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Complex Potential
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Posted - 2007.05.26 08:28:00 -
[1]
Let me fill you in on what I do. I'm very much a solo creature and enjoy going one-on-one. However, I'm also an outlaw and patrol low sec. I tend to travel long distances and so cant be returning for ammo and things like that.
So I've been looking for a ship that is 1. Sustainable 2. Powerful 3. Tankable 4. Able to run gate gamps 5. Reasonably fast and able to catch cruiser sized ships or larger
After a long time, I think I've finally found what I'm looking for. Keep in mind that this is not an all out pvp pwnage setup but one that works for my needs: Myrmidon
HIGHS 4 Medium Nos 1 Remote Medium Repper 1 T2 Cloak
MIDS MWD 20km Scram Web 2 Sensor Boosters
LOWS 2 T2 Medium armor rep 2 EANM Explosive hardener Damage control
DRONES 5 Orgres
The cloak lets it run camps, it's completely sustainable with the drones and remote repper. The 2 sensor boosters more than offsets the cloak penalty. The nos allows me to permatank with the option of running a dual rep if needed.
It's only drawback is it is quite fiddly to target and rep all the drones, but once used to it, it's a nice ship.
Any more ideas?
CP
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valerydarcy
Pre-nerfed Tactics
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Posted - 2007.05.26 08:35:00 -
[2]
eos?
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.05.26 08:39:00 -
[3]
Perma-tank as long as you have a mobile battery with you, aka victim with crapload of cap within nos range. --------------------------------------------------
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Complex Potential
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Posted - 2007.05.26 08:41:00 -
[4]
Yeah but I figure that once there's no more cap to suck the fight doesn't have long to go. Unless it's an uber passive tanked drake or something like that.
And as for the Eos, cant fly it yet. Sorry :)
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Lord Zoran
Caldari House of Tempers
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Posted - 2007.05.26 09:00:00 -
[5]
Edited by: Lord Zoran on 26/05/2007 09:00:53 Edited by: Lord Zoran on 26/05/2007 09:00:18 hi ~~~~~~~~~~~~~~ 4 med nos and 2 of whatever (neuts are possible in last slots)
med ~~~~~~~~~~~~~~ med cap booster, web, disrupter, mwd, last slot i use either a sensor booster or tracking disrupter depending on my mood
low ~~~~~~~~~~~~~~ 2 med armor rep (i use med armor rep IIs) 1 explosive armor hardner 1 kinetic armor hardner 1 thermic armor hardner 1 damage control
cant really gate camp for that long so your better off using a bs for that really or someting like a command ship --------------------------------------------- no sig for you !!! |

DarkElf
Veto. Veto Corp
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Posted - 2007.05.26 14:21:00 -
[6]
I fail to see how a cloak lets u run gatecamps from anything other than a group of nubs tbh
also without a cap injector u gonna die real quick for the first time u meet either a decently fitted/skilled other bc, or anything with a alightly passive tank.
DE
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Zirth
Caldari Dragonian Freelancers CORE.
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Posted - 2007.05.26 14:39:00 -
[7]
Edited by: Zirth on 26/05/2007 14:39:56 I'd suggest to fit an injector with 800s. Ditch the armor repairer, if someone is attacking your drones the drone dies before you can target him. And it won't save him anyway if you do get a cycle off. A dampener or Multispec to replace one sensorbooster is a better idea, and in high just have blasters, nos or neuts.
Might also want to go for 2 more actives instead of the two EANMs. That way you get no stacking penalty whatsoever and boost kinetic n thermal, laser-ships shouldn't be a problem, especially not with 4 nos, and with the DCU you get like close to 70% on EM anyway.
Might want to get 4 nos, 2 small neuts. Or 2 small neutron blasters. A cloak will likely reduce your speed to like 20-30, you can't MWD cloaked, any good gatecamp with ships going 30 to 150 times as fast as you will simply fly to the location you briefly uncloaked at and you're dead.
Good luck Zirth
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doctorstupid2
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.05.26 15:11:00 -
[8]
Edited by: doctorstupid2 on 26/05/2007 15:11:17 'solo' setups with cloaks, no cap booster, and no guns make baby jesus cry.
You might get just enough cap from your target to run your reps, assuming you aren't being nosed back and he doesnt have a web and mwd of his own. How you think a cloak will get you past gate camps is entirely beyond me. And once your drones are dead, you're beyond screwed.
