| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

tbyt
Grumpy Old Men
|
Posted - 2007.05.25 09:04:00 -
[31]
A "planetary flight" or planetary interaction question, remember this?
http://dl.eve-files.com/media/11/FanFest_2004_-_Planetary_Flight.WMV
Is there anything that you can tell us about this? Something like; - Yes, yes, stop nagging, you'll get it in the future - no never and now shutup - euh yes if Hellmar pays more ;-) - euh yes if we reach 100k concurrent users - did we show you that? ...
You get my point :-)
- Another question I have is will there come more ME research slots in high/low sec? Tech 2 invention is popular but we need more research slots, scotty
- The new ORE ship, what's the status on that?
Yours truly
|

Pattern Clarc
Celtic Anarchy
|
Posted - 2007.05.25 09:16:00 -
[32]
Will there be any heat reduction skills?
As it seems now, heat looks to be a very easy way of denying your enemy from loot... will this be fixed? 
What are your impressions on the game balance implications? Sig removed lacks EVE content, email [email protected] if you have any questions - Xorus |

Felysta Sandorn
Caldari Murder of Crows E N I G M A
|
Posted - 2007.05.25 11:01:00 -
[33]
Damn you DEVs, you always plan your blogs when I'm busy... Luckily I finish my exams that day, so my 'business' will be taken up by drinking... Lots...
On to the question:
I read in EON that Heat will also give extra bonuses to certain modules. The example used was that a plate could gain a resistance as an extra ability. My question is that if this is the case, how do people know what resistances to add with Heat except from when fighting against Amarr? Amarr are the only race that are limited to one primary damage type (true, we get thermal too, but not as much of it), so in reality every ship you come across where you need to boost your plate, you'll select 'HP Amount' except Amarr where you'll select 'EM Resist', which is another nerf to Amarr... Just wondering if you're going to still implement this, or if you've thought about giving Amarr a new damage type (explosive crystals please), or whatever...
Okay, so I can't phrase questions very well... Someone who knows what I'm talking about rewrite that in about 2 lines please? 
Latest Video, Click Here!
|

S'Trikki Delavar
|
Posted - 2007.05.25 11:14:00 -
[34]
Will heat apply to rigs as well as modules?
|

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
|
Posted - 2007.05.25 11:16:00 -
[35]
Edited by: Macmuelli on 25/05/2007 11:18:23 Edited by: Macmuelli on 25/05/2007 11:17:01 Edited by: Macmuelli on 25/05/2007 11:15:26 Will we have any "fuel" like in poses to reduce the heat on mods?
Like heavy water ? liquid ozon ? Coolant?
Using a Modul and the overload will be take more time if we woud use it?
Is there a chance to combine Heat bonuses to actual Tech II mods in future doing out of research? (..rembering u said u wanna add more old Races to the game like Takmahl/sleepers/Yan Yung etc...) Will the Heat on Mods intiating a new Technologie level( or a semi level)? combined with old races and there mysterious to bring a deeper story into the game then?
breg mac
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
|

