Using drones has huge advantages. The price of this power? They get shot at.
If drone aggro was so bad why is everyone using them? Ishtars, VNI's, Rattlers, gilas, domi's and even the op with a drone proteus...
OP just needs to learn how to use drones.
tbh i am starting to doubt if you ever done a 10/10 with a drone boat, if you did it's beyond me why you would ever defend it..
Just did a shansha 10/10 with a drone prot managed to keep most in one piece by following them around (which btw makes the entire thing that makes drones boats awesome obsoleet) but ones you get in the final room every 20 + NPC's will insta switch to the drones every few seconds. I lost 4 praetors before calling it gg. FYI the drones where within 15 km from. The moment they got focused i would insta recall them and some of them couldnt even make it back .. or the made it back in low armor/hull..
It's broken ... i am oke with them getting aggro but the amount atm just retarted.
|
Daichi Yamato
Jabbersnarks and Wonderglass
3989
|
Posted - 2017.07.23 22:31:22 -
[17] - Quote
Done 10/10's in a triple repped domi.
If you're having that much trouble, switch the weapon system. And when no one does 10/10's with drones ccp may think 'hmmm something may be up here'. But honestly, its likely more ded sites are run with drones than any other weapon system because they are that good.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Mike Voidstar
Voidstar Free Flight Foundation
1218
|
Posted - 2017.07.24 06:31:16 -
[18] - Quote
Daichi Yamato wrote:No it doesn't need 'reliable' tool. What you're asking for is a switch that when fit, says 'my drones are immune to npc's'
Not going to happen. You already have ai that prioritises ewar and remote reps, so a simple target painter is likely to get them to switch target. You can already remote repair drones and only certain types of rats go for drones frequently.
Using drones has huge advantages. The price of this power? They get shot at.
If drone aggro was so bad why is everyone using them? Ishtars, VNI's, Rattlers, gilas, domi's and even the op with a drone proteus...
OP just needs to learn how to use drones.
Man, I love it when you overdose on the hyperbole.
Having a reliable tool does not mean it's a one shot solution that requires no further action or sacrifice.
I know people say the AI prioritizes Ewar and reps... but that has never been my experience in any kind of useful way. When the AI decides drones must die, it focuses on drones, period. You can pull them back in, but as soon as you put them out it switches right back, no matter what kind of ewar and repping you are doing... often focusing on the same drone they were shooting when you pulled them in. I use target painters all the time, as it's one of the few useful ewars in PvE and benefits both my ship and the drones, but at no point have I ever seen anything switch to me over it.
Ewar in general needs a solid look for use in PvE anyway, in most cases it's entirely useless. But drones were originally designed and balanced without AI aggroing them except in special circumstances, and making the change to what we have now without addressing methods of dealing with it was irresponsible and lazy development. |
Donnachadh
United Allegiance of Undesirables
1295
|
Posted - 2017.07.24 14:14:50 -
[19] - Quote
Mike Voidstar wrote:So what you are saying is that to *properly* use drones you just have to not use any of the features that make them useful over guns, while still suffering all of their substantial relative drawbacks. No what I am saying is that like ALL other weapon systems you need to adapt to what is happening. Drones still give you one to the longest range options, you still have the flexibility to choose not only the proper damage type but also the proper size to deal with a specific target, in short drones have not lost any of the power, range or flexibility that make drones drones. The only thing that was lost is this crazy idea that we should be able to drop a single set of drones and then sit back, drink a cold one and watch while they chew up the entire site. Yes I know I am a terrible person, I think you should actually have to invest some time and effort into managing your drones.
Mike Voidstar wrote:Honestly, I would not want the AI to be rolled back to when it didn't target drones. However, it was a poorly implemented change because there are no reliable tools to deal with agro, and actually very few unreliable tools. There is one EXTREMELY reliable tool at your disposal the problem with the OP and others like you is that you do not want to use that tool. High sec, low sec, nul sec, worm holes I fly drones ships in all of them and I only lose one or two drones in any six month period, but then I expect to have to work to protect them and unlike you I am willing to hold ranges to something that is reasonable for the situations I face
That is not to say that things could not get better, again unlike you I do not want them to reduce agro related issues, in fact I am OK with them increasing agro issues as a way of better controlling the AFK nature of drones as long as those of us that do not AFK drone get better tools to help deal with it.
