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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 05:07:00 -
[1]
Originally by: Removal Tool The Hitpoint doubling buff was way too much. A 25% damage increase is the fix.
Sound off like you've got a pair peeps!!!
no.
but a further 25 % hp boost would be welcome. -
Killing Eve bullies all over the galaxy
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 13:31:00 -
[2]
Edited by: Earthan on 23/05/2007 13:33:22
Originally by: Crescens Stronger tanking encourages blobbing. If you can't break someone's tank on your own, you HAVE to bring a blob. Taking longer to kill someone gives more time for their friends to warp in and gank you. The difference between dying in 15 seconds and dying in 10 seconds in a fleet fight (which you don't even see because you get a new frame every 30 seconds) is not worth making it impossible for smaller/fewer ships to kill stuff in a reasonable time frame. So yeah, increased damage/less hp all the way.
Tottaly disagreed. Blobs were before as much as now so this argument is tottaly void.
Depends on fleet fight .Up to 10-15 shisp on one side it makes huge difference actually. For the last arguments:Im living for amonth nearly alone in a region controlled by enemy alliances. Yet in that time i have managed to kill like ~10 enemy ships or more.( not shuttles combat ships)
Lastly but most importantly: where is the fun in battles that last 10 seconds ??You really like to earn for a bs for 3 evenings and then loose it in 10 seconds??Is this fun??
What strategic decisions can yo umake in 10 secs? none
This is not cs in space.
Also being able to call you friends is actually a good thing not bad in my book.And with right ships you can still easily do hit and runs in your average alliance space.
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Killing Eve bullies all over the galaxy
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 13:37:00 -
[3]
Originally by: fire 59 It's fine as it is tbh. me and 2 inties took down a t2 torp raven in the middle of nowhere, was a fun and tactical fight, don't want to go back to instapop gankage thanx very much. Now you have to use tactics and your brain which is good imo
damn i agree with BOB for once.
Nice stuff kiliing raven with 3 inties, impressive -
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 13:52:00 -
[4]
well mate i challenge you and any of your 2 friends in inties me alone in raven.
we will see how it ends... -
Killing Eve bullies all over the galaxy
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 14:14:00 -
[5]
I will give you my not long ago fight example.
It was a fight of me in dominix, one friendly tempest both close range.
The enemy was armougeddon, raven and tempest.
first they baited my domi with armougeddon before station, i knew it was bait but decided to take it.
the battle started we attakced armougeddona as primary , enemy raven and tempest jumped in at ~60 km being prolly setup with high dmg little tank.
they focused at my domi as primary and i started to go down slowly.
The tempest started to remote rep me at some point and i stablized.
The fight went for a moment .Meanwhile i to realized something was wrong as armougeddon took ages to go even alittle down.I wanted to target other bs and change targets but realized they are far away.
Meanwhile enmy started to shoot my drones instead of me, but after a few mins when i was popping new ones and armougeddon was still going slowly down they changed again tactics.
Sussdenly i noticed mt armour got nearly tottaly repped and tought i nossed the armougeddon dry so it sless dmg.But suddenly i relaized the dmg went on tempest wich was going down!! So i started instead remote reppign him.It worked, enemy changed fire a few times but we hold good.The armougeddon stopped agrssing and tried to near station but we had him double webbed.
After some mor etime armougeddon exploded, we took loot and warped out( 3 jumps away is a system with plenty of enemies and it took long enough).Warped back to station docked.
after reviewing loot and killmail it become apparent the armougeddon was trap with ****load of rolled tungsten plates and faction hardeners:).
was really nice fight and it was great it lasted so long.
I call it a new( new old really as in past past was alike) quality compared to f1-f8 10 secs passed we won or lost....
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Killing Eve bullies all over the galaxy
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 14:18:00 -
[6]
Originally by: Neener Problem with straight HP boost is that it benefits short range (high dps) setups way more than long range ones.
Lets take 2 ships for example. Standrad torpedo raven against blaster megathron.
When everyone is given straight 50% hp boost, it becomes way more difficult to kill that blaster mega with your trusty raven.
Reasoning behind it is pretty simple: If mega gets in blaster range, you can kiss your ass goodbye in that raven. And when mega has 50% more HP than before, it has lot more time to get in range (ie: less fear that it gets popped before it gets in blaster range). And when in range, doesnt matter if raven has 50% or 200% more hp, its going down and fast.
agreed but imho its fair.Remmber you raven can hit any range and if it snot 1-1 but 3-3 the longer range bonus benefit even more.
