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Shinris
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Posted - 2007.05.25 20:10:00 -
[1]
I have been thinking of this for some time and I canĘt seem to find an intelligent answer. Why is it that mining lasers arenĘt taking a little potion of minerals for each shot, but takes the whole thing in one big drag after 3minutes? There is no logic to it, nor is there a positive effect by it (since you very often drain a asteroid and only get half of what it could have given.
So why is this?! Is it just because of useless programming or to make it annoying for the miners?!
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Santa Claw
Federation of Synthetic Persons YouWhat
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Posted - 2007.05.25 20:14:00 -
[2]
It is all part of a gigant conspiracy to torture miners.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.05.25 20:14:00 -
[3]
It's probably so all the hojillions of carebear clients aren't constantly making calls to ImmaMinin.gimmeTehOrez() every three seconds, lagging the servers.
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SiJira
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Posted - 2007.05.25 20:14:00 -
[4]
i believe its something thats been overlooked and hopefully gets fixed for rev 2.0
a good counter is to use a survey scanner whenever possible and make a simple calculation and stop mining when most of the ore is gone ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Aindrias
Amarr Fomus-Amarr Industrial Novus Ordos Seclorum
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Posted - 2007.05.25 20:15:00 -
[5]
Nearly everything has a "duration" in this game. EVERYTHING. It's part of the balancing. As a miner you need to use a roid scanner to know which one to mine most effectively. Yes, it's cuts back on what you can mine if you fit a scanner, that'a the suffering of it all ;-)
See what you can do with Paintbrush? |

Shinris
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Posted - 2007.05.25 20:33:00 -
[6]
Originally by: Aindrias Nearly everything has a "duration" in this game. EVERYTHING. It's part of the balancing. As a miner you need to use a roid scanner to know which one to mine most effectively. Yes, it's cuts back on what you can mine if you fit a scanner, that'a the suffering of it all ;-)
a 3 minutes ? ! you gotta be joking if this is our argue?! i am just saying make it 2-5-10secunds would be fine. alot of weapon have this (actually with high skills its very uncommen that any weapon (not cap) takes over 10 sec to fire.
to the other one mentioning lag, NO it wouldn't have any effect since the data is the exsame size as the one i recieve now, and its a constant number.
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Derovius Vaden
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Posted - 2007.05.25 20:37:00 -
[7]
Originally by: Shinris I have been thinking of this for some time and I canĘt seem to find an intelligent answer. Why is it that mining lasers arenĘt taking a little potion of minerals for each shot, but takes the whole thing in one big drag after 3minutes? There is no logic to it, nor is there a positive effect by it (since you very often drain a asteroid and only get half of what it could have given.
So why is this?! Is it just because of useless programming or to make it annoying for the miners?!
Because if everyone kept requesting item adjustments from the node, the node would have a mental break down. One lump sum reduces db load.
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Cammulos
Magnetar Ltd Dark Synergy
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Posted - 2007.05.25 20:39:00 -
[8]
No BS, roids' should be damageable by weapons fire. Remember the torps of olde? Blast radius would get ya concorded anywhere in empire that you used them. CCP needs to bring that blast radius back (visual effect of torps proves this), just so you can jump into a belt and level the entire belt to space dust in maybe 10min. Ore Syndicate could thusly develop a ship that quite literally sucks the ore clouds into its hold. 
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Ethaet
Gallente
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Posted - 2007.05.25 20:47:00 -
[9]
Originally by: SiJira i believe its something thats been overlooked and hopefully gets fixed for rev 2.0
a good counter is to use a survey scanner whenever possible and make a simple calculation and stop mining when most of the ore is gone
Or just manually cycle them, lets you mine a certain amount of an ore as well.
Originally by: Phoenixhawk Patching.......... Oh wow look the servers didnt all shut down. Hi-Five another successful patch....Durrrwomp....Hey who turned out the lights, oh look there's light outside the wi
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T'Laar Bok
m3 Corp
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Posted - 2007.05.25 20:53:00 -
[10]
Its simple. CCP has no love for miners or the mining profession. Its the same reason mining crystals pop yet weapon crystals that can deal massive damage last forever. |

Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.25 21:07:00 -
[11]
Edited by: Janu Hull on 25/05/2007 21:06:08
Originally by: Winterblink It's probably so all the hojillions of carebear clients aren't constantly making calls to ImmaMinin.gimmeTehOrez() every three seconds, lagging the servers.
 
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

zevex
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Posted - 2007.05.25 21:07:00 -
[12]
Originally by: T'Laar Bok Its simple. CCP has no love for miners or the mining profession. Its the same reason mining crystals pop yet weapon crystals that can deal massive damage last forever.
T2 crystals for combat go pop as well.
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Jarna
Amarr Eve University Ivy League
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Posted - 2007.05.25 21:33:00 -
[13]
Edited by: Jarna on 25/05/2007 21:33:08
Originally by: Shinris
to the other one mentioning lag, NO it wouldn't have any effect since the data is the exsame size as the one i recieve now, and its a constant number.
Obviously you don't know much about information transfer between computers or you wouldn't have made this statement.
It may not make a difference for you, but for the world of EVE on a whole with umpteen thousand miners querying the server every 2-5-10 seconds would be alot of extra information being transferred.
To transfer the number 12 twenty times would take alot more bandwidth than to transfer the number 240 one time.
However, sometimes I wonder if more things could be handled by the client rather than the server.
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T'ni Iommi
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Posted - 2007.05.25 21:36:00 -
[14]
http://goonfleet.com/open_letter_to_CCP.html |

Tileal
Gallente Merch Industrial
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Posted - 2007.05.25 21:54:00 -
[15]
Just wait 'till you mine ice man, no partials there at all untill you get to a mackinaw, even then you're only pulling in 2 units per turret.
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Leonard Darwin
Rosewood Productions
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Posted - 2007.05.26 00:25:00 -
[16]
As a miner, it makes less sense to me why you CAN get partial ore hauls. What I envision the lasers doing is slowly pew pewing a chunk of the asteroid, slowly making its way around a chunk. The cycle completes when the lasers have successfully cut out the entire perimeter of the chunk and it is transferred to the cargohold. Think granite/marble mining.
Another possibility is that the lasers are just blasting the roid to hell and the chunks that explode off it are collected. This would explain partial hauls, but it is also the most illogical way of mining. In this instance, think sticking dynamiting a mountain and collecting what's left over. Yes, I know they do this for certain things, but to conserve space, as a mining barge would want to do to maximize intake, cutting uniform blocks would yield the most.
If we are just blasting the roids to heck... stealth bomber or DD, anyone? 
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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.05.26 00:42:00 -
[17]
Here's food for thought. Turrets, missiles and smartbombs cannot damage an asteroid. But a mining laser can vaporise one. Conclusion: mining lasers are the secret weapon nobody has discovered yet!
Nerf mining lasers. --------------------------------------------------------------------
Beer is my religion. Guinness is my God. |

Duck Andcover
Don't be Alarmed
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Posted - 2007.05.26 15:49:00 -
[18]
Edited by: Duck Andcover on 26/05/2007 15:49:12
Originally by: Jarna To transfer the number 12 twenty times would take alot more bandwidth than to transfer the number 240 one time.
And more importantly, 20 "so how much ore did I get?"-queries cause a whole lot more load than a single "lolz, gimme"-query.
It is a bit annoying about the half-cycles though, but that can't really be helped as long as server load is a concern.
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Cpt Angus
Sicarri Covenant
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Posted - 2007.05.26 15:53:00 -
[19]
Ban mining and carebears all together that'll solve mining laser inaccuracies. Bones heal and chicks dig scars
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Korizan
Oort Cloud Industries
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Posted - 2007.05.26 16:10:00 -
[20]
Edited by: Korizan on 26/05/2007 16:23:32 Actually this has to do with the way the mining lasers work.
IT is actually a Laser and a tractor beam built into one.
So what happens is it takes a certain amount of time to cut a chunk of rock out of an asteroid and get it tractor beamed to your cargo hold.
As your skills improve you get get more effectient at your cutting. But you can only tweak so long before you a forced to just by a better laser. And to be honest most of it is handle by the onboard computer anyways.
And better lasers can haul in bigger pieces with a small vaporization factor which means less waste.
It is all the manual you received from the manufacturer when you bought the laser.
Or did you get an after market or used laser from a less then reputable dealer ?
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Korizan
Oort Cloud Industries
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Posted - 2007.05.26 16:21:00 -
[21]
Edited by: Korizan on 26/05/2007 16:21:22 I forgot to mention that you can stop the process prematurely but then it turns into more of a rip away action instead of a clean cut. Much greater loss there as the fracturing is most unpredictable.
And we all know the problem with Ice Lasers. You stop that process prematurely and for some reason you get a feedback harmonic that just shatters the piece you were working on rendering it useless for extraction. I high recommend you don't stop Ice lasers short of there full cycle.
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Dopefish
Amarr Quad and Fish
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Posted - 2007.05.26 17:09:00 -
[22]
One minute was enough back in the day. People had better inner workings and ate better food. These days with all the fast food and no exercise life style, one minute just isnt enough.
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Martineth
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Posted - 2007.05.26 18:00:00 -
[23]
Well i think that CCP should consider what X-beyond did. Allow you to rig entire roids in fields and have them make a constant production that you can haul to station later. This should offcourse only allow minimum production. As for Mining cycles, i think there should be something like a "harmonics calibration" that would allow you to fiddle with the yield per cycle-cycle time according to riged module. If they cannot handle the load let my computer do it and send ONE DATA load once i dock or get blown up.
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.05.26 18:53:00 -
[24]
I think the bigger problem is that the OP has no idea how mining lasers work.
You can shut them off prematurely and get a partial haul. That doesn't work for ice miners, but I've done it many times with both conventional mining lasers and strip miners.
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