Mike Voidstar wrote:It's ludicrous to say that drones should not be operating beyond 20k from the ship. They aren't sentry drones, and they should not have to operate like them. If that was how they should be used, then there should be a way to set a tether so that they won't stray from that range, and really you should not be able to get them 60k from the ship with skills alone. No it is ludicrous to think that you can send a standard drone 30k to 50k out and expect it will not be shot into little pieces. It is ludicrous to even think about a tether to limit drones range from a ship because no one deserves to have a game mechanic that prevents loss due to their own ignorance. It is ludicrous to use a standard drone in a situation where you should be using sentry drones and yes once an NPC ship is out past 20k to 25k sentries are usually a much better option and by time they are 30k to 40k out you should NEVER have standard drones out since sentries can quite effectively deal with frigates at that range. Exception to this would be ships like the Gila that cannot use sentry drones.
Mike Voidstar wrote:It's also pretty stupid to claim that watching the drone health bars like an OCD psychotic waiting for damage to appear while also managing your ship like any other pilot and manually ensuring that no drone gets more than blaster range from the ship without any tools to manage the trick puts them on the same level of effort as using guns or missiles. There is no reason to remove drone agro (and thus enable afk combat), but that does not mean the situation is OK and not in need of correction. Funny, I find it much easier to deal with a drones ship than I do any other weapons system. No reloads to come up at a critical moment, no missile travel time, no lost time waiting while I burn into range to shoot something and best of all I still have the ability to select a weapons system that is damage type and size specific based on the target I am shooting.
Now specifically to those damage indicators, perhaps this is due to my commercial pilot training / experience (no I did not fly for an airline) or maybe my car racing experiences but in everything I do I set up a visual scan sequence to check gauges and other indicators and then run that visual scan every few seconds. In EvE I simply include the drones damage indicators to the list of things to scan so they get scanned every few seconds and to be honest it takes no real effort and very little (usually one second or so) time to scan those indicators. If you find watching you drones damage indicators to be a source of problems then I suggest you set up a UI scan procedure and then use it. In a very short period of time this scan and therefore the drone damage indicators will become habit and you will not even notice that you are doing it. |
Scialt
Universal Sanitation Corporation
200
|
Posted - 2017.07.24 17:17:34 -
[20] - Quote
Donnachadh wrote:Daichi Yamato wrote:
[quote=Scialt]I don't have an issue with Drone Aggro at the moment. But I do wish there were some indicator that would let me know if one of my drones were being targeted instead of waiting to see that damage is being applied.
Maybe something like the yellow box/red box we have with rats/players targeting/aggressing us but rather put the yellow/red box around the drone in the drone window that shows that my drone is being targeted by someone other than me or is being aggressed.
People been asking for this since I started in 2010 so don't expect it to change anytime soon. On the other hand this is simply not needed all you have to do is ask yourself one simple question. Do I have drones outside my ship? Yes - they WILL HAVE agro so take all appropriate actions to help minimize damage or loss. No - then you do not need an indicator to tell you they are being targeted. There you go targeting question answered quickly, simply and no changes to the game are needed and this has the added benefit that you are taking preventative measure from the moment you launch your drones.
Actually, I don't get aggro on my drones unless I screw up (at least not on my drone ratting ships).
There are actual ways to control aggro... particularly when you realize that NPC rats absolutely HATE E-war when it comes to aggro. Sometimes though if you screw up the trigger for the next wave you do get aggro by accident. That's where a little extra warning that your drones are being targeted would be useful. Also useful for PvP of course. |
|
Scialt
Universal Sanitation Corporation
200
|
Posted - 2017.07.24 17:27:18 -
[21] - Quote
Mike Voidstar wrote:Daichi Yamato wrote:No it doesn't need 'reliable' tool. What you're asking for is a switch that when fit, says 'my drones are immune to npc's'
Not going to happen. You already have ai that prioritises ewar and remote reps, so a simple target painter is likely to get them to switch target. You can already remote repair drones and only certain types of rats go for drones frequently.