murder one
Gallente Death of Virtue Vigilance Infinitas
|
Posted - 2007.05.25 11:23:00 -
[36]
Questions:
1. What is being done to ensure that heat doesn't add additional effectiveness to tank setups compared to damage setups? Right now it is far more effective and practical to overload armor reps, shield boosters and hardeners to increase the tank by a drastic amount, while offensively all you can overload are the guns/launchers themselves, not the damage mods.
2. What is being done to ensure that heat doesn't further exacerbate the already large capacitor requirement imbalance? Simply increasing the ROF on guns/launchers helps Caldari/Minmatar while hurting Gallente/Amarr due to the increased cap requirements that an ROF bonus brings.
3. What is being done to ensure that heat won't make shield tanks even more imbalanced when compared to armor tanks? A rep amount bonus from the overloading combined with Crystal sets increases the peak HP/sec able to be tanked by a very large amount. The addition of a Crystal set therefore multiplies the overload bonus, pushing the capabilities of shield tanks that much further past those of armor tanks.
4. What modules will be able to be overloaded? I'd like to see more than just gun and tank modules able to benefit from overloading. Furthermore, I think that each module should get their own heat rates, bonuses, etc., tuned to each specific type of module and their use.
Overloading will be far more interesting if we're allowed to overload almost any active module type, instead of just guns and tanking mods.
5. What will be the average amount of time a module can be overloaded before it is rendered inoperable? Heat will be nearly useless if modules can't be overloaded for very long.
6. Will module overloading be able to be engaged *at all* without the modules taking damage, or will modules start taking damage immediately? It doesn't make any sense to have a global heat meter if each individual module will start taking damage right away.
7. How will drone ships benefit from heat? All ships with drones as a main weapons system will be at a big disadvantage due to the fact that drones can't be overloaded.
8. Heat specific skills/modules/rigs/ship attributes: will we see any/all of these, allowing us to further tune our use of heat/overloading?
Because I said so...
|

Alpha Type
Gallente Belief in Antimatter
|
Posted - 2007.05.25 11:28:00 -
[37]
Will you consider altering the overheating UI so as to not add yet more disadvatages to the colourblind?
|

Mashie Saldana
Hooligans Of War
|
Posted - 2007.05.25 13:37:00 -
[38]
Do you plan to keep the name Heat as a lot of people are confusing about heat the feature with the thermal damage type.
Will the only difference between T2 and T3 be heat or do you plan on adding other differences as well?
Have you considered adding heat to drones?
In the new shiny UI, will the four sections in the speed section be used for indicating warp scramble strenght received? If not have you considered using it for this?
We're sorry, something happened.
|

Li'l Mol
Minmatar Freelancing Corp
|
Posted - 2007.05.25 14:06:00 -
[39]
In the E-ON article regarding heat and its effects there was a brief mention of subsystem targetting. How will this be implemented ? ie is the overview getting a nice little overhaul to allow subsystem targets to be selected, or will you have to lock a taget before you can do this ?
Ta Mol ______________
'When all your wishes are granted... Many of your dreams will be destroyed...' ____________________________ |

Karash Amerius
Amarr O.E.C Legionnaire Services Ltd.
|
Posted - 2007.05.25 17:11:00 -
[40]
Will Heat screw over Lasers more than other weaponry?
(its a serious question because you still havent addressed Amarr balancing yet...but trudging on with new features!)
Merc Blog |

EinhanderZ
Minmatar
|
Posted - 2007.05.25 20:12:00 -
[41]
There might be some serious capacitor issues involving the Triage module when used on a Nidhoggur, are there any plans to change the carrier to accomidate the new Triage module?
You may take my liberty, but you shall never take my sig!
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.05.26 05:25:00 -
[42]
Edited by: ghosttr on 26/05/2007 05:24:32 When will we get mining rigs?
When will we get a jump freighter?
How will the new outpost upgrades work?
Will constellation sovereignty be awarded on patch day to alliances who meet the requirements, or will we have to start working up to constellation sov. from patch day? If so what about capital assembly arrays?
Will the system scanning pos array be able to find cloaked ships?
Will the cyno jammer also apply to cyno modules on the same pos?
Will a certain level of constellation sovereignty make it so that towars that do not belong to your alliance cannot be anchored in sovereign space?
When will the drones regions be fixed?
Will the new belts have to be scanned for like current complexes (just without probes), or will they be as easy to find as they are now?
Make Mining Better |

Azu Ra
|
Posted - 2007.05.26 11:44:00 -
[43]
Will heat increase the ship's signature radius? Which in turn will make the ship easier to target?
|