Blasterships hit ok up to 8 km so imho they shuld have edge over oany other 1-1 if they land not to far. -
Killing Eve bullies all over the galaxy
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 18:04:00 -
[7]
Originally by: Korizan Edited by: Korizan on 23/05/2007 14:46:24 Edited by: Korizan on 23/05/2007 14:45:14
Sorry but battles are supposed to take time not insta pop.
CCP is taking a serious look a focused fire which should help with the blob tactics.
Decreasing the hit points will not really help. It will not decrease blobs cause people will not need as many ships BUT they will still use as many as they can get there hands on.
Now if focused fire comes into effect then blobbing someone will be useless.
Here is an example on how focus fire could work. Modifier is based on target ship size. Shuttle say is modifer = 2/x Where x is a number that is assigned as each person targets a ship. So first person gets a 1 the second person to target gets a 2 the third 3 on and on.
So ship 1 mod. = 2/1 or 100 % no modifer on weapons Ship 2 mod. = 2/2 or 100 % ship 3 mod. = 2/3 or 66 % or it max damage will be only 66 % of normal ship 4 mod = 2/4 or 50 % And on and on it goes.
As you can see it goes down hill rapidly the more ships you use. And as stated above you use a different formula for each ship class depending on how you want to limit the blob.
Now depending on the modifer in some cases calling for 20 friends is useless.
AND that means it will not be as simple as calling primary for your blob but better to break it up and handle more targets at once ... STRATEGY  
So NO to decrease in armor / shields and YES to FOCUS FIRE
Yes great i was suggesting something similar for ages.
Ofc imho it would have to be more complex( taking for example ships classes into equation so 1 intie fire!= 1 bs or maybe gun sizes) but imho something like that is the only way and imho could be so much fun.
Like you said even if both parites brought blobs , it would ahve to be split into squadrons (~15 ships) wich would fight pretty much independly.Doesnt it sound fun?:)
To me it definitely does. -
Killing Eve bullies all over the galaxy
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 18:05:00 -
[8]
Originally by: Deep Throat the op has a point
perhaps his solution isnt right, but ccps methood of prolonging combat has backfired with a capital B.
once they removed the damage, ppl just blobbed. ganksquads are now 25-30 ppl fights dont happen unless the gangs are in the 100s this on top of the titan doomsday combat-freezer.
untrue.Before was same blobs imho. -
Killing Eve bullies all over the galaxy
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.23 20:37:00 -
[9]
Originally by: Removal Tool My point was about the lack of options that the HP doubling buff left small gangs or solo pilots.
So a 25% damage increase would not bring us back to the pre-buff status quo, (a doubling of shield, armor, and hull keep in mind). Instead it would give back something like 15-20% faster kills, but not the insta-pop of before. I wouldn't have suggested that we completely roll back the HP buff. But I am baffled by anyone wanting MORE HPs than we have now.
I am not even against fleet combat, but wish it wasn't almost the only choice.
Maybe "Heat" will bring about a similar result to what I propose, but then my proposal would be so much simpler.
And to Earthan: Why would you want even more HP? I'm at work atm so I cannot check the age of your character. Were you around before the MAJOR HP buff?
I ask that since more HP would mean that in combat, there would be more time for buddies to arrive, which would lead to more lag, and more badly broken PVP. This is essentially what we have to some degree now.
Again, I am NOT suggesting that we go back to insta-pop PvP, but a happy medium between the two extremes. Personally I enjoy EVE much less with the current "more time organizing / less PvPing" status quo that I feel we have atm.
And almost every player that I know (yes these are veteran players) enjoys EVE much less than they used to. I feel that way too. What changed? The HP buff. And that is even when we have more SP than we did before the HP buff.
I disagree with everything you wrote here.Read my post on the begining of this page, great small gang fight. last weeekend i believe.in enemy controlled territory. No offence guys but i think you look at combat in eve as if it was CS.Well to me it should be a tactical slow phase of the game.I worte more specifically in posts before in this thread, if you are interested.
And all of my old buddies like the hp boost, in this thread alos most seem to like it so your argument "everybody dislikes it" seems untrue.
I was around before the major buff, before the gank dmg times,( i was alwys around:)) and i will tell in past past fights lasted even longer and imho it was better.
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