So to be constructive, my recommendation:
4 heavy electron II / 220mm AC II 2 medium nos II (or 6 ions/425 ac's, works just as well, struggles to counter nos)
t2 MWD faint disruptor fleeting web (might need an X5 now that I think about it, T2 tank eats cpu and whatever I had in the mids left me with 0.00 cpu free) med electrochem booster balmer tracking disruptor
2 MAR II DC II 3 active hardener II
4 Ogres and 5 warriors
If you hit a gatecamp, MWD back to gate, or better yet, kill them all.
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valerydarcy
Pre-nerfed Tactics
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Posted - 2007.05.26 15:16:00 -
[9]
Edited by: valerydarcy on 26/05/2007 15:16:54 if you cnt fly an eos train up for one.
in the meantime, lose the cloak and add a neut. switch some of your nos for neuts as well. id also go as far as saying lose one of the SBs and add a cap boost. swap your mwd for an ab if you run into grid trouble.
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Dalanoria
The-Dark-Legion Ground Zeero
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Posted - 2007.05.26 15:39:00 -
[10]
While its a good ship, its not the solo pwn mobile you might think it is.
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Tanox
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Posted - 2007.05.26 21:54:00 -
[11]
I kind of like this setup, since it will run everything until the boosters run out - even with two heavy nos on it.
High: Heavy electron blaster II: Void / Null Heavy electron blaster II: Void / Null Heavy electron blaster II: Void / Null Heavy electron blaster II: Void / Null Heavy electron blaster II: Void / Null Heavy electron blaster II: Void / Null
Mid:
Medium electrochemical capacitor booster: 800 Medium electrochemical capacitor booster: 800 Warp disruptor 10 NM Microwarp II Fleeting propulsion inhibitor
Low:
Medium armor repairer II Medium armor repairer II Damage control II EANM II EANM II MFS II
Drones: 5x Ogre II / 4x Ogre II & 5x Warrior II
DPS with 5x Ogre II, decent skills and a couple of low-ISK implants: around 700.
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.26 22:16:00 -
[12]
Originally by: Tanox I kind of like this setup, since it will run everything until the boosters run out - even with two heavy nos on it.
High: Heavy electron blaster II: Void / Null Heavy electron blaster II: Void / Null Heavy electron blaster II: Void / Null Heavy electron blaster II: Void / Null Heavy electron blaster II: Void / Null Heavy electron blaster II: Void / Null
Mid:
Medium electrochemical capacitor booster: 800 Medium electrochemical capacitor booster: 800 Warp disruptor 10 NM Microwarp II Fleeting propulsion inhibitor
Low:
Medium armor repairer II Medium armor repairer II Damage control II EANM II EANM II MFS II
Drones: 5x Ogre II / 4x Ogre II & 5x Warrior II
DPS with 5x Ogre II, decent skills and a couple of low-ISK implants: around 700.
U have stolen my setup :( Tho i use 3xhardener instead of eanms. ---
Cheap paint ftw |

Zirth
Caldari Dragonian Freelancers CORE.
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Posted - 2007.05.26 23:17:00 -
[13]
Edited by: Zirth on 26/05/2007 23:17:04 Two 800s is imo absolute crap. Your cargo lasts like what, 2 and a half minute. You don't need that much cap anyway.
You got that setup in-game btw? T2 medium guns, dual injector, mwd and 2 medium reppers leaves very little powergrid I bet.
And hardeners are the better option too imo.
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.26 23:20:00 -
[14]
Originally by: Zirth Edited by: Zirth on 26/05/2007 23:17:04 Two 800s is imo absolute crap. Your cargo lasts like what, 2 and a half minute. You don't need that much cap anyway.
You got that setup in-game btw? T2 medium guns, dual injector, mwd and 2 medium reppers leaves very little powergrid I bet.
And hardeners are the better option too imo.
My setup fit just fine, tho i got t1 mwd. Also u will enjoy dual injector after u will get nossed a bit, it saved my myrmi sooo many times and let me tank soo much dps that just YARRRR ---
Cheap paint ftw |

Zirth
Caldari Dragonian Freelancers CORE.
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Posted - 2007.05.27 00:43:00 -
[15]
In my opinion, you're leaving a huge hole in Explosive. And kinetic and thermal, extremely popular, aren't as great as using hardeners. And you're setting up this Myrm to fight for just 2-3 minutes, I don't know if that's realistic.
