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Thread Statistics | Show CCP posts - 3 post(s) |

Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.06.02 13:38:00 -
[1]
Originally by: Ren Melchior
Originally by: Ikkajo What happens to the existing loyalty points as of just before the patch? Will all the agents have their existing LPs rounded up and placed into the corp bucket, only the biggest lot from one agent, or is everything lost?
This guy sums it up for me. Tell us more about the loyalty point store. How does it work, will I lose hundreds of thousands of loyalty points before the patch?
Plus, am I to be understanding that sisi currently doesn't have the loyalty point store? If it's on there.... where the heck is it?
Anyone response to help clear up my confusion would be greatly appreciated.
1. LPs: All LPs from all agents of a corporation should be added. On Sisi you can¦t see your LPs from TQ, because normally LPs are NOT mirrored from TQ to Sisi (@Devs: Please copy all LPs in the next mirror from TQ and check if your procedures for conversion to corp-LPs are working!)
2. LP-store: It is in (in patch 32844), but it is still bugged (very difficult to access) and it is apparently not seeded yet. If you really want to check it: Look for a NPC-station, which has no player-offices on Sisi and you¦ll find a button in the offices-tab in station. If there are player-offices, the button will/may be hidden by the player-offices. I accessed the LP-store for Intaki Space Police (where I had about 4500LPs) and no offers were available. There are several filters for searching for offers available, so it will still work, if there are very many offers available.
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.06.04 15:57:00 -
[2]
Short notice on the LP-store: The bug about the hidden button is now solved. But the store isn¦t seeded yet, as far as I managed to check (only checked two corps). Btw: You can also access the LP-store of corporations, where you already have LP¦s.
Wishes for CCP: 1) Make it possible to check, if we have LP¦s for a corp (without having to travel to a station of this corp). 2) Add a rightklick-link to each agent for the LP-store of the corporation of the agent.
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.06.06 18:24:00 -
[3]
The last patch (33024) changed the position of the button for the LP-store again, it¦s now a button like "insurance" or "repairshop". But this button will still be hidden, if you don¦t have any LP¦s for the owner-corp of the station.
Btw: There is currently a bug, when you finish the first mission for a corporation. An exception window appears and the mission stays in the mission journal until you ask for a new mission. BR was sent 2 days ago.
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.06.08 22:50:00 -
[4]
Originally by: Rukio OK, so I have been digging around and looking into Level 5 Agents, and seem to have found an issue. It's bad enough that Blood Raider mission runners got the shaft with running missions in the first, (I.E. less agents and overall lack of high quality agents) However now EVERY OTHER FACTION EXCEPT BLOOD RAIDERS has at least 1 if not more level 5 agents. Please tell me and every other Blood Raider mission runner that was just a "slight" oversight and that we will be getting the new higher level agents as well.
I¦m pretty sure, that the current lvl5 agents on Sisi are NOT final, but only placeholder for testing lvl5 missions.
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.06.13 12:40:00 -
[5]
Originally by: Morpheus Solo What happened to lvl 6 missions. The dev blog was mentioning both lvl 5 and 6, where 6 was supposed to be in 0.0 and be suited for groups of cap ships.
Is lvl 6 scratched for now, or are they still to be relased in Rav 2.0
Lvl 6 was scratched for Rev 2.0. Let¦s see if they will come in Rev 3.0.
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.06.14 23:17:00 -
[6]
From patch-notes:
Quote: Ten Level 5 agents for each Empire (nine for Caldari. Why nine? Don't ask us, ask the Jovians!) have been placed in selected low-security systems.
Arghhh, so all players in 0.0 are left out. Great improvement. 
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