Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Mad Amos
Minmatar
|
Posted - 2007.05.25 21:13:00 -
[1]
I've spent a while searching for an answer to this on the forum as well as in the backstory. Please excuse me if this has some incredibly obvious answer that I'm missing. It doesn't repair itself, there are devices to do this. It seems to me that it's just plating. Why would armor take either CPU or power?
Thanks in advance for your replies.
|

Charisma Anatolia
|
Posted - 2007.05.25 21:34:00 -
[2]
Edited by: Charisma Anatolia on 25/05/2007 21:33:10 The real reason... so you can't get a frigate with 3200mm of armor plates weighing hundreds of times more than the original ship. And having several thousand hp
Or the RP version, if the plates are like armor for Star Trek, and held together with magnetic forces and a dozen back up force fields then CPU and powergrid is reasonable. Id also assume extra armor still needs to be monitored. So perhaps the extra usage is for examining the new areas and reporting back the damages. Maybe they attached the armor over critical areas and ... you need... something?
|

system crashes
Caldari Synet Research and Manufacturing INVICTUS.
|
Posted - 2007.05.26 01:35:00 -
[3]
It's simple really.
If we look at previous versions of windows, and extrapolate, by the year 2030, a simple "hello world" program will take about 24TBytes, an octagonal-core CPU, and you'll have to wait 2 hours for it to load up.
So, Eve ships probably need all that horsepower, cpu, and power just to read a sensor that says "yep, the armour is still here". Plus it probably runs updates in the background.
|

Marine HK4861
Caldari Seoltachd
|
Posted - 2007.05.26 02:09:00 -
[4]
My reasoning is that attaching several tonnes of plating to your ship isn't as simple as getting out the arc welder/plasma lance/duct tape and strapping it on - even the lightest plate (50mm nanofibre) takes up 17.5 tonnes.
The additional weight is going to affect your ships systems like thrusters, thus additional power has to be diverted simply to maintain your current ship's performance. These modifications are also going to take up additional CPU run time to maintain the EvE equivalent of a ship's fly-by-wire system, although this is minimal.
|

DubanFP
Caldari Four Rings D-L
|
Posted - 2007.05.26 02:17:00 -
[5]
Even the explosive rockets kestrels launch are described as tactical nukes in EVE and detonating point blank under normal circumstances that would melt through any material easily. I always figured there had to be an energy subsytem within the armor that kept it maintained and strong. Hence the PG and CPU usage. ____________
DubanFP > where ever there is a player that's getting too rich, wherever there's an industrial with too much loot, wherever there is a noob with too much smack we'll be there... |

Captain Schmungles
Caldari Freelancing Corp Confederation of Independent Corporations
|
Posted - 2007.05.27 01:55:00 -
[6]
Also, as a way to compensate for this most armor tank mods are passive, i.e. they do not require cap to function, but they provide far better resistance bonuses than passive shield modules. Remember that when you fit armor hardeners you are fitting a mod that allows your armor to better compensate for certain kinds of damage, would seem that such a thing would use a computer to function, and thus would need power.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |