
Overdone
|
Posted - 2007.05.28 20:00:00 -
[1]
- How is a POS built?
You buy them from NPCs and then anchor them, one per moon
- What types of POS are there?
There are 3 types of towers, standard (referred to as large), medium and small. They vary in Grid and Cap, see the item database. The different races burn different types of isotopes.
POS use however differs, there is production, research etc which is defined by the modules linked to it (again check the database)
The Death Star is a PoS that can kill any support fleet inside a certain range, it thus forces Dreads outside their optimals weakening their guns.
- What is the definition of sovereignty?
Controlling the largest number of highest level towers.
- Can two alliances at war set up POSes in the same Region/System?
Yes!
- Who owns the POS - the corp or the alliance that set them up?
The corp
- What is the difference between a POS and a starbase? Are starbases owned by alliances?
Starbases are outposts? They are essentially NPC stations without agents, many of their functions are changeable by the alliance who claims sovreignety over the system.
Think of Poses as the gaurd towers and the outpost as the factory/lab/market
- What are the defence systems available to POSes and starbases?
Starbases are unarmed. Poses have gun batteries (again check database) this includes scrams and webs.
- How do standings affect PvP warfare?
Not blue shoot it. If you mean faction standings forget about them.
- What is "reinforced"?
A tower has a store of strontium that burns when a POS shields reach a certain %. This gives it massive resists / invincibility. Timing strontium allows you to pick when the attack to kill the POS occurs. You cant add more stront while its being burned.
- How do capital ships warp between systems?
Another ship mounts a cyno generator as a module. When activated the capital ship can jump a number of light years to it. The number of light years depends on the ship.
- What is the role of carriers and motherships?
Massive tank, best drones, huge cargo bays. Fighters uniquely for drones warp after their targets making them very deadly. Fighters can also be assigned to other ships and can be commanded by those ships.
- What ships are useful in a large fleet and what roles do the ships all play? ie - how dose a group of battleships support capital ships and vice-versa?
All ships act differentley, generally battleships are good against capitals, since with enough numbers you can break their tank. Dreadnought have terrible tracking when in siege mode, and so are only very good at killing POS towers. Siege mode is activated by the siege module, see its description in the database. Cruisers and frigates are largely there to hold down capitals with tackles since Fighters will have difficulty tracking them. - How are covert ships used in large fleet ops?
They find the enemy ships and provide a warp in point.
- " " command ships " " "?
Tech 2 Battlecruisers. Incredible tanks, and good all round. They also are able to fit very powerful modules for gang bonuses. However the fleet system is largely believed to cause lag so it is a trade off.
- How are war-decs handled and what are the victory conditions?
War decs allow you to fight in hi-sec without interfernce.
|