Using drones has huge advantages. The price of this power? They get shot at.
If drone aggro was so bad why is everyone using them? Ishtars, VNI's, Rattlers, gilas, domi's and even the op with a drone proteus...
OP just needs to learn how to use drones. Man, I love it when you overdose on the hyperbole. Having a reliable tool does not mean it's a one shot solution that requires no further action or sacrifice. I know people say the AI prioritizes Ewar and reps... but that has never been my experience in any kind of useful way. When the AI decides drones must die, it focuses on drones, period. You can pull them back in, but as soon as you put them out it switches right back, no matter what kind of ewar and repping you are doing... often focusing on the same drone they were shooting when you pulled them in. I use target painters all the time, as it's one of the few useful ewars in PvE and benefits both my ship and the drones, but at no point have I ever seen anything switch to me over it. Ewar in general needs a solid look for use in PvE anyway, in most cases it's entirely useless. But drones were originally designed and balanced without AI aggroing them except in special circumstances, and making the change to what we have now without addressing methods of dealing with it was irresponsible and lazy development.
Target painter is the wrong tool.
From what I can tell (and this is just my personal experience, not sure-fire knowledge of the mechanics), ewar targeted at one enemy does little to impact drone aggro (as you seem to have experienced with a target painter).
E-war and reps that target your drones do work. The problem with reps as the range... and the fact that it seems the drones need to be damaged for it to impact aggro. It works well when I use sentries (I generally do get aggro from enemies when I start repping my sentry drones that are damage... though often it's easier just to recall, relaunch and then rep)
Range becomes the main issue. But there is one e-war module that you can use to target your drones (as opposed to enemies) that has a fairly long range and a small capacitor use. Doesn't help you all that much... but since I've started using it I get almost no aggro on my drones (again... unless I screw up triggers).
|
Daichi Yamato
Jabbersnarks and Wonderglass
3989
|
Posted - 2017.07.24 19:00:41 -
[22] - Quote
Mike Voidstar wrote: Man, I love it when you overdose on the hyperbole.
Having a reliable tool does not mean it's a one shot solution that requires no further action or sacrifice.
Reliable means it works all the time. Otherwise it is the definition of unreliable. So it's not going to happen.
Your experience with drones isn't universal. When i pull drones in and redeploy them npc's don't automatically go for the same drone, or even go for any drones after being pulled in.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Mike Voidstar
Voidstar Free Flight Foundation
1218
|
Posted - 2017.07.24 19:56:38 -
[23] - Quote
Reliable means it works predictably. It does not mean it would simply shut all agro off all the time, just that you know what it will do when you use it. ECM is random, yet reliable, for instance.
When we discuss PvE, you are talking about a lot of ships, which might not all be affected at once, or some may have resistance to it, or may have a significant cooldown, or other wrinkles.
Right now there are zero tools to deal with this issue. When you start having to shut off your guns or missiles to deal with a problem, this will be OK... but as it stands, drones are far, far to fragile to be at all compared to ship based weapons as a balancing factor.
I have personally tested every trick I've ever heard of to deal with aggroed drones. None work at all. Yes, I've used all kinds of Ewar, Reps, etc... I pull them in. At first I finally trained sentries, which I hated, and then eventually just jumped into mauraders and gave up drone ships completely, because the hassle and drawbacks are not made up for by the advantages of drones....as it stands, the advantages are completely nullified.
You constantly have to pull drones back in, which means they lose the advantage of dealing with Ewar because they won't attack things until you shoot, get shot by an enemy that wasn't previously attacking, or directly command them.
You cannot let drones get far enough from your ship to be useful. They aren't blasters, and they should not be limited to less range than blasters. Nor is it reasonable that I should have to keep them that close when they want to go further constantly on their own, so I have to constantly recall them off of targets.
It cuts their DPS to a fraction of what it should be, which was already not super to begin with---they used to make it up in application, but since you can't let them wander or leave them out for more than a minute or two at a time they don't really have that anymore.
All of which would be fine, if there were a way to either deal with the agro, or a far superior way to deal with the damage, like specialized reps with 60k range that only work on drones and don't require a target lock, modules to improve their tank or redirect damage back to your own ship, etc...
You don't have to enable AFK combat to improve the situation, and the situation is in serious need of improvement. |
Donnachadh
United Allegiance of Undesirables
1295
|
Posted - 2017.07.25 14:21:15 -
[24] - Quote
Mike Voidstar wrote:like specialized reps with 60k range that only work on drones and don't require a target lock, modules to improve their tank or redirect damage back to your own ship, etc... This statement tells me everything I need to know about how and why you have so many problems losing drones. In PvE drones should NEVER be 60k out from your ship. If you allow them to wander off that far your drones losses are not a game problem and they are definitely not an agro problem they are the direct result of PILOT ERROR.
Moving on, since the drone agro change there are people like you Mike Voidstar and the OP that are constantly complaining about the drone agro, the losses as a result of it and how it needs to change. And yet there are those like myself and Daichi that have adapted to life as a drones pilot in this new age of agro mechanics and as a result we have very little problems and very few drones losses. One could look at these and simply say that things are working as intended and that the only changes needed are to your expectations and to the way you employ your drones. |
Donnachadh
United Allegiance of Undesirables
1295
|
Posted - 2017.07.25 14:46:30 -
[25] - Quote
Mike Voidstar wrote:You cannot let drones get far enough from your ship to be useful. How far do they need to go to be useful? And I am asking that as a serious question.
I never let heavies or the Gecko go out more than 8k to 10k because the larger slower targets you would use them on are easy prey for the Garde from there out to about 30k to 35k.
I never let mediums go out more than 12k to 15k because at that range out to 30k to 35k the Garde can deal with them, and even if they can't then simply ignore them and work on other targets until they get closer.
I rarely let lights go out more than 20k to 25k because on an average anything that is 20k to 25k or more out is usually moving in a straight line directly towards you so they are easy prey for the Garde. Again those that the Garde cannot hit you simply ignore them until they are closer in.
At ranges past 30k to 35k the Garde start to have issues because they trade range to gain DPS and tracking. However at those ranges the Curator, Bouncer and Warden all start to come into their own and can easily pick off even fast moving frigates because most of them are heading straight towards you so there are very few tracking problems.
And the answer is no this is not how I employ drones because of the new agro mechanics, this is how I have ALWAYS employed my drones because it has proven to be the best way to employ them. It has the added benefit that I did not need to make changes to adapt to the new agro mechanics.
Yes I still spend most of my time flying drones ships with the Ishtar, Gila, Domi and Rattle getting the vast majority of that time. I do fly the Tristan a lot when running lower level missions etc with new players although I occasionally fly a Worm or Astero instead. |
Scialt
Universal Sanitation Corporation
202
|
Posted - 2017.07.25 16:26:46 -
[26] - Quote
Okay... I'll simply spell it out.
Remote sensor booster.
Work at long range (though they are less likely to "connect" at longer ranges). Don't cost much cap.
Warp in. Wait for ships to aggro your ship. Pop drones. Target a drone. Activate remote sensor booster. Send drones to wipe out ships.
You will NEVER get drone aggro as long as you don't trigger the next wave of a site before killing all the ships in the current wave.
So if you are running an anomaly where the next wave doesn't spawn until the current wave is gone... you will never have your drones get aggro. The remote sensor booster doesn't really help all that much... but you aren't running it for the boost, you're running it to control aggro.
Now... if you kill a trigger ship mid wave and more ships arrive, the newly arriving ships MAY target your drones because of the damage the drones are doing before being drawn in by the booster. In that scenario you do have to recall the drones and then pop them out again and apply the sensor booster again. But that's an avoidable scenario. |
Scialt
Universal Sanitation Corporation
202
|
Posted - 2017.07.25 16:33:36 -
[27] - Quote
Donnachadh wrote:Mike Voidstar wrote:You cannot let drones get far enough from your ship to be useful. How far do they need to go to be useful? And I am asking that as a serious question. I never let heavies or the Gecko go out more than 8k to 10k because the larger slower targets you would use them on are easy prey for the Garde from there out to about 30k to 35k. I never let mediums go out more than 12k to 15k because at that range out to 30k to 35k the Garde can deal with them, and even if they can't then simply ignore them and work on other targets until they get closer. I rarely let lights go out more than 20k to 25k because on an average anything that is 20k to 25k or more out is usually moving in a straight line directly towards you so they are easy prey for the Garde. Again those that the Garde cannot hit you simply ignore them until they are closer in. At ranges past 30k to 35k the Garde start to have issues because they trade range to gain DPS and tracking. However at those ranges the Curator, Bouncer and Warden all start to come into their own and can easily pick off even fast moving frigates because most of them are heading straight towards you so there are very few tracking problems. And the answer is no this is not how I employ drones because of the new agro mechanics, this is how I have ALWAYS employed my drones because it has proven to be the best way to employ them. It has the added benefit that I did not need to make changes to adapt to the new agro mechanics. Yes I still spend most of my time flying drones ships with the Ishtar, Gila, Domi and Rattle getting the vast majority of that time. I do fly the Tristan a lot when running lower level missions etc with new players although I occasionally fly a Worm or Astero instead.
Tactics with sentry drones are very different than ships that are not sentry focused. It comes down to being stationary vs being in motion.
If I run a speed tanked ishtar or VNI... sentries aren't an option. My ship is orbiting something (usually a MTU) at high speed, the drones need to be able to operate within my orbit radius effectively. Drone aggro was a problem for me when I came back (didn't really exist when I left eve)... until I found the counter that kept aggo away. My heavies (with enough tracking to kill frigates) were getting targeted constantly and were slow enough that sometimes they'd get popped because my orbit had taken me 40-60km away from the target.
But... the remote sensor booster kept aggro on my ship. Completely fixed the issue. It just took me some experimentation with various e-war modules to find one that worked with my cap (so it can be perma-run) and effectively drew aggro.
|
Daichi Yamato
Jabbersnarks and Wonderglass
3990
|
Posted - 2017.07.25 17:00:15 -
[28] - Quote
Have people forgotten that the op is using a proteus? He can get as close as he wants and tank just fine.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Haruka Ovaert
A Syndicate of Unfortunate Events
0
|
Posted - 2017.07.25 19:33:13 -
[29] - Quote
I'm having issues as well with drone agro. I'm using a Rattlesnake, passive shield regen fit. I always need to thin out the NPC's a lot before I can even attempt to let my drones loose, because if I don't I lose them within seconds, and when trying to prevent that the drones barely get one shot off, if any, on a target before I need to recall them with a 50/50 chance of losing drones on the way back.
|
Li Soikutsu
Vorticon Corporation
2
|
Posted - 2017.07.25 20:48:31 -
[30] - Quote
Daichi Yamato wrote:Have people forgotten that the op is using a proteus? He can get as close as he wants and tank just fine.
Yes I am using a Proteus. However I don't think most people reallise how bad drone aggro is in DED sites. Tommorrow If I'll find the time I will try to record the insane amount of aggression drones get in not anomalies but DED sites. according to some I should keep my heavys within 8km then drones are by far the worst weapon system.... There for i seriously doubt that CCP planned for drones to be used like that. I mean why get all these drone speed bonuses etc if they should be like right next to your ship what's the point....
Anyways incoming recording of DED site drone aggression ASAP.
Also thanks for keeping the thread civil o/
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |