
Sythelis
|
Posted - 2007.05.30 14:56:00 -
[1]
ok this is all about nerfing local but lets look on the industrial side of things, which runs all of YOU!!
Mining gang in local - hostile fleet jumps in, oh dear god everyone dies, cause they dont know.
I pvp and mine and rat, and local is a nice tool when im mining.
If you were to nerf local, then a few things came to my mind...
ill take thoughts from things like starwars, spaceballs and others...
have a low slot mod that is passive, has a large cpu that fits on barges like strip miners, and have it show local to you, and everyone in it.
have alliance modules that could be deployed in soverinty (dunno how to spell it :D)systems that branch out say 5 or 6 systems, that allows anyone that is in the alliance and in the sol system say up to 6 jumps out, see anyone in local.
if oyu have a pos in the sol sys, you should have your ship systems linked to it, so with a pos sensor then shouldnt your corp be able to see all of local?
if in a gang, be able to combine sensor strength to reach the entire system, say 5 people can boost enough to see the entire system, but 3 people can only see a little over half way.
also the cloak scannabilty? wtf... this should have to take a while...
a:| if im cloaked in say an arazu just watching a system... i dont want some joe shmo to be able to scan me out with out waiting for it... cloaking is a very complex system so it should have to take complex probes to do so... like take atleast (max skills) 2 minutes to scan a cloaked ship (just the first scan, i dont mean scan him down to the meter).
b:| nerfing cloaking only benefits people that gate camp and hostiles in systems that ratters run from and cloak... its ********. but so was nerfing ewar, it didnt always work... only reason it worked so well is because people would attack solo ratters or pvper's and the solo guy would have 6 modules on him instead of 1 on each of 6 hostiles.
c:| its invisible to the naked eye... maybe create some sort of module that would allow the ship its equipped on to see the exhaust from the engines? or see it if its moving? to basically say, no ships can cloak in a vicinity is madness and ********. you would destroy the reason to have a recon ship. you might as well nerf dictors and inties, making them easier to hit with dread weapons and slowing theyre speeds.
there is a reason for all ships and that is what people are forgetting, this isnt wow where a lvl 30 can kill a lvl 40... you must have team skills and work together... quit nerfing stuff that doesnt need it, especially cloaks, mainly cause there is no reason too.
inties are to fast to bother with and they dont deal dmg, but they lock people down real quick and then a fleet comes in and pop... why not nerf those too! theyre worse than cloaking ships, or even better yet!! nerf the silly vaga! why not **** the pvpers off to instead of just the industrialists!
|