Paula Roscarai
|
Posted - 2007.05.26 19:40:00 -
[44]
Originally by: tbyt A "planetary flight" or planetary interaction question, remember this?
http://dl.eve-files.com/media/11/FanFest_2004_-_Planetary_Flight.WMV
Is there anything that you can tell us about this? Something like; - Yes, yes, stop nagging, you'll get it in the future - no never and now shutup - euh yes if Hellmar pays more ;-) - euh yes if we reach 100k concurrent users - did we show you that? ...
You get my point :-)
- Another question I have is will there come more ME research slots in high/low sec? Tech 2 invention is popular but we need more research slots, scotty
- The new ORE ship, what's the status on that?
Yours truly
Are you ******* stupid? Jeez...
|

Kodiak31415
An Eye For An Eye Rule of Three
|
Posted - 2007.05.26 21:30:00 -
[45]
Will T2/faction ships have inferior superior or the same heat dissapation as their t2 counterparts? (Sort of like calibration).
How will T2 or faction modules differ from their t1/best named counterparts? _______________________________ Pleese exucse any seplling erorr's in tihs psot |

Camilo Cienfuegos
Caldari EP0CH
|
Posted - 2007.05.26 22:45:00 -
[46]
Will heat have any effects on cloaking technology? Will I be able to overheat the improved cloak on my stealth bomber to finally overcome the lack of subtlety that is the Stealth Bomber coming onto a grid?
Will 'Heat' effect things like warp scramblers, stasis webifiers and if so, how?
Probably a simpler question: are there any modules that will not be able to be overheated to improve their performance for a limited length of time?
|

A'ruhn
We Be Tinkers
|
Posted - 2007.05.27 00:09:00 -
[47]
Edited by: A''ruhn on 27/05/2007 00:11:17 I've heard it said somewhere that with the implementation of Heat, Amarr would have some kind of ability to handle it better than the other races. Is this true? Our weapon mods are heat-sinks after all.
Also, could we have word on any other balance changes for the amarr?
(preferably flipping the weapon damage types)
|

Merin Ryskin
FinFleet
|
Posted - 2007.05.27 05:39:00 -
[48]
Since we already have off-topic questions:
Question 1:
Originally by: CCP Fendahl (in the Strategic Weapons thread in GDF) The next patch also makes it possible to detect cloaked ships with scan probes, so the BS fleet could have its scouts scan for hidden surprises.
Could we please have some more information on this? As a dedicated recon pilot, I am very concerned by this. What detection rate will probes have (reduced from normal I hope!)? What margin of error (close enough to de-cloak us?)? Will this apply to covert ops cloaks, or just normal cloaks?
Question 2:
Bombs are looking very interesting, except for the insane cost. But there's one major flaw right now with the bombers: without the covert ops cloak, there is virtually no way to sneak up on an alert opponent. So the ideal strategy for bomb deployment is actually going to be this alternative (as proposed by myself and several other people independently, so this isn't just speculation):
1) Bombers wait at a safespot with an interdictor. Prototype cloak is optional, it's only used to stay off the scanner until the bombers are needed.
2) Covert ops frigate or recon cruiser sneaks into position behind the enemy fleet.
3) Bombers/interdictors warp in, using the covert ops frigate as a warp-in point to drop them at point blank range on the target. They drop bombs/bubbles and instantly warp out.
So we have a successful bomb run, without even using a cloak. The cloak provides no benefit (at least no more than any random ship with a prototype cloak). In fact, it could be considered a liability, and a better idea to fit another gun in that slot instead of a near-useless cloak. Doesn't it seem a bit silly that a stealth bomber isn't using stealth in any way?
|

MotherMoon
|
Posted - 2007.05.27 05:59:00 -
[49]
Edited by: MotherMoon on 27/05/2007 06:01:28 Love for the colorblind? The current heat UI doesn't have any.
|