It's a great setup still, finally a change to the nos-Myrm. But I'm not sure if it's the right way to go, average tankable dps is a whole bunch lower than a 3hardener setup, berserkers, missile users, minmatar, they'll eat you, and kinetic and thermal are extremely popular.
I think that you're better off: - Increasing your tank, using hardeners, ditching the MFS making you almost invincible for long periods agains equal-sized ships. - Ditching one of the boosters, using that slot for EW. Like a tracking disruptor, multispec or dampener to keep your drones safe, they're everything. Even with blasters they're over 60% of your dps. - Using nos of your own. That's probably the best, not the most fun, original or honourable though. Imo, nos is getting old, and it's somewhat lame, but it's great. The booster 800 gives too much capacitor, and only lasts for 2-3 minutes *WAY* too little. Using just one will power everything for 6minutes, and your nos will not only extend this by far, but also neutralize frigates and cruisers extremely fast, and battlecruisers fast too, lowering their tank and possibly dps-output. Hell, it'll deactivate even their scram and let you escape from passive-tanked drakes and such that would simply out-last your cap boosters and hurt you with explosive or kinetic missiles, or deactivate active-hardened passive-tanking ships letting you kill him.
Still, what I said earlier about absolute crap I take back. But in the end, dual-boosters and full Medium-sized T2 weapons with an MFS in low is not the way to fit the best Myrm, it is the way to fit a fun myrm though, one that can gank like a battleship and still have a great tank.
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.27 01:27:00 -
[16]
kk since we got myrmi disussion here, this is how i fly dual inje myrmi.
Myrmidon
Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M]
J5 Prototype Warp Inhibitor I Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Fleeting Propulsion Inhibitor I
Medium Armor Repairer II Medium Armor Repairer II Damage Control II Armor Explosive Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Ogre II Ogre II Ogre II Ogre II Ogre II
4491 shield, 11.23/s, E/T/K/Ex=12/29/47/64 5860 armor, E/T/K/Ex=65/75/75/65 2531.25 cap, +11.03/s, -65.046/s 1081.0 m/s 708.3 DPS
Now to arguments, u got total 13 boosters (11 in cargo + 1 in each injector), u tank like mad man hell you can tank EVEN UNDER HEAVY NOSSING. Single inject/nos myrmi won't survive nossing bs and will die because u won't even be able to turn on hardeners/dmg control.
Also about that it gives u too much cap, yadda yadda, its not true. U got 2500 cap total, so as u see 800 cap is only 1/3 of total cap.
Too much ? Not rly.
Also u don't have to dual inject all the time, hello thinking abbility, u inject exacly when u need cap.
In practice, this setup tank like mad, especialy in gangs when u act like bait (hey infestation o/) and when u know u will get nossed/dpsed/whatsoever, and i never regreted fitting dual inje, hell it saved my butt many times. ---
Cheap paint ftw |

Zirth
Caldari Dragonian Freelancers CORE.
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Posted - 2007.05.27 02:07:00 -
[17]
Edited by: Zirth on 27/05/2007 02:07:22 You posted the same thing twice, just with some changes to the lows exactly like I suggested. Yet you also say "I fly my Myrm like this." on both setups.
That aside, the whole 'hello thinking ability' is insulting. I suggest you don't insult my thinking ability as you make yourself look like a hypocrit.
One injector is 1/3, like I suggested. Two injectors is not. You would be wasting capacitor when you have them both activated, as you will jump to way past 30%, where your natural capacitor regen is close to the power of an entire injector, thus making dual injectors when used both less cargo-efficient, and lasting much less long.
Besides, a ship with heavy nos will likely have a heavy tank using all that capacitor. If you can't kill him within 2.5 minutes, which is about as long your 13 charges last, you're dead. You either fight a nossing ship with a heavy tank, that's not going to die within 2.5minutes at all, or you'll fight a ship without nos, sustainable by a single booster, and being more capacitor efficient, will last longer, making the dual booster a bad choise.
Besides that, what is a heavy tank when the *main* and biggest damage output, drones, is left relatively unprotected. Nos to disable to enemy's damage, a multispectral jammer, a dampener, tracking disruptor, these are the modules that can save your drones. A powerful tank is silly when your drones are left so unprotected.
I've already posted my other arguments in my previous post.
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hellsknights
Hells Angels Inc.
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Posted - 2007.05.27 05:22:00 -
[18]
Edited by: hellsknights on 27/05/2007 05:25:14 Edited by: hellsknights on 27/05/2007 05:24:41 No clue on the powergrid or cpu you got left and using.
