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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.22 08:39:00 -
[1]
totally lost on where to put this.. so general discussion to the rescue  (mods, please move if necessary)
I have noticed that there is a buch of people in the EVE community that are quite competent in the 3D modeling/texturing/animation department.. so I was hoping I could get a little help with my problem..
Anyways.. I have imported a megathron model into 3DS Max 9, got the textures all aligned and everything looks fine in the viewport.. however, when I hit render, THIS happens.. WTF? 
This only happens with this model.. or.. actually I think it's the texture that's acting up.. used the .dds file that TriExporter exported along with the .3ds file..
Any suggestions as to what is wrong or what I can do to fix it? Anyone?  ________
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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.22 09:29:00 -
[2]
Edited by: BalZ on 22/05/2007 09:32:39
no light sources in the scene.. evironment settings are set to the default.. here's a render with some primitive objects in the scene next to the mega just to show that the settings are fine.. it's just the texture that does.. something..
*edit* got it to work now.. something about the alpha source on the texture was set wrong or something.. thx for the suggestions  ________
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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.22 11:40:00 -
[3]
Originally by: Avon FYI: You also need to mirror the model.
i just noticed that too  ________
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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.22 14:26:00 -
[4]
Oh btw.. I can't seem to find any T2 skins whatsoever.. where did CCP hide them? ________
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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.23 07:39:00 -
[5]
Originally by: Avon The scanline reference, by the way, was more a general comment because someone mentioned the OP was using the MAX native scanline renderer.
that would be correct (i just did a quick render )
Originally by: Avon As to the blue files, the best way to proceed is to grab the blue for the basic ship, and the blue for the tech2 version, and compare the text. You will see textures (and possibly models) mentioned in the latter which are not in the previous version. Export those bits and fiddle around with them as channel shaders until you get to the desired effect.
I nearly completed a blue parser once, but I got bored with it. I might finish it off if I can get the time, but don't hold your breath.
how would one go about reading the .blue files? i'm new to this  ________
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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.23 12:02:00 -
[6]
oh btw..
Originally by: Svenstaro Max sucks at .dds. Convert to .jpg and you'll be fine.
how do i do that? which programs can read/convert .dds files? ________
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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.23 13:23:00 -
[7]
thank you very much  ________
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