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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.22 08:39:00 -
[1]
totally lost on where to put this.. so general discussion to the rescue  (mods, please move if necessary)
I have noticed that there is a buch of people in the EVE community that are quite competent in the 3D modeling/texturing/animation department.. so I was hoping I could get a little help with my problem..
Anyways.. I have imported a megathron model into 3DS Max 9, got the textures all aligned and everything looks fine in the viewport.. however, when I hit render, THIS happens.. WTF? 
This only happens with this model.. or.. actually I think it's the texture that's acting up.. used the .dds file that TriExporter exported along with the .3ds file..
Any suggestions as to what is wrong or what I can do to fix it? Anyone?  ________
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Gaia Thorn
Infestation.
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Posted - 2007.05.22 08:42:00 -
[2]
hmm looks like u have a a massive light source on it. But since i suck at 3d u shouldnt listen to me.
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Pattern Clarc
Celtic Anarchy
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Posted - 2007.05.22 08:57:00 -
[3]
Looks like you need to adjust your enviroment settings.
It's been so long since I used the standard scanline render though. Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Mortecai
Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.05.22 08:59:00 -
[4]
Been ages since I last played in MAX, good times they were ...
But I agree with Gaia, it seems you may have a way too powerful lightsource too close to the object. move it away/make it dimmer and do a new test rendering
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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.22 09:29:00 -
[5]
Edited by: BalZ on 22/05/2007 09:32:39
no light sources in the scene.. evironment settings are set to the default.. here's a render with some primitive objects in the scene next to the mega just to show that the settings are fine.. it's just the texture that does.. something..
*edit* got it to work now.. something about the alpha source on the texture was set wrong or something.. thx for the suggestions  ________
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.05.22 10:39:00 -
[6]
FYI: You also need to mirror the model.
The Battleships is not and should not be a solo pwnmobile - Oveur
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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.22 11:40:00 -
[7]
Originally by: Avon FYI: You also need to mirror the model.
i just noticed that too  ________
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Svenstaro
Amarr Breath Of The Dying Pride - Honor - Duty
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Posted - 2007.05.22 12:25:00 -
[8]
Max sucks at .dds. Convert to .jpg and you'll be fine. ____________________________________________
Toy ship wallpapers |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.05.22 12:46:00 -
[9]
Originally by: Svenstaro Max sucks at .dds. Convert to .jpg and you'll be fine.
I'd rather hand draw the textures in MS Paint than convert to JPEG!
If you are going to convert the DDS textures, do it TARGA or something like that.
Honestly, some people. 

The Battleships is not and should not be a solo pwnmobile - Oveur
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Iyanah
Minmatar Mining Munitions and Mayhem R i s e
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Posted - 2007.05.22 12:47:00 -
[10]
Originally by: Svenstaro Max sucks at .dds. Convert to .jpg and you'll be fine.
no, convert to .bmp, not jpg. since .jpg will add another lot of anti-aliasing and thus your texture quality will drop. use a .bmp when you're working like this, or a .png, i find they don't loose as much data.
of course, if you just get teh .dds working, then you're fine. ========================================== Iy |

Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.05.22 13:08:00 -
[11]
he m8.. can you tell me where u downloaded ur stuff from? to import in 3ds? would love to play around with that kind of stuff..
please send me an ingame message or when its for everyone please post it here..
->My Vids<- |

Svenstaro
Amarr Breath Of The Dying Pride - Honor - Duty
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Posted - 2007.05.22 13:59:00 -
[12]
http://oldforums.eveonline.com/?a=topic&threadID=460130&page=2#47 ____________________________________________
Toy ship wallpapers |

BalZ
Gallente RONA Deepspace
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Posted - 2007.05.22 14:26:00 -
[13]
Oh btw.. I can't seem to find any T2 skins whatsoever.. where did CCP hide them? ________
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Svenstaro
Amarr Breath Of The Dying Pride - Honor - Duty
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Posted - 2007.05.22 14:29:00 -
[14]
Heh, yeah tell me and I'll give you a hug and a kiss and an exciting night. ____________________________________________
Toy ship wallpapers |

Lord Saradomin
Gallente Asshats and Alcoholics
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Posted - 2007.05.22 14:31:00 -
[15]
Originally by: Avon
Originally by: Svenstaro Max sucks at .dds. Convert to .jpg and you'll be fine.
I'd rather hand draw the textures in MS Paint than convert to JPEG!
If you are going to convert the DDS textures, do it TARGA or something like that.
Honestly, some people. 

have a look at sven's wallpapers, then you wont be questioning the master....
******************************************
In the beginning the Universe was created, This made a lot of people angry, and has been widely regarded as a bad idea. |

Svenstaro
Amarr Breath Of The Dying Pride - Honor - Duty
|
Posted - 2007.05.22 14:33:00 -
[16]
Originally by: Lord Saradomin
Originally by: Avon
Originally by: Svenstaro Max sucks at .dds. Convert to .jpg and you'll be fine.
I'd rather hand draw the textures in MS Paint than convert to JPEG!
If you are going to convert the DDS textures, do it TARGA or something like that.
Honestly, some people. 

have a look at sven's wallpapers, then you wont be questioning the master....
Well yeah if you prefer to do network renders in order to cut time you're gonna sooo prefer jpg's over bmps and targas. ____________________________________________
Toy ship wallpapers |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.05.22 14:41:00 -
[17]
In answer to the T2 question, the ships do not have T2 versions of the textures. You need to use additional textures as shaders in order to create the T2 version - and some models also need aditional parts kit-bashed on to them.
If you browse through the .stuff files and read the .blue file for the ship you want to make it becomes quite easy (after a bit of practice) to accurately recreate those ships.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Svenstaro
Amarr Breath Of The Dying Pride - Honor - Duty
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Posted - 2007.05.22 14:45:00 -
[18]
Originally by: Avon In answer to the T2 question, the ships do not have T2 versions of the textures. You need to use additional textures as shaders in order to create the T2 version - and some models also need aditional parts kit-bashed on to them.
If you browse through the .stuff files and read the .blue file for the ship you want to make it becomes quite easy (after a bit of practice) to accurately recreate those ships.
If you could go into a little detail here you can be assured to have an exciting night today. ____________________________________________
Toy ship wallpapers |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.05.22 14:46:00 -
[19]
Originally by: Svenstaro
Well yeah if you prefer to do network renders in order to cut time you're gonna sooo prefer jpg's over bmps and targas.
I still use TARGA or HDRI even when I do network renders. Maybe the application I use is just more efficient at working with them. The time saving using jpegs is minimal, and hardly offsets the image quality issues that they cause. I would alway use an uncompressed or high-range image format over jpegs, but not everyone works in the same way.
The best way to do things is the way you personally get the best results from. Maybe MAX works well with JPEGS, and certainly the quality loss is far less noticeable when using scanline rendering. I tend to use global illumination, and jpegs just don't cut it for me.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.05.22 15:34:00 -
[20]
Originally by: Lord Saradomin
have a look at sven's wallpapers, then you wont be questioning the master....
Oh, okay.
I'll stay out of this thread then.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Svenstaro
Amarr Breath Of The Dying Pride - Honor - Duty
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Posted - 2007.05.22 15:58:00 -
[21]
Avon dude, don't get offended this fast. You are indeed right about the quality of bmps/targas versus jpg's and I do use bmps in case of real close distance rendering but from tests I know the overhead isn't worth it when working in scenes where models have some distance to the cam. And btw, I'm not using max scan line renderer. ____________________________________________
Toy ship wallpapers |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.05.22 16:40:00 -
[22]
Originally by: Svenstaro Avon dude, don't get offended this fast. You are indeed right about the quality of bmps/targas versus jpg's and I do use bmps in case of real close distance rendering but from tests I know the overhead isn't worth it when working in scenes where models have some distance to the cam. And btw, I'm not using max scan line renderer.
I'm just teasing him. All of us who do 3D work know how important mutual support is, and I am happy to help people out. Lou Ping, for example, does fantastic work (even though his bloody ships are still back-to-front), but he was quite happy to accept tips. You and I both know how things work, and I don't really take the "bow down to the master" comments seriously.
The scanline reference, by the way, was more a general comment because someone mentioned the OP was using the MAX native scanline renderer.
As to the blue files, the best way to proceed is to grab the blue for the basic ship, and the blue for the tech2 version, and compare the text. You will see textures (and possibly models) mentioned in the latter which are not in the previous version. Export those bits and fiddle around with them as channel shaders until you get to the desired effect.
I nearly completed a blue parser once, but I got bored with it. I might finish it off if I can get the time, but don't hold your breath.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Xrak
Black Eclipse Corp Band of Brothers
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Posted - 2007.05.22 16:51:00 -
[23]
Originally by: Avon
Originally by: Svenstaro Avon dude, don't get offended this fast. You are indeed right about the quality of bmps/targas versus jpg's and I do use bmps in case of real close distance rendering but from tests I know the overhead isn't worth it when working in scenes where models have some distance to the cam. And btw, I'm not using max scan line renderer.
I'm just teasing him. All of us who do 3D work know how important mutual support is, and I am happy to help people out. Lou Ping, for example, does fantastic work (even though his bloody ships are still back-to-front), but he was quite happy to accept tips. You and I both know how things work, and I don't really take the "bow down to the master" comments seriously.
The scanline reference, by the way, was more a general comment because someone mentioned the OP was using the MAX native scanline renderer.
As to the blue files, the best way to proceed is to grab the blue for the basic ship, and the blue for the tech2 version, and compare the text. You will see textures (and possibly models) mentioned in the latter which are not in the previous version. Export those bits and fiddle around with them as channel shaders until you get to the desired effect.
I nearly completed a blue parser once, but I got bored with it. I might finish it off if I can get the time, but don't hold your breath.
OI, I am still waiting for chapter 2 of IF game you noob.
Sig stolen from Tekka. Evemail him for details about free sigs. <3 |