If you can switch the second sensor booster for a dampner, would push them closer to nosing range.
Just an idea
Hells
Btw this is a care free setup one which i wouldent use.To tank you definately need the cap injector.
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hellsknights
Hells Angels Inc.
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Posted - 2007.05.27 05:30:00 -
[19]
Edited by: hellsknights on 27/05/2007 05:29:48
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hellsknights
Hells Angels Inc.
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Posted - 2007.05.27 05:31:00 -
[20]
nvm
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IntegralHellsing
Gallente The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.27 05:36:00 -
[21]
doubt that fitting cloak does anything useful apart from avoiding some gate camp --------------------------------------
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flexd
Caldari Black Screen of Death HUZZAH FEDERATION
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Posted - 2007.05.27 10:01:00 -
[22]
Well.. If he's ninja ratting it might save the day sometimes :)
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IntegralHellsing
Gallente The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.27 10:44:00 -
[23]
Originally by: flexd Well.. If he's ninja ratting it might save the day sometimes :)
is that what you do?! --------------------------------------
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Complex Potential
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Posted - 2007.05.27 14:14:00 -
[24]
Originally by: DarkElf I fail to see how a cloak lets u run gatecamps from anything other than a group of nubs tbh
also without a cap injector u gonna die real quick for the first time u meet either a decently fitted/skilled other bc, or anything with a alightly passive tank.
DE
Then you dont have much imagination :)
Picture the scene, you jump through a gate into the middle of a camp, let's say 10 ships. No bubble cos this is low sec.
You find a station and select it on overview. Now align to the station and hit your MWD and cloak instantly (in that order) so that you are only visible for a split second. The MWD pulse will get you up to warp speed while cloaked. Once you hit about 120m/s deactivate cloak and instawarp. If done right, the campers should only see you for less than a second each time.
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H Zub
Captain Morgan Society
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Posted - 2007.05.27 22:00:00 -
[25]
Edited by: H Zub on 27/05/2007 22:02:39
Originally by: Dalanoria While its a good ship, its not the solo pwn mobile you might think it is.
It's a great solo pwn mobile. Actuallly better than any command ship. Why? It gets you into alot more fights cause not that many will run, as if you were flying a better ship.
However never PvP in a myrmidon without a cap injector.
The Hunter Hypnotized
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General Coochie
Gallente The Blue Dagger Mercenery Agency
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Posted - 2007.05.27 22:29:00 -
[26]
Originally by: H Zub Edited by: H Zub on 27/05/2007 22:02:39
Originally by: Dalanoria While its a good ship, its not the solo pwn mobile you might think it is.
It's a great solo pwn mobile. Actuallly better than any command ship. Why? It gets you into alot more fights cause not that many will run, as if you were flying a better ship.
However never PvP in a myrmidon without a cap injector.
Thats really nice man.
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DaHeaVYFo
DEATH'S LEGION Chaos Incarnate.
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Posted - 2007.05.28 00:16:00 -
[27]
Nos-myrms, in MY myrm are too easy.
I Love the ship, I love its setup, I rarely come up against a descent pilot.
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.05.28 01:01:00 -
[28]
Originally by: Complex Potential
The cloak lets it run camps
CP
Any good camp will be able to uncloak you, as you'll be doing around 50m/s absolute tops. Alas.
Izo Azlion.
---
Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) Thanks to Stubnitz for the Sig. |

Complex Potential
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Posted - 2007.05.28 09:23:00 -
[29]
Originally by: Izo Azlion
Originally by: Complex Potential
The cloak lets it run camps
CP
Any good camp will be able to uncloak you, as you'll be doing around 50m/s absolute tops. Alas.
Not true, did you even read what I posted above? You can pulse your MWD before you cloak and then instawarp as soon as you uncloak. I do it all the time.
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slothe
Caldari 0utbreak
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Posted - 2007.05.28 11:09:00 -
[30]
you need a setup that can kill battleships and frigates, and tank.
my setup..
2 medium nos t2 1 medium diminishing nos 3x dual 180 autocannon t2 (can hit frigs)
mwd web t2 disruptor med electrochemical cap injector sensor dampner
2x med rep t2 2 x eanm t2 1 reactive plate t2 1 damage control t2
2 ogres 2 beserkers
i often wander into 0.0 with this setup to do some ratting, if i come across any players i shoot them too.
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