
Alski
Gallente Di-Tron Heavy Industries
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Posted - 2007.05.27 14:27:00 -
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Originally by: Tzrailasa Edited by: Tzrailasa on 27/05/2007 08:16:46 Edited by: Tzrailasa on 27/05/2007 08:12:33 While it is always nice that you add new content, I can't help but think that you're seriously missing the real problem here.....
Originally by: CCP TomB Starbase combat is not fun..
You seem to think that POS combat is not fun because small ships can't participate??? I'd like to hear other peoples opinion on this, but the reason POS combat is not fun is completely different (imho)....
POS combat is not fun because shooting at fixed structures is not fun...
...and you want to bring in MORE fixed structures????
The FUN in EVE combat is when you meet up ship(s) against ship(s), but currently POS combat by its implementation actively discourages this (and adding new structures doesn't change it)....
There are currently two ways to attack/defend a star system.... a) You gather a dread fleet and a support fleet (maybe 100+ players). You spend hours attacking/defending POS, and then have to do it again over and over..... b) One of your players in a carrier puts up some POS in low-activity hours.
...Guess which one is chosen 95% of the time....
That is the current state of POS warfare, and it's not going to change just because you add a few extra structures. The 'not fun' part is not that small ships can't participate in the POS assault, but that the current DESIGN of POS warfare actively discourages that people actually FIGHT to attack/defend systems, because it is 100 times easier just to put up some POS. Control of star systems are thus determined by who has the most money to spend, or who gets bored first. Wow...
If the POS warfare design encouraged actual fights instead of discouraging them as it does at present, then the small ships would have plenty to do even without having POS structures to shoot at, because the enemy would be forced to deploy ships....
Several possible solutions for this have been talked about intensively among the player base in plenty of other threads, but there has afaik been absolutely no reply from CCP to any of them. You claim you want to do something about the boredom, but the glaringly obvious problem with POS warfare (at least to the playersbase) you ignore, while adding what I would term as 'fluff'....
The solution to this problem that I prefer is a new type of POS, of which only a fixed (low) number can be deployed in any star system (1/2/3 total in system, NOT per corp/alliance...). This new POS type is the only one which can generate sovereignty. This would force people to actively FIGHT to take/keep a solar system, since you couldn't deploy more sov-claiming POS when the system was at capacity.
Quoted for complete, absolute truth. -
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