Svenstaro
Amarr Breath Of The Dying Pride - Honor - Duty
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Posted - 2007.05.22 17:00:00 -
[24]
Originally by: Avon
Originally by: Svenstaro Avon dude, don't get offended this fast. You are indeed right about the quality of bmps/targas versus jpg's and I do use bmps in case of real close distance rendering but from tests I know the overhead isn't worth it when working in scenes where models have some distance to the cam. And btw, I'm not using max scan line renderer.
I'm just teasing him. All of us who do 3D work know how important mutual support is, and I am happy to help people out. Lou Ping, for example, does fantastic work (even though his bloody ships are still back-to-front), but he was quite happy to accept tips. You and I both know how things work, and I don't really take the "bow down to the master" comments seriously.
The scanline reference, by the way, was more a general comment because someone mentioned the OP was using the MAX native scanline renderer.
As to the blue files, the best way to proceed is to grab the blue for the basic ship, and the blue for the tech2 version, and compare the text. You will see textures (and possibly models) mentioned in the latter which are not in the previous version. Export those bits and fiddle around with them as channel shaders until you get to the desired effect.
I nearly completed a blue parser once, but I got bored with it. I might finish it off if I can get the time, but don't hold your breath.
Thanks, will try it out.
And Lord Saradomin, I really appreciate the support here but it was kinda over the top because if I'd think of myself as being a 'master' (which I clearly not am) then I'd never be able to improve and I've got a lot to improve in as Avon will certainly be able to tell by looking at my gallery. ____________________________________________
Toy ship wallpapers |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.05.22 17:29:00 -
[25]
Originally by: Xrak
OI, I am still waiting for chapter 2 of IF game you noob.
Oh poo. Yeah, okay. Inform coding this week, gfx coding at the weekend.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.05.22 17:30:00 -
[26]
Originally by: Svenstaro as Avon will certainly be able to tell by looking at my gallery.
Actually I am quite a fan of your work. The Titan in a box is a personal favorite of mine.
The Battleships is not and should not be a solo pwnmobile - Oveur
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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.23 07:39:00 -
[27]
Originally by: Avon The scanline reference, by the way, was more a general comment because someone mentioned the OP was using the MAX native scanline renderer.
that would be correct (i just did a quick render )
Originally by: Avon As to the blue files, the best way to proceed is to grab the blue for the basic ship, and the blue for the tech2 version, and compare the text. You will see textures (and possibly models) mentioned in the latter which are not in the previous version. Export those bits and fiddle around with them as channel shaders until you get to the desired effect.
I nearly completed a blue parser once, but I got bored with it. I might finish it off if I can get the time, but don't hold your breath.
how would one go about reading the .blue files? i'm new to this  ________
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BalZ
Gallente RONA Deepspace
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Posted - 2007.05.23 12:02:00 -
[28]
oh btw..
Originally by: Svenstaro Max sucks at .dds. Convert to .jpg and you'll be fine.
how do i do that? which programs can read/convert .dds files? ________
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Svenstaro
Amarr Breath Of The Dying Pride - Honor - Duty
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Posted - 2007.05.23 12:51:00 -
[29]
Try opening the blue files in a standard text editor or hex editor. Photoshop can convert .dds if you've got the nvidia tools: http://developer.nvidia.com/object/nv_texture_tools.html Gimp has plugins for it and IrfanView can convert it as well, but not as good. ____________________________________________
Toy ship wallpapers |

BalZ
Gallente RONA Deepspace
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Posted - 2007.05.23 13:23:00 -
[30]
thank you very much  ________
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