MotherMoon
|
Posted - 2007.05.27 06:00:00 -
[50]
Originally by: Paula Roscarai
Originally by: tbyt A "planetary flight" or planetary interaction question, remember this?
http://dl.eve-files.com/media/11/FanFest_2004_-_Planetary_Flight.WMV
Is there anything that you can tell us about this? Something like; - Yes, yes, stop nagging, you'll get it in the future - no never and now shutup - euh yes if Hellmar pays more ;-) - euh yes if we reach 100k concurrent users - did we show you that? ...
You get my point :-)
- Another question I have is will there come more ME research slots in high/low sec? Tech 2 invention is popular but we need more research slots, scotty
- The new ORE ship, what's the status on that?
Yours truly
Are you ******* stupid? Jeez...
ugh trolls
|

MotherMoon
|
Posted - 2007.05.27 06:03:00 -
[51]
Love for the colorblind? The current heat UI doesn't have any.
p.s. I can't edit for some reason
|

Raquel Smith
Caldari Freedom-Technologies
|
Posted - 2007.05.27 10:28:00 -
[52]
Originally by: CCP Wrangler Please post your questions for the next Live Dev Blog here, make sure you read through the thread so the same question isn't posted more than once.
Why do the developers feel the need to alienate deaf, hard of hearing, and non-native English listeners with voice chats? Would it not be more wise and accessible to do what game companies have been doing for the past 10 years and use IRC?
|

Dr Cron
Northern Lights Number 5
|
Posted - 2007.05.27 16:04:00 -
[53]
how much lag will this add?
|

Di Jiensai
Gallente Domination.
|
Posted - 2007.05.27 20:15:00 -
[54]
Is it possible, to in the future use heat as a means of balancing weaponry?
Meaning, is it possible from the base heat code, to have all modules produce some heat, and more when overloaded?
Or will it Stay like it is now, with a quite boring linear damage/per time overheating?
|

Erotic Irony
RONA Deepspace
|
Posted - 2007.05.28 10:36:00 -
[55]
Some time ago, you touted heat, rigs and sub-system targeting as means to augment the lengths of fights and have to a degree been successful on the first two counts. I was curious about sub-system targeting though, is this planned for after heat goes live or has it been scrapped entirely? ___ Oveur: Please read the rules of this thread, keep the discussion elsewhere.
|

Alyna Shin'tay
Amarr Indomita Classis
|
Posted - 2007.05.28 11:04:00 -
[56]
1) Any idea to regulate or create a real spy profession? At this time a spy is simple an alt that enter in an alliance o corporation without any possibility to reveal his presence, if he doesn't make errors. But this options isn't a real task for a character, it's a simple task for any player and an hard task to alliance or corps with spy inside.
2) Any idea to regulate use of alt in npc-corp to simple scout operation? I think that a pilot who enter in a system to scout for his friend fleet must be a real profession, not a simple alt use.
|

Tiger Fai
Minmatar
|
Posted - 2007.05.28 18:31:00 -
[57]
Does Heat imply an opposite Cooldown, rather than say destroyed modules?
My hope would have been that on overheat modules are automatically offlined and can't be onlined again in, say 5 minutes, if you turn them off at 80% you can't turn them on again in say 2 minutes (e.g. exponentially longer, the higher Heat). It would also be nice to be able to Cool them down by letting them work at negative levels (-20% damage/ROF gives a 2% cooldown/10 seconds) or couple defensive mods working at -50% negative effectivenes (Cool) with offensive working at +10% positive effectiveness (Heat) to achieve less Heat-loading on the overheated modules.
Sorry for ranting, I didn't find any in depth discussion of what Heat really is in any of the links provided, so I sprinkled my question with some conjecture and wishes.
-- TOO MANY ENERMY |
|

CCP Ginger

|
Posted - 2007.05.29 11:17:00 -
[58]
Will Ginger people get a bonus in Heat, due to their special heat conductive hair?
|
|

Del ReyII
Caldari
|
Posted - 2007.05.29 13:39:00 -
[59]
When will this 'live' Devblog be available to download?
|

Pizi
Gallente
|
Posted - 2007.05.29 18:59:00 -
[60]
question
some devblog/devchat mentioned mining will get an improvment with heat care to give more hints ? _______________________________________________ EVEpedia[Deutsch/German] add
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |