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Lord Zoran
Caldari House of Tempers
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Posted - 2007.05.28 11:23:00 -
[31]
Originally by: Zirth Edited by: Zirth on 26/05/2007 14:39:56 I'd suggest to fit an injector with 800s. Ditch the armor repairer, if someone is attacking your drones the drone dies before you can target him. And it won't save him anyway if you do get a cycle off. A dampener or Multispec to replace one sensorbooster is a better idea, and in high just have blasters, nos or neuts.
Good luck Zirth
sorry but one armor repairer on a myrm is a crime you should be punished for  blaster work well but i prefer the nos for some reason and tbh a sensor booster is a better idea as it mean you might actually lock someone in time. If you dont look after your drones while in a myrm you deserve to die so keep your cursor over the drone bay and recall if needed. tbh you'd be a perfect target for me with a setup like that . I do agree that active hardners should be used though. --------------------------------------------- no sig for you !!! |

Lord Zoran
Caldari House of Tempers
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Posted - 2007.05.28 11:24:00 -
[32]
Originally by: Dalanoria While its a good ship, its not the solo pwn mobile you might think it is.
have you ever piloted one properly? i think not  --------------------------------------------- no sig for you !!! |

50freefly
Caldari Purify
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Posted - 2007.05.28 11:30:00 -
[33]
Originally by: slothe you need a setup that can kill battleships and frigates, and tank.
my setup..
2 medium nos t2 1 medium diminishing nos 3x dual 180 autocannon t2 (can hit frigs)
mwd web t2 disruptor med electrochemical cap injector sensor dampner
2x med rep t2 2 x eanm t2 1 reactive plate t2 1 damage control t2
2 ogres 2 beserkers
i often wander into 0.0 with this setup to do some ratting, if i come across any players i shoot them too.
Drones 4 FTW 
But yeah solid setup other than the (I hope) typo. I would change the explosive plate for a t2 hardener though, 25 percent resistances doesn't cut it. ACs are good because they won't expect expl damage from you and because you are more nosproof. Can't use em though...
Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
And they never meet.[/
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alexreborn
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Posted - 2007.06.01 14:48:00 -
[34]
Why not try dropping 1 cap booster 800 for a tracking disrupor, maybe even a sensor damp? Though sensor damp wont be much good if youre MWD to get up close and personal.
I m curiose how much better would it be to run 1 tech 2 armor repairer and 1x 800 rolled tungsten, over running 2x armor repairers?
Originally by: Valandril kk since we got myrmi disussion here, this is how i fly dual inje myrmi.
Myrmidon
Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M] Heavy Electron Blaster II [200xVoid M]
J5 Prototype Warp Inhibitor I Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Fleeting Propulsion Inhibitor I
Medium Armor Repairer II Medium Armor Repairer II Damage Control II Armor Explosive Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II
Rigs : Empty Slot \ Empty Slot \ Empty Slot \ Ogre II Ogre II Ogre II Ogre II Ogre II
4491 shield, 11.23/s, E/T/K/Ex=12/29/47/64 5860 armor, E/T/K/Ex=65/75/75/65 2531.25 cap, +11.03/s, -65.046/s 1081.0 m/s 708.3 DPS
Now to arguments, u got total 13 boosters (11 in cargo + 1 in each injector), u tank like mad man hell you can tank EVEN UNDER HEAVY NOSSING. Single inject/nos myrmi won't survive nossing bs and will die because u won't even be able to turn on hardeners/dmg control.
Also about that it gives u too much cap, yadda yadda, its not true. U got 2500 cap total, so as u see 800 cap is only 1/3 of total cap.
Too much ? Not rly.
Also u don't have to dual inject all the time, hello thinking abbility, u inject exacly when u need cap.
In practice, this setup tank like mad, especialy in gangs when u act like bait (hey infestation o/) and when u know u will get nossed/dpsed/whatsoever, and i never regreted fitting dual inje, hell it saved my butt many times.
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DarkElf
Veto. Veto Corp
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Posted - 2007.06.01 17:19:00 -
[35]
Originally by: alexreborn
I m curiose how much better would it be to run 1 tech 2 armor repairer and 1x 800 rolled tungsten, over running 2x armor repairers?
none at all imo. the ship gets a rep bonus so i say make the most of it. Even with slaves an 800 plate doesn't add that much. Plus you can easily sustain a twin rep tank with an injector and can sustain it under nossage with a few nos urself.
DE
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T'Renn
Mean Corp
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Posted - 2007.06.01 17:41:00 -
[36]
Originally by: sum liar Drones: 5x Ogre II / 4x Ogre II & 5x Warrior II
max drone bay is 125m3 for that bad boy. Yer smokin something tasty if you can fit all those little crosses in the belly of your myrm. --
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Marko Debreault
0utbreak
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Posted - 2007.06.01 22:16:00 -
[37]
The remote rep setup is very smart. If the target stops trying to kill you and goes for your drones, well, thats fine - you keep killing him and rep your drones. He doesnt accomplish anything at all and is soon dead.
I think thats gotta be an effective killing machine.
The only things I might tweak are the cloak, and the 2nd sensor booster. The cloak seems like its all about convenience, which is fine, but if youre designing a ship to be maximally effective then you could do better. If you're interested in being able to go afk in unfriendly situations in your safespot, stick with the cloak I suppose.
An injector might be nice, or a tracking disruptor. Lose the cloak and the 2nd sensor booster?
But those are just quibbles. That setup will get the job done and well. It's not often that I come across a setup that I might actually steal stuff from, but that remote rep for your drones is genius.
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