| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Complex Potential
|
Posted - 2007.05.26 08:28:00 -
[1]
Let me fill you in on what I do. I'm very much a solo creature and enjoy going one-on-one. However, I'm also an outlaw and patrol low sec. I tend to travel long distances and so cant be returning for ammo and things like that.
So I've been looking for a ship that is 1. Sustainable 2. Powerful 3. Tankable 4. Able to run gate gamps 5. Reasonably fast and able to catch cruiser sized ships or larger
After a long time, I think I've finally found what I'm looking for. Keep in mind that this is not an all out pvp pwnage setup but one that works for my needs: Myrmidon
HIGHS 4 Medium Nos 1 Remote Medium Repper 1 T2 Cloak
MIDS MWD 20km Scram Web 2 Sensor Boosters
LOWS 2 T2 Medium armor rep 2 EANM Explosive hardener Damage control
DRONES 5 Orgres
The cloak lets it run camps, it's completely sustainable with the drones and remote repper. The 2 sensor boosters more than offsets the cloak penalty. The nos allows me to permatank with the option of running a dual rep if needed.
It's only drawback is it is quite fiddly to target and rep all the drones, but once used to it, it's a nice ship.
Any more ideas?
CP
|

Complex Potential
|
Posted - 2007.05.26 08:41:00 -
[2]
Yeah but I figure that once there's no more cap to suck the fight doesn't have long to go. Unless it's an uber passive tanked drake or something like that.
And as for the Eos, cant fly it yet. Sorry :)
|

Complex Potential
|
Posted - 2007.05.27 14:14:00 -
[3]
Originally by: DarkElf I fail to see how a cloak lets u run gatecamps from anything other than a group of nubs tbh
also without a cap injector u gonna die real quick for the first time u meet either a decently fitted/skilled other bc, or anything with a alightly passive tank.
DE
Then you dont have much imagination :)
Picture the scene, you jump through a gate into the middle of a camp, let's say 10 ships. No bubble cos this is low sec.
You find a station and select it on overview. Now align to the station and hit your MWD and cloak instantly (in that order) so that you are only visible for a split second. The MWD pulse will get you up to warp speed while cloaked. Once you hit about 120m/s deactivate cloak and instawarp. If done right, the campers should only see you for less than a second each time.
|

Complex Potential
|
Posted - 2007.05.28 09:23:00 -
[4]
Originally by: Izo Azlion
Originally by: Complex Potential
The cloak lets it run camps
CP
Any good camp will be able to uncloak you, as you'll be doing around 50m/s absolute tops. Alas.
Not true, did you even read what I posted above? You can pulse your MWD before you cloak and then instawarp as soon as you uncloak. I do it all the time.
|
| |
|