
Cyberus
Caldari Grail Seekers Mordus Angels
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Posted - 2007.05.29 18:05:00 -
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Here is my 2 cents words and 4 years contienus gameplay and seeing all posseble changes/new things in game.
After reading about here and there (did not tested yet by myself). I will split all this changes to 2 difrent groups. As we all know any changes in game alwyas, YES always have positive and negative impact. This is my own idea how the game will looks like after the patch, meaby i'm wrong, but most time ( so not always ) its goes that way how i think.
So lets start with positive things: 1) New structures at POSes sound very fun and promissing. ( ecm, repairs, jumpbridge ETC. ) 2) Concentrate fire on single target looks good as well ( hope ccp will creete new role for that like: "Defeneder" who will be only able to take over guns to fire if no one else able at POS, cause simply give to many as posseble ppl roles what can maintain guns with current roles is probebly not good idea as at some day ypu can get in game and find out that ypur POS is desapere) 3) Giving role small ships at POS engagment i like most. Simply because i dont like capital ships( Dumb cow's )and never will sink my time to ever fly them. 4) Option to netralize POS defences (guns/missels launshers) first instead pawning CT. P.S. Tbh i never understand since EXODUS w.t.h. we cant destroy/silence defences in first place.
Negative things: 1) Moving defensive structures out the force field seems prety dumb idea, what will result in weaking POS defences even more then it was before, defenetly with discrasing the range of the guns it will be come even worse. Before you why the hell is that i would like to explaine why i think so:
Lets imagine we have an Large Control tower with anchored ( small/medium/large ) in the quadrat form outside the force field trying to cover all posseble sides of the in coming enemy. So Enenmy scout did the job done by making the pictures of the pos and sending to HQ of the offencive fleet they find out that all posseble side around the POS ( above/down/left/rigth/front/back) is covered by guns, BUT if we warp in fleet at 30km af the force field then hardly only the closest guns will deal some risonable damage to activate our defencive modules, while the guns placed at the other side of POS probebly will not even respond at all because of range. So at this point i think that POS defences will fail actualy with 50-75% fire power at they targets. Even if the enemy fleet will spead out across the POS its still concentrate firepower will be useless if targets simply out of range and lets be honest how many ppl dont fly now sniping ships with insane range?? I mean look at simple harpy 80km ( or even more ) is not so dificult at all in novadays, so they probely can simply avoid the guns after patch simple by keeping them out of they fire range. + Deoloying the guns around the pos will become more pain in the ass how it was before. Personal i think that guns can better stay inside the force field and keep they range how it now but make it posseble to target those like CT inside the force field ( make the locking time and other changes well how you wrote in devblog)
2) If the things above will become how i expect them it also will impact market and T2 productions simply because many of single coporations or small allainces will stop run they production poses because they will be way to weak against enemys. Some of you can say: "Fu.. them, small corps schoud be not able to run poses for that at all." But then you need to realise that some big allaince will creete monopoly at market with t2 needet materials and we gonna pay again insane prices for our t2 ships/modules. So personal i think if those corps will desapere it will have impact on moon materials and that is our t2 ships what we damn like to fly :).
So that is my whole idea about those changes and i'm afraid they will become real on TQ. Think CCP need very carefuly with changing things and look at what it can bring bad or good with it. Pardon my english!!!
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