
StuRyan
Space Mutts Solyaris Chtonium
97
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Posted - 2017.07.28 21:13:03 -
[1] - Quote
Looking at wikipedia -
Incarna - Release Date: June 21, 2011   
Walking In Stations - disaster .
Visual revamp of all turrets, mining lasers, tractor beams and salvagers design and animation - only useful for high spec machines. 
Noble Exchange - huge negative impact. 
change of jumpbridge mechanics to a limit of one jumpbridge per system but in return a fuel bay increase to 30,000m3 from the original 10,000m3. - A great change resulting in "bottlenecks" for pvp. 
Crucible - Release date: November 29, 2011 This was a packed release. I've noted the new features I personally hated/enjoyed          
Increase in the number of deadspace anomalies - Made living in null more sustainable 
Increase in payout of deadspace anomalies - Made playing the game more enjoyable instead of spending any game time grinding 
Jump bridges no longer require you to have to enter a password if the tower is not configured to shoot at you - I seem to remember knowing the passwords for enemy poses and it created great gameplay trying to bump things out of the forcefields 
Setup and takedown times for POS structures has been lowered significantly - Great change 
Fuel is now injected into starbases using fuel blocks instead of several types of fuel - Great addition to industry 
Introduction of a third tier of battlecruisers: Caldari Naga, Amarr Oracle, Gallente Talos and Minmatar Tornado - excited at the time but hardly use them now 
Reblancing of hybrid weapons to make them more useful - needed change 
Player owned customs offices with modules - Great addition to the game
Capital ship balancing to make fleet battles fair - Not sure that really resulted in what CCP wanted
Introduction of time dilation, which will scale relative in-game time to mitigate lag - LOL, no thanks 
Inferno - Release date: April 24, 2012 (Pre-Release background enhancements), May 22, 2012 (Full release)
Overhaul of the war declaration system including the addition of war reports - Good intentions but the system, I feel, has turned into something CCP didn't want or for that matter the players 
Updated incursions which yield greater rewards for players than before - Good change driving lots of content 
Retribution - Release date: December 4, 2012     
A revamp of the bounty system, which deals out payment on financial loss - I feel it was meant to incentivise PVP and I don't think it really did. 
A revamp of the criminal warning system, dubbed "crimewatch" - Massively exploited in game 
A rebalance of ships in the frigate, cruiser and destroyer classes - Never a fan of rebalance, you need things to be overpowered to create engagement, you also encourage counter game play 
Addition of four new destroyers for each of the races with different attributes - They sounded incredible ships to use and I think they've just turned into something no one bothers with. 
Addition of a new ORE mining frigate - MEH, mining. 
Improvements to NPC AI - Killed the profession of Recon pilots. 
Will do the rest when I can be arsed |